Java tutorial
/* * Copyright 2013 Adrin Lpez Gonzlez <alg_18_k@hotmail.com> * Julin Surez alfonso <julian_0141@hotmail.com> * * This file is part of GameDefender. * * GameDefender is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * GameDefender is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with GameDefender. If not, see <http://www.gnu.org/licenses/>. */ package service.resources; import com.badlogic.gdx.assets.AssetManager; import com.badlogic.gdx.graphics.g2d.Sprite; import com.badlogic.gdx.graphics.g2d.TextureAtlas; /** * ResourcesWorld.java * * @version May 26, 2013 * @author Adrin Lpez Gonzlez * @author Julin Surez alfonso * */ public class ResourcesWorld { // Stage public static Sprite stage1; public static Sprite tower; public static Sprite towerIcon; public static Sprite ground; /** * Initialized resources. * * @param manager * is the asset manager. */ public static void initResources(AssetManager manager) { TextureAtlas stages = manager.get(ResourcesManager.WORLD); // Load stage and tower. stage1 = stages.createSprite("stage1"); stage1.setPosition(0, 0); tower = stages.createSprite("tower"); ground = stages.createSprite("ground"); towerIcon = stages.createSprite("towerIcon"); } }