RediscoveredMod.RenderParrow.java Source code

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Here is the source code for RediscoveredMod.RenderParrow.java

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//     Copyright 2012-2014 Matthew Karcz
//
//     This file is part of The Rediscovered Mod.
//
//    The Rediscovered Mod is free software: you can redistribute it and/or modify
//    it under the terms of the GNU General Public License as published by
//    the Free Software Foundation, either version 3 of the License, or
//    (at your option) any later version.
//
//    The Rediscovered Mod is distributed in the hope that it will be useful,
//    but WITHOUT ANY WARRANTY; without even the implied warranty of
//    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
//    GNU General Public License for more details.
//
//    You should have received a copy of the GNU General Public License
//    along with The Rediscovered Mod.  If not, see <http://www.gnu.org/licenses/>.

package RediscoveredMod;

import cpw.mods.fml.relauncher.Side;
import cpw.mods.fml.relauncher.SideOnly;
import net.minecraft.client.renderer.Tessellator;
import net.minecraft.client.renderer.entity.Render;
import net.minecraft.entity.Entity;
import net.minecraft.entity.projectile.EntityArrow;
import net.minecraft.util.MathHelper;
import net.minecraft.util.ResourceLocation;

import org.lwjgl.opengl.GL11;
import org.lwjgl.opengl.GL12;

@SideOnly(Side.CLIENT)
public class RenderParrow extends Render {
    private static final ResourceLocation field_110780_a = new ResourceLocation(
            mod_Rediscovered.modid + ":" + "textures/models/parrow.png");

    public void renderArrow(EntityParrow par1EntityParrow, double par2, double par4, double par6, float par8,
            float par9) {
        this.bindEntityTexture(par1EntityParrow);
        GL11.glPushMatrix();
        GL11.glTranslatef((float) par2, (float) par4, (float) par6);
        GL11.glRotatef(
                par1EntityParrow.prevRotationYaw
                        + (par1EntityParrow.rotationYaw - par1EntityParrow.prevRotationYaw) * par9 - 90.0F,
                0.0F, 1.0F, 0.0F);
        GL11.glRotatef(
                par1EntityParrow.prevRotationPitch
                        + (par1EntityParrow.rotationPitch - par1EntityParrow.prevRotationPitch) * par9,
                0.0F, 0.0F, 1.0F);
        Tessellator tessellator = Tessellator.instance;
        byte b0 = 0;
        float f2 = 0.0F;
        float f3 = 0.5F;
        float f4 = (float) (0 + b0 * 10) / 32.0F;
        float f5 = (float) (5 + b0 * 10) / 32.0F;
        float f6 = 0.0F;
        float f7 = 0.15625F;
        float f8 = (float) (5 + b0 * 10) / 32.0F;
        float f9 = (float) (10 + b0 * 10) / 32.0F;
        float f10 = 0.05625F;
        GL11.glEnable(GL12.GL_RESCALE_NORMAL);
        float f11 = (float) par1EntityParrow.arrowShake - par9;

        if (f11 > 0.0F) {
            float f12 = -MathHelper.sin(f11 * 3.0F) * f11;
            GL11.glRotatef(f12, 0.0F, 0.0F, 1.0F);
        }

        GL11.glRotatef(45.0F, 1.0F, 0.0F, 0.0F);
        GL11.glScalef(f10, f10, f10);
        GL11.glTranslatef(-4.0F, 0.0F, 0.0F);
        GL11.glNormal3f(f10, 0.0F, 0.0F);
        tessellator.startDrawingQuads();
        tessellator.addVertexWithUV(-7.0D, -2.0D, -2.0D, (double) f6, (double) f8);
        tessellator.addVertexWithUV(-7.0D, -2.0D, 2.0D, (double) f7, (double) f8);
        tessellator.addVertexWithUV(-7.0D, 2.0D, 2.0D, (double) f7, (double) f9);
        tessellator.addVertexWithUV(-7.0D, 2.0D, -2.0D, (double) f6, (double) f9);
        tessellator.draw();
        GL11.glNormal3f(-f10, 0.0F, 0.0F);
        tessellator.startDrawingQuads();
        tessellator.addVertexWithUV(-7.0D, 2.0D, -2.0D, (double) f6, (double) f8);
        tessellator.addVertexWithUV(-7.0D, 2.0D, 2.0D, (double) f7, (double) f8);
        tessellator.addVertexWithUV(-7.0D, -2.0D, 2.0D, (double) f7, (double) f9);
        tessellator.addVertexWithUV(-7.0D, -2.0D, -2.0D, (double) f6, (double) f9);
        tessellator.draw();

        for (int i = 0; i < 4; ++i) {
            GL11.glRotatef(90.0F, 1.0F, 0.0F, 0.0F);
            GL11.glNormal3f(0.0F, 0.0F, f10);
            tessellator.startDrawingQuads();
            tessellator.addVertexWithUV(-8.0D, -2.0D, 0.0D, (double) f2, (double) f4);
            tessellator.addVertexWithUV(8.0D, -2.0D, 0.0D, (double) f3, (double) f4);
            tessellator.addVertexWithUV(8.0D, 2.0D, 0.0D, (double) f3, (double) f5);
            tessellator.addVertexWithUV(-8.0D, 2.0D, 0.0D, (double) f2, (double) f5);
            tessellator.draw();
        }

        GL11.glDisable(GL12.GL_RESCALE_NORMAL);
        GL11.glPopMatrix();
    }

    protected ResourceLocation getArrowTextures(EntityParrow par1EntityArrow) {
        return field_110780_a;
    }

    /**
     * Returns the location of an entity's texture. Doesn't seem to be called unless you call Render.bindEntityTexture.
     */
    protected ResourceLocation getEntityTexture(Entity par1Entity) {
        return this.getArrowTextures((EntityParrow) par1Entity);
    }

    /**
     * Actually renders the given argument. This is a synthetic bridge method, always casting down its argument and then
     * handing it off to a worker function which does the actual work. In all probabilty, the class Render is generic
     * (Render<T extends Entity) and this method has signature public void doRender(T entity, double d, double d1,
     * double d2, float f, float f1). But JAD is pre 1.5 so doesn't do that.
     */
    public void doRender(Entity par1Entity, double par2, double par4, double par6, float par8, float par9) {
        this.renderArrow((EntityParrow) par1Entity, par2, par4, par6, par8, par9);
    }
}