Java tutorial
/* * Copyright 2017 MrYurihi Redstone * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ package textrpg.builtin.actions; import com.google.gson.JsonArray; import com.google.gson.JsonElement; import com.google.gson.JsonObject; import textrpg.Game; import textrpg.mod.action.IAction; public class Edit implements IAction { @Override public void run(JsonObject parameters) { System.out.println("Edit: " + parameters.toString()); if (parameters.get("key") == null) return; JsonArray root; if (!parameters.has("root")) root = new JsonArray(); else root = parameters.get("root").getAsJsonArray(); JsonElement out = Game.playerdata.get("variables"); for (JsonElement j : root) { if (out.isJsonArray()) out = out.getAsJsonArray().get(j.getAsInt()); else if (out.isJsonObject()) out = out.getAsJsonObject().get(j.getAsString()); } if (out.isJsonArray()) out.getAsJsonArray().set(parameters.get("key").getAsInt(), parameters.get("value")); else if (out.isJsonObject()) out.getAsJsonObject().add(parameters.get("key").getAsString(), parameters.get("value")); } }