Java tutorial
/* * Copyright 2011 Benjamin Glatzel <benjamin.glatzel@me.com>. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ package org.terasology.rendering.gui.components; import org.lwjgl.opengl.GL11; import org.terasology.rendering.gui.framework.UIDisplayElement; import static org.lwjgl.opengl.GL11.*; /** * A simple crosshair. * * @author Benjamin Glatzel <benjamin.glatzel@me.com> */ public class UICrosshair extends UIDisplayElement { private static int _displayList = -1; public void render() { glLineWidth(2f); if (_displayList == -1) generateDisplayList(); glCallList(_displayList); } private void generateDisplayList() { _displayList = glGenLists(1); glNewList(_displayList, GL11.GL_COMPILE); glBegin(GL_LINES); glColor3f(1.0f, 1.0f, 1.0f); glVertex2f(-8f, 0f); glVertex2f(8f, 0f); glVertex2f(0f, -8f); glVertex2f(0f, 8f); glEnd(); glEndList(); } @Override public void update() { } }