Java tutorial
/** * This class was created by <Vazkii>. It's distributed as * part of the Botania Mod. Get the Source Code in github: * https://github.com/Vazkii/Botania * * Botania is Open Source and distributed under the * Botania License: http://botaniamod.net/license.php * * File Created @ [Jan 17, 2015, 8:05:07 PM (GMT)] */ package vazkii.botania.client.render.tile; import net.minecraft.client.Minecraft; import net.minecraft.client.renderer.texture.TextureMap; import net.minecraft.client.renderer.tileentity.TileEntitySpecialRenderer; import net.minecraft.item.ItemStack; import net.minecraft.tileentity.TileEntity; import org.lwjgl.opengl.GL11; import vazkii.botania.api.mana.ILens; import vazkii.botania.client.core.handler.ClientTickHandler; import vazkii.botania.client.render.item.RenderLens; import vazkii.botania.common.block.tile.mana.TilePrism; public class RenderTilePrism extends TileEntitySpecialRenderer { @Override public void renderTileEntityAt(TileEntity tile, double x, double y, double z, float partTicks) { TilePrism prism = (TilePrism) tile; GL11.glPushMatrix(); GL11.glTranslated(x, y, z); float pos = (float) Math.sin((ClientTickHandler.ticksInGame + partTicks) * 0.05F) * 0.5F * (1F - 1F / 16F) - 0.5F; ItemStack stack = prism.getStackInSlot(0); if (stack != null) { Minecraft.getMinecraft().renderEngine.bindTexture(TextureMap.locationItemsTexture); ILens lens = (ILens) stack.getItem(); GL11.glPushMatrix(); GL11.glRotatef(90F, 1F, 0F, 0F); GL11.glTranslatef(0F, 0F, pos); RenderLens.render(stack, lens.getLensColor(stack)); GL11.glPopMatrix(); } GL11.glPopMatrix(); } }