org.spout.vanilla.protocol.msg.player.pos.PlayerYawMessage.java Source code

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Here is the source code for org.spout.vanilla.protocol.msg.player.pos.PlayerYawMessage.java

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/*
 * This file is part of Vanilla.
 *
 * Copyright (c) 2011-2012, VanillaDev <http://www.spout.org/>
 * Vanilla is licensed under the SpoutDev License Version 1.
 *
 * Vanilla is free software: you can redistribute it and/or modify
 * it under the terms of the GNU Lesser General Public License as published by
 * the Free Software Foundation, either version 3 of the License, or
 * (at your option) any later version.
 *
 * In addition, 180 days after any changes are published, you can use the
 * software, incorporating those changes, under the terms of the MIT license,
 * as described in the SpoutDev License Version 1.
 *
 * Vanilla is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU Lesser General Public License for more details.
 *
 * You should have received a copy of the GNU Lesser General Public License,
 * the MIT license and the SpoutDev License Version 1 along with this program.
 * If not, see <http://www.gnu.org/licenses/> for the GNU Lesser General Public
 * License and see <http://www.spout.org/SpoutDevLicenseV1.txt> for the full license,
 * including the MIT license.
 */
package org.spout.vanilla.protocol.msg.player.pos;

import org.apache.commons.lang3.builder.ToStringBuilder;

import org.spout.api.math.SinusHelper;
import org.spout.api.math.Vector3;
import org.spout.api.util.SpoutToStringStyle;

import org.spout.vanilla.protocol.msg.VanillaMainChannelMessage;

public final class PlayerYawMessage extends VanillaMainChannelMessage {
    private final float yaw, pitch, roll;
    private final boolean onGround;
    private final Vector3 lookingAt;

    public PlayerYawMessage(float yaw, float pitch, boolean onGround) {
        this.roll = 0.0f; // There is no roll
        this.yaw = yaw;
        this.pitch = pitch;
        this.onGround = onGround;
        this.lookingAt = SinusHelper.get3DAxis((float) Math.toRadians(yaw), (float) Math.toRadians(pitch));
    }

    public float getYaw() {
        return yaw;
    }

    public float getPitch() {
        return pitch;
    }

    public float getRoll() {
        return roll;
    }

    public Vector3 getLookingAtVector() {
        return lookingAt;
    }

    public boolean isOnGround() {
        return onGround;
    }

    @Override
    public String toString() {
        return new ToStringBuilder(this, SpoutToStringStyle.INSTANCE).append("yaw", yaw).append("pitch", pitch)
                .append("roll", roll).append("onGround", onGround).append("lookingAt", lookingAt).toString();
    }

    @Override
    public boolean equals(Object obj) {
        if (obj == null) {
            return false;
        }
        if (getClass() != obj.getClass()) {
            return false;
        }
        final PlayerYawMessage other = (PlayerYawMessage) obj;
        return new org.apache.commons.lang3.builder.EqualsBuilder().append(this.yaw, other.yaw)
                .append(this.pitch, other.pitch).append(this.roll, other.roll).append(this.onGround, other.onGround)
                .append(this.lookingAt, other.lookingAt).isEquals();
    }
}