org.openqa.selenium.interactions.touch.FlickAction.java Source code

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Here is the source code for org.openqa.selenium.interactions.touch.FlickAction.java

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// Licensed to the Software Freedom Conservancy (SFC) under one
// or more contributor license agreements.  See the NOTICE file
// distributed with this work for additional information
// regarding copyright ownership.  The SFC licenses this file
// to you under the Apache License, Version 2.0 (the
// "License"); you may not use this file except in compliance
// with the License.  You may obtain a copy of the License at
//
//   http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing,
// software distributed under the License is distributed on an
// "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
// KIND, either express or implied.  See the License for the
// specific language governing permissions and limitations
// under the License.

package org.openqa.selenium.interactions.touch;

import org.openqa.selenium.interactions.Action;
import org.openqa.selenium.interactions.Locatable;
import org.openqa.selenium.interactions.TouchScreen;
import org.openqa.selenium.interactions.internal.TouchAction;

/**
 * Creates a flick gesture.
 */
@Deprecated
public class FlickAction extends TouchAction implements Action {

    private int xOffset;
    private int yOffset;
    private int speed;
    private int xSpeed;
    private int ySpeed;

    public static final int SPEED_NORMAL = 0;
    public static final int SPEED_FAST = 1;

    public FlickAction(TouchScreen touchScreen, Locatable locationProvider, int x, int y, int speed) {
        super(touchScreen, locationProvider);
        xOffset = x;
        yOffset = y;
        this.speed = speed;
    }

    public FlickAction(TouchScreen touchScreen, int xSpeed, int ySpeed) {
        super(touchScreen, null);
        this.xSpeed = xSpeed;
        this.ySpeed = ySpeed;
    }

    @Override
    public void perform() {
        if (where != null) {
            touchScreen.flick(getActionLocation(), xOffset, yOffset, speed);
        } else {
            touchScreen.flick(xSpeed, ySpeed);
        }
    }

}