Java tutorial
/* * Copyright (c) 2015, 2016, 2017 JTS-Team authors and/or its affiliates. All rights reserved. * * This file is part of JTS-V3 Project. * * JTS-V3 Project is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * JTS-V3 Project is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with JTS-V3 Project. If not, see <http://www.gnu.org/licenses/>. */ package ru.jts_dev.gameserver.inventory; import org.slf4j.Logger; import org.slf4j.LoggerFactory; import org.springframework.beans.factory.annotation.Autowired; import org.springframework.stereotype.Service; import ru.jts_dev.common.id.IdPool; import ru.jts_dev.gameserver.constants.ItemClass; import ru.jts_dev.gameserver.model.GameCharacter; import ru.jts_dev.gameserver.model.GameItem; import ru.jts_dev.gameserver.parser.data.item.ItemData; import ru.jts_dev.gameserver.parser.data.item.ItemDatasHolder; import java.util.List; import java.util.stream.Collectors; /** * Service for operations with character inventory. * * @author Camelion * @since 17.01.16 */ @Service public class InventoryService { private static final Logger log = LoggerFactory.getLogger(InventoryService.class); private final IdPool itemIdPool; private final ItemDatasHolder itemDatasHolder; @Autowired public InventoryService(IdPool itemIdPool, ItemDatasHolder itemDatasHolder) { this.itemIdPool = itemIdPool; this.itemDatasHolder = itemDatasHolder; } /** * Collect all items, that type not equals to {@link ItemClass#QUESTITEM}. * Returns copied and filtered list of {@code character} items. * There are no guaranties of mutability, thread-safety for returned {@link List}. * * @param character - character, which items will be returned * @return - list of all items, except quest items */ public static List<GameItem> getCommonItemsFrom(final GameCharacter character) { return character.getInventory().getItems().stream() .filter(item -> item.getItemData().getItemType() != ItemClass.QUESTITEM) .collect(Collectors.toList()); } /** * Create new {@link GameItem} and add it to character inventory. * * @param character - character, which receive item * @param itemId - itemId, of added item */ public void giveItem(final GameCharacter character, final int itemId) { GameItem gameItem = createGameItem(itemId); character.getInventory().giveItem(gameItem); } /** * Creates and add list of items to character. * Synchronize {@link CharacterInventory} for performing atomic {@link #giveItem(GameCharacter, int)} operation. * * @param character - character, which receive item * @param itemIds - list of itemIds, which will be added to character */ public void giveItems(final GameCharacter character, final List<Integer> itemIds) { synchronized (character.getInventory()) { for (final int itemId : itemIds) { giveItem(character, itemId); } } } private GameItem createGameItem(final int itemId) { assert itemDatasHolder.getItemData().containsKey(itemId); final ItemData itemData = itemDatasHolder.getItemData().get(itemId); final GameItem gameItem = new GameItem(itemIdPool.borrow(), itemData); log.trace("Created new item({}) with itemId {} and objectId {}", gameItem.getItemData().getName(), gameItem.getItemData().getItemId(), gameItem.getObjectId()); return gameItem; } }