Java tutorial
/** * This class was created by <Vazkii>. It's distributed as * part of the Botania Mod. Get the Source Code in github: * https://github.com/Vazkii/Botania * * Botania is Open Source and distributed under the * Botania License: http://botaniamod.net/license.php * * File Created @ [May 15, 2015, 4:27:27 PM (GMT)] */ package vazkii.botania.client.render.tile; import java.awt.Color; import net.minecraft.client.Minecraft; import net.minecraft.client.renderer.ItemRenderer; import net.minecraft.client.renderer.Tessellator; import net.minecraft.client.renderer.texture.TextureMap; import net.minecraft.client.renderer.tileentity.TileEntitySpecialRenderer; import net.minecraft.item.ItemStack; import net.minecraft.tileentity.TileEntity; import net.minecraft.util.IIcon; import net.minecraft.util.ResourceLocation; import org.lwjgl.opengl.GL11; import org.lwjgl.opengl.GL12; import vazkii.botania.client.lib.LibResources; import vazkii.botania.client.model.ModelIncensePlate; import vazkii.botania.common.block.tile.TileIncensePlate; public class RenderTileIncensePlate extends TileEntitySpecialRenderer { private static final float[] ROTATIONS = new float[] { 180F, 0F, 90F, 270F }; ResourceLocation texture = new ResourceLocation(LibResources.MODEL_INCENSE_PLATE); ModelIncensePlate model = new ModelIncensePlate(); @Override public void renderTileEntityAt(TileEntity tileentity, double d0, double d1, double d2, float ticks) { TileIncensePlate plate = (TileIncensePlate) tileentity; int meta = plate.getWorldObj() != null ? plate.getBlockMetadata() : 0; GL11.glPushMatrix(); GL11.glEnable(GL12.GL_RESCALE_NORMAL); GL11.glEnable(GL11.GL_BLEND); GL11.glBlendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA); GL11.glColor4f(1F, 1F, 1F, 1F); GL11.glTranslated(d0, d1, d2); Minecraft.getMinecraft().renderEngine.bindTexture(texture); GL11.glTranslatef(0.5F, 1.5F, 0.5F); GL11.glScalef(1F, -1F, -1F); GL11.glRotatef(ROTATIONS[Math.max(Math.min(ROTATIONS.length, meta - 2), 0)], 0F, 1F, 0F); model.render(); GL11.glScalef(1F, -1F, -1F); ItemStack stack = plate.getStackInSlot(0); if (stack != null) { GL11.glPushMatrix(); Minecraft.getMinecraft().renderEngine.bindTexture(TextureMap.locationItemsTexture); float s = 0.4F; GL11.glTranslatef(0.1F, -1.46F, 0F); GL11.glScalef(s, s, s); GL11.glRotatef(180F, 0F, 1F, 0F); int renderPass = 0; do { IIcon icon = stack.getItem().getIcon(stack, renderPass); if (icon != null) { Color color = new Color(stack.getItem().getColorFromItemStack(stack, renderPass)); GL11.glColor3ub((byte) color.getRed(), (byte) color.getGreen(), (byte) color.getBlue()); float f = icon.getMinU(); float f1 = icon.getMaxU(); float f2 = icon.getMinV(); float f3 = icon.getMaxV(); ItemRenderer.renderItemIn2D(Tessellator.instance, f1, f2, f, f3, icon.getIconWidth(), icon.getIconHeight(), 1F / 32F); GL11.glColor3f(1F, 1F, 1F); } renderPass++; } while (renderPass < stack.getItem().getRenderPasses(stack.getItemDamage())); GL11.glPopMatrix(); } GL11.glColor3f(1F, 1F, 1F); GL11.glEnable(GL12.GL_RESCALE_NORMAL); GL11.glPopMatrix(); } }