totemic_commons.pokefenn.client.RenderHelper.java Source code

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Here is the source code for totemic_commons.pokefenn.client.RenderHelper.java

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package totemic_commons.pokefenn.client;

import net.minecraft.client.Minecraft;
import net.minecraft.client.gui.FontRenderer;
import net.minecraft.client.renderer.Tessellator;
import org.lwjgl.opengl.GL11;

import java.util.List;
import java.util.Random;

/**
 * Created by Pokefenn.
 * Licensed under MIT (If this is one of my Mods)
 */
public class RenderHelper {

    public static void renderTooltip(int x, int y, List<String> tooltipData) {
        int color = 0x505000ff;
        int color2 = 0xf0100010;

        renderTooltip(x, y, tooltipData, color, color2);
    }

    public static void renderTooltipOrange(int x, int y, List<String> tooltipData) {
        int color = 0x50a06600;
        int color2 = 0xf01e1200;

        renderTooltip(x, y, tooltipData, color, color2);
    }

    public static void renderTooltipGreen(int x, int y, List<String> tooltipData) {
        int color = 0x5000a000;
        int color2 = 0xf0001e00;

        renderTooltip(x, y, tooltipData, color, color2);
    }

    public static void renderTooltip(int x, int y, List<String> tooltipData, int color, int color2) {
        boolean lighting = GL11.glGetBoolean(GL11.GL_LIGHTING);
        if (lighting)
            net.minecraft.client.renderer.RenderHelper.disableStandardItemLighting();

        if (!tooltipData.isEmpty()) {
            int var5 = 0;
            int var6;
            int var7;
            FontRenderer fontRenderer = Minecraft.getMinecraft().fontRenderer;
            for (var6 = 0; var6 < tooltipData.size(); ++var6) {
                var7 = fontRenderer.getStringWidth(tooltipData.get(var6));
                if (var7 > var5)
                    var5 = var7;
            }
            var6 = x + 12;
            var7 = y - 12;
            int var9 = 8;
            if (tooltipData.size() > 1)
                var9 += 2 + (tooltipData.size() - 1) * 10;
            float z = 300F;
            drawGradientRect(var6 - 3, var7 - 4, z, var6 + var5 + 3, var7 - 3, color2, color2);
            drawGradientRect(var6 - 3, var7 + var9 + 3, z, var6 + var5 + 3, var7 + var9 + 4, color2, color2);
            drawGradientRect(var6 - 3, var7 - 3, z, var6 + var5 + 3, var7 + var9 + 3, color2, color2);
            drawGradientRect(var6 - 4, var7 - 3, z, var6 - 3, var7 + var9 + 3, color2, color2);
            drawGradientRect(var6 + var5 + 3, var7 - 3, z, var6 + var5 + 4, var7 + var9 + 3, color2, color2);
            int var12 = (color & 0xFFFFFF) >> 1 | color & -16777216;
            drawGradientRect(var6 - 3, var7 - 3 + 1, z, var6 - 3 + 1, var7 + var9 + 3 - 1, color, var12);
            drawGradientRect(var6 + var5 + 2, var7 - 3 + 1, z, var6 + var5 + 3, var7 + var9 + 3 - 1, color, var12);
            drawGradientRect(var6 - 3, var7 - 3, z, var6 + var5 + 3, var7 - 3 + 1, color, color);
            drawGradientRect(var6 - 3, var7 + var9 + 2, z, var6 + var5 + 3, var7 + var9 + 3, var12, var12);

            GL11.glDisable(GL11.GL_DEPTH_TEST);
            for (int var13 = 0; var13 < tooltipData.size(); ++var13) {
                String var14 = tooltipData.get(var13);
                fontRenderer.drawStringWithShadow(var14, var6, var7, -1);
                if (var13 == 0)
                    var7 += 2;
                var7 += 10;
            }
            GL11.glEnable(GL11.GL_DEPTH_TEST);
        }
        if (!lighting)
            net.minecraft.client.renderer.RenderHelper.disableStandardItemLighting();
        GL11.glColor4f(1F, 1F, 1F, 1F);
    }

    public static void drawGradientRect(int par1, int par2, float z, int par3, int par4, int par5, int par6) {
        float var7 = (par5 >> 24 & 255) / 255F;
        float var8 = (par5 >> 16 & 255) / 255F;
        float var9 = (par5 >> 8 & 255) / 255F;
        float var10 = (par5 & 255) / 255F;
        float var11 = (par6 >> 24 & 255) / 255F;
        float var12 = (par6 >> 16 & 255) / 255F;
        float var13 = (par6 >> 8 & 255) / 255F;
        float var14 = (par6 & 255) / 255F;
        GL11.glDisable(GL11.GL_TEXTURE_2D);
        GL11.glEnable(GL11.GL_BLEND);
        GL11.glDisable(GL11.GL_ALPHA_TEST);
        GL11.glBlendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA);
        GL11.glShadeModel(GL11.GL_SMOOTH);
        Tessellator var15 = Tessellator.instance;
        var15.startDrawingQuads();
        var15.setColorRGBA_F(var8, var9, var10, var7);
        var15.addVertex(par3, par2, z);
        var15.addVertex(par1, par2, z);
        var15.setColorRGBA_F(var12, var13, var14, var11);
        var15.addVertex(par1, par4, z);
        var15.addVertex(par3, par4, z);
        var15.draw();
        GL11.glShadeModel(GL11.GL_FLAT);
        GL11.glDisable(GL11.GL_BLEND);
        GL11.glEnable(GL11.GL_ALPHA_TEST);
        GL11.glEnable(GL11.GL_TEXTURE_2D);
    }

    public static void drawTexturedModalRect(int par1, int par2, float z, int par3, int par4, int par5, int par6) {
        float f = 0.00390625F;
        float f1 = 0.00390625F;
        Tessellator tessellator = Tessellator.instance;
        tessellator.startDrawingQuads();
        tessellator.addVertexWithUV(par1 + 0, par2 + par6, z, (par3 + 0) * f, (par4 + par6) * f1);
        tessellator.addVertexWithUV(par1 + par5, par2 + par6, z, (par3 + par5) * f, (par4 + par6) * f1);
        tessellator.addVertexWithUV(par1 + par5, par2 + 0, z, (par3 + par5) * f, (par4 + 0) * f1);
        tessellator.addVertexWithUV(par1 + 0, par2 + 0, z, (par3 + 0) * f, (par4 + 0) * f1);
        tessellator.draw();
    }

    public static void renderStar(int color, float xScale, float yScale, float zScale, long seed) {
        Tessellator tessellator = Tessellator.instance;

        int ticks = (int) (Minecraft.getMinecraft().theWorld.getTotalWorldTime() % 200);
        if (ticks >= 100)
            ticks = 200 - ticks - 1;

        float f1 = ticks / 200F;
        float f2 = 0F;
        if (f1 > 0.7F)
            f2 = (f1 - 0.7F) / 0.2F;
        Random random = new Random(seed);

        GL11.glPushMatrix();
        GL11.glDisable(GL11.GL_TEXTURE_2D);
        GL11.glShadeModel(GL11.GL_SMOOTH);
        GL11.glEnable(GL11.GL_BLEND);
        GL11.glBlendFunc(770, 1);
        GL11.glDisable(GL11.GL_ALPHA_TEST);
        GL11.glEnable(GL11.GL_CULL_FACE);
        GL11.glDepthMask(false);
        GL11.glTranslatef(0F, -1F, -2F);
        GL11.glScalef(xScale, yScale, zScale);

        for (int i = 0; i < (f1 + f1 * f1) / 2F * 90F + 30F; i++) {
            GL11.glRotatef(random.nextFloat() * 360F, 1F, 0F, 0F);
            GL11.glRotatef(random.nextFloat() * 360F, 0F, 1F, 0F);
            GL11.glRotatef(random.nextFloat() * 360F, 0F, 0F, 1F);
            GL11.glRotatef(random.nextFloat() * 360F, 1F, 0F, 0F);
            GL11.glRotatef(random.nextFloat() * 360F, 0F, 1F, 0F);
            GL11.glRotatef(random.nextFloat() * 360F + f1 * 90F, 0F, 0F, 1F);
            tessellator.startDrawing(GL11.GL_TRIANGLE_FAN);
            float f3 = random.nextFloat() * 20F + 5F + f2 * 10F;
            float f4 = random.nextFloat() * 2F + 1F + f2 * 2F;
            tessellator.setColorRGBA_I(color, (int) (255F * (1F - f2)));
            tessellator.addVertex(0, 0, 0);
            tessellator.setColorRGBA_F(0F, 0F, 0F, 0);
            tessellator.addVertex(-0.866D * f4, f3, -0.5F * f4);
            tessellator.addVertex(0.866D * f4, f3, -0.5F * f4);
            tessellator.addVertex(0, f3, 1F * f4);
            tessellator.addVertex(-0.866D * f4, f3, -0.5F * f4);
            tessellator.draw();
        }

        GL11.glDepthMask(true);
        GL11.glDisable(GL11.GL_CULL_FACE);
        GL11.glDisable(GL11.GL_BLEND);
        GL11.glShadeModel(GL11.GL_FLAT);
        GL11.glColor4f(1F, 1F, 1F, 1F);
        GL11.glEnable(GL11.GL_TEXTURE_2D);
        GL11.glEnable(GL11.GL_ALPHA_TEST);
        GL11.glPopMatrix();
    }
}