Java tutorial
/* * Copyright 2014 Semion Nadezhdin * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ package ru.axialshift.display; import org.lwjgl.LWJGLException; import org.lwjgl.opengl.ContextAttribs; import org.lwjgl.opengl.Display; import org.lwjgl.opengl.DisplayMode; import org.lwjgl.opengl.GL11; import org.lwjgl.opengl.PixelFormat; public class GLInitializer { PixelFormat pixelFormat = new PixelFormat(); ContextAttribs contextAttributes = new ContextAttribs(3, 2).withForwardCompatible(true).withProfileCore(true); public void set32GLDisplay(int width, int height) { System.out.println("Attempting to init GL3.2 LWJGL Display..."); try { Display.setDisplayMode(new DisplayMode(width, height)); Display.setTitle("AxialShift Rendering Engine"); Display.create(pixelFormat, contextAttributes); } catch (LWJGLException e) { System.out.println("...Failure!"); e.printStackTrace(); System.exit(-1); } System.out.println("...Success!"); System.out.println("OpenGL version: " + GL11.glGetString(GL11.GL_VERSION)); } }