Java tutorial
/* * Copyright LWJGL. All rights reserved. * License terms: https://www.lwjgl.org/license * MACHINE GENERATED FILE, DO NOT EDIT */ package org.lwjgl.opengl; import org.lwjgl.system.*; import static org.lwjgl.system.Checks.*; /** * Native bindings to the <a target="_blank" href="https://www.khronos.org/registry/OpenGL/extensions/NV/NV_draw_texture.txt">NV_draw_texture</a> extension. * * <p>This extension provides a new function, DrawTextureNV(), allowing * applications to draw an screen-aligned rectangle displaying some or all of * the contents of a two-dimensional or rectangle texture. Callers specify a * texture object, an optional sampler object, window coordinates of the * rectangle to draw, and texture coordinates corresponding to the corners of * the rectangle. For each fragment produced by the rectangle, DrawTextureNV * interpolates the texture coordinates, performs a texture lookup, and uses * the texture result as the fragment color.</p> */ public class NVDrawTexture { static { GL.initialize(); } protected NVDrawTexture() { throw new UnsupportedOperationException(); } static boolean isAvailable(GLCapabilities caps) { return checkFunctions(caps.glDrawTextureNV); } // --- [ glDrawTextureNV ] --- public static native void glDrawTextureNV(@NativeType("GLuint") int texture, @NativeType("GLuint") int sampler, @NativeType("GLfloat") float x0, @NativeType("GLfloat") float y0, @NativeType("GLfloat") float x1, @NativeType("GLfloat") float y1, @NativeType("GLfloat") float z, @NativeType("GLfloat") float s0, @NativeType("GLfloat") float t0, @NativeType("GLfloat") float s1, @NativeType("GLfloat") float t1); }