Java tutorial
/******************************************************************************* * Copyright 2015 SteveKunG - More Planets Mod * * This work is licensed under a Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International Public License. * To view a copy of this license, visit http://creativecommons.org/licenses/by-nc-nd/4.0/. ******************************************************************************/ package stevekung.mods.moreplanets.planets.fronos.render.entities; import micdoodle8.mods.galacticraft.api.vector.Vector3; import micdoodle8.mods.galacticraft.core.util.ClientUtil; import net.minecraft.client.renderer.entity.Render; import net.minecraft.entity.Entity; import net.minecraft.util.MathHelper; import net.minecraft.util.ResourceLocation; import net.minecraftforge.client.model.IModelCustom; import org.lwjgl.opengl.GL11; import stevekung.mods.moreplanets.planets.fronos.entities.EntityTier7Rocket; import cpw.mods.fml.client.FMLClientHandler; import cpw.mods.fml.relauncher.Side; import cpw.mods.fml.relauncher.SideOnly; @SideOnly(Side.CLIENT) public class RenderTier7Rocket extends Render { private ResourceLocation rocketTexture; protected IModelCustom rocketModelObj; public RenderTier7Rocket(IModelCustom spaceshipModel, String textureDomain, String texture) { this.rocketModelObj = spaceshipModel; this.rocketTexture = new ResourceLocation(textureDomain, "textures/model/" + texture + ".png"); this.shadowSize = 2F; } @Override protected ResourceLocation getEntityTexture(Entity par1Entity) { return this.rocketTexture; } public void renderSpaceship(EntityTier7Rocket entity, double par2, double par4, double par6, float par8, float par9) { GL11.glPushMatrix(); float var24 = entity.prevRotationPitch + (entity.rotationPitch - entity.prevRotationPitch) * par9 + 180; GL11.glTranslatef((float) par2, (float) par4 - 0.4F, (float) par6); GL11.glRotatef(180.0F - par8, 0.0F, 1.0F, 0.0F); GL11.glRotatef(-var24, 0.0F, 0.0F, 1.0F); float var28 = entity.rollAmplitude / 3 - par9; float var30 = entity.shipDamage - par9; if (var30 < 0.0F) { var30 = 0.0F; } if (var28 > 0.0F) { float i = entity.getLaunched() ? (5 - MathHelper.floor_double(entity.timeUntilLaunch / 85)) / 10F : 0.3F; GL11.glRotatef(MathHelper.sin(var28) * var28 * i * par9, 1.0F, 0.0F, 0.0F); GL11.glRotatef(MathHelper.sin(var28) * var28 * i * par9, 1.0F, 0.0F, 1.0F); } this.bindEntityTexture(entity); GL11.glScalef(-1.0F, -1.0F, 1.0F); GL11.glScalef(0.9F, 0.9F, 0.9F); this.rocketModelObj.renderOnly("Boosters", "Rocket"); Vector3 teamColor = ClientUtil .updateTeamColor(FMLClientHandler.instance().getClient().thePlayer.getCommandSenderName(), true); if (teamColor != null) { GL11.glColor3f(teamColor.floatX(), teamColor.floatY(), teamColor.floatZ()); } this.rocketModelObj.renderPart("NoseCone"); if (FMLClientHandler.instance().getClient().thePlayer.ticksExisted / 10 % 2 < 1) { GL11.glColor3f(1, 0, 0); } else { GL11.glColor3f(0, 1, 0); } GL11.glDisable(GL11.GL_TEXTURE_2D); GL11.glDisable(GL11.GL_LIGHTING); this.rocketModelObj.renderPart("Cube"); GL11.glEnable(GL11.GL_TEXTURE_2D); GL11.glEnable(GL11.GL_LIGHTING); GL11.glColor3f(1, 1, 1); GL11.glPopMatrix(); } @Override public void doRender(Entity par1Entity, double par2, double par4, double par6, float par8, float par9) { this.renderSpaceship((EntityTier7Rocket) par1Entity, par2, par4, par6, par8, par9); } }