Java tutorial
/* * Copyright 2011 Benjamin Glatzel <benjamin.glatzel@me.com>. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ package org.terasology.model.inventory; import org.lwjgl.BufferUtils; import org.lwjgl.opengl.GL11; import org.lwjgl.opengl.GL20; import org.terasology.game.Terasology; import org.terasology.logic.characters.Player; import org.terasology.logic.manager.ShaderManager; import org.terasology.logic.manager.TextureManager; import org.terasology.model.blocks.Block; import org.terasology.model.blocks.BlockManager; import javax.vecmath.Vector4f; import java.nio.FloatBuffer; import static org.lwjgl.opengl.GL11.*; /** * @author Benjamin 'begla' Glatzel <benjamin.glatzel@me.com> */ public class ItemBlock extends Item { private byte _blockId; public ItemBlock(Player parent, byte blockId) { super(parent); _blockId = blockId; _toolId = (byte) 1; } public ItemBlock(Player parent, byte blockId, int amount) { this(parent, blockId); setAmount(amount); } @Override public boolean renderIcon() { GL11.glEnable(GL11.GL_TEXTURE_2D); GL11.glPushMatrix(); glTranslatef(4f, 0f, 0f); GL11.glScalef(20f, 20f, 20f); GL11.glRotatef(170f, 1f, 0f, 0f); GL11.glRotatef(-16f, 0f, 1f, 0f); TextureManager.getInstance().bindTexture("terrain"); Block block = BlockManager.getInstance().getBlock(_blockId); block.render(); GL11.glPopMatrix(); GL11.glDisable(GL11.GL_TEXTURE_2D); return true; } @Override public boolean renderFirstPersonView() { Block activeBlock = BlockManager.getInstance().getBlock(_blockId); TextureManager.getInstance().bindTexture("terrain"); ShaderManager.getInstance().enableShader("block"); // Adjust the brightness of the block according to the current position of the player int light = GL20.glGetUniformLocation(ShaderManager.getInstance().getShader("block"), "light"); GL20.glUniform1f(light, Terasology.getInstance().getActiveWorldRenderer().getRenderingLightValue()); // Apply biome and overall color offset FloatBuffer colorBuffer = BufferUtils.createFloatBuffer(3); Vector4f color = activeBlock.calcColorOffsetFor(Block.SIDE.FRONT, Terasology.getInstance().getActiveWorldRenderer().getActiveTemperature(), Terasology.getInstance().getActiveWorldRenderer().getActiveTemperature()); colorBuffer.put(color.x); colorBuffer.put(color.y); colorBuffer.put(color.z); colorBuffer.flip(); int colorOffset = GL20.glGetUniformLocation(ShaderManager.getInstance().getShader("block"), "colorOffset"); GL20.glUniform3(colorOffset, colorBuffer); glEnable(GL11.GL_BLEND); glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); glAlphaFunc(GL_GREATER, 0.1f); glPushMatrix(); glTranslatef(1.0f, -1.3f + (float) getParent().calcBobbingOffset((float) Math.PI / 8f, 0.05f, 2.5f) - getParent().getHandMovementAnimationOffset() * 0.5f, -1.5f - getParent().getHandMovementAnimationOffset() * 0.5f); glRotatef(-25f - getParent().getHandMovementAnimationOffset() * 64.0f, 1.0f, 0.0f, 0.0f); glRotatef(35f, 0.0f, 1.0f, 0.0f); glTranslatef(0f, 0.25f, 0f); activeBlock.render(); glPopMatrix(); glDisable(GL11.GL_BLEND); ShaderManager.getInstance().enableShader(null); return true; } public byte getBlockId() { return _blockId; } public boolean equals(Object o) { if (o != null) { if (o.getClass() == ItemBlock.class) { ItemBlock itemBlock = (ItemBlock) o; return itemBlock.getBlockId() == getBlockId(); } } return false; } }