Java tutorial
/* * This file is part of Vanilla. * * Copyright (c) 2011 Spout LLC <http://www.spout.org/> * Vanilla is licensed under the Spout License Version 1. * * Vanilla is free software: you can redistribute it and/or modify it under * the terms of the GNU Lesser General Public License as published by the Free * Software Foundation, either version 3 of the License, or (at your option) * any later version. * * In addition, 180 days after any changes are published, you can use the * software, incorporating those changes, under the terms of the MIT license, * as described in the Spout License Version 1. * * Vanilla is distributed in the hope that it will be useful, but WITHOUT ANY * WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS * FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for * more details. * * You should have received a copy of the GNU Lesser General Public License, * the MIT license and the Spout License Version 1 along with this program. * If not, see <http://www.gnu.org/licenses/> for the GNU Lesser General Public * License and see <http://spout.in/licensev1> for the full license, including * the MIT license. */ package org.spout.vanilla.protocol.codec.player.conn; import java.io.IOException; import io.netty.buffer.ByteBuf; import io.netty.buffer.Unpooled; import org.spout.api.protocol.MessageCodec; import org.spout.vanilla.protocol.VanillaByteBufUtils; import org.spout.vanilla.protocol.msg.player.conn.PlayerListMessage; public class PlayerListCodec extends MessageCodec<PlayerListMessage> { public PlayerListCodec() { super(PlayerListMessage.class, 0xC9); } @Override public PlayerListMessage decode(ByteBuf buffer) throws IOException { String name = VanillaByteBufUtils.readString(buffer); boolean addOrRemove = buffer.readByte() == 1; short ping = buffer.readShort(); return new PlayerListMessage(name, addOrRemove, ping); } @Override public ByteBuf encode(PlayerListMessage message) throws IOException { ByteBuf buffer = Unpooled.buffer(); VanillaByteBufUtils.writeString(buffer, message.getPlayerName()); buffer.writeByte(message.playerIsOnline() ? 1 : 0); buffer.writeShort(message.getPing()); return buffer; } }