Java tutorial
/* * Copyright 2012 Benjamin Glatzel <benjamin.glatzel@me.com> * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ package org.terasology.rendering.cameras; import static org.lwjgl.opengl.GL11.GL_PROJECTION; import static org.lwjgl.opengl.GL11.glLoadIdentity; import static org.lwjgl.opengl.GL11.glMatrixMode; import static org.lwjgl.util.glu.GLU.gluPerspective; import javax.vecmath.Matrix4f; import javax.vecmath.Vector3f; import org.lwjgl.opengl.Display; import org.lwjgl.opengl.GL11; import org.lwjgl.util.glu.GLU; import org.terasology.math.TeraMath; /** * Simple default camera. * * @author Benjamin Glatzel <benjamin.glatzel@me.com> */ public class DefaultCamera extends Camera { private float _bobbingRotationOffsetFactor, _bobbingVerticalOffsetFactor = 0.0f; public void loadProjectionMatrix() { glMatrixMode(GL_PROJECTION); GL11.glLoadMatrix(TeraMath.matrixToBuffer(_projectionMatrix)); glMatrixMode(GL11.GL_MODELVIEW); } public void loadModelViewMatrix() { glMatrixMode(GL11.GL_MODELVIEW); GL11.glLoadMatrix(TeraMath.matrixToBuffer(_viewMatrix)); _viewFrustum.updateFrustum(); } public void loadNormalizedModelViewMatrix() { glMatrixMode(GL11.GL_MODELVIEW); GL11.glLoadMatrix(TeraMath.matrixToBuffer(_normViewMatrix)); _viewFrustum.updateFrustum(); } public void update(float deltaT) { super.update(deltaT); updateMatrices(); } public void updateMatrices() { updateMatrices(_activeFov); } public void updateMatrices(float overrideFov) { Vector3f right = new Vector3f(); right.cross(_viewingDirection, _up); right.scale(_bobbingRotationOffsetFactor); _projectionMatrix = TeraMath.createProjectionMatrix(overrideFov, 0.1f, 512.0f); _viewMatrix = TeraMath.createViewMatrix(0f, _bobbingVerticalOffsetFactor * 2.0f, 0f, _viewingDirection.x, _viewingDirection.y + _bobbingVerticalOffsetFactor * 2.0f, _viewingDirection.z, _up.x + right.x, _up.y + right.y, _up.z + right.z); _normViewMatrix = TeraMath.createViewMatrix(0f, 0f, 0f, _viewingDirection.x, _viewingDirection.y, _viewingDirection.z, _up.x + right.x, _up.y + right.y, _up.z + right.z); _prevViewProjectionMatrix = new Matrix4f(_viewProjectionMatrix); _viewProjectionMatrix = TeraMath.calcViewProjectionMatrix(_viewMatrix, _projectionMatrix); _inverseViewProjectionMatrix.invert(_viewProjectionMatrix); } public void setBobbingRotationOffsetFactor(float f) { _bobbingRotationOffsetFactor = f; } public void setBobbingVerticalOffsetFactor(float f) { _bobbingVerticalOffsetFactor = f; } }