Java tutorial
/* * This file is part of Vanilla. * * Copyright (c) 2011 Spout LLC <http://www.spout.org/> * Vanilla is licensed under the Spout License Version 1. * * Vanilla is free software: you can redistribute it and/or modify it under * the terms of the GNU Lesser General Public License as published by the Free * Software Foundation, either version 3 of the License, or (at your option) * any later version. * * In addition, 180 days after any changes are published, you can use the * software, incorporating those changes, under the terms of the MIT license, * as described in the Spout License Version 1. * * Vanilla is distributed in the hope that it will be useful, but WITHOUT ANY * WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS * FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for * more details. * * You should have received a copy of the GNU Lesser General Public License, * the MIT license and the Spout License Version 1 along with this program. * If not, see <http://www.gnu.org/licenses/> for the GNU Lesser General Public * License and see <http://spout.in/licensev1> for the full license, including * the MIT license. */ package org.spout.vanilla.protocol.codec.player; import java.io.IOException; import io.netty.buffer.ByteBuf; import io.netty.buffer.Unpooled; import org.spout.api.inventory.ItemStack; import org.spout.api.material.block.BlockFace; import org.spout.api.material.block.BlockFaces; import org.spout.api.protocol.MessageCodec; import org.spout.api.protocol.reposition.NullRepositionManager; import org.spout.math.vector.Vector3f; import org.spout.vanilla.protocol.VanillaByteBufUtils; import org.spout.vanilla.protocol.msg.player.PlayerBlockPlacementMessage; public final class PlayerBlockPlacementCodec extends MessageCodec<PlayerBlockPlacementMessage> { public PlayerBlockPlacementCodec() { super(PlayerBlockPlacementMessage.class, 0x0F); } @Override public PlayerBlockPlacementMessage decode(ByteBuf buffer) throws IOException { int x = buffer.readInt(); int y = buffer.readUnsignedByte(); int z = buffer.readInt(); BlockFace direction = BlockFaces.BTEWNS.get(buffer.readUnsignedByte(), BlockFace.THIS); ItemStack heldItem = VanillaByteBufUtils.readItemStack(buffer); float dx = ((float) (buffer.readByte() & 0xFF)) / 16.0F; float dy = ((float) (buffer.readByte() & 0xFF)) / 16.0F; float dz = ((float) (buffer.readByte() & 0xFF)) / 16.0F; return new PlayerBlockPlacementMessage(x, y, z, direction, new Vector3f(dx, dy, dz), heldItem, NullRepositionManager.getInstance()); } @Override public ByteBuf encode(PlayerBlockPlacementMessage message) throws IOException { ByteBuf buffer = Unpooled.buffer(); buffer.writeInt(message.getX()); buffer.writeByte(message.getY()); buffer.writeInt(message.getZ()); buffer.writeByte(BlockFaces.BTEWNS.indexOf(message.getDirection(), 255)); VanillaByteBufUtils.writeItemStack(buffer, message.getHeldItem()); buffer.writeByte((int) (message.getFace().getX() * 16.0F)); buffer.writeByte((int) (message.getFace().getY() * 16.0F)); buffer.writeByte((int) (message.getFace().getZ() * 16.0F)); return buffer; } }