Java tutorial
/* * Copyright (c) 2015, 2016, 2017 JTS-Team authors and/or its affiliates. All rights reserved. * * This file is part of JTS-V3 Project. * * JTS-V3 Project is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * JTS-V3 Project is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with JTS-V3 Project. If not, see <http://www.gnu.org/licenses/>. */ package ru.jts_dev.gameserver.movement; import org.apache.commons.math3.geometry.euclidean.threed.Line; import org.apache.commons.math3.geometry.euclidean.threed.Vector3D; import org.apache.commons.math3.util.FastMath; import org.slf4j.Logger; import org.slf4j.LoggerFactory; import org.springframework.beans.factory.annotation.Autowired; import org.springframework.stereotype.Service; import ru.jts_dev.gameserver.model.GameCharacter; import ru.jts_dev.gameserver.model.GameSession; import ru.jts_dev.gameserver.packets.out.MoveToLocation; import ru.jts_dev.gameserver.service.BroadcastService; import ru.jts_dev.gameserver.util.RotationUtils; import java.util.HashMap; import java.util.Map; import java.util.concurrent.ScheduledExecutorService; import java.util.concurrent.ScheduledFuture; import java.util.concurrent.TimeUnit; /** * @author Java-man * @since 13.12.2015 */ @Service public class MovementService { private static final long MOVE_TASK_INTERVAL_MILLIS = 200L; private static final double MOVE_SPEED_MULTIPLIER = MOVE_TASK_INTERVAL_MILLIS / 1000.0D; private final Logger logger = LoggerFactory.getLogger(MovementService.class); @Autowired private ScheduledExecutorService scheduledExecutorService; @Autowired private BroadcastService broadcastService; @Autowired private RotationUtils rotationUtils; private final Map<Integer, ScheduledFuture<?>> tasks = new HashMap<>(); public void moveTo(final GameSession session, final GameCharacter character, final Vector3D end) { final Vector3D start = character.getVector3D(); final Line line = new Line(start, end, 1.0D); final double distance = start.distance(end); final Vector3D direction = line.getDirection(); final double angle = Vector3D.angle(start, direction); final double degree = FastMath.toDegrees(angle); //final Rotation rotation = new Rotation(start, end); //final double angle = rotation.getAngle(); logger.info("MovementService angle = {}", angle); logger.info("MovementService degree = {}", degree); character.setVector3D(start); final int clientHeading = rotationUtils.convertAngleToClientHeading((int) degree); //broadcastService.send(session, new StartRotating(character, clientHeading, 0, 200)); character.setAngle(degree); character.setMoving(true); final Runnable moveTask = new MoveTask(session, character, start, end, direction, distance, true); ScheduledFuture<?> future = scheduledExecutorService.schedule(moveTask, MOVE_TASK_INTERVAL_MILLIS, TimeUnit.MILLISECONDS); tasks.put(character.getObjectId(), future); } public void stopMovement(final GameCharacter character) { ScheduledFuture<?> future = tasks.remove(character.getObjectId()); if (future != null) { future.cancel(true); } } private final class MoveTask implements Runnable { private final GameSession session; private final GameCharacter character; private final Vector3D start; private final Vector3D end; private final Vector3D direction; private final double distance; private final boolean first; private MoveTask(final GameSession session, final GameCharacter character, final Vector3D start, final Vector3D end, final Vector3D direction, final double distance, final boolean first) { this.session = session; this.character = character; this.start = start; this.end = end; this.direction = direction; this.distance = distance; this.first = first; } @Override public void run() { if (character.isMoving()) { final double speed = 200.0D; // TODO speed final Vector3D temp = character.getVector3D().add(speed * MOVE_SPEED_MULTIPLIER, direction); if (first) broadcastService.send(session, new MoveToLocation(character, end)); character.setVector3D(temp); if (start.distance(character.getVector3D()) >= distance) { final int clientHeading = rotationUtils.convertAngleToClientHeading((int) character.getAngle()); logger.info("MovementService clientHeading = {}", clientHeading); //broadcastService.send(session, new StopMove(character, clientHeading)); character.setVector3D(end); character.setMoving(false); } else { final Runnable moveTask = new MoveTask(session, character, start, end, direction, distance, false); scheduledExecutorService.schedule(moveTask, MOVE_TASK_INTERVAL_MILLIS, TimeUnit.MILLISECONDS); } } } } }