Java tutorial
/* * Copyright 2016 MovingBlocks * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ package org.terasology.rendering.dag.nodes; import org.lwjgl.opengl.GL11; import org.terasology.config.Config; import org.terasology.config.RenderingDebugConfig; import org.terasology.engine.ComponentSystemManager; import org.terasology.entitySystem.systems.RenderSystem; import org.terasology.monitoring.PerformanceMonitor; import org.terasology.registry.In; import org.terasology.rendering.cameras.Camera; import org.terasology.rendering.dag.ConditionDependentNode; import org.terasology.rendering.dag.WireframeCapable; import org.terasology.rendering.dag.WireframeTrigger; import org.terasology.rendering.dag.stateChanges.SetDepthFunction; import org.terasology.rendering.dag.stateChanges.SetViewportToSizeOf; import org.terasology.rendering.dag.stateChanges.SetWireframe; import org.terasology.rendering.world.WorldRenderer; import static org.lwjgl.opengl.GL11.GL_ALWAYS; import static org.terasology.rendering.opengl.DefaultDynamicFBOs.READ_ONLY_GBUFFER; /** * TODO: explain what does this node do, really, as right now it's not clear and it's being discussed for removal. */ public class FirstPersonViewNode extends ConditionDependentNode implements WireframeCapable { @In private WorldRenderer worldRenderer; @In private Config config; @In private ComponentSystemManager componentSystemManager; private Camera playerCamera; private RenderingDebugConfig renderingDebugConfig; private SetWireframe wireframeStateChange; @Override public void initialise() { playerCamera = worldRenderer.getActiveCamera(); wireframeStateChange = new SetWireframe(true); renderingDebugConfig = config.getRendering().getDebug(); new WireframeTrigger(renderingDebugConfig, this); requiresCondition(() -> !renderingDebugConfig.isFirstPersonElementsHidden()); renderingDebugConfig.subscribe(RenderingDebugConfig.FIRST_PERSON_ELEMENTS_HIDDEN, this); addDesiredStateChange(new SetViewportToSizeOf(READ_ONLY_GBUFFER)); // this guarantee the objects drawn by this node are always drawn in front of everything else addDesiredStateChange(new SetDepthFunction(GL_ALWAYS)); } public void enableWireframe() { if (!getDesiredStateChanges().contains(wireframeStateChange)) { addDesiredStateChange(wireframeStateChange); refreshTaskList(); } } public void disableWireframe() { if (getDesiredStateChanges().contains(wireframeStateChange)) { removeDesiredStateChange(wireframeStateChange); refreshTaskList(); } } @Override public void process() { PerformanceMonitor.startActivity("rendering/firstPersonView"); READ_ONLY_GBUFFER.bind(); // TODO: to be removed - will eventually be bound with a state change GL11.glPushMatrix(); GL11.glLoadIdentity(); //GL11.glDepthFunc(GL11.GL_ALWAYS); // TODO: remove commented out lines when we know what to do with this node playerCamera.updateMatrices(90f); playerCamera.loadProjectionMatrix(); for (RenderSystem renderer : componentSystemManager.iterateRenderSubscribers()) { renderer.renderFirstPerson(); } playerCamera.updateMatrices(); playerCamera.loadProjectionMatrix(); //GL11.glDepthFunc(GL_LEQUAL); GL11.glPopMatrix(); PerformanceMonitor.endActivity(); } }