Java tutorial
/******************************************************************************* * Copyright 2015 SteveKunG - More Planets Mod * * This work is licensed under a Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International Public License. * To view a copy of this license, visit http://creativecommons.org/licenses/by-nc-nd/4.0/. ******************************************************************************/ package stevekung.mods.moreplanets.planets.fronos.particles; import net.minecraft.client.particle.EntityFX; import net.minecraft.client.renderer.Tessellator; import net.minecraft.util.ResourceLocation; import net.minecraft.world.World; import org.lwjgl.opengl.GL11; import cpw.mods.fml.client.FMLClientHandler; public class EntityPinkDandelionFX extends EntityFX { private static final String texture = "fronos:textures/particles/pink_dandelion.png"; private static ResourceLocation particles = new ResourceLocation("textures/particle/particles.png"); public EntityPinkDandelionFX(World par1World, double par2, double par4, double par6, float par8) { super(par1World, par2, par4, par6, 0.0D, 0.0D, 0.0D); this.motionX *= 0.20000000149011612D; this.motionY *= 0.10000000149011612D; this.motionZ *= 0.20000000149011612D; this.particleScale *= 0.25F; this.particleScale *= par8; this.particleMaxAge = (int) (8.0D / (Math.random() * 0.8D + 0.2D)); this.particleMaxAge = (int) (this.particleMaxAge * par8); this.noClip = false; this.setSize(0.01F, 0.01F); } @Override public void renderParticle(Tessellator tessellator, float par2, float par3, float par4, float par5, float par6, float par7) { tessellator.draw(); GL11.glPushMatrix(); GL11.glDepthMask(false); GL11.glEnable(3042); FMLClientHandler.instance().getClient().renderEngine .bindTexture(new ResourceLocation(EntityPinkDandelionFX.texture)); final float sizeFactor = 0.1F * this.particleScale; final float var13 = (float) (this.prevPosX + (this.posX - this.prevPosX) * par2 - EntityFX.interpPosX); final float var14 = (float) (this.prevPosY + (this.posY - this.prevPosY) * par2 - EntityFX.interpPosY); final float var15 = (float) (this.prevPosZ + (this.posZ - this.prevPosZ) * par2 - EntityFX.interpPosZ); tessellator.startDrawingQuads(); tessellator.setBrightness(240); tessellator.setColorRGBA_F(this.particleRed, this.particleGreen, this.particleBlue, 1.0F); tessellator.addVertexWithUV(var13 - par3 * sizeFactor - par6 * sizeFactor, var14 - par4 * sizeFactor, var15 - par5 * sizeFactor - par7 * sizeFactor, 0.0D, 1.0D); tessellator.addVertexWithUV(var13 - par3 * sizeFactor + par6 * sizeFactor, var14 + par4 * sizeFactor, var15 - par5 * sizeFactor + par7 * sizeFactor, 1.0D, 1.0D); tessellator.addVertexWithUV(var13 + par3 * sizeFactor + par6 * sizeFactor, var14 + par4 * sizeFactor, var15 + par5 * sizeFactor + par7 * sizeFactor, 1.0D, 0.0D); tessellator.addVertexWithUV(var13 + par3 * sizeFactor - par6 * sizeFactor, var14 - par4 * sizeFactor, var15 + par5 * sizeFactor - par7 * sizeFactor, 0.0D, 0.0D); tessellator.draw(); GL11.glDisable(3042); GL11.glDepthMask(true); GL11.glPopMatrix(); FMLClientHandler.instance().getClient().renderEngine.bindTexture(particles); tessellator.startDrawingQuads(); } @Override public void onUpdate() { this.prevPosX = this.posX; this.prevPosY = this.posY; this.prevPosZ = this.posZ; if (this.particleAge++ >= this.particleMaxAge) { this.setDead(); } this.motionY += 0.004D; this.moveEntity(this.motionX, this.motionY, this.motionZ); if (this.posY == this.prevPosY) { this.motionX *= 1.1D; this.motionZ *= 1.1D; } this.motionX *= 0.9599999785423279D; this.motionY *= 0.9599999785423279D; this.motionZ *= 0.9599999785423279D; if (this.onGround) { this.motionX *= 0.699999988079071D; this.motionZ *= 0.699999988079071D; } } }