Java tutorial
/* * To change this license header, choose License Headers in Project Properties. * To change this template file, choose Tools | Templates * and open the template in the editor. */ package view.util; import org.lwjgl.opengl.GL20; public class ShaderProgram { private int program; private Shader s0, s1; private ShaderProgram() { } public ShaderProgram(Shader s0, Shader s1) { this.s0 = s0; this.s1 = s1; } public void create() { program = GL20.glCreateProgram(); GL20.glAttachShader(program, s0.getID()); GL20.glAttachShader(program, s1.getID()); GL20.glLinkProgram(program); } public int getID() { return program; } public void use() { GL20.glUseProgram(program); } public static void useZero() { GL20.glUseProgram(0); } }