Java tutorial
/******************************************************************************* * Copyright 2015 SteveKunG - More Planets Mod * * This work is licensed under a Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International Public License. * To view a copy of this license, visit http://creativecommons.org/licenses/by-nc-nd/4.0/. ******************************************************************************/ package stevekung.mods.moreplanets.planets.fronos.particles; import net.minecraft.client.particle.EntityFX; import net.minecraft.client.renderer.Tessellator; import net.minecraft.util.ResourceLocation; import net.minecraft.world.World; import org.lwjgl.opengl.GL11; import cpw.mods.fml.client.FMLClientHandler; import cpw.mods.fml.relauncher.Side; import cpw.mods.fml.relauncher.SideOnly; @SideOnly(Side.CLIENT) public class EntityJungleIrisFX extends EntityFX { private String texture = "fronos:textures/particles/iris.png"; private ResourceLocation particles = new ResourceLocation("textures/particle/particles.png"); public EntityJungleIrisFX(World world, double x, double y, double z, double moX, double moY, double moZ) { super(world, x, y, z, moX, moY, moZ); float f = this.rand.nextFloat() * 0.1F + 0.2F; this.particleRed = f; this.particleGreen = f; this.particleBlue = f; this.particleScale *= this.rand.nextFloat() * 0.6F + 0.5F; this.motionX *= 0.01999999955296516D; this.motionY *= 0.01999999955296516D; this.motionZ *= 0.01999999955296516D; this.particleMaxAge = (int) (20.0D / (Math.random() * 0.8D + 0.2D)); this.noClip = false; this.setParticleTextureIndex(82); this.setRBGColorF(1.0F, 1.0F, 1.0F); this.setSize(0.02F, 0.02F); } @Override public void renderParticle(Tessellator tessellator, float par2, float par3, float par4, float par5, float par6, float par7) { super.renderParticle(tessellator, par2, par3, par4, par5, par6, par7); tessellator.draw(); GL11.glPushMatrix(); GL11.glDepthMask(false); GL11.glEnable(GL11.GL_BLEND); FMLClientHandler.instance().getClient().renderEngine.bindTexture(new ResourceLocation(this.texture)); float sizeFactor = 0.1F * this.particleScale; float var13 = (float) (this.prevPosX + (this.posX - this.prevPosX) * par2 - EntityFX.interpPosX); float var14 = (float) (this.prevPosY + (this.posY - this.prevPosY) * par2 - EntityFX.interpPosY); float var15 = (float) (this.prevPosZ + (this.posZ - this.prevPosZ) * par2 - EntityFX.interpPosZ); tessellator.startDrawingQuads(); tessellator.setBrightness(200); tessellator.setColorRGBA_F(this.particleRed, this.particleGreen, this.particleBlue, 0.75F); tessellator.addVertexWithUV(var13 - par3 * sizeFactor - par6 * sizeFactor, var14 - par4 * sizeFactor, var15 - par5 * sizeFactor - par7 * sizeFactor, 0.0D, 1.0D); tessellator.addVertexWithUV(var13 - par3 * sizeFactor + par6 * sizeFactor, var14 + par4 * sizeFactor, var15 - par5 * sizeFactor + par7 * sizeFactor, 1.0D, 1.0D); tessellator.addVertexWithUV(var13 + par3 * sizeFactor + par6 * sizeFactor, var14 + par4 * sizeFactor, var15 + par5 * sizeFactor + par7 * sizeFactor, 1.0D, 0.0D); tessellator.addVertexWithUV(var13 + par3 * sizeFactor - par6 * sizeFactor, var14 - par4 * sizeFactor, var15 + par5 * sizeFactor - par7 * sizeFactor, 0.0D, 0.0D); tessellator.draw(); GL11.glDisable(GL11.GL_BLEND); GL11.glDepthMask(true); GL11.glPopMatrix(); FMLClientHandler.instance().getClient().renderEngine.bindTexture(this.particles); tessellator.startDrawingQuads(); } @Override public void onUpdate() { this.prevPosX = this.posX; this.prevPosY = this.posY; this.prevPosZ = this.posZ; this.moveEntity(this.motionX, this.motionY, this.motionZ); this.motionX *= 0.99D; this.motionY *= 0.99D; this.motionZ *= 0.99D; if (this.particleMaxAge-- <= 0) { this.setDead(); } } }