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/* * Copyright LWJGL. All rights reserved. * License terms: https://www.lwjgl.org/license * MACHINE GENERATED FILE, DO NOT EDIT */ package org.lwjgl.opengl; import org.lwjgl.system.*; import static org.lwjgl.system.Checks.*; /** * Native bindings to the <a target="_blank" href="https://www.khronos.org/registry/OpenGL/extensions/ARB/ARB_texture_storage_multisample.txt">ARB_texture_storage_multisample</a> extension. * * <p>The {@link ARBTextureStorage ARB_texture_storage} extension and OpenGL 4.2 introduced the concept of immutable texture objects. With these objects, once their data store * has been sized and allocated, it could not be resized for the lifetime of the objects (although its content could be updated). OpenGL implementations * may be able to take advantage of the knowledge that the underlying data store of certain objects cannot be deleted or otherwise reallocated without * destruction of the whole object (normally, a much heavier weight and less frequent operation). Immutable storage for all types of textures besides * multisample and buffer textures was introduced by ARB_texture_storage. For completeness, this extension introduces immutable storage for multisampled * textures.</p> * * <p>Requires {@link GL42 OpenGL 4.2} or {@link ARBTextureStorage ARB_texture_storage}. Promoted to core in {@link GL43 OpenGL 4.3}.</p> */ public class ARBTextureStorageMultisample { static { GL.initialize(); } protected ARBTextureStorageMultisample() { throw new UnsupportedOperationException(); } static boolean isAvailable(GLCapabilities caps, java.util.Set<String> ext) { return checkFunctions(caps.glTexStorage2DMultisample, caps.glTexStorage3DMultisample, ext.contains("GL_EXT_direct_state_access") ? caps.glTextureStorage2DMultisampleEXT : -1L, ext.contains("GL_EXT_direct_state_access") ? caps.glTextureStorage3DMultisampleEXT : -1L); } // --- [ glTexStorage2DMultisample ] --- /** * Specifies storage for a two-dimensional multisample texture. * * @param target the target of the operation. One of:<br><table><tr><td>{@link GL32#GL_TEXTURE_2D_MULTISAMPLE TEXTURE_2D_MULTISAMPLE}</td><td>{@link GL32#GL_PROXY_TEXTURE_2D_MULTISAMPLE PROXY_TEXTURE_2D_MULTISAMPLE}</td></tr></table> * @param samples the number of samples in the texture * @param internalformat the sized internal format to be used to store texture image data * @param width the width of the texture, in texels * @param height the height of the texture, in texels * @param fixedsamplelocations whether the image will use identical sample locations and the same number of samples for all texels in the image, and the sample locations will not * depend on the internal format or size of the image */ public static void glTexStorage2DMultisample(@NativeType("GLenum") int target, @NativeType("GLsizei") int samples, @NativeType("GLenum") int internalformat, @NativeType("GLsizei") int width, @NativeType("GLsizei") int height, @NativeType("GLboolean") boolean fixedsamplelocations) { GL43C.glTexStorage2DMultisample(target, samples, internalformat, width, height, fixedsamplelocations); } // --- [ glTexStorage3DMultisample ] --- /** * Specifies storage for a two-dimensional multisample array texture. * * @param target the target of the operation. One of:<br><table><tr><td>{@link GL32#GL_TEXTURE_2D_MULTISAMPLE_ARRAY TEXTURE_2D_MULTISAMPLE_ARRAY}</td><td>{@link GL32#GL_PROXY_TEXTURE_2D_MULTISAMPLE PROXY_TEXTURE_2D_MULTISAMPLE}</td></tr></table> * @param samples the number of samples in the texture * @param internalformat the sized internal format to be used to store texture image data * @param width the width of the texture, in texels * @param height the height of the texture, in texels * @param depth the depth of the texture, in texels * @param fixedsamplelocations whether the image will use identical sample locations and the same number of samples for all texels in the image, and the sample locations will not * depend on the internal format or size of the image */ public static void glTexStorage3DMultisample(@NativeType("GLenum") int target, @NativeType("GLsizei") int samples, @NativeType("GLenum") int internalformat, @NativeType("GLsizei") int width, @NativeType("GLsizei") int height, @NativeType("GLsizei") int depth, @NativeType("GLboolean") boolean fixedsamplelocations) { GL43C.glTexStorage3DMultisample(target, samples, internalformat, width, height, depth, fixedsamplelocations); } // --- [ glTextureStorage2DMultisampleEXT ] --- /** * DSA version of {@link #glTexStorage2DMultisample TexStorage2DMultisample}. * * @param texture the texture object * @param target the target of the operation. One of:<br><table><tr><td>{@link GL32#GL_TEXTURE_2D_MULTISAMPLE TEXTURE_2D_MULTISAMPLE}</td><td>{@link GL32#GL_PROXY_TEXTURE_2D_MULTISAMPLE PROXY_TEXTURE_2D_MULTISAMPLE}</td></tr></table> * @param samples the number of samples in the texture * @param internalformat the sized internal format to be used to store texture image data * @param width the width of the texture, in texels * @param height the height of the texture, in texels * @param fixedsamplelocations whether the image will use identical sample locations and the same number of samples for all texels in the image, and the sample locations will not * depend on the internal format or size of the image */ public static native void glTextureStorage2DMultisampleEXT(@NativeType("GLuint") int texture, @NativeType("GLenum") int target, @NativeType("GLsizei") int samples, @NativeType("GLenum") int internalformat, @NativeType("GLsizei") int width, @NativeType("GLsizei") int height, @NativeType("GLboolean") boolean fixedsamplelocations); // --- [ glTextureStorage3DMultisampleEXT ] --- /** * DSA version of {@link #glTexStorage3DMultisample TexStorage3DMultisample}. * * @param texture the texture object * @param target the target of the operation. One of:<br><table><tr><td>{@link GL32#GL_TEXTURE_2D_MULTISAMPLE_ARRAY TEXTURE_2D_MULTISAMPLE_ARRAY}</td><td>{@link GL32#GL_PROXY_TEXTURE_2D_MULTISAMPLE PROXY_TEXTURE_2D_MULTISAMPLE}</td></tr></table> * @param samples the number of samples in the texture * @param internalformat the sized internal format to be used to store texture image data * @param width the width of the texture, in texels * @param height the height of the texture, in texels * @param depth the depth of the texture, in texels * @param fixedsamplelocations whether the image will use identical sample locations and the same number of samples for all texels in the image, and the sample locations will not * depend on the internal format or size of the image */ public static native void glTextureStorage3DMultisampleEXT(@NativeType("GLuint") int texture, @NativeType("GLenum") int target, @NativeType("GLsizei") int samples, @NativeType("GLenum") int internalformat, @NativeType("GLsizei") int width, @NativeType("GLsizei") int height, @NativeType("GLsizei") int depth, @NativeType("GLboolean") boolean fixedsamplelocations); }