sqr.client.render.RenderWeb.java Source code

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Here is the source code for sqr.client.render.RenderWeb.java

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/*******************************************************************************
 * RenderWeb.java
 * Copyright (c) 2014 Radix-Shock Entertainment.
 * All rights reserved. This program and the accompanying materials
 * are made available under the terms of the GNU Public License v3.0
 * which accompanies this distribution, and is available at
 * http://www.gnu.org/licenses/gpl.html
 ******************************************************************************/

package sqr.client.render;

import net.minecraft.client.renderer.Tessellator;
import net.minecraft.client.renderer.entity.Render;
import net.minecraft.entity.Entity;
import net.minecraft.util.ResourceLocation;

import org.lwjgl.opengl.GL11;
import org.lwjgl.opengl.GL12;

import sqr.entity.EntityWeb;

public class RenderWeb extends Render {
    public RenderWeb() {
    }

    public void render(EntityWeb entityWeb, double posX, double posY, double posZ, float rotationYaw,
            float rotationPitch) {
        bindEntityTexture(entityWeb);

        GL11.glPushMatrix();
        {
            final Tessellator tessellator = Tessellator.instance;

            GL11.glTranslated(posX, posY, posZ);
            GL11.glRotatef(entityWeb.prevRotationYaw
                    + (entityWeb.rotationYaw - entityWeb.prevRotationYaw) * rotationYaw - 90.0F, 0.0F, 1.0F, 0.0F);
            GL11.glRotatef(
                    entityWeb.prevRotationPitch
                            + (entityWeb.rotationPitch - entityWeb.prevRotationPitch) * rotationYaw,
                    0.0F, 0.0F, 1.0F);

            final byte b0 = 0;
            final float f2 = 0.0F;
            final float f3 = 0.5F;
            final float f4 = (0 + b0 * 10) / 32.0F;
            final float f5 = (5 + b0 * 10) / 32.0F;
            final float f6 = 0.0F;
            final float f7 = 0.15625F;
            final float f8 = (5 + b0 * 10) / 32.0F;
            final float f9 = (10 + b0 * 10) / 32.0F;
            final float f10 = 0.05625F;

            GL11.glEnable(GL12.GL_RESCALE_NORMAL);

            GL11.glRotatef(45.0F, 1.0F, 0.0F, 0.0F);
            GL11.glScalef(f10, f10, f10);
            GL11.glTranslatef(-4.0F, 0.0F, 0.0F);
            GL11.glNormal3f(f10, 0.0F, 0.0F);

            tessellator.startDrawingQuads();
            tessellator.addVertexWithUV(-7.0D, -2.0D, -2.0D, f6, f8);
            tessellator.addVertexWithUV(-7.0D, -2.0D, 2.0D, f7, f8);
            tessellator.addVertexWithUV(-7.0D, 2.0D, 2.0D, f7, f9);
            tessellator.addVertexWithUV(-7.0D, 2.0D, -2.0D, f6, f9);
            tessellator.draw();

            GL11.glNormal3f(-f10, 0.0F, 0.0F);
            tessellator.startDrawingQuads();
            tessellator.addVertexWithUV(-7.0D, 2.0D, -2.0D, f6, f8);
            tessellator.addVertexWithUV(-7.0D, 2.0D, 2.0D, f7, f8);
            tessellator.addVertexWithUV(-7.0D, -2.0D, 2.0D, f7, f9);
            tessellator.addVertexWithUV(-7.0D, -2.0D, -2.0D, f6, f9);
            tessellator.draw();

            for (int i = 0; i < 4; ++i) {
                GL11.glRotatef(90.0F, 1.0F, 0.0F, 0.0F);
                GL11.glNormal3f(0.0F, 0.0F, f10);
                tessellator.startDrawingQuads();
                tessellator.addVertexWithUV(-8.0D, -2.0D, 0.0D, f2, f4);
                tessellator.addVertexWithUV(8.0D, -2.0D, 0.0D, f3, f4);
                tessellator.addVertexWithUV(8.0D, 2.0D, 0.0D, f3, f5);
                tessellator.addVertexWithUV(-8.0D, 2.0D, 0.0D, f2, f5);
                tessellator.draw();
            }

            GL11.glDisable(GL12.GL_RESCALE_NORMAL);
        }
        GL11.glPopMatrix();
    }

    @Override
    protected ResourceLocation getEntityTexture(Entity var1) {
        return new ResourceLocation("spiderqueen:textures/entity/Web.png");
    }

    @Override
    public void doRender(Entity var1, double var2, double var4, double var6, float var8, float var9) {
        render((EntityWeb) var1, var2, var4, var6, var8, var9);
    }
}