terminal.gld.TrueTypeFont.java Source code

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/*******************************************************************************
 * Copyright (c) 2013 Matthew Gruda.
 * All rights reserved. This program and the accompanying materials
 * are made available under the terms of the GNU Public License v3.0
 * which accompanies this distribution, and is available at
 * http://www.gnu.org/licenses/gpl.html
 * 
 * Contributors:
 *     matthew - initial API and implementation
 ******************************************************************************/
package terminal.gld;

import java.awt.Color;
import java.awt.Font;
import java.awt.FontMetrics;
import java.awt.Graphics2D;
import java.awt.RenderingHints;
import java.awt.image.BufferedImage;
import java.awt.image.DataBuffer;
import java.awt.image.DataBufferByte;
import java.awt.image.DataBufferInt;
import java.nio.ByteBuffer;
import java.nio.ByteOrder;
import java.nio.IntBuffer;
import java.util.HashMap;
import java.util.Map;
import java.awt.GraphicsEnvironment;
import org.lwjgl.BufferUtils;
import org.lwjgl.opengl.GL11;
import org.lwjgl.util.glu.GLU;

/**
 * A TrueType font implementation originally for Slick, edited for Bobjob's
 * Engine
 * 
 * @original author James Chambers (Jimmy)
 * @original author Jeremy Adams (elias4444)
 * @original author Kevin Glass (kevglass)
 * @original author Peter Korzuszek (genail)
 * 
 * @new version edited by David Aaron Muhar (bobjob)
 */
public class TrueTypeFont {

    public final static int ALIGN_LEFT = 0, ALIGN_RIGHT = 1, ALIGN_CENTER = 2;

    /** Array that holds necessary information about the font characters */
    private IntObject[] charArray = new IntObject[256];

    /** Map of user defined font characters (Character <-> IntObject) */
    private Map<Character, IntObject> customChars = new HashMap<Character, IntObject>();

    /** Boolean flag on whether AntiAliasing is enabled or not */
    private boolean antiAlias;

    /** Font's size */
    private int fontSize = 0;

    /** Font's height */
    private int fontHeight = 0;

    /** Texture used to cache the font 0-255 characters */
    private int fontTextureID;

    /** Default font texture width */
    private int textureWidth = 512;

    /** Default font texture height */
    private int textureHeight = 512;

    /** A reference to Java's AWT Font that we create our font texture from */
    private Font font;

    /** The font metrics for our Java AWT font */
    private FontMetrics fontMetrics;

    private int correctL = 9, correctR = 8;

    private class IntObject {

        /** Character's width */
        public int width;

        /** Character's height */
        public int height;

        /** Character's stored x position */
        public int storedX;

        /** Character's stored y position */
        public int storedY;
    }

    public TrueTypeFont(Font font, boolean antiAlias, char[] additionalChars) {
        this.font = font;
        this.fontSize = font.getSize() + 3;
        this.antiAlias = antiAlias;

        createSet(additionalChars);

        fontHeight -= 1;
        if (fontHeight <= 0)
            fontHeight = 1;
    }

    public TrueTypeFont(Font font, boolean antiAlias) {
        this(font, antiAlias, null);
    }

    public void setCorrection(boolean on) {
        if (on) {
            correctL = 2;
            correctR = 1;
        } else {
            correctL = 0;
            correctR = 0;
        }
    }

    private BufferedImage getFontImage(char ch) {
        // Create a temporary image to extract the character's size
        BufferedImage tempfontImage = new BufferedImage(1, 1, BufferedImage.TYPE_INT_ARGB);
        Graphics2D g = (Graphics2D) tempfontImage.getGraphics();
        if (antiAlias == true) {
            g.setRenderingHint(RenderingHints.KEY_ANTIALIASING, RenderingHints.VALUE_ANTIALIAS_ON);
        }
        g.setFont(font);
        fontMetrics = g.getFontMetrics();
        int charwidth = fontMetrics.charWidth(ch) + 8;

        if (charwidth <= 0) {
            charwidth = 7;
        }
        int charheight = fontMetrics.getHeight() + 3;
        if (charheight <= 0) {
            charheight = fontSize;
        }

        // Create another image holding the character we are creating
        BufferedImage fontImage;
        fontImage = new BufferedImage(charwidth, charheight, BufferedImage.TYPE_INT_ARGB);
        Graphics2D gt = (Graphics2D) fontImage.getGraphics();
        if (antiAlias == true) {
            gt.setRenderingHint(RenderingHints.KEY_ANTIALIASING, RenderingHints.VALUE_ANTIALIAS_ON);
        }
        gt.setFont(font);

        gt.setColor(Color.WHITE);
        int charx = 3;
        int chary = 1;
        gt.drawString(String.valueOf(ch), (charx), (chary) + fontMetrics.getAscent());

        return fontImage;

    }

    private void createSet(char[] customCharsArray) {
        // If there are custom chars then I expand the font texture
        // twice
        if (customCharsArray != null && customCharsArray.length > 0) {
            textureWidth *= 2;
        }

        // In any case this should be done in other way. Texture with
        // size 512x512
        // can maintain only 256 characters with resolution of 32x32.
        // The texture
        // size should be calculated dynamicaly by looking at character
        // sizes.

        try {

            BufferedImage imgTemp = new BufferedImage(textureWidth, textureHeight, BufferedImage.TYPE_INT_ARGB);
            Graphics2D g = (Graphics2D) imgTemp.getGraphics();

            g.setColor(new Color(0, 0, 0, 1));
            g.fillRect(0, 0, textureWidth, textureHeight);

            int rowHeight = 0;
            int positionX = 0;
            int positionY = 0;

            int customCharsLength = (customCharsArray != null) ? customCharsArray.length : 0;

            for (int i = 0; i < 256 + customCharsLength; i++) {

                // get 0-255 characters and then custom
                // characters
                char ch = (i < 256) ? (char) i : customCharsArray[i - 256];

                BufferedImage fontImage = getFontImage(ch);

                IntObject newIntObject = new IntObject();

                newIntObject.width = fontImage.getWidth();
                newIntObject.height = fontImage.getHeight();

                if (positionX + newIntObject.width >= textureWidth) {
                    positionX = 0;
                    positionY += rowHeight;
                    rowHeight = 0;
                }

                newIntObject.storedX = positionX;
                newIntObject.storedY = positionY;

                if (newIntObject.height > fontHeight) {
                    fontHeight = newIntObject.height;
                }

                if (newIntObject.height > rowHeight) {
                    rowHeight = newIntObject.height;
                }

                // Draw it here
                g.drawImage(fontImage, positionX, positionY, null);

                positionX += newIntObject.width;

                if (i < 256) { // standard characters
                    charArray[i] = newIntObject;
                } else { // custom characters
                    customChars.put(new Character(ch), newIntObject);
                }

                fontImage = null;
            }

            fontTextureID = loadImage(imgTemp);

            // .getTexture(font.toString(), imgTemp);

        } catch (Exception e) {
            System.err.println("Failed to create font.");
            e.printStackTrace();
        }
    }

    private void drawQuad(float drawX, float drawY, float drawX2, float drawY2, float srcX, float srcY, float srcX2,
            float srcY2) {
        float DrawWidth = drawX2 - drawX;
        float DrawHeight = drawY2 - drawY;
        float TextureSrcX = -.01f + srcX / textureWidth;
        float TextureSrcY = srcY / textureHeight;
        float SrcWidth = srcX2 - srcX;
        float SrcHeight = srcY2 - srcY;
        float RenderWidth = (SrcWidth / textureWidth);
        float RenderHeight = (SrcHeight / textureHeight);

        GL11.glTexCoord2f(TextureSrcX, TextureSrcY);
        GL11.glVertex3f(drawX, drawY, .1f);
        GL11.glTexCoord2f(TextureSrcX, TextureSrcY + RenderHeight);
        GL11.glVertex3f(drawX, drawY + DrawHeight, .1f);
        GL11.glTexCoord2f(TextureSrcX + RenderWidth, TextureSrcY + RenderHeight);
        GL11.glVertex3f(drawX + DrawWidth, drawY + DrawHeight, .1f);
        GL11.glTexCoord2f(TextureSrcX + RenderWidth, TextureSrcY);
        GL11.glVertex3f(drawX + DrawWidth, drawY, .1f);
    }

    public int getWidth(String whatchars) {
        int totalwidth = 0;
        IntObject intObject = null;
        int currentChar = 0;
        for (int i = 0; i < whatchars.length(); i++) {
            currentChar = whatchars.charAt(i);
            if (currentChar < 256) {
                intObject = charArray[currentChar];
            } else {
                intObject = customChars.get(new Character((char) currentChar));
            }

            if (intObject != null)
                totalwidth += intObject.width;
        }
        return totalwidth;
    }

    public int getHeight() {
        return fontHeight;
    }

    public int getHeight(String HeightString) {
        return fontHeight;
    }

    public int getLineHeight() {
        return fontHeight;
    }

    public void drawString(float x, float y, String whatchars, float scaleX, float scaleY) {
        drawString(x, y, whatchars, 0, whatchars.length() - 1, scaleX, scaleY, ALIGN_LEFT, null);
    }

    public void drawString(float x, float y, String whatchars, float scaleX, float scaleY, int format) {
        drawString(x, y, whatchars, 0, whatchars.length() - 1, scaleX, scaleY, format, null);
    }

    public void drawString(float x, float y, String whatchars, int startIndex, int endIndex, float scaleX,
            float scaleY, int format, Color[] colarr) {

        IntObject intObject = null;
        int charCurrent;

        int totalwidth = 0;
        int i = startIndex, d, c;
        float startY = 0;

        switch (format) {
        case ALIGN_RIGHT: {
            d = -1;
            c = correctR;

            while (i < endIndex) {
                if (whatchars.charAt(i) == '\n')
                    startY -= fontHeight;
                i++;
            }
            break;
        }
        case ALIGN_CENTER: {
            for (int l = startIndex; l <= endIndex; l++) {
                charCurrent = whatchars.charAt(l);
                if (charCurrent == '\n')
                    break;
                if (charCurrent < 256) {
                    intObject = charArray[charCurrent];
                } else {
                    intObject = customChars.get(new Character((char) charCurrent));
                }
                totalwidth += intObject.width - correctL;
            }
            totalwidth /= -2;
        }
        case ALIGN_LEFT:
        default: {
            d = 1;
            c = correctL;
            break;
        }

        }

        GL11.glBindTexture(GL11.GL_TEXTURE_2D, fontTextureID);
        GL11.glBegin(GL11.GL_QUADS);

        boolean usecol = colarr != null && colarr.length == whatchars.length();

        while (i >= startIndex && i <= endIndex) {

            charCurrent = whatchars.charAt(i);
            if (charCurrent < 256) {
                intObject = charArray[charCurrent];
            } else {
                intObject = customChars.get(new Character((char) charCurrent));
            }

            if (intObject != null) {
                if (d < 0)
                    totalwidth += (intObject.width - c) * d;
                if (charCurrent == '\n') {
                    startY -= fontHeight * d;
                    totalwidth = 0;
                    if (format == ALIGN_CENTER) {
                        for (int l = i + 1; l <= endIndex; l++) {
                            charCurrent = whatchars.charAt(l);
                            if (charCurrent == '\n')
                                break;
                            if (charCurrent < 256) {
                                intObject = charArray[charCurrent];
                            } else {
                                intObject = customChars.get(new Character((char) charCurrent));
                            }
                            totalwidth += intObject.width - correctL;
                        }
                        totalwidth /= -2;
                    }
                    // if center get next lines total
                    // width/2;
                } else {
                    if (usecol) {
                        Color col = colarr[i];
                        GL11.glColor4f(col.getRed() / 255f, col.getGreen() / 255f, col.getBlue() / 255f,
                                col.getAlpha() / 255f);

                    }
                    drawQuad((totalwidth + intObject.width) * scaleX + x, startY * scaleY + y,
                            totalwidth * scaleX + x, (startY + intObject.height) * scaleY + y,
                            intObject.storedX + intObject.width, intObject.storedY + intObject.height,
                            intObject.storedX, intObject.storedY);
                    if (d > 0)
                        totalwidth += (intObject.width - c) * d;
                }
                i += d;

            }
        }
        GL11.glEnd();
    }

    public static int loadImage(BufferedImage bufferedImage) {
        try {
            short width = (short) bufferedImage.getWidth();
            short height = (short) bufferedImage.getHeight();
            // textureLoader.bpp =
            // bufferedImage.getColorModel().hasAlpha() ? (byte)32 :
            // (byte)24;
            int bpp = (byte) bufferedImage.getColorModel().getPixelSize();
            ByteBuffer byteBuffer;
            DataBuffer db = bufferedImage.getData().getDataBuffer();
            if (db instanceof DataBufferInt) {
                int intI[] = ((DataBufferInt) (bufferedImage.getData().getDataBuffer())).getData();
                byte newI[] = new byte[intI.length * 4];
                for (int i = 0; i < intI.length; i++) {
                    byte b[] = intToByteArray(intI[i]);
                    int newIndex = i * 4;

                    newI[newIndex] = b[1];
                    newI[newIndex + 1] = b[2];
                    newI[newIndex + 2] = b[3];
                    newI[newIndex + 3] = b[0];
                }

                byteBuffer = ByteBuffer.allocateDirect(width * height * (bpp / 8)).order(ByteOrder.nativeOrder())
                        .put(newI);
            } else {
                byteBuffer = ByteBuffer.allocateDirect(width * height * (bpp / 8)).order(ByteOrder.nativeOrder())
                        .put(((DataBufferByte) (bufferedImage.getData().getDataBuffer())).getData());
            }
            byteBuffer.flip();

            int internalFormat = GL11.GL_RGBA8, format = GL11.GL_RGBA;
            IntBuffer textureId = BufferUtils.createIntBuffer(1);
            ;
            GL11.glGenTextures(textureId);
            GL11.glBindTexture(GL11.GL_TEXTURE_2D, textureId.get(0));

            GL11.glTexParameteri(GL11.GL_TEXTURE_2D, GL11.GL_TEXTURE_WRAP_S, GL11.GL_CLAMP);
            GL11.glTexParameteri(GL11.GL_TEXTURE_2D, GL11.GL_TEXTURE_WRAP_T, GL11.GL_CLAMP);

            GL11.glTexParameteri(GL11.GL_TEXTURE_2D, GL11.GL_TEXTURE_MAG_FILTER, GL11.GL_LINEAR);
            GL11.glTexParameteri(GL11.GL_TEXTURE_2D, GL11.GL_TEXTURE_MIN_FILTER, GL11.GL_LINEAR);

            GL11.glTexEnvf(GL11.GL_TEXTURE_ENV, GL11.GL_TEXTURE_ENV_MODE, GL11.GL_MODULATE);

            GLU.gluBuild2DMipmaps(GL11.GL_TEXTURE_2D, internalFormat, width, height, format, GL11.GL_UNSIGNED_BYTE,
                    byteBuffer);
            return textureId.get(0);

        } catch (Exception e) {
            e.printStackTrace();
            System.exit(-1);
        }

        return -1;
    }

    public static boolean isSupported(String fontname) {
        Font font[] = getFonts();
        for (int i = font.length - 1; i >= 0; i--) {
            if (font[i].getName().equalsIgnoreCase(fontname))
                return true;
        }
        return false;
    }

    public static Font[] getFonts() {
        return GraphicsEnvironment.getLocalGraphicsEnvironment().getAllFonts();
    }

    public static byte[] intToByteArray(int value) {
        return new byte[] { (byte) (value >>> 24), (byte) (value >>> 16), (byte) (value >>> 8), (byte) value };
    }

    public void destroy() {
        IntBuffer scratch = BufferUtils.createIntBuffer(1);
        scratch.put(0, fontTextureID);
        GL11.glBindTexture(GL11.GL_TEXTURE_2D, 0);
        GL11.glDeleteTextures(scratch);
    }
}