Java tutorial
/** * This class was created by <Vazkii>. It's distributed as * part of the ThaumicTinkerer Mod. * * ThaumicTinkerer is Open Source and distributed under a * Creative Commons Attribution-NonCommercial-ShareAlike 3.0 License * (http://creativecommons.org/licenses/by-nc-sa/3.0/deed.en_GB) * * ThaumicTinkerer is a Derivative Work on Thaumcraft 3. * Thaumcraft 3 Azanor 2012 * (http://www.minecraftforum.net/topic/1585216-) * * File Created @ [5 May 2013, 18:23:31 (GMT)] */ package vazkii.tinkerer.client.render.tile; import net.minecraft.client.Minecraft; import net.minecraft.client.model.ModelChest; import net.minecraft.client.renderer.Tessellator; import net.minecraft.client.renderer.tileentity.TileEntitySpecialRenderer; import net.minecraft.tileentity.TileEntity; import org.lwjgl.opengl.GL11; import org.lwjgl.opengl.GL12; import vazkii.tinkerer.client.util.handler.ClientTickHandler; import vazkii.tinkerer.lib.LibMisc; import vazkii.tinkerer.lib.LibResources; import vazkii.tinkerer.tile.TileEntityWardChest; import vazkii.tinkerer.util.helper.MiscHelper; public class RenderTileWardChest extends TileEntitySpecialRenderer { ModelChest chestModel; public RenderTileWardChest() { chestModel = new ModelChest(); } @Override public void renderTileEntityAt(TileEntity tileentity, double x, double y, double z, float f) { int meta = tileentity.worldObj == null ? 3 : tileentity.getBlockMetadata(); int rotation = meta == 2 ? 180 : meta == 3 ? 0 : meta == 4 ? 90 : 270; GL11.glPushMatrix(); GL11.glEnable(GL12.GL_RESCALE_NORMAL); GL11.glColor4f(1F, 1F, 1F, 1F); GL11.glTranslatef((float) x, (float) y, (float) z); bindTextureByName(LibResources.MODEL_WARD_CHEST); GL11.glTranslatef(0F, 1F, 1F); GL11.glScalef(1F, -1F, -1F); GL11.glTranslatef(0.5F, 0.5F, 0.5F); GL11.glRotatef(rotation, 0F, 1F, 0F); GL11.glTranslatef(-0.5F, -0.5F, -0.5F); chestModel.chestBelow.render(LibMisc.MODEL_DEFAULT_RENDER_SCALE); chestModel.chestKnob.render(LibMisc.MODEL_DEFAULT_RENDER_SCALE); GL11.glDisable(GL12.GL_RESCALE_NORMAL); GL11.glPopMatrix(); GL11.glColor4f(1F, 1F, 1F, 1F); GL11.glTranslatef((float) x, (float) y, (float) z); renderOverlay((TileEntityWardChest) tileentity); GL11.glTranslatef((float) -x, (float) -y, (float) -z); bindTextureByName(LibResources.MODEL_WARD_CHEST); GL11.glPushMatrix(); GL11.glEnable(GL12.GL_RESCALE_NORMAL); GL11.glEnable(GL11.GL_BLEND); GL11.glBlendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA); GL11.glDepthMask(false); GL11.glColor4f(1F, 1F, 1F, 1F); GL11.glTranslatef((float) x, (float) y, (float) z); bindTextureByName(LibResources.MODEL_WARD_CHEST); GL11.glTranslatef(0F, 1F, 1F); GL11.glScalef(1F, -1F, -1F); GL11.glTranslatef(0.5F, 0.5F, 0.5F); GL11.glRotatef(rotation, 0F, 1F, 0F); GL11.glTranslatef(-0.5F, -0.5F, -0.5F); chestModel.chestLid.render(LibMisc.MODEL_DEFAULT_RENDER_SCALE); GL11.glDisable(GL11.GL_BLEND); GL11.glDepthMask(true); GL11.glPopMatrix(); GL11.glColor4f(1F, 1F, 1F, 1F); } private void renderOverlay(TileEntityWardChest chest) { Minecraft mc = MiscHelper.getMc(); mc.renderEngine.bindTexture(LibResources.MISC_WARD_CHEST_OVERLAY); GL11.glPushMatrix(); GL11.glDisable(GL11.GL_LIGHTING); GL11.glEnable(GL11.GL_BLEND); GL11.glTranslatef(0.5F, 0.65F, 0.5F); float deg = (float) ((chest.worldObj == null ? ClientTickHandler.clientTicksElapsed : chest.ticksExisted) % 360F); GL11.glRotatef(deg, 0F, 1F, 0F); GL11.glColor4f(1F, 1F, 1F, 1F); Tessellator tess = Tessellator.instance; tess.startDrawingQuads(); tess.addVertexWithUV(-0.45, 0, 0.45, 0, 1); tess.addVertexWithUV(0.45, 0, 0.45, 1, 1); tess.addVertexWithUV(0.45, 0, -0.45, 1, 0); tess.addVertexWithUV(-0.45, 0, -0.45, 0, 0); tess.draw(); GL11.glEnable(GL11.GL_LIGHTING); GL11.glDisable(GL11.GL_BLEND); GL11.glPopMatrix(); } }