Java tutorial
/* * Copyright 2014 Semion Nadezhdin * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ package ru.axialshift.vram.gl; import java.nio.ByteBuffer; import org.lwjgl.BufferUtils; import org.lwjgl.opengl.GL11; import org.lwjgl.opengl.GL15; import ru.axialshift.resources.MeshData; /* * Usually to be used as VAOIncapsulator data source */ public class IndicesVBO extends VBO { int indicesCount; public IndicesVBO(MeshData data) { this.data = data; this.indicesCount = this.data.getIndices().length; generateData(); } private void generateData() { byte[] indices = data.getIndices(); tovram = BufferUtils.createByteBuffer(indices.length); ((ByteBuffer) tovram).put(indices); tovram.flip(); } @Override protected void upload_gl() { glpointer = GL15.glGenBuffers(); GL15.glBindBuffer(GL15.GL_ELEMENT_ARRAY_BUFFER, glpointer); GL15.glBufferData(GL15.GL_ELEMENT_ARRAY_BUFFER, (ByteBuffer) tovram, GL15.GL_STATIC_DRAW); GL15.glBindBuffer(GL15.GL_ELEMENT_ARRAY_BUFFER, 0); } @Override protected void unload_gl() { GL15.glBindBuffer(GL15.GL_ELEMENT_ARRAY_BUFFER, 0); super.unload_gl(); } public void draw() { GL15.glBindBuffer(GL15.GL_ELEMENT_ARRAY_BUFFER, glpointer); GL11.glDrawElements(GL11.GL_TRIANGLES, indicesCount, GL11.GL_UNSIGNED_BYTE, 0); GL15.glBindBuffer(GL15.GL_ELEMENT_ARRAY_BUFFER, 0); } }