Java tutorial
/******************************************************************************* * Copyright 2015 SteveKunG - More Planets Mod * * This work is licensed under a Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International Public License. * To view a copy of this license, visit http://creativecommons.org/licenses/by-nc-nd/4.0/. ******************************************************************************/ package stevekung.mods.moreplanets.planets.kapteynb.particles; import net.minecraft.client.particle.EntityFX; import net.minecraft.client.renderer.Tessellator; import net.minecraft.util.ResourceLocation; import net.minecraft.world.World; import org.lwjgl.opengl.GL11; import cpw.mods.fml.client.FMLClientHandler; import cpw.mods.fml.relauncher.Side; import cpw.mods.fml.relauncher.SideOnly; @SideOnly(Side.CLIENT) public class EntityUraniumSmokeFX extends EntityFX { private String texture = "kapteynb:textures/particles/uranium_smoke.png"; private ResourceLocation particles = new ResourceLocation("textures/particle/particles.png"); private float lavaParticleScale; public EntityUraniumSmokeFX(World world, double x, double y, double z) { super(world, x, y, z, 0.0D, 0.0D, 0.0D); this.motionX *= 0.800000011920929D; this.motionY *= 0.800000011920929D; this.motionZ *= 0.800000011920929D; this.motionY = this.rand.nextFloat() * 0.4F + 0.05F; this.particleRed = this.particleGreen = this.particleBlue = 1.0F; this.particleScale *= this.rand.nextFloat() * 2.0F + 0.2F; this.lavaParticleScale = this.particleScale; this.particleMaxAge = (int) (16.0D / (Math.random() * 0.8D + 0.2D)); this.noClip = false; } @Override public int getBrightnessForRender(float light) { float f1 = (this.particleAge + light) / this.particleMaxAge; if (f1 < 0.0F) { f1 = 0.0F; } if (f1 > 1.0F) { f1 = 1.0F; } int i = super.getBrightnessForRender(light); short short1 = 240; int j = i >> 16 & 255; return short1 | j << 16; } @Override public float getBrightness(float light) { return 1.0F; } @Override public void renderParticle(Tessellator tessellator, float par2, float par3, float par4, float par5, float par6, float par7) { float f6 = (this.particleAge + par2) / this.particleMaxAge; this.particleScale = this.lavaParticleScale * (1.0F - f6 * f6); super.renderParticle(tessellator, par2, par3, par4, par5, par6, par7); tessellator.draw(); GL11.glPushMatrix(); GL11.glDepthMask(false); GL11.glEnable(3042); FMLClientHandler.instance().getClient().renderEngine.bindTexture(new ResourceLocation(this.texture)); float sizeFactor = 0.1F * this.particleScale; float var13 = (float) (this.prevPosX + (this.posX - this.prevPosX) * par2 - EntityFX.interpPosX); float var14 = (float) (this.prevPosY + (this.posY - this.prevPosY) * par2 - EntityFX.interpPosY); float var15 = (float) (this.prevPosZ + (this.posZ - this.prevPosZ) * par2 - EntityFX.interpPosZ); tessellator.startDrawingQuads(); tessellator.setColorRGBA_F(this.particleRed, this.particleGreen, this.particleBlue, 1.0F); tessellator.addVertexWithUV(var13 - par3 * sizeFactor - par6 * sizeFactor, var14 - par4 * sizeFactor, var15 - par5 * sizeFactor - par7 * sizeFactor, 0.0D, 1.0D); tessellator.addVertexWithUV(var13 - par3 * sizeFactor + par6 * sizeFactor, var14 + par4 * sizeFactor, var15 - par5 * sizeFactor + par7 * sizeFactor, 1.0D, 1.0D); tessellator.addVertexWithUV(var13 + par3 * sizeFactor + par6 * sizeFactor, var14 + par4 * sizeFactor, var15 + par5 * sizeFactor + par7 * sizeFactor, 1.0D, 0.0D); tessellator.addVertexWithUV(var13 + par3 * sizeFactor - par6 * sizeFactor, var14 - par4 * sizeFactor, var15 + par5 * sizeFactor - par7 * sizeFactor, 0.0D, 0.0D); tessellator.draw(); GL11.glDisable(3042); GL11.glDepthMask(true); GL11.glPopMatrix(); FMLClientHandler.instance().getClient().renderEngine.bindTexture(this.particles); tessellator.startDrawingQuads(); } @Override public void onUpdate() { this.prevPosX = this.posX; this.prevPosY = this.posY; this.prevPosZ = this.posZ; if (this.particleAge++ >= this.particleMaxAge) { this.setDead(); } float f = (float) this.particleAge / (float) this.particleMaxAge; if (this.rand.nextFloat() > f) { this.worldObj.spawnParticle("smoke", this.posX, this.posY, this.posZ, this.motionX, this.motionY, this.motionZ); } this.motionY -= 0.03D; this.moveEntity(this.motionX, this.motionY, this.motionZ); this.motionX *= 0.9990000128746033D; this.motionY *= 0.9990000128746033D; this.motionZ *= 0.9990000128746033D; if (this.onGround) { this.motionX *= 0.699999988079071D; this.motionZ *= 0.699999988079071D; } } }