Java tutorial
/******************************************************************************* * Copyright 2015 SteveKunG - More Planets Mod * * This work is licensed under a Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International Public License. * To view a copy of this license, visit http://creativecommons.org/licenses/by-nc-nd/4.0/. ******************************************************************************/ package stevekung.mods.moreplanets.planets.polongnius.particles; import net.minecraft.client.particle.EntityFX; import net.minecraft.client.renderer.Tessellator; import net.minecraft.util.ResourceLocation; import net.minecraft.world.World; import org.lwjgl.opengl.GL11; import cpw.mods.fml.client.FMLClientHandler; public class EntityCheeseBubbleFX extends EntityFX { private static final String texture = "polongnius:textures/particles/cheese_bubble.png"; float steamParticleScale; public EntityCheeseBubbleFX(World par1World, double par2, double par4, double par6) { super(par1World, par2, par4, par6, 0.0D, 0.0D, 0.0D); this.motionX *= 0.10000000149011612D; this.motionY *= 0.10000000149011612D; this.motionZ *= 0.10000000149011612D; this.particleRed = this.particleGreen = this.particleBlue = (float) (Math.random() * 0.30000001192092896D); this.particleScale *= 0.75F; this.steamParticleScale = this.particleScale; this.particleMaxAge = (int) (8.0D / (Math.random() * 0.8D + 0.2D)); this.particleMaxAge = (int) (this.particleMaxAge * this.particleScale); this.noClip = false; } @Override public void renderParticle(Tessellator tessellator, float par2, float par3, float par4, float par5, float par6, float par7) { float f = (this.particleAge + par2) / this.particleMaxAge * 32.0F; if (f < 0.0F) { f = 0.0F; } if (f > 1.0F) { f = 1.0F; } this.particleScale = this.particleScale * f; this.particleRed = 0.8F; this.particleGreen = 0.5F; tessellator.draw(); GL11.glPushMatrix(); GL11.glDepthMask(false); GL11.glEnable(3042); GL11.glBlendFunc(770, 1); FMLClientHandler.instance().getClient().renderEngine .bindTexture(new ResourceLocation(EntityCheeseBubbleFX.texture)); float f6 = this.particleTextureIndexX / 16.0F; float f7 = f6 + 0.0624375F; float f8 = this.particleTextureIndexY / 16.0F; float f9 = f8 + 0.0624375F; final float f10 = 0.1F * this.particleScale; if (this.particleIcon != null) { f6 = this.particleIcon.getMinU(); f7 = this.particleIcon.getMaxU(); f8 = this.particleIcon.getMinV(); f9 = this.particleIcon.getMaxV(); } final float f11 = (float) (this.prevPosX + (this.posX - this.prevPosX) * par2 - EntityFX.interpPosX); final float f12 = (float) (this.prevPosY + (this.posY - this.prevPosY) * par2 - EntityFX.interpPosY); final float f13 = (float) (this.prevPosZ + (this.posZ - this.prevPosZ) * par2 - EntityFX.interpPosZ); tessellator.startDrawingQuads(); tessellator.setBrightness(10); tessellator.setColorRGBA_F(this.particleRed, this.particleGreen, this.particleBlue, 1.0F); tessellator.addVertexWithUV(f11 - par3 * f10 - par6 * f10, f12 - par4 * f10, f13 - par5 * f10 - par7 * f10, f7, f9); tessellator.addVertexWithUV(f11 - par3 * f10 + par6 * f10, f12 + par4 * f10, f13 - par5 * f10 + par7 * f10, f7, f8); tessellator.addVertexWithUV(f11 + par3 * f10 + par6 * f10, f12 + par4 * f10, f13 + par5 * f10 + par7 * f10, f6, f8); tessellator.addVertexWithUV(f11 + par3 * f10 - par6 * f10, f12 - par4 * f10, f13 + par5 * f10 - par7 * f10, f6, f9); tessellator.draw(); GL11.glDisable(GL11.GL_BLEND); GL11.glDepthMask(true); GL11.glPopMatrix(); FMLClientHandler.instance().getClient().renderEngine .bindTexture(new ResourceLocation("textures/particle/particles.png")); tessellator.startDrawingQuads(); } @Override public void onUpdate() { this.prevPosX = this.posX; this.prevPosY = this.posY; this.prevPosZ = this.posZ; if (this.particleAge++ >= this.particleMaxAge) { this.setDead(); } this.setParticleTextureIndex(7 - this.particleAge * 8 / this.particleMaxAge); this.motionY += 0.004D; this.moveEntity(this.motionX, this.motionY, this.motionZ); if (this.posY == this.prevPosY) { this.motionX *= 1.1D; this.motionZ *= 1.1D; } this.motionX *= 0.9599999785423279D; this.motionY *= 0.5599999785423279D; this.motionZ *= 0.9599999785423279D; if (this.onGround) { this.motionX *= 0.699999988079071D; this.motionZ *= 0.699999988079071D; } } }