Java tutorial
/** * Wrath Engine * Copyright (C) 2015 Trent Spears * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. */ package wrath.client.graphics.graphics2D; import org.lwjgl.opengl.GL11; import wrath.client.graphics.Color; import wrath.client.graphics.Renderable; import wrath.client.graphics.Texture; /** * This class describes a 2D rectangular background. * @author Trent Spears */ public class Background implements Renderable { private Color color = null; private Texture tex = null; /** * Constructor. * @param texture The {@link wrath.client.graphics.Texture} to render in the background. Can be null. */ public Background(Texture texture) { this(texture, Color.DEFAULT); } /** * Constructor. * @param texture The {@link wrath.client.graphics.Texture} to render in the background. Can be null. * @param color The {@link wrath.client.graphics.Color} to render the background in. Cannot be null. */ public Background(Texture texture, Color color) { this.tex = texture; this.color = color; } @Override public void renderSetup() { GL11.glEnable(GL11.GL_TEXTURE_2D); if (tex != null) tex.bindTexture(); color.bindColor(); GL11.glBegin(GL11.GL_QUADS); } @Override public void render(boolean consolidated) { if (consolidated) renderSetup(); //Top Left GL11.glTexCoord2f(0, 0); GL11.glVertex3f(-1.0f, 1.0f, 0.0f); //Top Right GL11.glTexCoord2f(1, 0); GL11.glVertex3f(1.0f, 1.0f, 0.0f); //Bottom Right GL11.glTexCoord2f(1, 1); GL11.glVertex3f(1.0f, -1.0f, 0.0f); //Bottom Left GL11.glTexCoord2f(0, 1); GL11.glVertex3f(-1.0f, -1.0f, 0.0f); if (consolidated) renderStop(); } @Override public void renderStop() { GL11.glEnd(); color.unbindColor(); Texture.unbindTextures(); } /** * Changes the background's color. * @param color The {@link wrath.client.graphics.Color} to render the background in. */ public void setColor(Color color) { this.color = color; } /** * Changes the background's Texture (image). * @param tex The {@link wrath.client.graphics.Texture} to render for the background. */ public void setTexture(Texture tex) { this.tex = tex; } }