org.spout.vanilla.protocol.codec.player.pos.PlayerSpawnCodec.java Source code

Java tutorial

Introduction

Here is the source code for org.spout.vanilla.protocol.codec.player.pos.PlayerSpawnCodec.java

Source

/*
 * This file is part of Vanilla.
 *
 * Copyright (c) 2011 Spout LLC <http://www.spout.org/>
 * Vanilla is licensed under the Spout License Version 1.
 *
 * Vanilla is free software: you can redistribute it and/or modify it under
 * the terms of the GNU Lesser General Public License as published by the Free
 * Software Foundation, either version 3 of the License, or (at your option)
 * any later version.
 *
 * In addition, 180 days after any changes are published, you can use the
 * software, incorporating those changes, under the terms of the MIT license,
 * as described in the Spout License Version 1.
 *
 * Vanilla is distributed in the hope that it will be useful, but WITHOUT ANY
 * WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
 * FOR A PARTICULAR PURPOSE.  See the GNU Lesser General Public License for
 * more details.
 *
 * You should have received a copy of the GNU Lesser General Public License,
 * the MIT license and the Spout License Version 1 along with this program.
 * If not, see <http://www.gnu.org/licenses/> for the GNU Lesser General Public
 * License and see <http://spout.in/licensev1> for the full license, including
 * the MIT license.
 */
package org.spout.vanilla.protocol.codec.player.pos;

import java.io.IOException;
import java.util.List;

import io.netty.buffer.ByteBuf;
import io.netty.buffer.Unpooled;

import org.spout.api.protocol.MessageCodec;
import org.spout.api.util.Parameter;

import org.spout.vanilla.protocol.VanillaByteBufUtils;
import org.spout.vanilla.protocol.msg.player.pos.PlayerSpawnMessage;

public final class PlayerSpawnCodec extends MessageCodec<PlayerSpawnMessage> {
    public PlayerSpawnCodec() {
        super(PlayerSpawnMessage.class, 0x14);
    }

    @Override
    public PlayerSpawnMessage decode(ByteBuf buffer) throws IOException {
        int id = buffer.readInt();
        String name = VanillaByteBufUtils.readString(buffer);
        int x = buffer.readInt();
        int y = buffer.readInt();
        int z = buffer.readInt();
        int rotation = buffer.readUnsignedByte();
        int pitch = buffer.readUnsignedByte();
        int item = buffer.readUnsignedShort();
        List<Parameter<?>> parameters = VanillaByteBufUtils.readParameters(buffer);
        return new PlayerSpawnMessage(id, name, x, y, z, rotation, pitch, item, parameters);
    }

    @Override
    public ByteBuf encode(PlayerSpawnMessage message) throws IOException {
        ByteBuf buffer = Unpooled.buffer();
        buffer.writeInt(message.getEntityId());
        VanillaByteBufUtils.writeString(buffer, message.getName());
        buffer.writeInt(message.getX());
        buffer.writeInt(message.getY());
        buffer.writeInt(message.getZ());
        buffer.writeByte(message.getYaw());
        buffer.writeByte(message.getPitch());
        buffer.writeShort(message.getId());
        VanillaByteBufUtils.writeParameters(buffer, message.getParameters());
        return buffer;
    }
}