org.vuphone.assassins.android.http.HTTPGetter.java Source code

Java tutorial

Introduction

Here is the source code for org.vuphone.assassins.android.http.HTTPGetter.java

Source

/*******************************************************************************
 * Copyright 2009 Scott Campbell
 * 
 * Licensed under the Apache License, Version 2.0 (the "License"); you may not
 * use this file except in compliance with the License. You may obtain a copy of
 * the License at
 * 
 * http://www.apache.org/licenses/LICENSE-2.0
 * 
 * Unless required by applicable law or agreed to in writing, software
 * distributed under the License is distributed on an "AS IS" BASIS, WITHOUT
 * WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the
 * License for the specific language governing permissions and limitations under
 * the License.
 ******************************************************************************/
package org.vuphone.assassins.android.http;

import java.io.ByteArrayInputStream;
import java.io.ByteArrayOutputStream;
import java.io.IOException;
import java.net.SocketException;
import java.util.ArrayList;
import java.util.HashMap;

import org.apache.http.HttpResponse;
import org.apache.http.client.ClientProtocolException;
import org.apache.http.client.HttpClient;
import org.apache.http.client.methods.HttpGet;
import org.apache.http.impl.client.DefaultHttpClient;
import org.vuphone.assassins.android.GameArea;
import org.vuphone.assassins.android.GameObjects;
import org.vuphone.assassins.android.VUphone;
import org.vuphone.assassins.android.landmine.LandMine;
import org.xml.sax.InputSource;

import android.util.Log;

/**
 * This class is responsible for all Get requests to the Assassins server.
 * It is assumed that most calls to these methods will be threaded, since
 * they can take a long time to return.
 * 
 * @author Scott Campbell
 */
public class HTTPGetter {

    private static String pre = "HTTPGetter: ";

    private static final String PATH = "/assassins/notifications";

    private static final HttpClient c = new DefaultHttpClient();

    private static LandMineHandler landMineHandler_ = new LandMineHandler();

    public static HashMap<String, Double> doGameAreaGet() {

        Log.d(VUphone.tag, pre + "doGameAreaGet called.");

        String params = "?type=gameAreaGet";

        final HttpGet get = new HttpGet(VUphone.SERVER + PATH + params);
        Log.i(VUphone.tag, pre + "Executing get to " + VUphone.SERVER + PATH + params);

        return handleGameAreaResponse(get);
    }

    public static ArrayList<LandMine> doLandMineGet() {

        Log.d(VUphone.tag, pre + "doLandMineGet called.");

        String params = "?type=landMineGet";

        final HttpGet get = new HttpGet(VUphone.SERVER + PATH + params);
        Log.i(VUphone.tag, pre + "Executing get to " + VUphone.SERVER + PATH + params);

        return handleLandMineResponse(get);
    }

    private static HashMap<String, Double> handleGameAreaResponse(HttpGet get) {

        HttpResponse resp;

        // Execute the get
        try {
            resp = c.execute(get);
        } catch (ClientProtocolException e1) {
            e1.printStackTrace();
            Log.e(VUphone.tag, pre + "HTTP error while executing post");
            return null;
        } catch (SocketException se) {
            // If we have no Internet connection, we don't want to wipe the
            // existing list of land mines by returning null.
            Log.e(VUphone.tag, pre + "SocketException: Invalid Internet " + "Connection");
            se.printStackTrace();
            return null;
        } catch (IOException e1) {
            e1.printStackTrace();
            Log.e(VUphone.tag, pre + "HTTP error in server response");
            return null;
        } catch (Exception e) {
            Log.e(VUphone.tag, pre + "An unknown exception was thrown");
            e.printStackTrace();
            return null;
        }

        Log.i(VUphone.tag, pre + "HTTP operation complete. Processing response.");

        // Convert Response Entity to usable format
        ByteArrayOutputStream bao = new ByteArrayOutputStream();
        try {
            resp.getEntity().writeTo(bao);
            Log.v(VUphone.tag, pre + "Http response: " + bao);
        } catch (IOException e) {
            e.printStackTrace();
            Log.e(VUphone.tag, pre + "Unable to write response to byte[]");
            return null;
        }

        if (bao.size() == 0) {
            Log.w(VUphone.tag,
                    pre + "Response was completely empty, " + "are you sure you are using the "
                            + "same version client and server? " + "At the least, there should have "
                            + "been empty XML here");
        }

        HashMap<String, Double> data = new HashMap<String, Double>();

        String response = bao.toString();
        String[] vals = response.split("&");
        for (int i = 0; i < vals.length; i++) {
            String[] val = vals[i].split("=");
            data.put(val[0], Double.valueOf(val[1]));
        }

        return data;
    }

    private static ArrayList<LandMine> handleLandMineResponse(HttpGet get) {

        HttpResponse resp;

        // Execute the get
        try {
            resp = c.execute(get);
        } catch (ClientProtocolException e1) {
            e1.printStackTrace();
            Log.e(VUphone.tag, pre + "HTTP error while executing post");
            return null;
        } catch (SocketException se) {
            // If we have no Internet connection, we don't want to wipe the
            // existing list of land mines by returning null.
            Log.e(VUphone.tag, pre + "SocketException: handled by " + "returning current land mine list.");
            se.printStackTrace();
            return GameObjects.getInstance().getLandMines();
        } catch (IOException e1) {
            e1.printStackTrace();
            Log.e(VUphone.tag, pre + "HTTP error in server response");
            return null;
        } catch (Exception e) {
            Log.e(VUphone.tag, pre + "An unknown exception was thrown");
            e.printStackTrace();
            return null;
        }

        Log.i(VUphone.tag, pre + "HTTP operation complete. Processing response.");

        // Convert Response Entity to usable format
        ByteArrayOutputStream bao = new ByteArrayOutputStream();
        try {
            resp.getEntity().writeTo(bao);
            Log.v(VUphone.tag, pre + "Http response: " + bao);
        } catch (IOException e) {
            e.printStackTrace();
            Log.e(VUphone.tag, pre + "Unable to write response to byte[]");
            return null;
        }

        // Extract Land Mines from response
        if (bao.size() == 0) {
            Log.w(VUphone.tag,
                    pre + "Response was completely empty, " + "are you sure you are using the "
                            + "same version client and server? " + "At the least, there should have "
                            + "been empty XML here");
        }

        ArrayList<LandMine> mines = new ArrayList<LandMine>(
                landMineHandler_.processXML(new InputSource(new ByteArrayInputStream(bao.toByteArray()))));

        return mines;
        //return GameObjects.getInstance().getLandMines();
        //return null;
    }
}