Java tutorial
/* * The MIT License * * Copyright 2014 thbounzer. * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN * THE SOFTWARE. */ package thebounzer.org.lwgldemo.glutils; import java.io.BufferedReader; import java.io.File; import java.io.FileReader; import java.io.IOException; import java.util.logging.Level; import java.util.logging.Logger; import org.apache.commons.io.IOUtils; import org.lwjgl.opengl.GL20; /** * * @author thbounzer */ public class GenericShader { private File shaderFile; private StringBuffer shaderSource = new StringBuffer(); private final Logger logger = Logger.getLogger(this.getClass().getName()); private boolean isCompiled = false; private int shaderId; private int programId; private String sourceFileName; public GenericShader(String shader, int type) { shaderFile = new File(shader); sourceFileName = shaderFile.getName(); BufferedReader reader = null; shaderId = GL20.glCreateShader(type); try { reader = new BufferedReader(new FileReader(shaderFile)); String line; while ((line = reader.readLine()) != null) { shaderSource.append(line).append("\n"); } } catch (IOException e) { logger.log(Level.SEVERE, "Unable to load shader from:{0}", shaderFile.getAbsolutePath()); } finally { IOUtils.closeQuietly(reader); } } public boolean isIsCompiled() { return isCompiled; } public void setIsCompiled(boolean isCompiled) { this.isCompiled = isCompiled; } public int getShaderId() { return shaderId; } public int getProgramId() { return programId; } public void setProgramId(int programId) { this.programId = programId; } public StringBuffer getSource() { return shaderSource; } public String getSourceFileName() { return sourceFileName; } }