ru.axialshift.display.GLInitializer.java Source code

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/*
 * Copyright 2014 Semion Nadezhdin
 * 
 * Licensed under the Apache License, Version 2.0 (the "License");
 * you may not use this file except in compliance with the License.
 * You may obtain a copy of the License at
 * 
 *     http://www.apache.org/licenses/LICENSE-2.0
 * 
 * Unless required by applicable law or agreed to in writing, software
 * distributed under the License is distributed on an "AS IS" BASIS,
 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 * See the License for the specific language governing permissions and
 * limitations under the License.
 */
package ru.axialshift.display;

import org.lwjgl.LWJGLException;
import org.lwjgl.opengl.ContextAttribs;
import org.lwjgl.opengl.Display;
import org.lwjgl.opengl.DisplayMode;
import org.lwjgl.opengl.GL11;
import org.lwjgl.opengl.PixelFormat;

public class GLInitializer {

    PixelFormat pixelFormat = new PixelFormat();
    ContextAttribs contextAttributes = new ContextAttribs(3, 2).withForwardCompatible(true).withProfileCore(true);

    public void set32GLDisplay(int width, int height) {
        System.out.println("Attempting to init GL3.2 LWJGL Display...");
        try {
            Display.setDisplayMode(new DisplayMode(width, height));
            Display.setTitle("AxialShift Rendering Engine");
            Display.create(pixelFormat, contextAttributes);
        } catch (LWJGLException e) {
            System.out.println("...Failure!");
            e.printStackTrace();
            System.exit(-1);
        }
        System.out.println("...Success!");
        System.out.println("OpenGL version: " + GL11.glGetString(GL11.GL_VERSION));
    }

}