Java tutorial
/* * Copyright 2014 MovingBlocks * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ package org.terasology.rendering.opengl; import org.lwjgl.BufferUtils; import org.lwjgl.opengl.Display; import org.lwjgl.opengl.GL11; import org.lwjgl.opengl.GL30; import org.terasology.asset.AssetUri; import org.terasology.asset.Assets; import org.terasology.math.Vector2i; import org.terasology.rendering.assets.texture.Texture; import org.terasology.rendering.assets.texture.TextureData; import java.nio.ByteBuffer; import java.nio.IntBuffer; import static org.lwjgl.opengl.GL11.GL_MODELVIEW; import static org.lwjgl.opengl.GL11.GL_PROJECTION; import static org.lwjgl.opengl.GL11.GL_TEXTURE; import static org.lwjgl.opengl.GL11.glLoadIdentity; import static org.lwjgl.opengl.GL11.glMatrixMode; import static org.lwjgl.opengl.GL11.glOrtho; import static org.lwjgl.opengl.GL11.glScalef; import static org.lwjgl.opengl.GL11.glTranslatef; /** * A OpenGL framebuffer. Generates the fbo and a backing texture. * * @author synopia */ public class LwjglFrameBufferObject implements FrameBufferObject { private int frame; private Vector2i size; private IntBuffer vp; public LwjglFrameBufferObject(AssetUri uri, Vector2i size) { this.size = size; IntBuffer fboId = BufferUtils.createIntBuffer(1); GL30.glGenFramebuffers(fboId); frame = fboId.get(0); Texture texture = generateTexture(uri); GL30.glBindFramebuffer(GL30.GL_FRAMEBUFFER, frame); GL30.glFramebufferTexture2D(GL30.GL_FRAMEBUFFER, GL30.GL_COLOR_ATTACHMENT0, GL11.GL_TEXTURE_2D, texture.getId(), 0); int result = GL30.glCheckFramebufferStatus(GL30.GL_FRAMEBUFFER); if (result != GL30.GL_FRAMEBUFFER_COMPLETE) { throw new IllegalStateException("Something went wrong with framebuffer! " + result); } GL11.glClear(GL11.GL_COLOR_BUFFER_BIT); GL30.glBindFramebuffer(GL30.GL_FRAMEBUFFER, 0); } private Texture generateTexture(AssetUri uri) { TextureData data = new TextureData(size.x, size.y, new ByteBuffer[] {}, Texture.WrapMode.CLAMP, Texture.FilterMode.LINEAR); return Assets.generateAsset(uri, data, Texture.class); } @Override public void unbindFrame() { GL30.glBindFramebuffer(GL30.GL_FRAMEBUFFER, 0); GL11.glViewport(vp.get(0), vp.get(1), vp.get(2), vp.get(3)); glMatrixMode(GL_TEXTURE); glLoadIdentity(); glMatrixMode(GL_PROJECTION); glLoadIdentity(); glOrtho(0, Display.getWidth(), Display.getHeight(), 0, 0, 2048f); glMatrixMode(GL_MODELVIEW); glLoadIdentity(); } @Override public void bindFrame() { vp = BufferUtils.createIntBuffer(16); GL11.glGetInteger(GL11.GL_VIEWPORT, vp); GL30.glBindFramebuffer(GL30.GL_FRAMEBUFFER, frame); GL11.glViewport(0, 0, size.x, size.y); glMatrixMode(GL_TEXTURE); glLoadIdentity(); glTranslatef(0.5f, 0.5f, 0.0f); glScalef(1, -1, 1); glTranslatef(-0.5f, -0.5f, 0.0f); glMatrixMode(GL_PROJECTION); glLoadIdentity(); glOrtho(0, size.x, size.y, 0, 0, 2048f); glMatrixMode(GL_MODELVIEW); glLoadIdentity(); } }