Java tutorial
/** * This file is part of Client, licensed under the MIT License (MIT). * * Copyright (c) 2013-2014 Spoutcraft <http://spoutcraft.org/> * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN * THE SOFTWARE. */ package org.spoutcraft.client.network.codec.play; import java.io.IOException; import com.flowpowered.networking.Codec; import io.netty.buffer.ByteBuf; import org.spoutcraft.client.network.message.play.PlayerMessage; /** * The codec for the player message. */ public class PlayerCodec implements Codec<PlayerMessage> { @Override public PlayerMessage decode(ByteBuf buf) throws IOException { throw new IOException("The client does not receive a player (message) from the Minecraft server!"); } @Override public ByteBuf encode(ByteBuf buf, PlayerMessage message) throws IOException { buf.writeBoolean(message.isOnGround()); return buf; } }