Java tutorial
/* Copyright (C) <2015> <XFactHD, DrakoAlcarus> This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see http://www.gnu.org/licenses. */ package XFactHD.rfutilities.common.net; import XFactHD.rfutilities.common.blocks.tileEntity.TileEntityResistor; import net.minecraft.util.BlockPos; import net.minecraftforge.fml.common.network.simpleimpl.IMessage; import net.minecraftforge.fml.common.network.simpleimpl.IMessageHandler; import net.minecraftforge.fml.common.network.simpleimpl.MessageContext; import net.minecraftforge.fml.server.FMLServerHandler; import io.netty.buffer.ByteBuf; import net.minecraft.world.World; public class PacketWantThroughput implements IMessage { public int x; public int y; public int z; public boolean update; public PacketWantThroughput() { } public PacketWantThroughput(int x, int y, int z, boolean update) { this.x = x; this.y = y; this.z = z; this.update = update; } @Override public void fromBytes(ByteBuf buf) { this.x = buf.readInt(); this.y = buf.readInt(); this.z = buf.readInt(); update = buf.readBoolean(); } @Override public void toBytes(ByteBuf buf) { buf.writeInt(x); buf.writeInt(y); buf.writeInt(z); buf.writeBoolean(update); } public static class HandlerPacketWantThroughput implements IMessageHandler<PacketWantThroughput, IMessage> { @Override public IMessage onMessage(PacketWantThroughput message, MessageContext ctx) { World world = ctx.getServerHandler().playerEntity.worldObj; if (message.update) { ((TileEntityResistor) world.getTileEntity(new BlockPos(message.x, message.y, message.z))) .sendThroughputToClient(ctx.getServerHandler().playerEntity); } return null; } } }