Java tutorial
/** * Copyright (c) 2014 Virtue Studios * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in all * copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE * SOFTWARE. */ package org.virtue.network.protocol.event; import io.netty.buffer.ByteBuf; import io.netty.channel.ChannelHandlerContext; import io.netty.handler.codec.ByteToMessageDecoder; import java.util.List; import org.virtue.Constants; import org.virtue.network.event.buffer.InboundBuffer; import org.virtue.network.protocol.message.GameEventMessage; import org.virtue.utility.ISAACCipher; /** * @author Kyle Friz * @since Sep 5, 2014 */ public class GameEventDecoder extends ByteToMessageDecoder { private ISAACCipher cipher; public GameEventDecoder(ISAACCipher cipher) { this.cipher = cipher; } /* (non-Javadoc) * @see io.netty.handler.codec.ByteToMessageDecoder#decode(io.netty.channel.ChannelHandlerContext, io.netty.buffer.ByteBuf, java.util.List) */ @Override protected void decode(ChannelHandlerContext ctx, ByteBuf buf, List<Object> out) throws Exception { if (buf.isReadable()) { int opcode = buf.readByte() - cipher.nextInt() & 0xFF; if (opcode < 0) { buf.discardReadBytes(); return; } int length = Constants.PACKET_SIZES[opcode]; if (length < 0) { switch (length) { case -1: if (buf.isReadable()) { length = buf.readByte() & 0xff; } break; case -2: if (buf.readableBytes() >= 2) { length = buf.readShort() & 0xffff; } break; default: length = buf.readableBytes(); break; } } if (buf.readableBytes() >= length) { if (length < 0) { return; } byte[] payload = new byte[length]; buf.readBytes(payload, 0, length); out.add(new GameEventMessage(opcode, new InboundBuffer(payload))); } } } }