service.OnBackPressedInput.java Source code

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Here is the source code for service.OnBackPressedInput.java

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/*
 * Copyright 2013 Adrin Lpez Gonzlez <alg_18_k@hotmail.com>
 *         Julin Surez alfonso <julian_0141@hotmail.com>
 *
 * This file is part of GameDefender.
 *
 * GameDefender is free software: you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation, either version 3 of the License, or
 * (at your option) any later version.
 *
 * GameDefender is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with GameDefender.  If not, see <http://www.gnu.org/licenses/>.
 */
package service;

import application.abstraction.IScreen;

import com.badlogic.gdx.Input;
import com.badlogic.gdx.InputProcessor;

/**
 * OnBackPressedInput.java
 * 
 * @version May 26, 2013
 * @author Adrin Lpez Gonzlez
 * @author Julin Surez alfonso
 * 
 */
public class OnBackPressedInput implements InputProcessor {

    private IScreen controller;

    /**
     * OnBackPressedInput constructor.
     * 
     * @param controller
     *            is a controller.
     */
    public OnBackPressedInput(IScreen controller) {
        this.controller = controller;
    }

    @Override
    public boolean keyDown(int keycode) {
        if (keycode == Input.Keys.BACK) {
            controller.onBackPressed();
            return true;
        }
        return false;
    }

    @Override
    public boolean keyUp(int keycode) {
        return false;
    }

    @Override
    public boolean keyTyped(char character) {
        return false;
    }

    @Override
    public boolean touchDown(int screenX, int screenY, int pointer, int button) {
        return false;
    }

    @Override
    public boolean touchUp(int screenX, int screenY, int pointer, int button) {
        return false;
    }

    @Override
    public boolean touchDragged(int screenX, int screenY, int pointer) {
        return false;
    }

    @Override
    public boolean mouseMoved(int screenX, int screenY) {
        return false;
    }

    @Override
    public boolean scrolled(int amount) {
        return false;
    }

}