Java tutorial
package totemic_commons.pokefenn.client.rendering.tileentity; import cpw.mods.fml.client.FMLClientHandler; import net.minecraft.block.Block; import net.minecraft.client.renderer.OpenGlHelper; import net.minecraft.client.renderer.Tessellator; import net.minecraft.client.renderer.tileentity.TileEntitySpecialRenderer; import net.minecraft.entity.Entity; import net.minecraft.tileentity.TileEntity; import net.minecraft.world.World; import org.lwjgl.opengl.GL11; import totemic_commons.pokefenn.ModBlocks; import totemic_commons.pokefenn.client.rendering.model.ModelTipi; import totemic_commons.pokefenn.lib.Resources; import totemic_commons.pokefenn.tileentity.TileTipi; /** * Created by Pokefenn. * Licensed under MIT (If this is one of my Mods) */ public class TileTipiRenderer extends TileEntitySpecialRenderer { private final ModelTipi modelTipi = new ModelTipi(); public void renderTileEntityAt(TileEntity tileEntity, double d, double d1, double d2, float f) { GL11.glPushMatrix(); GL11.glTranslatef((float) d, (float) d1, (float) d2); TileTipi tile = (TileTipi) tileEntity; renderBlockYour(tile, tileEntity.getWorldObj(), tileEntity.xCoord, tileEntity.yCoord, tileEntity.zCoord, ModBlocks.drum); GL11.glPopMatrix(); } public void renderBlockYour(TileTipi tl, World world, int i, int j, int k, Block block) { Tessellator tessellator = Tessellator.instance; float f = block.getMixedBrightnessForBlock(world, i, j, k); int l = world.getLightBrightnessForSkyBlocks(i, j, k, 0); int l1 = l % 65536; int l2 = l / 65536; tessellator.setColorOpaque_F(f, f, f); OpenGlHelper.setLightmapTextureCoords(OpenGlHelper.lightmapTexUnit, (float) l1, (float) l2); int dir = world.getBlockMetadata(i, j, k); GL11.glPushMatrix(); GL11.glScaled(2.85, 2.85, 2.85); GL11.glTranslatef(0.18F, 1.55F, 0.18F); GL11.glRotatef(dir * (-90F), 0F, 1F, 0F); GL11.glRotatef(180F, 0.0F, 0.0F, 1.0F); //GL11.glTranslatef(-0.5F, 0, -0.5F); FMLClientHandler.instance().getClient().renderEngine.bindTexture(Resources.TEXTURE_TIPI); this.modelTipi.render((Entity) null, 0.0F, 0.0F, -0.1F, 0.0F, 0.0F, 0.0625F); GL11.glPopMatrix(); } }