Java tutorial
/* * Copyright 2011 Benjamin Glatzel <benjamin.glatzel@me.com>. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ package org.terasology.rendering.gui.components; import org.lwjgl.opengl.GL11; import org.terasology.rendering.gui.framework.UIDisplayContainer; import javax.vecmath.Vector2f; import javax.vecmath.Vector3f; import java.util.ArrayList; import java.util.Collections; import java.util.HashMap; import static org.lwjgl.opengl.GL11.*; /** * Colored pie chart. * * @author Benjamin Glatzel <benjamin.glatzel@me.com> */ public class UIPieChart extends UIDisplayContainer { private static final int SEGMENTS = 32; private HashMap<String, Double> _data = new HashMap<String, Double>(); public UIPieChart() { super(); setSize(new Vector2f(256f, 256f)); } public void render() { super.render(); if (_data.size() == 0) return; ArrayList<String> sortedKeys = new ArrayList<String>(_data.keySet()); Collections.sort(sortedKeys); glPushMatrix(); glTranslatef(getSize().x / 2, getSize().y / 2, 0.0f); GL11.glBegin(GL11.GL_TRIANGLE_FAN); GL11.glColor3f(1.0f, 1.0f, 1.0f); GL11.glVertex3f(0f, 0f, 0f); double stepSize = (Math.PI * 2.0) / SEGMENTS; int segment = 0; double prevValueSum = 0.0f; for (int i = 0; i <= SEGMENTS; i++) { double value = _data.get(sortedKeys.get(segment)); if (((double) i / SEGMENTS) >= value + prevValueSum) { segment++; prevValueSum += value; Vector3f segmentColor = new Vector3f((segment * 0.1f) % 1.0f, (segment * 0.2f) % 1.0f, (segment * 0.4f) % 1.0f); glColor3f(segmentColor.x, segmentColor.y, segmentColor.z); } GL11.glVertex2f((float) Math.sin(stepSize * i) * (getSize().x / 2), (float) Math.cos(stepSize * i) * (getSize().x / 2)); } GL11.glEnd(); glPopMatrix(); } @Override public void update() { super.update(); } public void setData(HashMap<String, Double> data) { if (data != null) { _data = data; } } }