Java tutorial
/* * Copyright (C) 2013-2014 Christopher Boyd * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN * THE SOFTWARE. * */ package us.cboyd.android.shared; import org.opencv.android.Utils; import org.opencv.contrib.Contrib; import org.opencv.core.CvType; import org.opencv.core.Mat; import org.opencv.imgproc.Imgproc; import us.cboyd.shared.X11Color; import android.content.Context; import android.graphics.Bitmap; import android.graphics.Canvas; import android.graphics.DashPathEffect; import android.graphics.Paint; import android.graphics.Path; import android.graphics.PathEffect; import android.util.AttributeSet; import android.widget.ImageView; public class ImageContrastView extends ImageView { // Paint and path effects used for drawing lines private Paint linePaint = new Paint(); private Paint dashPaint = new Paint(); private Path dashPath = new Path(); private PathEffect dash = new DashPathEffect(new float[] { 5, 8 }, 0); // Brightness & contrast values private double mLevel, mMax, mMin; /** * Constructors * * @param context */ public ImageContrastView(Context context) { super(context); } public ImageContrastView(Context context, AttributeSet attrs) { super(context, attrs); } public ImageContrastView(Context context, AttributeSet attrs, int defStyle) { super(context, attrs, defStyle); } /** * Sets the brightness and contrast values * @param brightness * @param contrast */ public void setImageContrast(double brightness, double contrast) { setImageContrast(brightness, contrast, -1, false); } public void setImageContrast(double brightness, double contrast, int colormap, boolean inv) { setImageContrastCV(brightness, contrast, colormap, inv); } public void setImageContrastCV(double brightness, double contrast, int colormap, boolean inv) { double diff = getWidth(); double ImWidth = (1 - (contrast / 100.0d)) * diff; double alpha = 255.0d / ImWidth; double beta = alpha * (-mMin); mLevel = ImWidth / 2.0d + (diff - ImWidth) * (1.0d - (brightness / 100.0d)); mMax = ImWidth + (diff - ImWidth) * (1.0d - (brightness / 100.0d)); mMin = (diff - ImWidth) * (1.0d - (brightness / 100.0d)); int i = 0; int n = (int) diff; Mat cmap = new Mat(1, n, CvType.CV_32S); for (i = 0; i < n; i++) { cmap.put(0, i, i); } if (inv) { alpha *= -1.0d; beta = 255.0d - beta; } cmap.convertTo(cmap, CvType.CV_8UC1, alpha, beta); if (colormap >= 0) { Contrib.applyColorMap(cmap, cmap, colormap); //applyColorMap returns a BGR image, but createBitmap expects RGB //do a conversion to swap blue and red channels: Imgproc.cvtColor(cmap, cmap, Imgproc.COLOR_RGB2BGR); } Bitmap cmapBitmap = Bitmap.createBitmap(n, 1, Bitmap.Config.ARGB_8888); Utils.matToBitmap(cmap, cmapBitmap, false); setImageBitmap(cmapBitmap); } /** * Override ImageView's onDraw(canvas) in order to add lines * * This allows for use with setImageBitmap() or setImageDrawable() */ @Override protected void onDraw(Canvas canvas) { super.onDraw(canvas); // Set the line color to lime green. linePaint.setColor(X11Color.LimeGreen); dashPaint.setColor(X11Color.LimeGreen); dashPaint.setStyle(Paint.Style.STROKE); dashPaint.setPathEffect(dash); // Dash effect doesn't always work with drawLine, use drawPath instead: dashPath.rewind(); dashPath.moveTo((float) mLevel, 0.0f); dashPath.lineTo((float) mLevel, getHeight()); // Draw the level, min, and max lines. canvas.drawPath(dashPath, dashPaint); // Draw "0" at pixel 1, or else it won't show up. canvas.drawLine((float) Math.max(mMin, 1.0d), 0.0f, (float) Math.max(mMin, 1.0d), getHeight(), linePaint); canvas.drawLine((float) mMax, 0.0f, (float) mMax, getHeight(), linePaint); } }