Java tutorial
/* * This file is part of Vanilla. * * Copyright (c) 2011-2012, VanillaDev <http://www.spout.org/> * Vanilla is licensed under the SpoutDev License Version 1. * * Vanilla is free software: you can redistribute it and/or modify * it under the terms of the GNU Lesser General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * In addition, 180 days after any changes are published, you can use the * software, incorporating those changes, under the terms of the MIT license, * as described in the SpoutDev License Version 1. * * Vanilla is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public License, * the MIT license and the SpoutDev License Version 1 along with this program. * If not, see <http://www.gnu.org/licenses/> for the GNU Lesser General Public * License and see <http://www.spout.org/SpoutDevLicenseV1.txt> for the full license, * including the MIT license. */ package org.spout.vanilla.protocol.msg.player.pos; import org.apache.commons.lang3.builder.ToStringBuilder; import org.spout.api.math.SinusHelper; import org.spout.api.math.Vector3; import org.spout.api.util.SpoutToStringStyle; import org.spout.vanilla.protocol.msg.VanillaMainChannelMessage; public final class PlayerYawMessage extends VanillaMainChannelMessage { private final float yaw, pitch, roll; private final boolean onGround; private final Vector3 lookingAt; public PlayerYawMessage(float yaw, float pitch, boolean onGround) { this.roll = 0.0f; // There is no roll this.yaw = yaw; this.pitch = pitch; this.onGround = onGround; this.lookingAt = SinusHelper.get3DAxis((float) Math.toRadians(yaw), (float) Math.toRadians(pitch)); } public float getYaw() { return yaw; } public float getPitch() { return pitch; } public float getRoll() { return roll; } public Vector3 getLookingAtVector() { return lookingAt; } public boolean isOnGround() { return onGround; } @Override public String toString() { return new ToStringBuilder(this, SpoutToStringStyle.INSTANCE).append("yaw", yaw).append("pitch", pitch) .append("roll", roll).append("onGround", onGround).append("lookingAt", lookingAt).toString(); } @Override public boolean equals(Object obj) { if (obj == null) { return false; } if (getClass() != obj.getClass()) { return false; } final PlayerYawMessage other = (PlayerYawMessage) obj; return new org.apache.commons.lang3.builder.EqualsBuilder().append(this.yaw, other.yaw) .append(this.pitch, other.pitch).append(this.roll, other.roll).append(this.onGround, other.onGround) .append(this.lookingAt, other.lookingAt).isEquals(); } }