Java tutorial
/* * Copyright LWJGL. All rights reserved. * License terms: https://www.lwjgl.org/license * MACHINE GENERATED FILE, DO NOT EDIT */ package org.lwjgl.opengl; /** * Native bindings to the <a target="_blank" href="https://www.khronos.org/registry/OpenGL/extensions/ARB/ARB_texture_cube_map.txt">ARB_texture_cube_map</a> extension. * * <p>This extension provides a new texture generation scheme for cube map textures. Instead of the current texture providing a 1D, 2D, or 3D lookup into a * 1D, 2D, or 3D texture image, the texture is a set of six 2D images representing the faces of a cube. The (s,t,r) texture coordinates are treated as a * direction vector emanating from the center of a cube. At texture generation time, the interpolated per-fragment (s,t,r) selects one cube face 2D image * based on the largest magnitude coordinate (the major axis). A new 2D (s,t) is calculated by dividing the two other coordinates (the minor axes values) * by the major axis value. Then the new (s,t) is used to lookup into the selected 2D texture image face of the cube map.</p> * * <p>Unlike a standard 1D, 2D, or 3D texture that have just one target, a cube map texture has six targets, one for each of its six 2D texture image cube * faces. All these targets must be consistent, complete, and have equal width and height (ie, square dimensions).</p> * * <p>This extension also provides two new texture coordinate generation modes for use in conjunction with cube map texturing. The reflection map mode * generates texture coordinates (s,t,r) matching the vertex's eye-space reflection vector. The reflection map mode is useful for environment mapping * without the singularity inherent in sphere mapping. The normal map mode generates texture coordinates (s,t,r) matching the vertex's transformed * eye-space normal. The normal map mode is useful for sophisticated cube map texturing-based diffuse lighting models.</p> * * <p>The intent of the new texgen functionality is that an application using cube map texturing can use the new texgen modes to automatically generate the * reflection or normal vectors used to look up into the cube map texture.</p> * * <p>Promoted to core in {@link GL13 OpenGL 1.3}.</p> */ public final class ARBTextureCubeMap { /** Accepted by the {@code param} parameters of TexGend, TexGenf, and TexGeni when {@code pname} parameter is TEXTURE_GEN_MODE. */ public static final int GL_NORMAL_MAP_ARB = 0x8511, GL_REFLECTION_MAP_ARB = 0x8512; /** * When the {@code pname} parameter of TexGendv, TexGenfv, and TexGeniv is TEXTURE_GEN_MODE, then the array {@code params} may also contain NORMAL_MAP_ARB * or REFLECTION_MAP_ARB. Accepted by the {@code cap} parameter of Enable, Disable, IsEnabled, and by the {@code pname} parameter of GetBooleanv, * GetIntegerv, GetFloatv, and GetDoublev, and by the {@code target} parameter of BindTexture, GetTexParameterfv, GetTexParameteriv, TexParameterf, * TexParameteri, TexParameterfv, and TexParameteriv. */ public static final int GL_TEXTURE_CUBE_MAP_ARB = 0x8513; /** Accepted by the {@code pname} parameter of GetBooleanv, GetIntegerv, GetFloatv, and GetDoublev. */ public static final int GL_TEXTURE_BINDING_CUBE_MAP_ARB = 0x8514; /** * Accepted by the {@code target} parameter of GetTexImage, GetTexLevelParameteriv, GetTexLevelParameterfv, TexImage2D, CopyTexImage2D, TexSubImage2D, and * CopySubTexImage2D. */ public static final int GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB = 0x8515, GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB = 0x8516, GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB = 0x8517, GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB = 0x8518, GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB = 0x8519, GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB = 0x851A; /** Accepted by the {@code target} parameter of GetTexLevelParameteriv, GetTexLevelParameterfv, GetTexParameteriv, and TexImage2D. */ public static final int GL_PROXY_TEXTURE_CUBE_MAP_ARB = 0x851B; /** Accepted by the {@code pname} parameter of GetBooleanv, GetDoublev, GetIntegerv, and GetFloatv. */ public static final int GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB = 0x851C; private ARBTextureCubeMap() { } }