Java tutorial
/* * Copyright LWJGL. All rights reserved. * License terms: https://www.lwjgl.org/license * MACHINE GENERATED FILE, DO NOT EDIT */ package org.lwjgl.opengl; import javax.annotation.*; import java.nio.*; import org.lwjgl.system.*; import static org.lwjgl.system.Checks.*; import static org.lwjgl.system.JNI.*; import static org.lwjgl.system.MemoryStack.*; import static org.lwjgl.system.MemoryUtil.*; /** Native bindings to the OpenGL 1.2 optional imaging subset. */ public class ARBImaging { /** * Accepted by the {@code cap} parameter of Enable, Disable, and IsEnabled, by the {@code pname} parameter of GetBooleanv, GetIntegerv, GetFloatv, and * GetDoublev, and by the {@code target} parameter of ColorTable, CopyColorTable, ColorTableParameteriv, ColorTableParameterfv, * GetColorTable, GetColorTableParameteriv, and GetColorTableParameterfv. */ public static final int GL_COLOR_TABLE = 0x80D0, GL_POST_CONVOLUTION_COLOR_TABLE = 0x80D1, GL_POST_COLOR_MATRIX_COLOR_TABLE = 0x80D2; /** Accepted by the {@code target} parameter of ColorTable, GetColorTableParameteriv, and GetColorTableParameterfv. */ public static final int GL_PROXY_COLOR_TABLE = 0x80D3, GL_PROXY_POST_CONVOLUTION_COLOR_TABLE = 0x80D4, GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE = 0x80D5; /** * Accepted by the {@code pname} parameter of ColorTableParameteriv, ColorTableParameterfv, GetColorTableParameteriv, and * GetColorTableParameterfv. */ public static final int GL_COLOR_TABLE_SCALE = 0x80D6, GL_COLOR_TABLE_BIAS = 0x80D7; /** Accepted by the {@code pname} parameter of GetColorTableParameteriv and GetColorTableParameterfv. */ public static final int GL_COLOR_TABLE_FORMAT = 0x80D8, GL_COLOR_TABLE_WIDTH = 0x80D9, GL_COLOR_TABLE_RED_SIZE = 0x80DA, GL_COLOR_TABLE_GREEN_SIZE = 0x80DB, GL_COLOR_TABLE_BLUE_SIZE = 0x80DC, GL_COLOR_TABLE_ALPHA_SIZE = 0x80DD, GL_COLOR_TABLE_LUMINANCE_SIZE = 0x80DE, GL_COLOR_TABLE_INTENSITY_SIZE = 0x80DF; /** ErrorCode */ public static final int GL_TABLE_TOO_LARGE = 0x8031; /** * Accepted by the {@code cap} parameter of Enable, Disable, and IsEnabled, by the {@code pname} parameter of GetBooleanv, GetIntegerv, GetFloatv, and * GetDoublev, and by the {@code target} parameter of ConvolutionFilter1D, CopyConvolutionFilter1D, GetConvolutionFilter, ConvolutionParameteri, * ConvolutionParameterf, ConvolutionParameteriv, ConvolutionParameterfv, GetConvolutionParameteriv, and GetConvolutionParameterfv. */ public static final int GL_CONVOLUTION_1D = 0x8010; /** * Accepted by the {@code cap} parameter of Enable, Disable, and IsEnabled, by the {@code pname} parameter of GetBooleanv, GetIntegerv, GetFloatv, and * GetDoublev, and by the {@code target} parameter of ConvolutionFilter2D, CopyConvolutionFilter2D, GetConvolutionFilter, ConvolutionParameteri, * ConvolutionParameterf, ConvolutionParameteriv, ConvolutionParameterfv, GetConvolutionParameteriv, and GetConvolutionParameterfv. */ public static final int GL_CONVOLUTION_2D = 0x8011; /** * Accepted by the {@code cap} parameter of Enable, Disable, and IsEnabled, by the {@code pname} parameter of GetBooleanv, GetIntegerv, GetFloatv, and * GetDoublev, and by the {@code target} parameter of SeparableFilter2D, SeparableFilter2D, GetSeparableFilter, ConvolutionParameteri, * ConvolutionParameterf, ConvolutionParameteriv, ConvolutionParameterfv, GetConvolutionParameteriv, and GetConvolutionParameterfv. */ public static final int GL_SEPARABLE_2D = 0x8012; /** * Accepted by the {@code pname} parameter of ConvolutionParameteri, ConvolutionParameterf, ConvolutionParameteriv, ConvolutionParameterfv, * GetConvolutionParameteriv, and GetConvolutionParameterfv. */ public static final int GL_CONVOLUTION_BORDER_MODE = 0x8013; /** Accepted by the {@code pname} parameter of ConvolutionParameteriv, ConvolutionParameterfv, GetConvolutionParameteriv, and GetConvolutionParameterfv. */ public static final int GL_CONVOLUTION_FILTER_SCALE = 0x8014, GL_CONVOLUTION_FILTER_BIAS = 0x8015; /** * Accepted by the {@code param} parameter of ConvolutionParameteri, and ConvolutionParameterf, and by the {@code params} parameter of * ConvolutionParameteriv and ConvolutionParameterfv, when the {@code pname} parameter is CONVOLUTION_BORDER_MODE. */ public static final int GL_REDUCE = 0x8016; /** Accepted by the {@code pname} parameter of GetConvolutionParameteriv and GetConvolutionParameterfv. */ public static final int GL_CONVOLUTION_FORMAT = 0x8017, GL_CONVOLUTION_WIDTH = 0x8018, GL_CONVOLUTION_HEIGHT = 0x8019, GL_MAX_CONVOLUTION_WIDTH = 0x801A, GL_MAX_CONVOLUTION_HEIGHT = 0x801B; /** * Accepted by the {@code pname} parameter of PixelTransferi, PixelTransferf, and by the {@code pname} parameter of GetBooleanv, GetIntegerv, GetFloatv, * and GetDoublev. */ public static final int GL_POST_CONVOLUTION_RED_SCALE = 0x801C, GL_POST_CONVOLUTION_GREEN_SCALE = 0x801D, GL_POST_CONVOLUTION_BLUE_SCALE = 0x801E, GL_POST_CONVOLUTION_ALPHA_SCALE = 0x801F, GL_POST_CONVOLUTION_RED_BIAS = 0x8020, GL_POST_CONVOLUTION_GREEN_BIAS = 0x8021, GL_POST_CONVOLUTION_BLUE_BIAS = 0x8022, GL_POST_CONVOLUTION_ALPHA_BIAS = 0x8023; /** * Accepted by the {@code param} parameter of ConvolutionParameteri, and ConvolutionParameterf, and by the {@code params} parameter of * ConvolutionParameteriv and ConvolutionParameterfv, when the {@code pname} parameter is CONVOLUTION_BORDER_MODE. */ public static final int GL_CONSTANT_BORDER = 0x8151, GL_REPLICATE_BORDER = 0x8153; /** Accepted by the {@code pname} parameter of ConvolutionParameteriv, ConvolutionParameterfv, GetConvolutionParameteriv, and GetConvolutionParameterfv. */ public static final int GL_CONVOLUTION_BORDER_COLOR = 0x8154; /** Accepted by the {@code pname} parameter of GetBooleanv, GetIntegerv, GetFloatv, and GetDoublev. */ public static final int GL_COLOR_MATRIX = 0x80B1, GL_COLOR_MATRIX_STACK_DEPTH = 0x80B2, GL_MAX_COLOR_MATRIX_STACK_DEPTH = 0x80B3; /** Accepted by the {@code pname} parameter of PixelTransfer*, and by the {@code pname} parameter of GetBooleanv, GetIntegerv, GetFloatv, and GetDoublev. */ public static final int GL_POST_COLOR_MATRIX_RED_SCALE = 0x80B4, GL_POST_COLOR_MATRIX_GREEN_SCALE = 0x80B5, GL_POST_COLOR_MATRIX_BLUE_SCALE = 0x80B6, GL_POST_COLOR_MATRIX_ALPHA_SCALE = 0x80B7, GL_POST_COLOR_MATRIX_RED_BIAS = 0x80B8, GL_POST_COLOR_MATRIX_GREEN_BIAS = 0x80B9, GL_POST_COLOR_MATRIX_BLUE_BIAS = 0x80BA, GL_POST_COLOR_MATRIX_ALPHA_BIAS = 0x80BB; /** * Accepted by the {@code cap} parameter of Enable, Disable, and IsEnabled, by the {@code pname} parameter of GetBooleanv, GetIntegerv, GetFloatv, and * GetDoublev, and by the {@code target} parameter of Histogram, ResetHistogram, GetHistogram, GetHistogramParameteriv, and * GetHistogramParameterfv. */ public static final int GL_HISTOGRAM = 0x8024; /** Accepted by the {@code target} parameter of Histogram, GetHistogramParameteriv, and GetHistogramParameterfv. */ public static final int GL_PROXY_HISTOGRAM = 0x8025; /** Accepted by the {@code pname} parameter of GetHistogramParameteriv and GetHistogramParameterfv. */ public static final int GL_HISTOGRAM_WIDTH = 0x8026, GL_HISTOGRAM_FORMAT = 0x8027, GL_HISTOGRAM_RED_SIZE = 0x8028, GL_HISTOGRAM_GREEN_SIZE = 0x8029, GL_HISTOGRAM_BLUE_SIZE = 0x802A, GL_HISTOGRAM_ALPHA_SIZE = 0x802B, GL_HISTOGRAM_LUMINANCE_SIZE = 0x802C, GL_HISTOGRAM_SINK = 0x802D; /** * Accepted by the {@code cap} parameter of Enable, Disable, and IsEnabled, by the {@code pname} parameter of GetBooleanv, GetIntegerv, GetFloatv, and * GetDoublev, and by the {@code target} parameter of Minmax, ResetMinmax, GetMinmax, GetMinmaxParameteriv, and GetMinmaxParameterfv. */ public static final int GL_MINMAX = 0x802E; /** Accepted by the {@code pname} parameter of GetMinmaxParameteriv and GetMinmaxParameterfv. */ public static final int GL_MINMAX_FORMAT = 0x802F, GL_MINMAX_SINK = 0x8030; /** Accepted by the {@code sfactor} and {@code dfactor} parameters of BlendFunc. */ public static final int GL_CONSTANT_COLOR = 0x8001, GL_ONE_MINUS_CONSTANT_COLOR = 0x8002, GL_CONSTANT_ALPHA = 0x8003, GL_ONE_MINUS_CONSTANT_ALPHA = 0x8004; /** Accepted by the {@code pname} parameter of GetBooleanv, GetIntegerv, GetFloatv, and GetDoublev. */ public static final int GL_BLEND_COLOR = 0x8005; /** Accepted by the {@code mode} parameter of BlendEquation. */ public static final int GL_FUNC_ADD = 0x8006, GL_MIN = 0x8007, GL_MAX = 0x8008; /** Accepted by the {@code pname} parameter of GetBooleanv, GetIntegerv, GetFloatv, and GetDoublev. */ public static final int GL_BLEND_EQUATION = 0x8009; /** Accepted by the {@code mode} parameter of BlendEquation. */ public static final int GL_FUNC_SUBTRACT = 0x800A, GL_FUNC_REVERSE_SUBTRACT = 0x800B; static { GL.initialize(); } protected ARBImaging() { throw new UnsupportedOperationException(); } static boolean isAvailable(GLCapabilities caps, boolean fc) { return (fc || checkFunctions(caps.glColorTable, caps.glCopyColorTable, caps.glColorTableParameteriv, caps.glColorTableParameterfv, caps.glGetColorTable, caps.glGetColorTableParameteriv, caps.glGetColorTableParameterfv, caps.glColorSubTable, caps.glCopyColorSubTable, caps.glConvolutionFilter1D, caps.glConvolutionFilter2D, caps.glCopyConvolutionFilter1D, caps.glCopyConvolutionFilter2D, caps.glGetConvolutionFilter, caps.glSeparableFilter2D, caps.glGetSeparableFilter, caps.glConvolutionParameteri, caps.glConvolutionParameteriv, caps.glConvolutionParameterf, caps.glConvolutionParameterfv, caps.glGetConvolutionParameteriv, caps.glGetConvolutionParameterfv, caps.glHistogram, caps.glResetHistogram, caps.glGetHistogram, caps.glGetHistogramParameteriv, caps.glGetHistogramParameterfv, caps.glMinmax, caps.glResetMinmax, caps.glGetMinmax, caps.glGetMinmaxParameteriv, caps.glGetMinmaxParameterfv)) && checkFunctions(caps.glBlendColor, caps.glBlendEquation); } // --- [ glColorTable ] --- /** Unsafe version of: {@link #glColorTable ColorTable} */ public static native void nglColorTable(int target, int internalformat, int width, int format, int type, long table); /** * Specifies a color lookup table. * * @param target the color table target. One of:<br><table><tr><td>{@link #GL_COLOR_TABLE COLOR_TABLE}</td><td>{@link #GL_POST_CONVOLUTION_COLOR_TABLE POST_CONVOLUTION_COLOR_TABLE}</td><td>{@link #GL_POST_COLOR_MATRIX_COLOR_TABLE POST_COLOR_MATRIX_COLOR_TABLE}</td></tr><tr><td>{@link #GL_PROXY_COLOR_TABLE PROXY_COLOR_TABLE}</td><td>{@link #GL_PROXY_POST_CONVOLUTION_COLOR_TABLE PROXY_POST_CONVOLUTION_COLOR_TABLE}</td><td>{@link #GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE PROXY_POST_COLOR_MATRIX_COLOR_TABLE}</td></tr></table> * @param internalformat the color table internal format. One of:<br><table><tr><td>{@link GL11#GL_RGB RGB}</td><td>{@link GL11#GL_RGBA RGBA}</td><td>{@link GL30#GL_RG8 RG8}</td><td>{@link GL31#GL_RG8_SNORM RG8_SNORM}</td><td>{@link GL11#GL_R3_G3_B2 R3_G3_B2}</td><td>{@link GL11#GL_RGB4 RGB4}</td><td>{@link GL11#GL_RGB5 RGB5}</td><td>{@link GL41#GL_RGB565 RGB565}</td></tr><tr><td>{@link GL11#GL_RGB8 RGB8}</td><td>{@link GL31#GL_RGB8_SNORM RGB8_SNORM}</td><td>{@link GL11#GL_RGB10 RGB10}</td><td>{@link GL11#GL_RGB12 RGB12}</td><td>{@link GL11#GL_RGB16 RGB16}</td><td>{@link GL31#GL_RGB16_SNORM RGB16_SNORM}</td><td>{@link GL11#GL_RGBA2 RGBA2}</td><td>{@link GL11#GL_RGBA4 RGBA4}</td></tr><tr><td>{@link GL11#GL_RGB5_A1 RGB5_A1}</td><td>{@link GL11#GL_RGBA8 RGBA8}</td><td>{@link GL31#GL_RGBA8_SNORM RGBA8_SNORM}</td><td>{@link GL11#GL_RGB10_A2 RGB10_A2}</td><td>{@link GL11#GL_RGBA12 RGBA12}</td><td>{@link GL11#GL_RGBA16 RGBA16}</td><td>{@link GL31#GL_RGBA16_SNORM RGBA16_SNORM}</td><td>{@link GL21#GL_SRGB8 SRGB8}</td></tr><tr><td>{@link GL21#GL_SRGB8_ALPHA8 SRGB8_ALPHA8}</td><td>{@link GL30#GL_RGB16F RGB16F}</td><td>{@link GL30#GL_RGBA16F RGBA16F}</td><td>{@link GL30#GL_RGB32F RGB32F}</td><td>{@link GL30#GL_RGBA32F RGBA32F}</td><td>{@link GL30#GL_R11F_G11F_B10F R11F_G11F_B10F}</td><td>{@link GL11#GL_ALPHA ALPHA}</td><td>{@link GL11#GL_LUMINANCE LUMINANCE}</td></tr><tr><td>{@link GL11#GL_LUMINANCE_ALPHA LUMINANCE_ALPHA}</td><td>{@link GL11#GL_INTENSITY INTENSITY}</td><td>{@link GL11#GL_ALPHA4 ALPHA4}</td><td>{@link GL11#GL_ALPHA8 ALPHA8}</td><td>{@link GL11#GL_ALPHA12 ALPHA12}</td><td>{@link GL11#GL_ALPHA16 ALPHA16}</td><td>{@link GL11#GL_LUMINANCE4 LUMINANCE4}</td><td>{@link GL11#GL_LUMINANCE8 LUMINANCE8}</td></tr><tr><td>{@link GL11#GL_LUMINANCE12 LUMINANCE12}</td><td>{@link GL11#GL_LUMINANCE16 LUMINANCE16}</td><td>{@link GL11#GL_LUMINANCE4_ALPHA4 LUMINANCE4_ALPHA4}</td><td>{@link GL11#GL_LUMINANCE6_ALPHA2 LUMINANCE6_ALPHA2}</td><td>{@link GL11#GL_LUMINANCE8_ALPHA8 LUMINANCE8_ALPHA8}</td><td>{@link GL11#GL_LUMINANCE12_ALPHA4 LUMINANCE12_ALPHA4}</td><td>{@link GL11#GL_LUMINANCE12_ALPHA12 LUMINANCE12_ALPHA12}</td><td>{@link GL11#GL_LUMINANCE16_ALPHA16 LUMINANCE16_ALPHA16}</td></tr><tr><td>{@link GL11#GL_INTENSITY4 INTENSITY4}</td><td>{@link GL11#GL_INTENSITY8 INTENSITY8}</td><td>{@link GL11#GL_INTENSITY12 INTENSITY12}</td><td>{@link GL11#GL_INTENSITY16 INTENSITY16}</td><td>{@link GL21#GL_SLUMINANCE SLUMINANCE}</td><td>{@link GL21#GL_SLUMINANCE8_ALPHA8 SLUMINANCE8_ALPHA8}</td></tr></table> * @param width the color table width * @param format the color data format. One of:<br><table><tr><td>{@link GL11#GL_RED RED}</td><td>{@link GL11#GL_GREEN GREEN}</td><td>{@link GL11#GL_BLUE BLUE}</td><td>{@link GL11#GL_ALPHA ALPHA}</td><td>{@link GL11#GL_RGB RGB}</td><td>{@link GL11#GL_RGBA RGBA}</td><td>{@link GL12#GL_BGR BGR}</td><td>{@link GL12#GL_BGRA BGRA}</td><td>{@link GL11#GL_LUMINANCE LUMINANCE}</td><td>{@link GL11#GL_LUMINANCE_ALPHA LUMINANCE_ALPHA}</td></tr></table> * @param type the color data type. One of:<br><table><tr><td>{@link GL11#GL_UNSIGNED_BYTE UNSIGNED_BYTE}</td><td>{@link GL11#GL_BYTE BYTE}</td><td>{@link GL11#GL_UNSIGNED_SHORT UNSIGNED_SHORT}</td><td>{@link GL11#GL_SHORT SHORT}</td></tr><tr><td>{@link GL11#GL_UNSIGNED_INT UNSIGNED_INT}</td><td>{@link GL11#GL_INT INT}</td><td>{@link GL12#GL_UNSIGNED_BYTE_3_3_2 UNSIGNED_BYTE_3_3_2}</td><td>{@link GL12#GL_UNSIGNED_BYTE_2_3_3_REV UNSIGNED_BYTE_2_3_3_REV}</td></tr><tr><td>{@link GL12#GL_UNSIGNED_SHORT_5_6_5 UNSIGNED_SHORT_5_6_5}</td><td>{@link GL12#GL_UNSIGNED_SHORT_5_6_5_REV UNSIGNED_SHORT_5_6_5_REV}</td><td>{@link GL12#GL_UNSIGNED_SHORT_4_4_4_4 UNSIGNED_SHORT_4_4_4_4}</td><td>{@link GL12#GL_UNSIGNED_SHORT_4_4_4_4_REV UNSIGNED_SHORT_4_4_4_4_REV}</td></tr><tr><td>{@link GL12#GL_UNSIGNED_SHORT_5_5_5_1 UNSIGNED_SHORT_5_5_5_1}</td><td>{@link GL12#GL_UNSIGNED_SHORT_1_5_5_5_REV UNSIGNED_SHORT_1_5_5_5_REV}</td><td>{@link GL12#GL_UNSIGNED_INT_8_8_8_8 UNSIGNED_INT_8_8_8_8}</td><td>{@link GL12#GL_UNSIGNED_INT_8_8_8_8_REV UNSIGNED_INT_8_8_8_8_REV}</td></tr><tr><td>{@link GL12#GL_UNSIGNED_INT_10_10_10_2 UNSIGNED_INT_10_10_10_2}</td><td>{@link GL12#GL_UNSIGNED_INT_2_10_10_10_REV UNSIGNED_INT_2_10_10_10_REV}</td></tr></table> * @param table the color table data */ public static void glColorTable(@NativeType("GLenum") int target, @NativeType("GLenum") int internalformat, @NativeType("GLsizei") int width, @NativeType("GLenum") int format, @NativeType("GLenum") int type, @NativeType("void const *") ByteBuffer table) { nglColorTable(target, internalformat, width, format, type, memAddress(table)); } /** * Specifies a color lookup table. * * @param target the color table target. One of:<br><table><tr><td>{@link #GL_COLOR_TABLE COLOR_TABLE}</td><td>{@link #GL_POST_CONVOLUTION_COLOR_TABLE POST_CONVOLUTION_COLOR_TABLE}</td><td>{@link #GL_POST_COLOR_MATRIX_COLOR_TABLE POST_COLOR_MATRIX_COLOR_TABLE}</td></tr><tr><td>{@link #GL_PROXY_COLOR_TABLE PROXY_COLOR_TABLE}</td><td>{@link #GL_PROXY_POST_CONVOLUTION_COLOR_TABLE PROXY_POST_CONVOLUTION_COLOR_TABLE}</td><td>{@link #GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE PROXY_POST_COLOR_MATRIX_COLOR_TABLE}</td></tr></table> * @param internalformat the color table internal format. One of:<br><table><tr><td>{@link GL11#GL_RGB RGB}</td><td>{@link GL11#GL_RGBA RGBA}</td><td>{@link GL30#GL_RG8 RG8}</td><td>{@link GL31#GL_RG8_SNORM RG8_SNORM}</td><td>{@link GL11#GL_R3_G3_B2 R3_G3_B2}</td><td>{@link GL11#GL_RGB4 RGB4}</td><td>{@link GL11#GL_RGB5 RGB5}</td><td>{@link GL41#GL_RGB565 RGB565}</td></tr><tr><td>{@link GL11#GL_RGB8 RGB8}</td><td>{@link GL31#GL_RGB8_SNORM RGB8_SNORM}</td><td>{@link GL11#GL_RGB10 RGB10}</td><td>{@link GL11#GL_RGB12 RGB12}</td><td>{@link GL11#GL_RGB16 RGB16}</td><td>{@link GL31#GL_RGB16_SNORM RGB16_SNORM}</td><td>{@link GL11#GL_RGBA2 RGBA2}</td><td>{@link GL11#GL_RGBA4 RGBA4}</td></tr><tr><td>{@link GL11#GL_RGB5_A1 RGB5_A1}</td><td>{@link GL11#GL_RGBA8 RGBA8}</td><td>{@link GL31#GL_RGBA8_SNORM RGBA8_SNORM}</td><td>{@link GL11#GL_RGB10_A2 RGB10_A2}</td><td>{@link GL11#GL_RGBA12 RGBA12}</td><td>{@link GL11#GL_RGBA16 RGBA16}</td><td>{@link GL31#GL_RGBA16_SNORM RGBA16_SNORM}</td><td>{@link GL21#GL_SRGB8 SRGB8}</td></tr><tr><td>{@link GL21#GL_SRGB8_ALPHA8 SRGB8_ALPHA8}</td><td>{@link GL30#GL_RGB16F RGB16F}</td><td>{@link GL30#GL_RGBA16F RGBA16F}</td><td>{@link GL30#GL_RGB32F RGB32F}</td><td>{@link GL30#GL_RGBA32F RGBA32F}</td><td>{@link GL30#GL_R11F_G11F_B10F R11F_G11F_B10F}</td><td>{@link GL11#GL_ALPHA ALPHA}</td><td>{@link GL11#GL_LUMINANCE LUMINANCE}</td></tr><tr><td>{@link GL11#GL_LUMINANCE_ALPHA LUMINANCE_ALPHA}</td><td>{@link GL11#GL_INTENSITY INTENSITY}</td><td>{@link GL11#GL_ALPHA4 ALPHA4}</td><td>{@link GL11#GL_ALPHA8 ALPHA8}</td><td>{@link GL11#GL_ALPHA12 ALPHA12}</td><td>{@link GL11#GL_ALPHA16 ALPHA16}</td><td>{@link GL11#GL_LUMINANCE4 LUMINANCE4}</td><td>{@link GL11#GL_LUMINANCE8 LUMINANCE8}</td></tr><tr><td>{@link GL11#GL_LUMINANCE12 LUMINANCE12}</td><td>{@link GL11#GL_LUMINANCE16 LUMINANCE16}</td><td>{@link GL11#GL_LUMINANCE4_ALPHA4 LUMINANCE4_ALPHA4}</td><td>{@link GL11#GL_LUMINANCE6_ALPHA2 LUMINANCE6_ALPHA2}</td><td>{@link GL11#GL_LUMINANCE8_ALPHA8 LUMINANCE8_ALPHA8}</td><td>{@link GL11#GL_LUMINANCE12_ALPHA4 LUMINANCE12_ALPHA4}</td><td>{@link GL11#GL_LUMINANCE12_ALPHA12 LUMINANCE12_ALPHA12}</td><td>{@link GL11#GL_LUMINANCE16_ALPHA16 LUMINANCE16_ALPHA16}</td></tr><tr><td>{@link GL11#GL_INTENSITY4 INTENSITY4}</td><td>{@link GL11#GL_INTENSITY8 INTENSITY8}</td><td>{@link GL11#GL_INTENSITY12 INTENSITY12}</td><td>{@link GL11#GL_INTENSITY16 INTENSITY16}</td><td>{@link GL21#GL_SLUMINANCE SLUMINANCE}</td><td>{@link GL21#GL_SLUMINANCE8_ALPHA8 SLUMINANCE8_ALPHA8}</td></tr></table> * @param width the color table width * @param format the color data format. One of:<br><table><tr><td>{@link GL11#GL_RED RED}</td><td>{@link GL11#GL_GREEN GREEN}</td><td>{@link GL11#GL_BLUE BLUE}</td><td>{@link GL11#GL_ALPHA ALPHA}</td><td>{@link GL11#GL_RGB RGB}</td><td>{@link GL11#GL_RGBA RGBA}</td><td>{@link GL12#GL_BGR BGR}</td><td>{@link GL12#GL_BGRA BGRA}</td><td>{@link GL11#GL_LUMINANCE LUMINANCE}</td><td>{@link GL11#GL_LUMINANCE_ALPHA LUMINANCE_ALPHA}</td></tr></table> * @param type the color data type. One of:<br><table><tr><td>{@link GL11#GL_UNSIGNED_BYTE UNSIGNED_BYTE}</td><td>{@link GL11#GL_BYTE BYTE}</td><td>{@link GL11#GL_UNSIGNED_SHORT UNSIGNED_SHORT}</td><td>{@link GL11#GL_SHORT SHORT}</td></tr><tr><td>{@link GL11#GL_UNSIGNED_INT UNSIGNED_INT}</td><td>{@link GL11#GL_INT INT}</td><td>{@link GL12#GL_UNSIGNED_BYTE_3_3_2 UNSIGNED_BYTE_3_3_2}</td><td>{@link GL12#GL_UNSIGNED_BYTE_2_3_3_REV UNSIGNED_BYTE_2_3_3_REV}</td></tr><tr><td>{@link GL12#GL_UNSIGNED_SHORT_5_6_5 UNSIGNED_SHORT_5_6_5}</td><td>{@link GL12#GL_UNSIGNED_SHORT_5_6_5_REV UNSIGNED_SHORT_5_6_5_REV}</td><td>{@link GL12#GL_UNSIGNED_SHORT_4_4_4_4 UNSIGNED_SHORT_4_4_4_4}</td><td>{@link GL12#GL_UNSIGNED_SHORT_4_4_4_4_REV UNSIGNED_SHORT_4_4_4_4_REV}</td></tr><tr><td>{@link GL12#GL_UNSIGNED_SHORT_5_5_5_1 UNSIGNED_SHORT_5_5_5_1}</td><td>{@link GL12#GL_UNSIGNED_SHORT_1_5_5_5_REV UNSIGNED_SHORT_1_5_5_5_REV}</td><td>{@link GL12#GL_UNSIGNED_INT_8_8_8_8 UNSIGNED_INT_8_8_8_8}</td><td>{@link GL12#GL_UNSIGNED_INT_8_8_8_8_REV UNSIGNED_INT_8_8_8_8_REV}</td></tr><tr><td>{@link GL12#GL_UNSIGNED_INT_10_10_10_2 UNSIGNED_INT_10_10_10_2}</td><td>{@link GL12#GL_UNSIGNED_INT_2_10_10_10_REV UNSIGNED_INT_2_10_10_10_REV}</td></tr></table> * @param table the color table data */ public static void glColorTable(@NativeType("GLenum") int target, @NativeType("GLenum") int internalformat, @NativeType("GLsizei") int width, @NativeType("GLenum") int format, @NativeType("GLenum") int type, @NativeType("void const *") long table) { nglColorTable(target, internalformat, width, format, type, table); } /** * Specifies a color lookup table. * * @param target the color table target. One of:<br><table><tr><td>{@link #GL_COLOR_TABLE COLOR_TABLE}</td><td>{@link #GL_POST_CONVOLUTION_COLOR_TABLE POST_CONVOLUTION_COLOR_TABLE}</td><td>{@link #GL_POST_COLOR_MATRIX_COLOR_TABLE POST_COLOR_MATRIX_COLOR_TABLE}</td></tr><tr><td>{@link #GL_PROXY_COLOR_TABLE PROXY_COLOR_TABLE}</td><td>{@link #GL_PROXY_POST_CONVOLUTION_COLOR_TABLE PROXY_POST_CONVOLUTION_COLOR_TABLE}</td><td>{@link #GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE PROXY_POST_COLOR_MATRIX_COLOR_TABLE}</td></tr></table> * @param internalformat the color table internal format. One of:<br><table><tr><td>{@link GL11#GL_RGB RGB}</td><td>{@link GL11#GL_RGBA RGBA}</td><td>{@link GL30#GL_RG8 RG8}</td><td>{@link GL31#GL_RG8_SNORM RG8_SNORM}</td><td>{@link GL11#GL_R3_G3_B2 R3_G3_B2}</td><td>{@link GL11#GL_RGB4 RGB4}</td><td>{@link GL11#GL_RGB5 RGB5}</td><td>{@link GL41#GL_RGB565 RGB565}</td></tr><tr><td>{@link GL11#GL_RGB8 RGB8}</td><td>{@link GL31#GL_RGB8_SNORM RGB8_SNORM}</td><td>{@link GL11#GL_RGB10 RGB10}</td><td>{@link GL11#GL_RGB12 RGB12}</td><td>{@link GL11#GL_RGB16 RGB16}</td><td>{@link GL31#GL_RGB16_SNORM RGB16_SNORM}</td><td>{@link GL11#GL_RGBA2 RGBA2}</td><td>{@link GL11#GL_RGBA4 RGBA4}</td></tr><tr><td>{@link GL11#GL_RGB5_A1 RGB5_A1}</td><td>{@link GL11#GL_RGBA8 RGBA8}</td><td>{@link GL31#GL_RGBA8_SNORM RGBA8_SNORM}</td><td>{@link GL11#GL_RGB10_A2 RGB10_A2}</td><td>{@link GL11#GL_RGBA12 RGBA12}</td><td>{@link GL11#GL_RGBA16 RGBA16}</td><td>{@link GL31#GL_RGBA16_SNORM RGBA16_SNORM}</td><td>{@link GL21#GL_SRGB8 SRGB8}</td></tr><tr><td>{@link GL21#GL_SRGB8_ALPHA8 SRGB8_ALPHA8}</td><td>{@link GL30#GL_RGB16F RGB16F}</td><td>{@link GL30#GL_RGBA16F RGBA16F}</td><td>{@link GL30#GL_RGB32F RGB32F}</td><td>{@link GL30#GL_RGBA32F RGBA32F}</td><td>{@link GL30#GL_R11F_G11F_B10F R11F_G11F_B10F}</td><td>{@link GL11#GL_ALPHA ALPHA}</td><td>{@link GL11#GL_LUMINANCE LUMINANCE}</td></tr><tr><td>{@link GL11#GL_LUMINANCE_ALPHA LUMINANCE_ALPHA}</td><td>{@link GL11#GL_INTENSITY INTENSITY}</td><td>{@link GL11#GL_ALPHA4 ALPHA4}</td><td>{@link GL11#GL_ALPHA8 ALPHA8}</td><td>{@link GL11#GL_ALPHA12 ALPHA12}</td><td>{@link GL11#GL_ALPHA16 ALPHA16}</td><td>{@link GL11#GL_LUMINANCE4 LUMINANCE4}</td><td>{@link GL11#GL_LUMINANCE8 LUMINANCE8}</td></tr><tr><td>{@link GL11#GL_LUMINANCE12 LUMINANCE12}</td><td>{@link GL11#GL_LUMINANCE16 LUMINANCE16}</td><td>{@link GL11#GL_LUMINANCE4_ALPHA4 LUMINANCE4_ALPHA4}</td><td>{@link GL11#GL_LUMINANCE6_ALPHA2 LUMINANCE6_ALPHA2}</td><td>{@link GL11#GL_LUMINANCE8_ALPHA8 LUMINANCE8_ALPHA8}</td><td>{@link GL11#GL_LUMINANCE12_ALPHA4 LUMINANCE12_ALPHA4}</td><td>{@link GL11#GL_LUMINANCE12_ALPHA12 LUMINANCE12_ALPHA12}</td><td>{@link GL11#GL_LUMINANCE16_ALPHA16 LUMINANCE16_ALPHA16}</td></tr><tr><td>{@link GL11#GL_INTENSITY4 INTENSITY4}</td><td>{@link GL11#GL_INTENSITY8 INTENSITY8}</td><td>{@link GL11#GL_INTENSITY12 INTENSITY12}</td><td>{@link GL11#GL_INTENSITY16 INTENSITY16}</td><td>{@link GL21#GL_SLUMINANCE SLUMINANCE}</td><td>{@link GL21#GL_SLUMINANCE8_ALPHA8 SLUMINANCE8_ALPHA8}</td></tr></table> * @param width the color table width * @param format the color data format. One of:<br><table><tr><td>{@link GL11#GL_RED RED}</td><td>{@link GL11#GL_GREEN GREEN}</td><td>{@link GL11#GL_BLUE BLUE}</td><td>{@link GL11#GL_ALPHA ALPHA}</td><td>{@link GL11#GL_RGB RGB}</td><td>{@link GL11#GL_RGBA RGBA}</td><td>{@link GL12#GL_BGR BGR}</td><td>{@link GL12#GL_BGRA BGRA}</td><td>{@link GL11#GL_LUMINANCE LUMINANCE}</td><td>{@link GL11#GL_LUMINANCE_ALPHA LUMINANCE_ALPHA}</td></tr></table> * @param type the color data type. One of:<br><table><tr><td>{@link GL11#GL_UNSIGNED_BYTE UNSIGNED_BYTE}</td><td>{@link GL11#GL_BYTE BYTE}</td><td>{@link GL11#GL_UNSIGNED_SHORT UNSIGNED_SHORT}</td><td>{@link GL11#GL_SHORT SHORT}</td></tr><tr><td>{@link GL11#GL_UNSIGNED_INT UNSIGNED_INT}</td><td>{@link GL11#GL_INT INT}</td><td>{@link GL12#GL_UNSIGNED_BYTE_3_3_2 UNSIGNED_BYTE_3_3_2}</td><td>{@link GL12#GL_UNSIGNED_BYTE_2_3_3_REV UNSIGNED_BYTE_2_3_3_REV}</td></tr><tr><td>{@link GL12#GL_UNSIGNED_SHORT_5_6_5 UNSIGNED_SHORT_5_6_5}</td><td>{@link GL12#GL_UNSIGNED_SHORT_5_6_5_REV UNSIGNED_SHORT_5_6_5_REV}</td><td>{@link GL12#GL_UNSIGNED_SHORT_4_4_4_4 UNSIGNED_SHORT_4_4_4_4}</td><td>{@link GL12#GL_UNSIGNED_SHORT_4_4_4_4_REV UNSIGNED_SHORT_4_4_4_4_REV}</td></tr><tr><td>{@link GL12#GL_UNSIGNED_SHORT_5_5_5_1 UNSIGNED_SHORT_5_5_5_1}</td><td>{@link GL12#GL_UNSIGNED_SHORT_1_5_5_5_REV UNSIGNED_SHORT_1_5_5_5_REV}</td><td>{@link GL12#GL_UNSIGNED_INT_8_8_8_8 UNSIGNED_INT_8_8_8_8}</td><td>{@link GL12#GL_UNSIGNED_INT_8_8_8_8_REV UNSIGNED_INT_8_8_8_8_REV}</td></tr><tr><td>{@link GL12#GL_UNSIGNED_INT_10_10_10_2 UNSIGNED_INT_10_10_10_2}</td><td>{@link GL12#GL_UNSIGNED_INT_2_10_10_10_REV UNSIGNED_INT_2_10_10_10_REV}</td></tr></table> * @param table the color table data */ public static void glColorTable(@NativeType("GLenum") int target, @NativeType("GLenum") int internalformat, @NativeType("GLsizei") int width, @NativeType("GLenum") int format, @NativeType("GLenum") int type, @NativeType("void const *") ShortBuffer table) { nglColorTable(target, internalformat, width, format, type, memAddress(table)); } /** * Specifies a color lookup table. * * @param target the color table target. One of:<br><table><tr><td>{@link #GL_COLOR_TABLE COLOR_TABLE}</td><td>{@link #GL_POST_CONVOLUTION_COLOR_TABLE POST_CONVOLUTION_COLOR_TABLE}</td><td>{@link #GL_POST_COLOR_MATRIX_COLOR_TABLE POST_COLOR_MATRIX_COLOR_TABLE}</td></tr><tr><td>{@link #GL_PROXY_COLOR_TABLE PROXY_COLOR_TABLE}</td><td>{@link #GL_PROXY_POST_CONVOLUTION_COLOR_TABLE PROXY_POST_CONVOLUTION_COLOR_TABLE}</td><td>{@link #GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE PROXY_POST_COLOR_MATRIX_COLOR_TABLE}</td></tr></table> * @param internalformat the color table internal format. One of:<br><table><tr><td>{@link GL11#GL_RGB RGB}</td><td>{@link GL11#GL_RGBA RGBA}</td><td>{@link GL30#GL_RG8 RG8}</td><td>{@link GL31#GL_RG8_SNORM RG8_SNORM}</td><td>{@link GL11#GL_R3_G3_B2 R3_G3_B2}</td><td>{@link GL11#GL_RGB4 RGB4}</td><td>{@link GL11#GL_RGB5 RGB5}</td><td>{@link GL41#GL_RGB565 RGB565}</td></tr><tr><td>{@link GL11#GL_RGB8 RGB8}</td><td>{@link GL31#GL_RGB8_SNORM RGB8_SNORM}</td><td>{@link GL11#GL_RGB10 RGB10}</td><td>{@link GL11#GL_RGB12 RGB12}</td><td>{@link GL11#GL_RGB16 RGB16}</td><td>{@link GL31#GL_RGB16_SNORM RGB16_SNORM}</td><td>{@link GL11#GL_RGBA2 RGBA2}</td><td>{@link GL11#GL_RGBA4 RGBA4}</td></tr><tr><td>{@link GL11#GL_RGB5_A1 RGB5_A1}</td><td>{@link GL11#GL_RGBA8 RGBA8}</td><td>{@link GL31#GL_RGBA8_SNORM RGBA8_SNORM}</td><td>{@link GL11#GL_RGB10_A2 RGB10_A2}</td><td>{@link GL11#GL_RGBA12 RGBA12}</td><td>{@link GL11#GL_RGBA16 RGBA16}</td><td>{@link GL31#GL_RGBA16_SNORM RGBA16_SNORM}</td><td>{@link GL21#GL_SRGB8 SRGB8}</td></tr><tr><td>{@link GL21#GL_SRGB8_ALPHA8 SRGB8_ALPHA8}</td><td>{@link GL30#GL_RGB16F RGB16F}</td><td>{@link GL30#GL_RGBA16F RGBA16F}</td><td>{@link GL30#GL_RGB32F RGB32F}</td><td>{@link GL30#GL_RGBA32F RGBA32F}</td><td>{@link GL30#GL_R11F_G11F_B10F R11F_G11F_B10F}</td><td>{@link GL11#GL_ALPHA ALPHA}</td><td>{@link GL11#GL_LUMINANCE LUMINANCE}</td></tr><tr><td>{@link GL11#GL_LUMINANCE_ALPHA LUMINANCE_ALPHA}</td><td>{@link GL11#GL_INTENSITY INTENSITY}</td><td>{@link GL11#GL_ALPHA4 ALPHA4}</td><td>{@link GL11#GL_ALPHA8 ALPHA8}</td><td>{@link GL11#GL_ALPHA12 ALPHA12}</td><td>{@link GL11#GL_ALPHA16 ALPHA16}</td><td>{@link GL11#GL_LUMINANCE4 LUMINANCE4}</td><td>{@link GL11#GL_LUMINANCE8 LUMINANCE8}</td></tr><tr><td>{@link GL11#GL_LUMINANCE12 LUMINANCE12}</td><td>{@link GL11#GL_LUMINANCE16 LUMINANCE16}</td><td>{@link GL11#GL_LUMINANCE4_ALPHA4 LUMINANCE4_ALPHA4}</td><td>{@link GL11#GL_LUMINANCE6_ALPHA2 LUMINANCE6_ALPHA2}</td><td>{@link GL11#GL_LUMINANCE8_ALPHA8 LUMINANCE8_ALPHA8}</td><td>{@link GL11#GL_LUMINANCE12_ALPHA4 LUMINANCE12_ALPHA4}</td><td>{@link GL11#GL_LUMINANCE12_ALPHA12 LUMINANCE12_ALPHA12}</td><td>{@link GL11#GL_LUMINANCE16_ALPHA16 LUMINANCE16_ALPHA16}</td></tr><tr><td>{@link GL11#GL_INTENSITY4 INTENSITY4}</td><td>{@link GL11#GL_INTENSITY8 INTENSITY8}</td><td>{@link GL11#GL_INTENSITY12 INTENSITY12}</td><td>{@link GL11#GL_INTENSITY16 INTENSITY16}</td><td>{@link GL21#GL_SLUMINANCE SLUMINANCE}</td><td>{@link GL21#GL_SLUMINANCE8_ALPHA8 SLUMINANCE8_ALPHA8}</td></tr></table> * @param width the color table width * @param format the color data format. One of:<br><table><tr><td>{@link GL11#GL_RED RED}</td><td>{@link GL11#GL_GREEN GREEN}</td><td>{@link GL11#GL_BLUE BLUE}</td><td>{@link GL11#GL_ALPHA ALPHA}</td><td>{@link GL11#GL_RGB RGB}</td><td>{@link GL11#GL_RGBA RGBA}</td><td>{@link GL12#GL_BGR BGR}</td><td>{@link GL12#GL_BGRA BGRA}</td><td>{@link GL11#GL_LUMINANCE LUMINANCE}</td><td>{@link GL11#GL_LUMINANCE_ALPHA LUMINANCE_ALPHA}</td></tr></table> * @param type the color data type. One of:<br><table><tr><td>{@link GL11#GL_UNSIGNED_BYTE UNSIGNED_BYTE}</td><td>{@link GL11#GL_BYTE BYTE}</td><td>{@link GL11#GL_UNSIGNED_SHORT UNSIGNED_SHORT}</td><td>{@link GL11#GL_SHORT SHORT}</td></tr><tr><td>{@link GL11#GL_UNSIGNED_INT UNSIGNED_INT}</td><td>{@link GL11#GL_INT INT}</td><td>{@link GL12#GL_UNSIGNED_BYTE_3_3_2 UNSIGNED_BYTE_3_3_2}</td><td>{@link GL12#GL_UNSIGNED_BYTE_2_3_3_REV UNSIGNED_BYTE_2_3_3_REV}</td></tr><tr><td>{@link GL12#GL_UNSIGNED_SHORT_5_6_5 UNSIGNED_SHORT_5_6_5}</td><td>{@link GL12#GL_UNSIGNED_SHORT_5_6_5_REV UNSIGNED_SHORT_5_6_5_REV}</td><td>{@link GL12#GL_UNSIGNED_SHORT_4_4_4_4 UNSIGNED_SHORT_4_4_4_4}</td><td>{@link GL12#GL_UNSIGNED_SHORT_4_4_4_4_REV UNSIGNED_SHORT_4_4_4_4_REV}</td></tr><tr><td>{@link GL12#GL_UNSIGNED_SHORT_5_5_5_1 UNSIGNED_SHORT_5_5_5_1}</td><td>{@link GL12#GL_UNSIGNED_SHORT_1_5_5_5_REV UNSIGNED_SHORT_1_5_5_5_REV}</td><td>{@link GL12#GL_UNSIGNED_INT_8_8_8_8 UNSIGNED_INT_8_8_8_8}</td><td>{@link GL12#GL_UNSIGNED_INT_8_8_8_8_REV UNSIGNED_INT_8_8_8_8_REV}</td></tr><tr><td>{@link GL12#GL_UNSIGNED_INT_10_10_10_2 UNSIGNED_INT_10_10_10_2}</td><td>{@link GL12#GL_UNSIGNED_INT_2_10_10_10_REV UNSIGNED_INT_2_10_10_10_REV}</td></tr></table> * @param table the color table data */ public static void glColorTable(@NativeType("GLenum") int target, @NativeType("GLenum") int internalformat, @NativeType("GLsizei") int width, @NativeType("GLenum") int format, @NativeType("GLenum") int type, @NativeType("void const *") IntBuffer table) { nglColorTable(target, internalformat, width, format, type, memAddress(table)); } /** * Specifies a color lookup table. * * @param target the color table target. One of:<br><table><tr><td>{@link #GL_COLOR_TABLE COLOR_TABLE}</td><td>{@link #GL_POST_CONVOLUTION_COLOR_TABLE POST_CONVOLUTION_COLOR_TABLE}</td><td>{@link #GL_POST_COLOR_MATRIX_COLOR_TABLE POST_COLOR_MATRIX_COLOR_TABLE}</td></tr><tr><td>{@link #GL_PROXY_COLOR_TABLE PROXY_COLOR_TABLE}</td><td>{@link #GL_PROXY_POST_CONVOLUTION_COLOR_TABLE PROXY_POST_CONVOLUTION_COLOR_TABLE}</td><td>{@link #GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE PROXY_POST_COLOR_MATRIX_COLOR_TABLE}</td></tr></table> * @param internalformat the color table internal format. One of:<br><table><tr><td>{@link GL11#GL_RGB RGB}</td><td>{@link GL11#GL_RGBA RGBA}</td><td>{@link GL30#GL_RG8 RG8}</td><td>{@link GL31#GL_RG8_SNORM RG8_SNORM}</td><td>{@link GL11#GL_R3_G3_B2 R3_G3_B2}</td><td>{@link GL11#GL_RGB4 RGB4}</td><td>{@link GL11#GL_RGB5 RGB5}</td><td>{@link GL41#GL_RGB565 RGB565}</td></tr><tr><td>{@link GL11#GL_RGB8 RGB8}</td><td>{@link GL31#GL_RGB8_SNORM RGB8_SNORM}</td><td>{@link GL11#GL_RGB10 RGB10}</td><td>{@link GL11#GL_RGB12 RGB12}</td><td>{@link GL11#GL_RGB16 RGB16}</td><td>{@link GL31#GL_RGB16_SNORM RGB16_SNORM}</td><td>{@link GL11#GL_RGBA2 RGBA2}</td><td>{@link GL11#GL_RGBA4 RGBA4}</td></tr><tr><td>{@link GL11#GL_RGB5_A1 RGB5_A1}</td><td>{@link GL11#GL_RGBA8 RGBA8}</td><td>{@link GL31#GL_RGBA8_SNORM RGBA8_SNORM}</td><td>{@link GL11#GL_RGB10_A2 RGB10_A2}</td><td>{@link GL11#GL_RGBA12 RGBA12}</td><td>{@link GL11#GL_RGBA16 RGBA16}</td><td>{@link GL31#GL_RGBA16_SNORM RGBA16_SNORM}</td><td>{@link GL21#GL_SRGB8 SRGB8}</td></tr><tr><td>{@link GL21#GL_SRGB8_ALPHA8 SRGB8_ALPHA8}</td><td>{@link GL30#GL_RGB16F RGB16F}</td><td>{@link GL30#GL_RGBA16F RGBA16F}</td><td>{@link GL30#GL_RGB32F RGB32F}</td><td>{@link GL30#GL_RGBA32F RGBA32F}</td><td>{@link GL30#GL_R11F_G11F_B10F R11F_G11F_B10F}</td><td>{@link GL11#GL_ALPHA ALPHA}</td><td>{@link GL11#GL_LUMINANCE LUMINANCE}</td></tr><tr><td>{@link GL11#GL_LUMINANCE_ALPHA LUMINANCE_ALPHA}</td><td>{@link GL11#GL_INTENSITY INTENSITY}</td><td>{@link GL11#GL_ALPHA4 ALPHA4}</td><td>{@link GL11#GL_ALPHA8 ALPHA8}</td><td>{@link GL11#GL_ALPHA12 ALPHA12}</td><td>{@link GL11#GL_ALPHA16 ALPHA16}</td><td>{@link GL11#GL_LUMINANCE4 LUMINANCE4}</td><td>{@link GL11#GL_LUMINANCE8 LUMINANCE8}</td></tr><tr><td>{@link GL11#GL_LUMINANCE12 LUMINANCE12}</td><td>{@link GL11#GL_LUMINANCE16 LUMINANCE16}</td><td>{@link GL11#GL_LUMINANCE4_ALPHA4 LUMINANCE4_ALPHA4}</td><td>{@link GL11#GL_LUMINANCE6_ALPHA2 LUMINANCE6_ALPHA2}</td><td>{@link GL11#GL_LUMINANCE8_ALPHA8 LUMINANCE8_ALPHA8}</td><td>{@link GL11#GL_LUMINANCE12_ALPHA4 LUMINANCE12_ALPHA4}</td><td>{@link GL11#GL_LUMINANCE12_ALPHA12 LUMINANCE12_ALPHA12}</td><td>{@link GL11#GL_LUMINANCE16_ALPHA16 LUMINANCE16_ALPHA16}</td></tr><tr><td>{@link GL11#GL_INTENSITY4 INTENSITY4}</td><td>{@link GL11#GL_INTENSITY8 INTENSITY8}</td><td>{@link GL11#GL_INTENSITY12 INTENSITY12}</td><td>{@link GL11#GL_INTENSITY16 INTENSITY16}</td><td>{@link GL21#GL_SLUMINANCE SLUMINANCE}</td><td>{@link GL21#GL_SLUMINANCE8_ALPHA8 SLUMINANCE8_ALPHA8}</td></tr></table> * @param width the color table width * @param format the color data format. One of:<br><table><tr><td>{@link GL11#GL_RED RED}</td><td>{@link GL11#GL_GREEN GREEN}</td><td>{@link GL11#GL_BLUE BLUE}</td><td>{@link GL11#GL_ALPHA ALPHA}</td><td>{@link GL11#GL_RGB RGB}</td><td>{@link GL11#GL_RGBA RGBA}</td><td>{@link GL12#GL_BGR BGR}</td><td>{@link GL12#GL_BGRA BGRA}</td><td>{@link GL11#GL_LUMINANCE LUMINANCE}</td><td>{@link GL11#GL_LUMINANCE_ALPHA LUMINANCE_ALPHA}</td></tr></table> * @param type the color data type. One of:<br><table><tr><td>{@link GL11#GL_UNSIGNED_BYTE UNSIGNED_BYTE}</td><td>{@link GL11#GL_BYTE BYTE}</td><td>{@link GL11#GL_UNSIGNED_SHORT UNSIGNED_SHORT}</td><td>{@link GL11#GL_SHORT SHORT}</td></tr><tr><td>{@link GL11#GL_UNSIGNED_INT UNSIGNED_INT}</td><td>{@link GL11#GL_INT INT}</td><td>{@link GL12#GL_UNSIGNED_BYTE_3_3_2 UNSIGNED_BYTE_3_3_2}</td><td>{@link GL12#GL_UNSIGNED_BYTE_2_3_3_REV UNSIGNED_BYTE_2_3_3_REV}</td></tr><tr><td>{@link GL12#GL_UNSIGNED_SHORT_5_6_5 UNSIGNED_SHORT_5_6_5}</td><td>{@link GL12#GL_UNSIGNED_SHORT_5_6_5_REV UNSIGNED_SHORT_5_6_5_REV}</td><td>{@link GL12#GL_UNSIGNED_SHORT_4_4_4_4 UNSIGNED_SHORT_4_4_4_4}</td><td>{@link GL12#GL_UNSIGNED_SHORT_4_4_4_4_REV UNSIGNED_SHORT_4_4_4_4_REV}</td></tr><tr><td>{@link GL12#GL_UNSIGNED_SHORT_5_5_5_1 UNSIGNED_SHORT_5_5_5_1}</td><td>{@link GL12#GL_UNSIGNED_SHORT_1_5_5_5_REV UNSIGNED_SHORT_1_5_5_5_REV}</td><td>{@link GL12#GL_UNSIGNED_INT_8_8_8_8 UNSIGNED_INT_8_8_8_8}</td><td>{@link GL12#GL_UNSIGNED_INT_8_8_8_8_REV UNSIGNED_INT_8_8_8_8_REV}</td></tr><tr><td>{@link GL12#GL_UNSIGNED_INT_10_10_10_2 UNSIGNED_INT_10_10_10_2}</td><td>{@link GL12#GL_UNSIGNED_INT_2_10_10_10_REV UNSIGNED_INT_2_10_10_10_REV}</td></tr></table> * @param table the color table data */ public static void glColorTable(@NativeType("GLenum") int target, @NativeType("GLenum") int internalformat, @NativeType("GLsizei") int width, @NativeType("GLenum") int format, @NativeType("GLenum") int type, @NativeType("void const *") FloatBuffer table) { nglColorTable(target, internalformat, width, format, type, memAddress(table)); } // --- [ glCopyColorTable ] --- /** * Defines a color table in exactly the manner of {@link #glColorTable ColorTable}, except that the image data are taken from the framebuffer rather than from client memory. * * @param target the color table target. One of:<br><table><tr><td>{@link #GL_COLOR_TABLE COLOR_TABLE}</td><td>{@link #GL_POST_CONVOLUTION_COLOR_TABLE POST_CONVOLUTION_COLOR_TABLE}</td><td>{@link #GL_POST_COLOR_MATRIX_COLOR_TABLE POST_COLOR_MATRIX_COLOR_TABLE}</td></tr></table> * @param internalformat the color table internal format. One of:<br><table><tr><td>{@link GL11#GL_RGB RGB}</td><td>{@link GL11#GL_RGBA RGBA}</td><td>{@link GL30#GL_RG8 RG8}</td><td>{@link GL31#GL_RG8_SNORM RG8_SNORM}</td><td>{@link GL11#GL_R3_G3_B2 R3_G3_B2}</td><td>{@link GL11#GL_RGB4 RGB4}</td><td>{@link GL11#GL_RGB5 RGB5}</td><td>{@link GL41#GL_RGB565 RGB565}</td></tr><tr><td>{@link GL11#GL_RGB8 RGB8}</td><td>{@link GL31#GL_RGB8_SNORM RGB8_SNORM}</td><td>{@link GL11#GL_RGB10 RGB10}</td><td>{@link GL11#GL_RGB12 RGB12}</td><td>{@link GL11#GL_RGB16 RGB16}</td><td>{@link GL31#GL_RGB16_SNORM RGB16_SNORM}</td><td>{@link GL11#GL_RGBA2 RGBA2}</td><td>{@link GL11#GL_RGBA4 RGBA4}</td></tr><tr><td>{@link GL11#GL_RGB5_A1 RGB5_A1}</td><td>{@link GL11#GL_RGBA8 RGBA8}</td><td>{@link GL31#GL_RGBA8_SNORM RGBA8_SNORM}</td><td>{@link GL11#GL_RGB10_A2 RGB10_A2}</td><td>{@link GL11#GL_RGBA12 RGBA12}</td><td>{@link GL11#GL_RGBA16 RGBA16}</td><td>{@link GL31#GL_RGBA16_SNORM RGBA16_SNORM}</td><td>{@link GL21#GL_SRGB8 SRGB8}</td></tr><tr><td>{@link GL21#GL_SRGB8_ALPHA8 SRGB8_ALPHA8}</td><td>{@link GL30#GL_RGB16F RGB16F}</td><td>{@link GL30#GL_RGBA16F RGBA16F}</td><td>{@link GL30#GL_RGB32F RGB32F}</td><td>{@link GL30#GL_RGBA32F RGBA32F}</td><td>{@link GL30#GL_R11F_G11F_B10F R11F_G11F_B10F}</td><td>{@link GL11#GL_ALPHA ALPHA}</td><td>{@link GL11#GL_LUMINANCE LUMINANCE}</td></tr><tr><td>{@link GL11#GL_LUMINANCE_ALPHA LUMINANCE_ALPHA}</td><td>{@link GL11#GL_INTENSITY INTENSITY}</td><td>{@link GL11#GL_ALPHA4 ALPHA4}</td><td>{@link GL11#GL_ALPHA8 ALPHA8}</td><td>{@link GL11#GL_ALPHA12 ALPHA12}</td><td>{@link GL11#GL_ALPHA16 ALPHA16}</td><td>{@link GL11#GL_LUMINANCE4 LUMINANCE4}</td><td>{@link GL11#GL_LUMINANCE8 LUMINANCE8}</td></tr><tr><td>{@link GL11#GL_LUMINANCE12 LUMINANCE12}</td><td>{@link GL11#GL_LUMINANCE16 LUMINANCE16}</td><td>{@link GL11#GL_LUMINANCE4_ALPHA4 LUMINANCE4_ALPHA4}</td><td>{@link GL11#GL_LUMINANCE6_ALPHA2 LUMINANCE6_ALPHA2}</td><td>{@link GL11#GL_LUMINANCE8_ALPHA8 LUMINANCE8_ALPHA8}</td><td>{@link GL11#GL_LUMINANCE12_ALPHA4 LUMINANCE12_ALPHA4}</td><td>{@link GL11#GL_LUMINANCE12_ALPHA12 LUMINANCE12_ALPHA12}</td><td>{@link GL11#GL_LUMINANCE16_ALPHA16 LUMINANCE16_ALPHA16}</td></tr><tr><td>{@link GL11#GL_INTENSITY4 INTENSITY4}</td><td>{@link GL11#GL_INTENSITY8 INTENSITY8}</td><td>{@link GL11#GL_INTENSITY12 INTENSITY12}</td><td>{@link GL11#GL_INTENSITY16 INTENSITY16}</td><td>{@link GL21#GL_SLUMINANCE SLUMINANCE}</td><td>{@link GL21#GL_SLUMINANCE8_ALPHA8 SLUMINANCE8_ALPHA8}</td></tr></table> * @param x the left framebuffer pixel coordinate * @param y the lower framebuffer pixel coordinate * @param width the color table width */ public static native void glCopyColorTable(@NativeType("GLenum") int target, @NativeType("GLenum") int internalformat, @NativeType("GLint") int x, @NativeType("GLint") int y, @NativeType("GLsizei") int width); // --- [ glColorTableParameteriv ] --- /** Unsafe version of: {@link #glColorTableParameteriv ColorTableParameteriv} */ public static native void nglColorTableParameteriv(int target, int pname, long params); /** * Specifies the scale and bias parameters for a color table. * * @param target the color table target. One of:<br><table><tr><td>{@link #GL_COLOR_TABLE COLOR_TABLE}</td><td>{@link #GL_POST_CONVOLUTION_COLOR_TABLE POST_CONVOLUTION_COLOR_TABLE}</td><td>{@link #GL_POST_COLOR_MATRIX_COLOR_TABLE POST_COLOR_MATRIX_COLOR_TABLE}</td></tr></table> * @param pname the parameter to set. One of:<br><table><tr><td>{@link #GL_COLOR_TABLE_SCALE COLOR_TABLE_SCALE}</td><td>{@link #GL_COLOR_TABLE_BIAS COLOR_TABLE_BIAS}</td></tr></table> * @param params the parameter value */ public static void glColorTableParameteriv(@NativeType("GLenum") int target, @NativeType("GLenum") int pname, @NativeType("GLint const *") IntBuffer params) { if (CHECKS) { check(params, 4); } nglColorTableParameteriv(target, pname, memAddress(params)); } // --- [ glColorTableParameterfv ] --- /** Unsafe version of: {@link #glColorTableParameterfv ColorTableParameterfv} */ public static native void nglColorTableParameterfv(int target, int pname, long params); /** * Float version of {@link #glColorTableParameteriv ColorTableParameteriv}. * * @param target the color table target * @param pname the parameter to set * @param params the parameter value */ public static void glColorTableParameterfv(@NativeType("GLenum") int target, @NativeType("GLenum") int pname, @NativeType("GLfloat const *") FloatBuffer params) { if (CHECKS) { check(params, 4); } nglColorTableParameterfv(target, pname, memAddress(params)); } // --- [ glGetColorTable ] --- /** Unsafe version of: {@link #glGetColorTable GetColorTable} */ public static native void nglGetColorTable(int target, int format, int type, long table); /** * Returns the current contents of a color table. * * @param target the color table target. One of:<br><table><tr><td>{@link #GL_COLOR_TABLE COLOR_TABLE}</td><td>{@link #GL_POST_CONVOLUTION_COLOR_TABLE POST_CONVOLUTION_COLOR_TABLE}</td><td>{@link #GL_POST_COLOR_MATRIX_COLOR_TABLE POST_COLOR_MATRIX_COLOR_TABLE}</td></tr></table> * @param format the color data format. One of:<br><table><tr><td>{@link GL11#GL_RED RED}</td><td>{@link GL11#GL_GREEN GREEN}</td><td>{@link GL11#GL_BLUE BLUE}</td><td>{@link GL11#GL_ALPHA ALPHA}</td><td>{@link GL11#GL_RGB RGB}</td><td>{@link GL11#GL_RGBA RGBA}</td><td>{@link GL12#GL_BGR BGR}</td><td>{@link GL12#GL_BGRA BGRA}</td><td>{@link GL11#GL_LUMINANCE LUMINANCE}</td><td>{@link GL11#GL_LUMINANCE_ALPHA LUMINANCE_ALPHA}</td></tr></table> * @param type the color data type. One of:<br><table><tr><td>{@link GL11#GL_UNSIGNED_BYTE UNSIGNED_BYTE}</td><td>{@link GL11#GL_BYTE BYTE}</td><td>{@link GL11#GL_UNSIGNED_SHORT UNSIGNED_SHORT}</td><td>{@link GL11#GL_SHORT SHORT}</td></tr><tr><td>{@link GL11#GL_UNSIGNED_INT UNSIGNED_INT}</td><td>{@link GL11#GL_INT INT}</td><td>{@link GL12#GL_UNSIGNED_BYTE_3_3_2 UNSIGNED_BYTE_3_3_2}</td><td>{@link GL12#GL_UNSIGNED_BYTE_2_3_3_REV UNSIGNED_BYTE_2_3_3_REV}</td></tr><tr><td>{@link GL12#GL_UNSIGNED_SHORT_5_6_5 UNSIGNED_SHORT_5_6_5}</td><td>{@link GL12#GL_UNSIGNED_SHORT_5_6_5_REV UNSIGNED_SHORT_5_6_5_REV}</td><td>{@link GL12#GL_UNSIGNED_SHORT_4_4_4_4 UNSIGNED_SHORT_4_4_4_4}</td><td>{@link GL12#GL_UNSIGNED_SHORT_4_4_4_4_REV UNSIGNED_SHORT_4_4_4_4_REV}</td></tr><tr><td>{@link GL12#GL_UNSIGNED_SHORT_5_5_5_1 UNSIGNED_SHORT_5_5_5_1}</td><td>{@link GL12#GL_UNSIGNED_SHORT_1_5_5_5_REV UNSIGNED_SHORT_1_5_5_5_REV}</td><td>{@link GL12#GL_UNSIGNED_INT_8_8_8_8 UNSIGNED_INT_8_8_8_8}</td><td>{@link GL12#GL_UNSIGNED_INT_8_8_8_8_REV UNSIGNED_INT_8_8_8_8_REV}</td></tr><tr><td>{@link GL12#GL_UNSIGNED_INT_10_10_10_2 UNSIGNED_INT_10_10_10_2}</td><td>{@link GL12#GL_UNSIGNED_INT_2_10_10_10_REV UNSIGNED_INT_2_10_10_10_REV}</td></tr></table> * @param table the color table data */ public static void glGetColorTable(@NativeType("GLenum") int target, @NativeType("GLenum") int format, @NativeType("GLenum") int type, @NativeType("void *") ByteBuffer table) { nglGetColorTable(target, format, type, memAddress(table)); } /** * Returns the current contents of a color table. * * @param target the color table target. One of:<br><table><tr><td>{@link #GL_COLOR_TABLE COLOR_TABLE}</td><td>{@link #GL_POST_CONVOLUTION_COLOR_TABLE POST_CONVOLUTION_COLOR_TABLE}</td><td>{@link #GL_POST_COLOR_MATRIX_COLOR_TABLE POST_COLOR_MATRIX_COLOR_TABLE}</td></tr></table> * @param format the color data format. One of:<br><table><tr><td>{@link GL11#GL_RED RED}</td><td>{@link GL11#GL_GREEN GREEN}</td><td>{@link GL11#GL_BLUE BLUE}</td><td>{@link GL11#GL_ALPHA ALPHA}</td><td>{@link GL11#GL_RGB RGB}</td><td>{@link GL11#GL_RGBA RGBA}</td><td>{@link GL12#GL_BGR BGR}</td><td>{@link GL12#GL_BGRA BGRA}</td><td>{@link GL11#GL_LUMINANCE LUMINANCE}</td><td>{@link GL11#GL_LUMINANCE_ALPHA LUMINANCE_ALPHA}</td></tr></table> * @param type the color data type. One of:<br><table><tr><td>{@link GL11#GL_UNSIGNED_BYTE UNSIGNED_BYTE}</td><td>{@link GL11#GL_BYTE BYTE}</td><td>{@link GL11#GL_UNSIGNED_SHORT UNSIGNED_SHORT}</td><td>{@link GL11#GL_SHORT SHORT}</td></tr><tr><td>{@link GL11#GL_UNSIGNED_INT UNSIGNED_INT}</td><td>{@link GL11#GL_INT INT}</td><td>{@link GL12#GL_UNSIGNED_BYTE_3_3_2 UNSIGNED_BYTE_3_3_2}</td><td>{@link GL12#GL_UNSIGNED_BYTE_2_3_3_REV UNSIGNED_BYTE_2_3_3_REV}</td></tr><tr><td>{@link GL12#GL_UNSIGNED_SHORT_5_6_5 UNSIGNED_SHORT_5_6_5}</td><td>{@link GL12#GL_UNSIGNED_SHORT_5_6_5_REV UNSIGNED_SHORT_5_6_5_REV}</td><td>{@link GL12#GL_UNSIGNED_SHORT_4_4_4_4 UNSIGNED_SHORT_4_4_4_4}</td><td>{@link GL12#GL_UNSIGNED_SHORT_4_4_4_4_REV UNSIGNED_SHORT_4_4_4_4_REV}</td></tr><tr><td>{@link GL12#GL_UNSIGNED_SHORT_5_5_5_1 UNSIGNED_SHORT_5_5_5_1}</td><td>{@link GL12#GL_UNSIGNED_SHORT_1_5_5_5_REV UNSIGNED_SHORT_1_5_5_5_REV}</td><td>{@link GL12#GL_UNSIGNED_INT_8_8_8_8 UNSIGNED_INT_8_8_8_8}</td><td>{@link GL12#GL_UNSIGNED_INT_8_8_8_8_REV UNSIGNED_INT_8_8_8_8_REV}</td></tr><tr><td>{@link GL12#GL_UNSIGNED_INT_10_10_10_2 UNSIGNED_INT_10_10_10_2}</td><td>{@link GL12#GL_UNSIGNED_INT_2_10_10_10_REV UNSIGNED_INT_2_10_10_10_REV}</td></tr></table> * @param table the color table data */ public static void glGetColorTable(@NativeType("GLenum") int target, @NativeType("GLenum") int format, @NativeType("GLenum") int type, @NativeType("void *") long table) { nglGetColorTable(target, format, type, table); } /** * Returns the current contents of a color table. * * @param target the color table target. One of:<br><table><tr><td>{@link #GL_COLOR_TABLE COLOR_TABLE}</td><td>{@link #GL_POST_CONVOLUTION_COLOR_TABLE POST_CONVOLUTION_COLOR_TABLE}</td><td>{@link #GL_POST_COLOR_MATRIX_COLOR_TABLE POST_COLOR_MATRIX_COLOR_TABLE}</td></tr></table> * @param format the color data format. One of:<br><table><tr><td>{@link GL11#GL_RED RED}</td><td>{@link GL11#GL_GREEN GREEN}</td><td>{@link GL11#GL_BLUE BLUE}</td><td>{@link GL11#GL_ALPHA ALPHA}</td><td>{@link GL11#GL_RGB RGB}</td><td>{@link GL11#GL_RGBA RGBA}</td><td>{@link GL12#GL_BGR BGR}</td><td>{@link GL12#GL_BGRA BGRA}</td><td>{@link GL11#GL_LUMINANCE LUMINANCE}</td><td>{@link GL11#GL_LUMINANCE_ALPHA LUMINANCE_ALPHA}</td></tr></table> * @param type the color data type. One of:<br><table><tr><td>{@link GL11#GL_UNSIGNED_BYTE UNSIGNED_BYTE}</td><td>{@link GL11#GL_BYTE BYTE}</td><td>{@link GL11#GL_UNSIGNED_SHORT UNSIGNED_SHORT}</td><td>{@link GL11#GL_SHORT SHORT}</td></tr><tr><td>{@link GL11#GL_UNSIGNED_INT UNSIGNED_INT}</td><td>{@link GL11#GL_INT INT}</td><td>{@link GL12#GL_UNSIGNED_BYTE_3_3_2 UNSIGNED_BYTE_3_3_2}</td><td>{@link GL12#GL_UNSIGNED_BYTE_2_3_3_REV UNSIGNED_BYTE_2_3_3_REV}</td></tr><tr><td>{@link GL12#GL_UNSIGNED_SHORT_5_6_5 UNSIGNED_SHORT_5_6_5}</td><td>{@link GL12#GL_UNSIGNED_SHORT_5_6_5_REV UNSIGNED_SHORT_5_6_5_REV}</td><td>{@link GL12#GL_UNSIGNED_SHORT_4_4_4_4 UNSIGNED_SHORT_4_4_4_4}</td><td>{@link GL12#GL_UNSIGNED_SHORT_4_4_4_4_REV UNSIGNED_SHORT_4_4_4_4_REV}</td></tr><tr><td>{@link GL12#GL_UNSIGNED_SHORT_5_5_5_1 UNSIGNED_SHORT_5_5_5_1}</td><td>{@link GL12#GL_UNSIGNED_SHORT_1_5_5_5_REV UNSIGNED_SHORT_1_5_5_5_REV}</td><td>{@link GL12#GL_UNSIGNED_INT_8_8_8_8 UNSIGNED_INT_8_8_8_8}</td><td>{@link GL12#GL_UNSIGNED_INT_8_8_8_8_REV UNSIGNED_INT_8_8_8_8_REV}</td></tr><tr><td>{@link GL12#GL_UNSIGNED_INT_10_10_10_2 UNSIGNED_INT_10_10_10_2}</td><td>{@link GL12#GL_UNSIGNED_INT_2_10_10_10_REV UNSIGNED_INT_2_10_10_10_REV}</td></tr></table> * @param table the color table data */ public static void glGetColorTable(@NativeType("GLenum") int target, @NativeType("GLenum") int format, @NativeType("GLenum") int type, @NativeType("void *") ShortBuffer table) { nglGetColorTable(target, format, type, memAddress(table)); } /** * Returns the current contents of a color table. * * @param target the color table target. One of:<br><table><tr><td>{@link #GL_COLOR_TABLE COLOR_TABLE}</td><td>{@link #GL_POST_CONVOLUTION_COLOR_TABLE POST_CONVOLUTION_COLOR_TABLE}</td><td>{@link #GL_POST_COLOR_MATRIX_COLOR_TABLE POST_COLOR_MATRIX_COLOR_TABLE}</td></tr></table> * @param format the color data format. One of:<br><table><tr><td>{@link GL11#GL_RED RED}</td><td>{@link GL11#GL_GREEN GREEN}</td><td>{@link GL11#GL_BLUE BLUE}</td><td>{@link GL11#GL_ALPHA ALPHA}</td><td>{@link GL11#GL_RGB RGB}</td><td>{@link GL11#GL_RGBA RGBA}</td><td>{@link GL12#GL_BGR BGR}</td><td>{@link GL12#GL_BGRA BGRA}</td><td>{@link GL11#GL_LUMINANCE LUMINANCE}</td><td>{@link GL11#GL_LUMINANCE_ALPHA LUMINANCE_ALPHA}</td></tr></table> * @param type the color data type. One of:<br><table><tr><td>{@link GL11#GL_UNSIGNED_BYTE UNSIGNED_BYTE}</td><td>{@link GL11#GL_BYTE BYTE}</td><td>{@link GL11#GL_UNSIGNED_SHORT UNSIGNED_SHORT}</td><td>{@link GL11#GL_SHORT SHORT}</td></tr><tr><td>{@link GL11#GL_UNSIGNED_INT UNSIGNED_INT}</td><td>{@link GL11#GL_INT INT}</td><td>{@link GL12#GL_UNSIGNED_BYTE_3_3_2 UNSIGNED_BYTE_3_3_2}</td><td>{@link GL12#GL_UNSIGNED_BYTE_2_3_3_REV UNSIGNED_BYTE_2_3_3_REV}</td></tr><tr><td>{@link GL12#GL_UNSIGNED_SHORT_5_6_5 UNSIGNED_SHORT_5_6_5}</td><td>{@link GL12#GL_UNSIGNED_SHORT_5_6_5_REV UNSIGNED_SHORT_5_6_5_REV}</td><td>{@link GL12#GL_UNSIGNED_SHORT_4_4_4_4 UNSIGNED_SHORT_4_4_4_4}</td><td>{@link GL12#GL_UNSIGNED_SHORT_4_4_4_4_REV UNSIGNED_SHORT_4_4_4_4_REV}</td></tr><tr><td>{@link GL12#GL_UNSIGNED_SHORT_5_5_5_1 UNSIGNED_SHORT_5_5_5_1}</td><td>{@link GL12#GL_UNSIGNED_SHORT_1_5_5_5_REV UNSIGNED_SHORT_1_5_5_5_REV}</td><td>{@link GL12#GL_UNSIGNED_INT_8_8_8_8 UNSIGNED_INT_8_8_8_8}</td><td>{@link GL12#GL_UNSIGNED_INT_8_8_8_8_REV UNSIGNED_INT_8_8_8_8_REV}</td></tr><tr><td>{@link GL12#GL_UNSIGNED_INT_10_10_10_2 UNSIGNED_INT_10_10_10_2}</td><td>{@link GL12#GL_UNSIGNED_INT_2_10_10_10_REV UNSIGNED_INT_2_10_10_10_REV}</td></tr></table> * @param table the color table data */ public static void glGetColorTable(@NativeType("GLenum") int target, @NativeType("GLenum") int format, @NativeType("GLenum") int type, @NativeType("void *") IntBuffer table) { nglGetColorTable(target, format, type, memAddress(table)); } /** * Returns the current contents of a color table. * * @param target the color table target. One of:<br><table><tr><td>{@link #GL_COLOR_TABLE COLOR_TABLE}</td><td>{@link #GL_POST_CONVOLUTION_COLOR_TABLE POST_CONVOLUTION_COLOR_TABLE}</td><td>{@link #GL_POST_COLOR_MATRIX_COLOR_TABLE POST_COLOR_MATRIX_COLOR_TABLE}</td></tr></table> * @param format the color data format. One of:<br><table><tr><td>{@link GL11#GL_RED RED}</td><td>{@link GL11#GL_GREEN GREEN}</td><td>{@link GL11#GL_BLUE BLUE}</td><td>{@link GL11#GL_ALPHA ALPHA}</td><td>{@link GL11#GL_RGB RGB}</td><td>{@link GL11#GL_RGBA RGBA}</td><td>{@link GL12#GL_BGR BGR}</td><td>{@link GL12#GL_BGRA BGRA}</td><td>{@link GL11#GL_LUMINANCE LUMINANCE}</td><td>{@link GL11#GL_LUMINANCE_ALPHA LUMINANCE_ALPHA}</td></tr></table> * @param type the color data type. One of:<br><table><tr><td>{@link GL11#GL_UNSIGNED_BYTE UNSIGNED_BYTE}</td><td>{@link GL11#GL_BYTE BYTE}</td><td>{@link GL11#GL_UNSIGNED_SHORT UNSIGNED_SHORT}</td><td>{@link GL11#GL_SHORT SHORT}</td></tr><tr><td>{@link GL11#GL_UNSIGNED_INT UNSIGNED_INT}</td><td>{@link GL11#GL_INT INT}</td><td>{@link GL12#GL_UNSIGNED_BYTE_3_3_2 UNSIGNED_BYTE_3_3_2}</td><td>{@link GL12#GL_UNSIGNED_BYTE_2_3_3_REV UNSIGNED_BYTE_2_3_3_REV}</td></tr><tr><td>{@link GL12#GL_UNSIGNED_SHORT_5_6_5 UNSIGNED_SHORT_5_6_5}</td><td>{@link GL12#GL_UNSIGNED_SHORT_5_6_5_REV UNSIGNED_SHORT_5_6_5_REV}</td><td>{@link GL12#GL_UNSIGNED_SHORT_4_4_4_4 UNSIGNED_SHORT_4_4_4_4}</td><td>{@link GL12#GL_UNSIGNED_SHORT_4_4_4_4_REV UNSIGNED_SHORT_4_4_4_4_REV}</td></tr><tr><td>{@link GL12#GL_UNSIGNED_SHORT_5_5_5_1 UNSIGNED_SHORT_5_5_5_1}</td><td>{@link GL12#GL_UNSIGNED_SHORT_1_5_5_5_REV UNSIGNED_SHORT_1_5_5_5_REV}</td><td>{@link GL12#GL_UNSIGNED_INT_8_8_8_8 UNSIGNED_INT_8_8_8_8}</td><td>{@link GL12#GL_UNSIGNED_INT_8_8_8_8_REV UNSIGNED_INT_8_8_8_8_REV}</td></tr><tr><td>{@link GL12#GL_UNSIGNED_INT_10_10_10_2 UNSIGNED_INT_10_10_10_2}</td><td>{@link GL12#GL_UNSIGNED_INT_2_10_10_10_REV UNSIGNED_INT_2_10_10_10_REV}</td></tr></table> * @param table the color table data */ public static void glGetColorTable(@NativeType("GLenum") int target, @NativeType("GLenum") int format, @NativeType("GLenum") int type, @NativeType("void *") FloatBuffer table) { nglGetColorTable(target, format, type, memAddress(table)); } // --- [ glGetColorTableParameteriv ] --- /** Unsafe version of: {@link #glGetColorTableParameteriv GetColorTableParameteriv} */ public static native void nglGetColorTableParameteriv(int target, int pname, long params); /** * Returns the integer value of the specified color table parameter. * * @param target the color table target. One of:<br><table><tr><td>{@link #GL_COLOR_TABLE COLOR_TABLE}</td><td>{@link #GL_POST_CONVOLUTION_COLOR_TABLE POST_CONVOLUTION_COLOR_TABLE}</td><td>{@link #GL_POST_COLOR_MATRIX_COLOR_TABLE POST_COLOR_MATRIX_COLOR_TABLE}</td></tr><tr><td>{@link #GL_PROXY_COLOR_TABLE PROXY_COLOR_TABLE}</td><td>{@link #GL_PROXY_POST_CONVOLUTION_COLOR_TABLE PROXY_POST_CONVOLUTION_COLOR_TABLE}</td><td>{@link #GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE PROXY_POST_COLOR_MATRIX_COLOR_TABLE}</td></tr></table> * @param pname the parameter to query. One of:<br><table><tr><td>{@link #GL_COLOR_TABLE_SCALE COLOR_TABLE_SCALE}</td><td>{@link #GL_COLOR_TABLE_BIAS COLOR_TABLE_BIAS}</td><td>{@link #GL_COLOR_TABLE_FORMAT COLOR_TABLE_FORMAT}</td></tr><tr><td>{@link #GL_COLOR_TABLE_WIDTH COLOR_TABLE_WIDTH}</td><td>{@link #GL_COLOR_TABLE_RED_SIZE COLOR_TABLE_RED_SIZE}</td><td>{@link #GL_COLOR_TABLE_GREEN_SIZE COLOR_TABLE_GREEN_SIZE}</td></tr><tr><td>{@link #GL_COLOR_TABLE_BLUE_SIZE COLOR_TABLE_BLUE_SIZE}</td><td>{@link #GL_COLOR_TABLE_ALPHA_SIZE COLOR_TABLE_ALPHA_SIZE}</td><td>{@link #GL_COLOR_TABLE_LUMINANCE_SIZE COLOR_TABLE_LUMINANCE_SIZE}</td></tr><tr><td>{@link #GL_COLOR_TABLE_INTENSITY_SIZE COLOR_TABLE_INTENSITY_SIZE}</td></tr></table> * @param params a buffer in which to place the returned value */ public static void glGetColorTableParameteriv(@NativeType("GLenum") int target, @NativeType("GLenum") int pname, @NativeType("GLint *") IntBuffer params) { if (CHECKS) { check(params, 4); } nglGetColorTableParameteriv(target, pname, memAddress(params)); } /** * Returns the integer value of the specified color table parameter. * * @param target the color table target. One of:<br><table><tr><td>{@link #GL_COLOR_TABLE COLOR_TABLE}</td><td>{@link #GL_POST_CONVOLUTION_COLOR_TABLE POST_CONVOLUTION_COLOR_TABLE}</td><td>{@link #GL_POST_COLOR_MATRIX_COLOR_TABLE POST_COLOR_MATRIX_COLOR_TABLE}</td></tr><tr><td>{@link #GL_PROXY_COLOR_TABLE PROXY_COLOR_TABLE}</td><td>{@link #GL_PROXY_POST_CONVOLUTION_COLOR_TABLE PROXY_POST_CONVOLUTION_COLOR_TABLE}</td><td>{@link #GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE PROXY_POST_COLOR_MATRIX_COLOR_TABLE}</td></tr></table> * @param pname the parameter to query. One of:<br><table><tr><td>{@link #GL_COLOR_TABLE_SCALE COLOR_TABLE_SCALE}</td><td>{@link #GL_COLOR_TABLE_BIAS COLOR_TABLE_BIAS}</td><td>{@link #GL_COLOR_TABLE_FORMAT COLOR_TABLE_FORMAT}</td></tr><tr><td>{@link #GL_COLOR_TABLE_WIDTH COLOR_TABLE_WIDTH}</td><td>{@link #GL_COLOR_TABLE_RED_SIZE COLOR_TABLE_RED_SIZE}</td><td>{@link #GL_COLOR_TABLE_GREEN_SIZE COLOR_TABLE_GREEN_SIZE}</td></tr><tr><td>{@link #GL_COLOR_TABLE_BLUE_SIZE COLOR_TABLE_BLUE_SIZE}</td><td>{@link #GL_COLOR_TABLE_ALPHA_SIZE COLOR_TABLE_ALPHA_SIZE}</td><td>{@link #GL_COLOR_TABLE_LUMINANCE_SIZE COLOR_TABLE_LUMINANCE_SIZE}</td></tr><tr><td>{@link #GL_COLOR_TABLE_INTENSITY_SIZE COLOR_TABLE_INTENSITY_SIZE}</td></tr></table> */ @NativeType("void") public static int glGetColorTableParameteri(@NativeType("GLenum") int target, @NativeType("GLenum") int pname) { MemoryStack stack = stackGet(); int stackPointer = stack.getPointer(); try { IntBuffer params = stack.callocInt(1); nglGetColorTableParameteriv(target, pname, memAddress(params)); return params.get(0); } finally { stack.setPointer(stackPointer); } } // --- [ glGetColorTableParameterfv ] --- /** Unsafe version of: {@link #glGetColorTableParameterfv GetColorTableParameterfv} */ public static native void nglGetColorTableParameterfv(int target, int pname, long params); /** * Float version of {@link #glGetColorTableParameteriv GetColorTableParameteriv}. * * @param target the color table target * @param pname the parameter to query * @param params a buffer in which to place the returned value */ public static void glGetColorTableParameterfv(@NativeType("GLenum") int target, @NativeType("GLenum") int pname, @NativeType("GLfloat *") FloatBuffer params) { if (CHECKS) { check(params, 4); } nglGetColorTableParameterfv(target, pname, memAddress(params)); } /** * Float version of {@link #glGetColorTableParameteriv GetColorTableParameteriv}. * * @param target the color table target * @param pname the parameter to query */ @NativeType("void") public static float glGetColorTableParameterf(@NativeType("GLenum") int target, @NativeType("GLenum") int pname) { MemoryStack stack = stackGet(); int stackPointer = stack.getPointer(); try { FloatBuffer params = stack.callocFloat(1); nglGetColorTableParameterfv(target, pname, memAddress(params)); return params.get(0); } finally { stack.setPointer(stackPointer); } } // --- [ glColorSubTable ] --- /** Unsafe version of: {@link #glColorSubTable ColorSubTable} */ public static native void nglColorSubTable(int target, int start, int count, int format, int type, long data); /** * Respecifies a portion of an existing color table. * * @param target the color table target. One of:<br><table><tr><td>{@link #GL_COLOR_TABLE COLOR_TABLE}</td><td>{@link #GL_POST_CONVOLUTION_COLOR_TABLE POST_CONVOLUTION_COLOR_TABLE}</td><td>{@link #GL_POST_COLOR_MATRIX_COLOR_TABLE POST_COLOR_MATRIX_COLOR_TABLE}</td></tr></table> * @param start the starting index of the subregion to respecify * @param count the number of colors in the subregion to respecify * @param format the color data format. One of:<br><table><tr><td>{@link GL11#GL_RED RED}</td><td>{@link GL11#GL_GREEN GREEN}</td><td>{@link GL11#GL_BLUE BLUE}</td><td>{@link GL11#GL_ALPHA ALPHA}</td><td>{@link GL11#GL_RGB RGB}</td><td>{@link GL11#GL_RGBA RGBA}</td><td>{@link GL12#GL_BGR BGR}</td><td>{@link GL12#GL_BGRA BGRA}</td><td>{@link GL11#GL_LUMINANCE LUMINANCE}</td><td>{@link GL11#GL_LUMINANCE_ALPHA LUMINANCE_ALPHA}</td></tr></table> * @param type the color data type. One of:<br><table><tr><td>{@link GL11#GL_UNSIGNED_BYTE UNSIGNED_BYTE}</td><td>{@link GL11#GL_BYTE BYTE}</td><td>{@link GL11#GL_UNSIGNED_SHORT UNSIGNED_SHORT}</td><td>{@link GL11#GL_SHORT SHORT}</td></tr><tr><td>{@link GL11#GL_UNSIGNED_INT UNSIGNED_INT}</td><td>{@link GL11#GL_INT INT}</td><td>{@link GL12#GL_UNSIGNED_BYTE_3_3_2 UNSIGNED_BYTE_3_3_2}</td><td>{@link GL12#GL_UNSIGNED_BYTE_2_3_3_REV UNSIGNED_BYTE_2_3_3_REV}</td></tr><tr><td>{@link GL12#GL_UNSIGNED_SHORT_5_6_5 UNSIGNED_SHORT_5_6_5}</td><td>{@link GL12#GL_UNSIGNED_SHORT_5_6_5_REV UNSIGNED_SHORT_5_6_5_REV}</td><td>{@link GL12#GL_UNSIGNED_SHORT_4_4_4_4 UNSIGNED_SHORT_4_4_4_4}</td><td>{@link GL12#GL_UNSIGNED_SHORT_4_4_4_4_REV UNSIGNED_SHORT_4_4_4_4_REV}</td></tr><tr><td>{@link GL12#GL_UNSIGNED_SHORT_5_5_5_1 UNSIGNED_SHORT_5_5_5_1}</td><td>{@link GL12#GL_UNSIGNED_SHORT_1_5_5_5_REV UNSIGNED_SHORT_1_5_5_5_REV}</td><td>{@link GL12#GL_UNSIGNED_INT_8_8_8_8 UNSIGNED_INT_8_8_8_8}</td><td>{@link GL12#GL_UNSIGNED_INT_8_8_8_8_REV UNSIGNED_INT_8_8_8_8_REV}</td></tr><tr><td>{@link GL12#GL_UNSIGNED_INT_10_10_10_2 UNSIGNED_INT_10_10_10_2}</td><td>{@link GL12#GL_UNSIGNED_INT_2_10_10_10_REV UNSIGNED_INT_2_10_10_10_REV}</td></tr></table> * @param data the color table data */ public static void glColorSubTable(@NativeType("GLenum") int target, @NativeType("GLsizei") int start, @NativeType("GLsizei") int count, @NativeType("GLenum") int format, @NativeType("GLenum") int type, @NativeType("void const *") ByteBuffer data) { nglColorSubTable(target, start, count, format, type, memAddress(data)); } /** * Respecifies a portion of an existing color table. * * @param target the color table target. One of:<br><table><tr><td>{@link #GL_COLOR_TABLE COLOR_TABLE}</td><td>{@link #GL_POST_CONVOLUTION_COLOR_TABLE POST_CONVOLUTION_COLOR_TABLE}</td><td>{@link #GL_POST_COLOR_MATRIX_COLOR_TABLE POST_COLOR_MATRIX_COLOR_TABLE}</td></tr></table> * @param start the starting index of the subregion to respecify * @param count the number of colors in the subregion to respecify * @param format the color data format. One of:<br><table><tr><td>{@link GL11#GL_RED RED}</td><td>{@link GL11#GL_GREEN GREEN}</td><td>{@link GL11#GL_BLUE BLUE}</td><td>{@link GL11#GL_ALPHA ALPHA}</td><td>{@link GL11#GL_RGB RGB}</td><td>{@link GL11#GL_RGBA RGBA}</td><td>{@link GL12#GL_BGR BGR}</td><td>{@link GL12#GL_BGRA BGRA}</td><td>{@link GL11#GL_LUMINANCE LUMINANCE}</td><td>{@link GL11#GL_LUMINANCE_ALPHA LUMINANCE_ALPHA}</td></tr></table> * @param type the color data type. One of:<br><table><tr><td>{@link GL11#GL_UNSIGNED_BYTE UNSIGNED_BYTE}</td><td>{@link GL11#GL_BYTE BYTE}</td><td>{@link GL11#GL_UNSIGNED_SHORT UNSIGNED_SHORT}</td><td>{@link GL11#GL_SHORT SHORT}</td></tr><tr><td>{@link GL11#GL_UNSIGNED_INT UNSIGNED_INT}</td><td>{@link GL11#GL_INT INT}</td><td>{@link GL12#GL_UNSIGNED_BYTE_3_3_2 UNSIGNED_BYTE_3_3_2}</td><td>{@link GL12#GL_UNSIGNED_BYTE_2_3_3_REV UNSIGNED_BYTE_2_3_3_REV}</td></tr><tr><td>{@link GL12#GL_UNSIGNED_SHORT_5_6_5 UNSIGNED_SHORT_5_6_5}</td><td>{@link GL12#GL_UNSIGNED_SHORT_5_6_5_REV UNSIGNED_SHORT_5_6_5_REV}</td><td>{@link GL12#GL_UNSIGNED_SHORT_4_4_4_4 UNSIGNED_SHORT_4_4_4_4}</td><td>{@link GL12#GL_UNSIGNED_SHORT_4_4_4_4_REV UNSIGNED_SHORT_4_4_4_4_REV}</td></tr><tr><td>{@link GL12#GL_UNSIGNED_SHORT_5_5_5_1 UNSIGNED_SHORT_5_5_5_1}</td><td>{@link GL12#GL_UNSIGNED_SHORT_1_5_5_5_REV UNSIGNED_SHORT_1_5_5_5_REV}</td><td>{@link GL12#GL_UNSIGNED_INT_8_8_8_8 UNSIGNED_INT_8_8_8_8}</td><td>{@link GL12#GL_UNSIGNED_INT_8_8_8_8_REV UNSIGNED_INT_8_8_8_8_REV}</td></tr><tr><td>{@link GL12#GL_UNSIGNED_INT_10_10_10_2 UNSIGNED_INT_10_10_10_2}</td><td>{@link GL12#GL_UNSIGNED_INT_2_10_10_10_REV UNSIGNED_INT_2_10_10_10_REV}</td></tr></table> * @param data the color table data */ public static void glColorSubTable(@NativeType("GLenum") int target, @NativeType("GLsizei") int start, @NativeType("GLsizei") int count, @NativeType("GLenum") int format, @NativeType("GLenum") int type, @NativeType("void const *") long data) { nglColorSubTable(target, start, count, format, type, data); } // --- [ glCopyColorSubTable ] --- /** * Respecifies a portion of an existing color table using image taken from the framebuffer. * * @param target the color table target. One of:<br><table><tr><td>{@link #GL_COLOR_TABLE COLOR_TABLE}</td><td>{@link #GL_POST_CONVOLUTION_COLOR_TABLE POST_CONVOLUTION_COLOR_TABLE}</td><td>{@link #GL_POST_COLOR_MATRIX_COLOR_TABLE POST_COLOR_MATRIX_COLOR_TABLE}</td></tr></table> * @param start the start index of the subregion to respecify * @param x the left framebuffer pixel coordinate * @param y the lower framebuffer pixel coordinate * @param width the number of colors in the subregion to respecify */ public static native void glCopyColorSubTable(@NativeType("GLenum") int target, @NativeType("GLsizei") int start, @NativeType("GLint") int x, @NativeType("GLint") int y, @NativeType("GLsizei") int width); // --- [ glConvolutionFilter1D ] --- /** Unsafe version of: {@link #glConvolutionFilter1D ConvolutionFilter1D} */ public static native void nglConvolutionFilter1D(int target, int internalformat, int width, int format, int type, long data); /** * Defines a one-dimensional convolution filter. * * @param target the convolution target. Must be:<br><table><tr><td>{@link #GL_CONVOLUTION_1D CONVOLUTION_1D}</td></tr></table> * @param internalformat the filter internal format. One of:<br><table><tr><td>{@link GL11#GL_RGB RGB}</td><td>{@link GL11#GL_RGBA RGBA}</td><td>{@link GL30#GL_RG8 RG8}</td><td>{@link GL31#GL_RG8_SNORM RG8_SNORM}</td><td>{@link GL11#GL_R3_G3_B2 R3_G3_B2}</td><td>{@link GL11#GL_RGB4 RGB4}</td><td>{@link GL11#GL_RGB5 RGB5}</td><td>{@link GL41#GL_RGB565 RGB565}</td></tr><tr><td>{@link GL11#GL_RGB8 RGB8}</td><td>{@link GL31#GL_RGB8_SNORM RGB8_SNORM}</td><td>{@link GL11#GL_RGB10 RGB10}</td><td>{@link GL11#GL_RGB12 RGB12}</td><td>{@link GL11#GL_RGB16 RGB16}</td><td>{@link GL31#GL_RGB16_SNORM RGB16_SNORM}</td><td>{@link GL11#GL_RGBA2 RGBA2}</td><td>{@link GL11#GL_RGBA4 RGBA4}</td></tr><tr><td>{@link GL11#GL_RGB5_A1 RGB5_A1}</td><td>{@link GL11#GL_RGBA8 RGBA8}</td><td>{@link GL31#GL_RGBA8_SNORM RGBA8_SNORM}</td><td>{@link GL11#GL_RGB10_A2 RGB10_A2}</td><td>{@link GL11#GL_RGBA12 RGBA12}</td><td>{@link GL11#GL_RGBA16 RGBA16}</td><td>{@link GL31#GL_RGBA16_SNORM RGBA16_SNORM}</td><td>{@link GL21#GL_SRGB8 SRGB8}</td></tr><tr><td>{@link GL21#GL_SRGB8_ALPHA8 SRGB8_ALPHA8}</td><td>{@link GL30#GL_RGB16F RGB16F}</td><td>{@link GL30#GL_RGBA16F RGBA16F}</td><td>{@link GL30#GL_RGB32F RGB32F}</td><td>{@link GL30#GL_RGBA32F RGBA32F}</td><td>{@link GL30#GL_R11F_G11F_B10F R11F_G11F_B10F}</td><td>{@link GL11#GL_ALPHA ALPHA}</td><td>{@link GL11#GL_LUMINANCE LUMINANCE}</td></tr><tr><td>{@link GL11#GL_LUMINANCE_ALPHA LUMINANCE_ALPHA}</td><td>{@link GL11#GL_INTENSITY INTENSITY}</td><td>{@link GL11#GL_ALPHA4 ALPHA4}</td><td>{@link GL11#GL_ALPHA8 ALPHA8}</td><td>{@link GL11#GL_ALPHA12 ALPHA12}</td><td>{@link GL11#GL_ALPHA16 ALPHA16}</td><td>{@link GL11#GL_LUMINANCE4 LUMINANCE4}</td><td>{@link GL11#GL_LUMINANCE8 LUMINANCE8}</td></tr><tr><td>{@link GL11#GL_LUMINANCE12 LUMINANCE12}</td><td>{@link GL11#GL_LUMINANCE16 LUMINANCE16}</td><td>{@link GL11#GL_LUMINANCE4_ALPHA4 LUMINANCE4_ALPHA4}</td><td>{@link GL11#GL_LUMINANCE6_ALPHA2 LUMINANCE6_ALPHA2}</td><td>{@link GL11#GL_LUMINANCE8_ALPHA8 LUMINANCE8_ALPHA8}</td><td>{@link GL11#GL_LUMINANCE12_ALPHA4 LUMINANCE12_ALPHA4}</td><td>{@link GL11#GL_LUMINANCE12_ALPHA12 LUMINANCE12_ALPHA12}</td><td>{@link GL11#GL_LUMINANCE16_ALPHA16 LUMINANCE16_ALPHA16}</td></tr><tr><td>{@link GL11#GL_INTENSITY4 INTENSITY4}</td><td>{@link GL11#GL_INTENSITY8 INTENSITY8}</td><td>{@link GL11#GL_INTENSITY12 INTENSITY12}</td><td>{@link GL11#GL_INTENSITY16 INTENSITY16}</td><td>{@link GL21#GL_SLUMINANCE SLUMINANCE}</td><td>{@link GL21#GL_SLUMINANCE8_ALPHA8 SLUMINANCE8_ALPHA8}</td></tr></table> * @param width the filter width * @param format the filter data format. One of:<br><table><tr><td>{@link GL11#GL_RED RED}</td><td>{@link GL11#GL_GREEN GREEN}</td><td>{@link GL11#GL_BLUE BLUE}</td><td>{@link GL11#GL_ALPHA ALPHA}</td><td>{@link GL11#GL_RGB RGB}</td><td>{@link GL11#GL_RGBA RGBA}</td><td>{@link GL12#GL_BGR BGR}</td><td>{@link GL12#GL_BGRA BGRA}</td><td>{@link GL11#GL_LUMINANCE LUMINANCE}</td><td>{@link GL11#GL_LUMINANCE_ALPHA LUMINANCE_ALPHA}</td></tr></table> * @param type the filter data type. One of:<br><table><tr><td>{@link GL11#GL_UNSIGNED_BYTE UNSIGNED_BYTE}</td><td>{@link GL11#GL_BYTE BYTE}</td><td>{@link GL11#GL_UNSIGNED_SHORT UNSIGNED_SHORT}</td><td>{@link GL11#GL_SHORT SHORT}</td></tr><tr><td>{@link GL11#GL_UNSIGNED_INT UNSIGNED_INT}</td><td>{@link GL11#GL_INT INT}</td><td>{@link GL12#GL_UNSIGNED_BYTE_3_3_2 UNSIGNED_BYTE_3_3_2}</td><td>{@link GL12#GL_UNSIGNED_BYTE_2_3_3_REV UNSIGNED_BYTE_2_3_3_REV}</td></tr><tr><td>{@link GL12#GL_UNSIGNED_SHORT_5_6_5 UNSIGNED_SHORT_5_6_5}</td><td>{@link GL12#GL_UNSIGNED_SHORT_5_6_5_REV UNSIGNED_SHORT_5_6_5_REV}</td><td>{@link GL12#GL_UNSIGNED_SHORT_4_4_4_4 UNSIGNED_SHORT_4_4_4_4}</td><td>{@link GL12#GL_UNSIGNED_SHORT_4_4_4_4_REV UNSIGNED_SHORT_4_4_4_4_REV}</td></tr><tr><td>{@link GL12#GL_UNSIGNED_SHORT_5_5_5_1 UNSIGNED_SHORT_5_5_5_1}</td><td>{@link GL12#GL_UNSIGNED_SHORT_1_5_5_5_REV UNSIGNED_SHORT_1_5_5_5_REV}</td><td>{@link GL12#GL_UNSIGNED_INT_8_8_8_8 UNSIGNED_INT_8_8_8_8}</td><td>{@link GL12#GL_UNSIGNED_INT_8_8_8_8_REV UNSIGNED_INT_8_8_8_8_REV}</td></tr><tr><td>{@link GL12#GL_UNSIGNED_INT_10_10_10_2 UNSIGNED_INT_10_10_10_2}</td><td>{@link GL12#GL_UNSIGNED_INT_2_10_10_10_REV UNSIGNED_INT_2_10_10_10_REV}</td></tr></table> * @param data the filter data */ public static void glConvolutionFilter1D(@NativeType("GLenum") int target, @NativeType("GLenum") int internalformat, @NativeType("GLsizei") int width, @NativeType("GLenum") int format, @NativeType("GLenum") int type, @NativeType("void const *") ByteBuffer data) { nglConvolutionFilter1D(target, internalformat, width, format, type, memAddress(data)); } /** * Defines a one-dimensional convolution filter. * * @param target the convolution target. Must be:<br><table><tr><td>{@link #GL_CONVOLUTION_1D CONVOLUTION_1D}</td></tr></table> * @param internalformat the filter internal format. One of:<br><table><tr><td>{@link GL11#GL_RGB RGB}</td><td>{@link GL11#GL_RGBA RGBA}</td><td>{@link GL30#GL_RG8 RG8}</td><td>{@link GL31#GL_RG8_SNORM RG8_SNORM}</td><td>{@link GL11#GL_R3_G3_B2 R3_G3_B2}</td><td>{@link GL11#GL_RGB4 RGB4}</td><td>{@link GL11#GL_RGB5 RGB5}</td><td>{@link GL41#GL_RGB565 RGB565}</td></tr><tr><td>{@link GL11#GL_RGB8 RGB8}</td><td>{@link GL31#GL_RGB8_SNORM RGB8_SNORM}</td><td>{@link GL11#GL_RGB10 RGB10}</td><td>{@link GL11#GL_RGB12 RGB12}</td><td>{@link GL11#GL_RGB16 RGB16}</td><td>{@link GL31#GL_RGB16_SNORM RGB16_SNORM}</td><td>{@link GL11#GL_RGBA2 RGBA2}</td><td>{@link GL11#GL_RGBA4 RGBA4}</td></tr><tr><td>{@link GL11#GL_RGB5_A1 RGB5_A1}</td><td>{@link GL11#GL_RGBA8 RGBA8}</td><td>{@link GL31#GL_RGBA8_SNORM RGBA8_SNORM}</td><td>{@link GL11#GL_RGB10_A2 RGB10_A2}</td><td>{@link GL11#GL_RGBA12 RGBA12}</td><td>{@link GL11#GL_RGBA16 RGBA16}</td><td>{@link GL31#GL_RGBA16_SNORM RGBA16_SNORM}</td><td>{@link GL21#GL_SRGB8 SRGB8}</td></tr><tr><td>{@link GL21#GL_SRGB8_ALPHA8 SRGB8_ALPHA8}</td><td>{@link GL30#GL_RGB16F RGB16F}</td><td>{@link GL30#GL_RGBA16F RGBA16F}</td><td>{@link GL30#GL_RGB32F RGB32F}</td><td>{@link GL30#GL_RGBA32F RGBA32F}</td><td>{@link GL30#GL_R11F_G11F_B10F R11F_G11F_B10F}</td><td>{@link GL11#GL_ALPHA ALPHA}</td><td>{@link GL11#GL_LUMINANCE LUMINANCE}</td></tr><tr><td>{@link GL11#GL_LUMINANCE_ALPHA LUMINANCE_ALPHA}</td><td>{@link GL11#GL_INTENSITY INTENSITY}</td><td>{@link GL11#GL_ALPHA4 ALPHA4}</td><td>{@link GL11#GL_ALPHA8 ALPHA8}</td><td>{@link GL11#GL_ALPHA12 ALPHA12}</td><td>{@link GL11#GL_ALPHA16 ALPHA16}</td><td>{@link GL11#GL_LUMINANCE4 LUMINANCE4}</td><td>{@link GL11#GL_LUMINANCE8 LUMINANCE8}</td></tr><tr><td>{@link GL11#GL_LUMINANCE12 LUMINANCE12}</td><td>{@link GL11#GL_LUMINANCE16 LUMINANCE16}</td><td>{@link GL11#GL_LUMINANCE4_ALPHA4 LUMINANCE4_ALPHA4}</td><td>{@link GL11#GL_LUMINANCE6_ALPHA2 LUMINANCE6_ALPHA2}</td><td>{@link GL11#GL_LUMINANCE8_ALPHA8 LUMINANCE8_ALPHA8}</td><td>{@link GL11#GL_LUMINANCE12_ALPHA4 LUMINANCE12_ALPHA4}</td><td>{@link GL11#GL_LUMINANCE12_ALPHA12 LUMINANCE12_ALPHA12}</td><td>{@link GL11#GL_LUMINANCE16_ALPHA16 LUMINANCE16_ALPHA16}</td></tr><tr><td>{@link GL11#GL_INTENSITY4 INTENSITY4}</td><td>{@link GL11#GL_INTENSITY8 INTENSITY8}</td><td>{@link GL11#GL_INTENSITY12 INTENSITY12}</td><td>{@link GL11#GL_INTENSITY16 INTENSITY16}</td><td>{@link GL21#GL_SLUMINANCE SLUMINANCE}</td><td>{@link GL21#GL_SLUMINANCE8_ALPHA8 SLUMINANCE8_ALPHA8}</td></tr></table> * @param width the filter width * @param format the filter data format. One of:<br><table><tr><td>{@link GL11#GL_RED RED}</td><td>{@link GL11#GL_GREEN GREEN}</td><td>{@link GL11#GL_BLUE BLUE}</td><td>{@link GL11#GL_ALPHA ALPHA}</td><td>{@link GL11#GL_RGB RGB}</td><td>{@link GL11#GL_RGBA RGBA}</td><td>{@link GL12#GL_BGR BGR}</td><td>{@link GL12#GL_BGRA BGRA}</td><td>{@link GL11#GL_LUMINANCE LUMINANCE}</td><td>{@link GL11#GL_LUMINANCE_ALPHA LUMINANCE_ALPHA}</td></tr></table> * @param type the filter data type. One of:<br><table><tr><td>{@link GL11#GL_UNSIGNED_BYTE UNSIGNED_BYTE}</td><td>{@link GL11#GL_BYTE BYTE}</td><td>{@link GL11#GL_UNSIGNED_SHORT UNSIGNED_SHORT}</td><td>{@link GL11#GL_SHORT SHORT}</td></tr><tr><td>{@link GL11#GL_UNSIGNED_INT UNSIGNED_INT}</td><td>{@link GL11#GL_INT INT}</td><td>{@link GL12#GL_UNSIGNED_BYTE_3_3_2 UNSIGNED_BYTE_3_3_2}</td><td>{@link GL12#GL_UNSIGNED_BYTE_2_3_3_REV UNSIGNED_BYTE_2_3_3_REV}</td></tr><tr><td>{@link GL12#GL_UNSIGNED_SHORT_5_6_5 UNSIGNED_SHORT_5_6_5}</td><td>{@link GL12#GL_UNSIGNED_SHORT_5_6_5_REV UNSIGNED_SHORT_5_6_5_REV}</td><td>{@link GL12#GL_UNSIGNED_SHORT_4_4_4_4 UNSIGNED_SHORT_4_4_4_4}</td><td>{@link GL12#GL_UNSIGNED_SHORT_4_4_4_4_REV UNSIGNED_SHORT_4_4_4_4_REV}</td></tr><tr><td>{@link GL12#GL_UNSIGNED_SHORT_5_5_5_1 UNSIGNED_SHORT_5_5_5_1}</td><td>{@link GL12#GL_UNSIGNED_SHORT_1_5_5_5_REV UNSIGNED_SHORT_1_5_5_5_REV}</td><td>{@link GL12#GL_UNSIGNED_INT_8_8_8_8 UNSIGNED_INT_8_8_8_8}</td><td>{@link GL12#GL_UNSIGNED_INT_8_8_8_8_REV UNSIGNED_INT_8_8_8_8_REV}</td></tr><tr><td>{@link GL12#GL_UNSIGNED_INT_10_10_10_2 UNSIGNED_INT_10_10_10_2}</td><td>{@link GL12#GL_UNSIGNED_INT_2_10_10_10_REV UNSIGNED_INT_2_10_10_10_REV}</td></tr></table> * @param data the filter data */ public static void glConvolutionFilter1D(@NativeType("GLenum") int target, @NativeType("GLenum") int internalformat, @NativeType("GLsizei") int width, @NativeType("GLenum") int format, @NativeType("GLenum") int type, @NativeType("void const *") long data) { nglConvolutionFilter1D(target, internalformat, width, format, type, data); } // --- [ glConvolutionFilter2D ] --- /** Unsafe version of: {@link #glConvolutionFilter2D ConvolutionFilter2D} */ public static native void nglConvolutionFilter2D(int target, int internalformat, int width, int height, int format, int type, long data); /** * Defines a two-dimensional convolution filter. * * @param target the convolution target. Must be:<br><table><tr><td>{@link #GL_CONVOLUTION_2D CONVOLUTION_2D}</td></tr></table> * @param internalformat the filter internal format. One of:<br><table><tr><td>{@link GL11#GL_RGB RGB}</td><td>{@link GL11#GL_RGBA RGBA}</td><td>{@link GL30#GL_RG8 RG8}</td><td>{@link GL31#GL_RG8_SNORM RG8_SNORM}</td><td>{@link GL11#GL_R3_G3_B2 R3_G3_B2}</td><td>{@link GL11#GL_RGB4 RGB4}</td><td>{@link GL11#GL_RGB5 RGB5}</td><td>{@link GL41#GL_RGB565 RGB565}</td></tr><tr><td>{@link GL11#GL_RGB8 RGB8}</td><td>{@link GL31#GL_RGB8_SNORM RGB8_SNORM}</td><td>{@link GL11#GL_RGB10 RGB10}</td><td>{@link GL11#GL_RGB12 RGB12}</td><td>{@link GL11#GL_RGB16 RGB16}</td><td>{@link GL31#GL_RGB16_SNORM RGB16_SNORM}</td><td>{@link GL11#GL_RGBA2 RGBA2}</td><td>{@link GL11#GL_RGBA4 RGBA4}</td></tr><tr><td>{@link GL11#GL_RGB5_A1 RGB5_A1}</td><td>{@link GL11#GL_RGBA8 RGBA8}</td><td>{@link GL31#GL_RGBA8_SNORM RGBA8_SNORM}</td><td>{@link GL11#GL_RGB10_A2 RGB10_A2}</td><td>{@link GL11#GL_RGBA12 RGBA12}</td><td>{@link GL11#GL_RGBA16 RGBA16}</td><td>{@link GL31#GL_RGBA16_SNORM RGBA16_SNORM}</td><td>{@link GL21#GL_SRGB8 SRGB8}</td></tr><tr><td>{@link GL21#GL_SRGB8_ALPHA8 SRGB8_ALPHA8}</td><td>{@link GL30#GL_RGB16F RGB16F}</td><td>{@link GL30#GL_RGBA16F RGBA16F}</td><td>{@link GL30#GL_RGB32F RGB32F}</td><td>{@link GL30#GL_RGBA32F RGBA32F}</td><td>{@link GL30#GL_R11F_G11F_B10F R11F_G11F_B10F}</td><td>{@link GL11#GL_ALPHA ALPHA}</td><td>{@link GL11#GL_LUMINANCE LUMINANCE}</td></tr><tr><td>{@link GL11#GL_LUMINANCE_ALPHA LUMINANCE_ALPHA}</td><td>{@link GL11#GL_INTENSITY INTENSITY}</td><td>{@link GL11#GL_ALPHA4 ALPHA4}</td><td>{@link GL11#GL_ALPHA8 ALPHA8}</td><td>{@link GL11#GL_ALPHA12 ALPHA12}</td><td>{@link GL11#GL_ALPHA16 ALPHA16}</td><td>{@link GL11#GL_LUMINANCE4 LUMINANCE4}</td><td>{@link GL11#GL_LUMINANCE8 LUMINANCE8}</td></tr><tr><td>{@link GL11#GL_LUMINANCE12 LUMINANCE12}</td><td>{@link GL11#GL_LUMINANCE16 LUMINANCE16}</td><td>{@link GL11#GL_LUMINANCE4_ALPHA4 LUMINANCE4_ALPHA4}</td><td>{@link GL11#GL_LUMINANCE6_ALPHA2 LUMINANCE6_ALPHA2}</td><td>{@link GL11#GL_LUMINANCE8_ALPHA8 LUMINANCE8_ALPHA8}</td><td>{@link GL11#GL_LUMINANCE12_ALPHA4 LUMINANCE12_ALPHA4}</td><td>{@link GL11#GL_LUMINANCE12_ALPHA12 LUMINANCE12_ALPHA12}</td><td>{@link GL11#GL_LUMINANCE16_ALPHA16 LUMINANCE16_ALPHA16}</td></tr><tr><td>{@link GL11#GL_INTENSITY4 INTENSITY4}</td><td>{@link GL11#GL_INTENSITY8 INTENSITY8}</td><td>{@link GL11#GL_INTENSITY12 INTENSITY12}</td><td>{@link GL11#GL_INTENSITY16 INTENSITY16}</td><td>{@link GL21#GL_SLUMINANCE SLUMINANCE}</td><td>{@link GL21#GL_SLUMINANCE8_ALPHA8 SLUMINANCE8_ALPHA8}</td></tr></table> * @param width the filter width * @param height the filter height * @param format the filter data format. One of:<br><table><tr><td>{@link GL11#GL_RED RED}</td><td>{@link GL11#GL_GREEN GREEN}</td><td>{@link GL11#GL_BLUE BLUE}</td><td>{@link GL11#GL_ALPHA ALPHA}</td><td>{@link GL11#GL_RGB RGB}</td><td>{@link GL11#GL_RGBA RGBA}</td><td>{@link GL12#GL_BGR BGR}</td><td>{@link GL12#GL_BGRA BGRA}</td><td>{@link GL11#GL_LUMINANCE LUMINANCE}</td><td>{@link GL11#GL_LUMINANCE_ALPHA LUMINANCE_ALPHA}</td></tr></table> * @param type the filter data type. One of:<br><table><tr><td>{@link GL11#GL_UNSIGNED_BYTE UNSIGNED_BYTE}</td><td>{@link GL11#GL_BYTE BYTE}</td><td>{@link GL11#GL_UNSIGNED_SHORT UNSIGNED_SHORT}</td><td>{@link GL11#GL_SHORT SHORT}</td></tr><tr><td>{@link GL11#GL_UNSIGNED_INT UNSIGNED_INT}</td><td>{@link GL11#GL_INT INT}</td><td>{@link GL12#GL_UNSIGNED_BYTE_3_3_2 UNSIGNED_BYTE_3_3_2}</td><td>{@link GL12#GL_UNSIGNED_BYTE_2_3_3_REV UNSIGNED_BYTE_2_3_3_REV}</td></tr><tr><td>{@link GL12#GL_UNSIGNED_SHORT_5_6_5 UNSIGNED_SHORT_5_6_5}</td><td>{@link GL12#GL_UNSIGNED_SHORT_5_6_5_REV UNSIGNED_SHORT_5_6_5_REV}</td><td>{@link GL12#GL_UNSIGNED_SHORT_4_4_4_4 UNSIGNED_SHORT_4_4_4_4}</td><td>{@link GL12#GL_UNSIGNED_SHORT_4_4_4_4_REV UNSIGNED_SHORT_4_4_4_4_REV}</td></tr><tr><td>{@link GL12#GL_UNSIGNED_SHORT_5_5_5_1 UNSIGNED_SHORT_5_5_5_1}</td><td>{@link GL12#GL_UNSIGNED_SHORT_1_5_5_5_REV UNSIGNED_SHORT_1_5_5_5_REV}</td><td>{@link GL12#GL_UNSIGNED_INT_8_8_8_8 UNSIGNED_INT_8_8_8_8}</td><td>{@link GL12#GL_UNSIGNED_INT_8_8_8_8_REV UNSIGNED_INT_8_8_8_8_REV}</td></tr><tr><td>{@link GL12#GL_UNSIGNED_INT_10_10_10_2 UNSIGNED_INT_10_10_10_2}</td><td>{@link GL12#GL_UNSIGNED_INT_2_10_10_10_REV UNSIGNED_INT_2_10_10_10_REV}</td></tr></table> * @param data the filter data */ public static void glConvolutionFilter2D(@NativeType("GLenum") int target, @NativeType("GLenum") int internalformat, @NativeType("GLsizei") int width, @NativeType("GLsizei") int height, @NativeType("GLenum") int format, @NativeType("GLenum") int type, @NativeType("void const *") ByteBuffer data) { nglConvolutionFilter2D(target, internalformat, width, height, format, type, memAddress(data)); } /** * Defines a two-dimensional convolution filter. * * @param target the convolution target. Must be:<br><table><tr><td>{@link #GL_CONVOLUTION_2D CONVOLUTION_2D}</td></tr></table> * @param internalformat the filter internal format. One of:<br><table><tr><td>{@link GL11#GL_RGB RGB}</td><td>{@link GL11#GL_RGBA RGBA}</td><td>{@link GL30#GL_RG8 RG8}</td><td>{@link GL31#GL_RG8_SNORM RG8_SNORM}</td><td>{@link GL11#GL_R3_G3_B2 R3_G3_B2}</td><td>{@link GL11#GL_RGB4 RGB4}</td><td>{@link GL11#GL_RGB5 RGB5}</td><td>{@link GL41#GL_RGB565 RGB565}</td></tr><tr><td>{@link GL11#GL_RGB8 RGB8}</td><td>{@link GL31#GL_RGB8_SNORM RGB8_SNORM}</td><td>{@link GL11#GL_RGB10 RGB10}</td><td>{@link GL11#GL_RGB12 RGB12}</td><td>{@link GL11#GL_RGB16 RGB16}</td><td>{@link GL31#GL_RGB16_SNORM RGB16_SNORM}</td><td>{@link GL11#GL_RGBA2 RGBA2}</td><td>{@link GL11#GL_RGBA4 RGBA4}</td></tr><tr><td>{@link GL11#GL_RGB5_A1 RGB5_A1}</td><td>{@link GL11#GL_RGBA8 RGBA8}</td><td>{@link GL31#GL_RGBA8_SNORM RGBA8_SNORM}</td><td>{@link GL11#GL_RGB10_A2 RGB10_A2}</td><td>{@link GL11#GL_RGBA12 RGBA12}</td><td>{@link GL11#GL_RGBA16 RGBA16}</td><td>{@link GL31#GL_RGBA16_SNORM RGBA16_SNORM}</td><td>{@link GL21#GL_SRGB8 SRGB8}</td></tr><tr><td>{@link GL21#GL_SRGB8_ALPHA8 SRGB8_ALPHA8}</td><td>{@link GL30#GL_RGB16F RGB16F}</td><td>{@link GL30#GL_RGBA16F RGBA16F}</td><td>{@link GL30#GL_RGB32F RGB32F}</td><td>{@link GL30#GL_RGBA32F RGBA32F}</td><td>{@link GL30#GL_R11F_G11F_B10F R11F_G11F_B10F}</td><td>{@link GL11#GL_ALPHA ALPHA}</td><td>{@link GL11#GL_LUMINANCE LUMINANCE}</td></tr><tr><td>{@link GL11#GL_LUMINANCE_ALPHA LUMINANCE_ALPHA}</td><td>{@link GL11#GL_INTENSITY INTENSITY}</td><td>{@link GL11#GL_ALPHA4 ALPHA4}</td><td>{@link GL11#GL_ALPHA8 ALPHA8}</td><td>{@link GL11#GL_ALPHA12 ALPHA12}</td><td>{@link GL11#GL_ALPHA16 ALPHA16}</td><td>{@link GL11#GL_LUMINANCE4 LUMINANCE4}</td><td>{@link GL11#GL_LUMINANCE8 LUMINANCE8}</td></tr><tr><td>{@link GL11#GL_LUMINANCE12 LUMINANCE12}</td><td>{@link GL11#GL_LUMINANCE16 LUMINANCE16}</td><td>{@link GL11#GL_LUMINANCE4_ALPHA4 LUMINANCE4_ALPHA4}</td><td>{@link GL11#GL_LUMINANCE6_ALPHA2 LUMINANCE6_ALPHA2}</td><td>{@link GL11#GL_LUMINANCE8_ALPHA8 LUMINANCE8_ALPHA8}</td><td>{@link GL11#GL_LUMINANCE12_ALPHA4 LUMINANCE12_ALPHA4}</td><td>{@link GL11#GL_LUMINANCE12_ALPHA12 LUMINANCE12_ALPHA12}</td><td>{@link GL11#GL_LUMINANCE16_ALPHA16 LUMINANCE16_ALPHA16}</td></tr><tr><td>{@link GL11#GL_INTENSITY4 INTENSITY4}</td><td>{@link GL11#GL_INTENSITY8 INTENSITY8}</td><td>{@link GL11#GL_INTENSITY12 INTENSITY12}</td><td>{@link GL11#GL_INTENSITY16 INTENSITY16}</td><td>{@link GL21#GL_SLUMINANCE SLUMINANCE}</td><td>{@link GL21#GL_SLUMINANCE8_ALPHA8 SLUMINANCE8_ALPHA8}</td></tr></table> * @param width the filter width * @param height the filter height * @param format the filter data format. One of:<br><table><tr><td>{@link GL11#GL_RED RED}</td><td>{@link GL11#GL_GREEN GREEN}</td><td>{@link GL11#GL_BLUE BLUE}</td><td>{@link GL11#GL_ALPHA ALPHA}</td><td>{@link GL11#GL_RGB RGB}</td><td>{@link GL11#GL_RGBA RGBA}</td><td>{@link GL12#GL_BGR BGR}</td><td>{@link GL12#GL_BGRA BGRA}</td><td>{@link GL11#GL_LUMINANCE LUMINANCE}</td><td>{@link GL11#GL_LUMINANCE_ALPHA LUMINANCE_ALPHA}</td></tr></table> * @param type the filter data type. One of:<br><table><tr><td>{@link GL11#GL_UNSIGNED_BYTE UNSIGNED_BYTE}</td><td>{@link GL11#GL_BYTE BYTE}</td><td>{@link GL11#GL_UNSIGNED_SHORT UNSIGNED_SHORT}</td><td>{@link GL11#GL_SHORT SHORT}</td></tr><tr><td>{@link GL11#GL_UNSIGNED_INT UNSIGNED_INT}</td><td>{@link GL11#GL_INT INT}</td><td>{@link GL12#GL_UNSIGNED_BYTE_3_3_2 UNSIGNED_BYTE_3_3_2}</td><td>{@link GL12#GL_UNSIGNED_BYTE_2_3_3_REV UNSIGNED_BYTE_2_3_3_REV}</td></tr><tr><td>{@link GL12#GL_UNSIGNED_SHORT_5_6_5 UNSIGNED_SHORT_5_6_5}</td><td>{@link GL12#GL_UNSIGNED_SHORT_5_6_5_REV UNSIGNED_SHORT_5_6_5_REV}</td><td>{@link GL12#GL_UNSIGNED_SHORT_4_4_4_4 UNSIGNED_SHORT_4_4_4_4}</td><td>{@link GL12#GL_UNSIGNED_SHORT_4_4_4_4_REV UNSIGNED_SHORT_4_4_4_4_REV}</td></tr><tr><td>{@link GL12#GL_UNSIGNED_SHORT_5_5_5_1 UNSIGNED_SHORT_5_5_5_1}</td><td>{@link GL12#GL_UNSIGNED_SHORT_1_5_5_5_REV UNSIGNED_SHORT_1_5_5_5_REV}</td><td>{@link GL12#GL_UNSIGNED_INT_8_8_8_8 UNSIGNED_INT_8_8_8_8}</td><td>{@link GL12#GL_UNSIGNED_INT_8_8_8_8_REV UNSIGNED_INT_8_8_8_8_REV}</td></tr><tr><td>{@link GL12#GL_UNSIGNED_INT_10_10_10_2 UNSIGNED_INT_10_10_10_2}</td><td>{@link GL12#GL_UNSIGNED_INT_2_10_10_10_REV UNSIGNED_INT_2_10_10_10_REV}</td></tr></table> * @param data the filter data */ public static void glConvolutionFilter2D(@NativeType("GLenum") int target, @NativeType("GLenum") int internalformat, @NativeType("GLsizei") int width, @NativeType("GLsizei") int height, @NativeType("GLenum") int format, @NativeType("GLenum") int type, @NativeType("void const *") long data) { nglConvolutionFilter2D(target, internalformat, width, height, format, type, data); } // --- [ glCopyConvolutionFilter1D ] --- /** * Defines a one-dimensional filter in exactly the manner of {@link #glConvolutionFilter1D ConvolutionFilter1D}, except that image data are taken from the framebuffer, rather than from * client memory. * * @param target the convolution target. Must be:<br><table><tr><td>{@link #GL_CONVOLUTION_1D CONVOLUTION_1D}</td></tr></table> * @param internalformat the filter internal format. One of:<br><table><tr><td>{@link GL11#GL_RGB RGB}</td><td>{@link GL11#GL_RGBA RGBA}</td><td>{@link GL30#GL_RG8 RG8}</td><td>{@link GL31#GL_RG8_SNORM RG8_SNORM}</td><td>{@link GL11#GL_R3_G3_B2 R3_G3_B2}</td><td>{@link GL11#GL_RGB4 RGB4}</td><td>{@link GL11#GL_RGB5 RGB5}</td><td>{@link GL41#GL_RGB565 RGB565}</td></tr><tr><td>{@link GL11#GL_RGB8 RGB8}</td><td>{@link GL31#GL_RGB8_SNORM RGB8_SNORM}</td><td>{@link GL11#GL_RGB10 RGB10}</td><td>{@link GL11#GL_RGB12 RGB12}</td><td>{@link GL11#GL_RGB16 RGB16}</td><td>{@link GL31#GL_RGB16_SNORM RGB16_SNORM}</td><td>{@link GL11#GL_RGBA2 RGBA2}</td><td>{@link GL11#GL_RGBA4 RGBA4}</td></tr><tr><td>{@link GL11#GL_RGB5_A1 RGB5_A1}</td><td>{@link GL11#GL_RGBA8 RGBA8}</td><td>{@link GL31#GL_RGBA8_SNORM RGBA8_SNORM}</td><td>{@link GL11#GL_RGB10_A2 RGB10_A2}</td><td>{@link GL11#GL_RGBA12 RGBA12}</td><td>{@link GL11#GL_RGBA16 RGBA16}</td><td>{@link GL31#GL_RGBA16_SNORM RGBA16_SNORM}</td><td>{@link GL21#GL_SRGB8 SRGB8}</td></tr><tr><td>{@link GL21#GL_SRGB8_ALPHA8 SRGB8_ALPHA8}</td><td>{@link GL30#GL_RGB16F RGB16F}</td><td>{@link GL30#GL_RGBA16F RGBA16F}</td><td>{@link GL30#GL_RGB32F RGB32F}</td><td>{@link GL30#GL_RGBA32F RGBA32F}</td><td>{@link GL30#GL_R11F_G11F_B10F R11F_G11F_B10F}</td><td>{@link GL11#GL_ALPHA ALPHA}</td><td>{@link GL11#GL_LUMINANCE LUMINANCE}</td></tr><tr><td>{@link GL11#GL_LUMINANCE_ALPHA LUMINANCE_ALPHA}</td><td>{@link GL11#GL_INTENSITY INTENSITY}</td><td>{@link GL11#GL_ALPHA4 ALPHA4}</td><td>{@link GL11#GL_ALPHA8 ALPHA8}</td><td>{@link GL11#GL_ALPHA12 ALPHA12}</td><td>{@link GL11#GL_ALPHA16 ALPHA16}</td><td>{@link GL11#GL_LUMINANCE4 LUMINANCE4}</td><td>{@link GL11#GL_LUMINANCE8 LUMINANCE8}</td></tr><tr><td>{@link GL11#GL_LUMINANCE12 LUMINANCE12}</td><td>{@link GL11#GL_LUMINANCE16 LUMINANCE16}</td><td>{@link GL11#GL_LUMINANCE4_ALPHA4 LUMINANCE4_ALPHA4}</td><td>{@link GL11#GL_LUMINANCE6_ALPHA2 LUMINANCE6_ALPHA2}</td><td>{@link GL11#GL_LUMINANCE8_ALPHA8 LUMINANCE8_ALPHA8}</td><td>{@link GL11#GL_LUMINANCE12_ALPHA4 LUMINANCE12_ALPHA4}</td><td>{@link GL11#GL_LUMINANCE12_ALPHA12 LUMINANCE12_ALPHA12}</td><td>{@link GL11#GL_LUMINANCE16_ALPHA16 LUMINANCE16_ALPHA16}</td></tr><tr><td>{@link GL11#GL_INTENSITY4 INTENSITY4}</td><td>{@link GL11#GL_INTENSITY8 INTENSITY8}</td><td>{@link GL11#GL_INTENSITY12 INTENSITY12}</td><td>{@link GL11#GL_INTENSITY16 INTENSITY16}</td><td>{@link GL21#GL_SLUMINANCE SLUMINANCE}</td><td>{@link GL21#GL_SLUMINANCE8_ALPHA8 SLUMINANCE8_ALPHA8}</td></tr></table> * @param x the left framebuffer pixel coordinate * @param y the lower framebuffer pixel coordinate * @param width the filter width */ public static native void glCopyConvolutionFilter1D(@NativeType("GLenum") int target, @NativeType("GLenum") int internalformat, @NativeType("GLint") int x, @NativeType("GLint") int y, @NativeType("GLsizei") int width); // --- [ glCopyConvolutionFilter2D ] --- /** * Defines a two-dimensional filter in exactly the manner of {@link #glConvolutionFilter1D ConvolutionFilter1D}, except that image data are taken from the framebuffer, rather than from * client memory. * * @param target the convolution target. Must be:<br><table><tr><td>{@link #GL_CONVOLUTION_2D CONVOLUTION_2D}</td></tr></table> * @param internalformat the filter internal format. One of:<br><table><tr><td>{@link GL11#GL_RGB RGB}</td><td>{@link GL11#GL_RGBA RGBA}</td><td>{@link GL30#GL_RG8 RG8}</td><td>{@link GL31#GL_RG8_SNORM RG8_SNORM}</td><td>{@link GL11#GL_R3_G3_B2 R3_G3_B2}</td><td>{@link GL11#GL_RGB4 RGB4}</td><td>{@link GL11#GL_RGB5 RGB5}</td><td>{@link GL41#GL_RGB565 RGB565}</td></tr><tr><td>{@link GL11#GL_RGB8 RGB8}</td><td>{@link GL31#GL_RGB8_SNORM RGB8_SNORM}</td><td>{@link GL11#GL_RGB10 RGB10}</td><td>{@link GL11#GL_RGB12 RGB12}</td><td>{@link GL11#GL_RGB16 RGB16}</td><td>{@link GL31#GL_RGB16_SNORM RGB16_SNORM}</td><td>{@link GL11#GL_RGBA2 RGBA2}</td><td>{@link GL11#GL_RGBA4 RGBA4}</td></tr><tr><td>{@link GL11#GL_RGB5_A1 RGB5_A1}</td><td>{@link GL11#GL_RGBA8 RGBA8}</td><td>{@link GL31#GL_RGBA8_SNORM RGBA8_SNORM}</td><td>{@link GL11#GL_RGB10_A2 RGB10_A2}</td><td>{@link GL11#GL_RGBA12 RGBA12}</td><td>{@link GL11#GL_RGBA16 RGBA16}</td><td>{@link GL31#GL_RGBA16_SNORM RGBA16_SNORM}</td><td>{@link GL21#GL_SRGB8 SRGB8}</td></tr><tr><td>{@link GL21#GL_SRGB8_ALPHA8 SRGB8_ALPHA8}</td><td>{@link GL30#GL_RGB16F RGB16F}</td><td>{@link GL30#GL_RGBA16F RGBA16F}</td><td>{@link GL30#GL_RGB32F RGB32F}</td><td>{@link GL30#GL_RGBA32F RGBA32F}</td><td>{@link GL30#GL_R11F_G11F_B10F R11F_G11F_B10F}</td><td>{@link GL11#GL_ALPHA ALPHA}</td><td>{@link GL11#GL_LUMINANCE LUMINANCE}</td></tr><tr><td>{@link GL11#GL_LUMINANCE_ALPHA LUMINANCE_ALPHA}</td><td>{@link GL11#GL_INTENSITY INTENSITY}</td><td>{@link GL11#GL_ALPHA4 ALPHA4}</td><td>{@link GL11#GL_ALPHA8 ALPHA8}</td><td>{@link GL11#GL_ALPHA12 ALPHA12}</td><td>{@link GL11#GL_ALPHA16 ALPHA16}</td><td>{@link GL11#GL_LUMINANCE4 LUMINANCE4}</td><td>{@link GL11#GL_LUMINANCE8 LUMINANCE8}</td></tr><tr><td>{@link GL11#GL_LUMINANCE12 LUMINANCE12}</td><td>{@link GL11#GL_LUMINANCE16 LUMINANCE16}</td><td>{@link GL11#GL_LUMINANCE4_ALPHA4 LUMINANCE4_ALPHA4}</td><td>{@link GL11#GL_LUMINANCE6_ALPHA2 LUMINANCE6_ALPHA2}</td><td>{@link GL11#GL_LUMINANCE8_ALPHA8 LUMINANCE8_ALPHA8}</td><td>{@link GL11#GL_LUMINANCE12_ALPHA4 LUMINANCE12_ALPHA4}</td><td>{@link GL11#GL_LUMINANCE12_ALPHA12 LUMINANCE12_ALPHA12}</td><td>{@link GL11#GL_LUMINANCE16_ALPHA16 LUMINANCE16_ALPHA16}</td></tr><tr><td>{@link GL11#GL_INTENSITY4 INTENSITY4}</td><td>{@link GL11#GL_INTENSITY8 INTENSITY8}</td><td>{@link GL11#GL_INTENSITY12 INTENSITY12}</td><td>{@link GL11#GL_INTENSITY16 INTENSITY16}</td><td>{@link GL21#GL_SLUMINANCE SLUMINANCE}</td><td>{@link GL21#GL_SLUMINANCE8_ALPHA8 SLUMINANCE8_ALPHA8}</td></tr></table> * @param x the left framebuffer pixel coordinate * @param y the lower framebuffer pixel coordinate * @param width the filter width * @param height the filter height */ public static native void glCopyConvolutionFilter2D(@NativeType("GLenum") int target, @NativeType("GLenum") int internalformat, @NativeType("GLint") int x, @NativeType("GLint") int y, @NativeType("GLsizei") int width, @NativeType("GLsizei") int height); // --- [ glGetConvolutionFilter ] --- /** Unsafe version of: {@link #glGetConvolutionFilter GetConvolutionFilter} */ public static native void nglGetConvolutionFilter(int target, int format, int type, long image); /** * Returns the contents of a convolution filter. * * @param target the convolution target. One of:<br><table><tr><td>{@link #GL_CONVOLUTION_1D CONVOLUTION_1D}</td><td>{@link #GL_CONVOLUTION_2D CONVOLUTION_2D}</td></tr></table> * @param format the filter data format. One of:<br><table><tr><td>{@link GL11#GL_RED RED}</td><td>{@link GL11#GL_GREEN GREEN}</td><td>{@link GL11#GL_BLUE BLUE}</td><td>{@link GL11#GL_ALPHA ALPHA}</td><td>{@link GL11#GL_RGB RGB}</td><td>{@link GL11#GL_RGBA RGBA}</td><td>{@link GL12#GL_BGR BGR}</td><td>{@link GL12#GL_BGRA BGRA}</td><td>{@link GL11#GL_LUMINANCE LUMINANCE}</td><td>{@link GL11#GL_LUMINANCE_ALPHA LUMINANCE_ALPHA}</td></tr></table> * @param type the filter data type. One of:<br><table><tr><td>{@link GL11#GL_UNSIGNED_BYTE UNSIGNED_BYTE}</td><td>{@link GL11#GL_BYTE BYTE}</td><td>{@link GL11#GL_UNSIGNED_SHORT UNSIGNED_SHORT}</td><td>{@link GL11#GL_SHORT SHORT}</td></tr><tr><td>{@link GL11#GL_UNSIGNED_INT UNSIGNED_INT}</td><td>{@link GL11#GL_INT INT}</td><td>{@link GL12#GL_UNSIGNED_BYTE_3_3_2 UNSIGNED_BYTE_3_3_2}</td><td>{@link GL12#GL_UNSIGNED_BYTE_2_3_3_REV UNSIGNED_BYTE_2_3_3_REV}</td></tr><tr><td>{@link GL12#GL_UNSIGNED_SHORT_5_6_5 UNSIGNED_SHORT_5_6_5}</td><td>{@link GL12#GL_UNSIGNED_SHORT_5_6_5_REV UNSIGNED_SHORT_5_6_5_REV}</td><td>{@link GL12#GL_UNSIGNED_SHORT_4_4_4_4 UNSIGNED_SHORT_4_4_4_4}</td><td>{@link GL12#GL_UNSIGNED_SHORT_4_4_4_4_REV UNSIGNED_SHORT_4_4_4_4_REV}</td></tr><tr><td>{@link GL12#GL_UNSIGNED_SHORT_5_5_5_1 UNSIGNED_SHORT_5_5_5_1}</td><td>{@link GL12#GL_UNSIGNED_SHORT_1_5_5_5_REV UNSIGNED_SHORT_1_5_5_5_REV}</td><td>{@link GL12#GL_UNSIGNED_INT_8_8_8_8 UNSIGNED_INT_8_8_8_8}</td><td>{@link GL12#GL_UNSIGNED_INT_8_8_8_8_REV UNSIGNED_INT_8_8_8_8_REV}</td></tr><tr><td>{@link GL12#GL_UNSIGNED_INT_10_10_10_2 UNSIGNED_INT_10_10_10_2}</td><td>{@link GL12#GL_UNSIGNED_INT_2_10_10_10_REV UNSIGNED_INT_2_10_10_10_REV}</td></tr></table> * @param image the filter data */ public static void glGetConvolutionFilter(@NativeType("GLenum") int target, @NativeType("GLenum") int format, @NativeType("GLenum") int type, @NativeType("void *") ByteBuffer image) { nglGetConvolutionFilter(target, format, type, memAddress(image)); } /** * Returns the contents of a convolution filter. * * @param target the convolution target. One of:<br><table><tr><td>{@link #GL_CONVOLUTION_1D CONVOLUTION_1D}</td><td>{@link #GL_CONVOLUTION_2D CONVOLUTION_2D}</td></tr></table> * @param format the filter data format. One of:<br><table><tr><td>{@link GL11#GL_RED RED}</td><td>{@link GL11#GL_GREEN GREEN}</td><td>{@link GL11#GL_BLUE BLUE}</td><td>{@link GL11#GL_ALPHA ALPHA}</td><td>{@link GL11#GL_RGB RGB}</td><td>{@link GL11#GL_RGBA RGBA}</td><td>{@link GL12#GL_BGR BGR}</td><td>{@link GL12#GL_BGRA BGRA}</td><td>{@link GL11#GL_LUMINANCE LUMINANCE}</td><td>{@link GL11#GL_LUMINANCE_ALPHA LUMINANCE_ALPHA}</td></tr></table> * @param type the filter data type. One of:<br><table><tr><td>{@link GL11#GL_UNSIGNED_BYTE UNSIGNED_BYTE}</td><td>{@link GL11#GL_BYTE BYTE}</td><td>{@link GL11#GL_UNSIGNED_SHORT UNSIGNED_SHORT}</td><td>{@link GL11#GL_SHORT SHORT}</td></tr><tr><td>{@link GL11#GL_UNSIGNED_INT UNSIGNED_INT}</td><td>{@link GL11#GL_INT INT}</td><td>{@link GL12#GL_UNSIGNED_BYTE_3_3_2 UNSIGNED_BYTE_3_3_2}</td><td>{@link GL12#GL_UNSIGNED_BYTE_2_3_3_REV UNSIGNED_BYTE_2_3_3_REV}</td></tr><tr><td>{@link GL12#GL_UNSIGNED_SHORT_5_6_5 UNSIGNED_SHORT_5_6_5}</td><td>{@link GL12#GL_UNSIGNED_SHORT_5_6_5_REV UNSIGNED_SHORT_5_6_5_REV}</td><td>{@link GL12#GL_UNSIGNED_SHORT_4_4_4_4 UNSIGNED_SHORT_4_4_4_4}</td><td>{@link GL12#GL_UNSIGNED_SHORT_4_4_4_4_REV UNSIGNED_SHORT_4_4_4_4_REV}</td></tr><tr><td>{@link GL12#GL_UNSIGNED_SHORT_5_5_5_1 UNSIGNED_SHORT_5_5_5_1}</td><td>{@link GL12#GL_UNSIGNED_SHORT_1_5_5_5_REV UNSIGNED_SHORT_1_5_5_5_REV}</td><td>{@link GL12#GL_UNSIGNED_INT_8_8_8_8 UNSIGNED_INT_8_8_8_8}</td><td>{@link GL12#GL_UNSIGNED_INT_8_8_8_8_REV UNSIGNED_INT_8_8_8_8_REV}</td></tr><tr><td>{@link GL12#GL_UNSIGNED_INT_10_10_10_2 UNSIGNED_INT_10_10_10_2}</td><td>{@link GL12#GL_UNSIGNED_INT_2_10_10_10_REV UNSIGNED_INT_2_10_10_10_REV}</td></tr></table> * @param image the filter data */ public static void glGetConvolutionFilter(@NativeType("GLenum") int target, @NativeType("GLenum") int format, @NativeType("GLenum") int type, @NativeType("void *") long image) { nglGetConvolutionFilter(target, format, type, image); } // --- [ glSeparableFilter2D ] --- /** Unsafe version of: {@link #glSeparableFilter2D SeparableFilter2D} */ public static native void nglSeparableFilter2D(int target, int internalformat, int width, int height, int format, int type, long row, long column); /** * Specifies a two-dimensional separable convolution filter. * * @param target the filter target. Must be:<br><table><tr><td>{@link #GL_SEPARABLE_2D SEPARABLE_2D}</td></tr></table> * @param internalformat the filter internal format. One of:<br><table><tr><td>{@link GL11#GL_RGB RGB}</td><td>{@link GL11#GL_RGBA RGBA}</td><td>{@link GL30#GL_RG8 RG8}</td><td>{@link GL31#GL_RG8_SNORM RG8_SNORM}</td><td>{@link GL11#GL_R3_G3_B2 R3_G3_B2}</td><td>{@link GL11#GL_RGB4 RGB4}</td><td>{@link GL11#GL_RGB5 RGB5}</td><td>{@link GL41#GL_RGB565 RGB565}</td></tr><tr><td>{@link GL11#GL_RGB8 RGB8}</td><td>{@link GL31#GL_RGB8_SNORM RGB8_SNORM}</td><td>{@link GL11#GL_RGB10 RGB10}</td><td>{@link GL11#GL_RGB12 RGB12}</td><td>{@link GL11#GL_RGB16 RGB16}</td><td>{@link GL31#GL_RGB16_SNORM RGB16_SNORM}</td><td>{@link GL11#GL_RGBA2 RGBA2}</td><td>{@link GL11#GL_RGBA4 RGBA4}</td></tr><tr><td>{@link GL11#GL_RGB5_A1 RGB5_A1}</td><td>{@link GL11#GL_RGBA8 RGBA8}</td><td>{@link GL31#GL_RGBA8_SNORM RGBA8_SNORM}</td><td>{@link GL11#GL_RGB10_A2 RGB10_A2}</td><td>{@link GL11#GL_RGBA12 RGBA12}</td><td>{@link GL11#GL_RGBA16 RGBA16}</td><td>{@link GL31#GL_RGBA16_SNORM RGBA16_SNORM}</td><td>{@link GL21#GL_SRGB8 SRGB8}</td></tr><tr><td>{@link GL21#GL_SRGB8_ALPHA8 SRGB8_ALPHA8}</td><td>{@link GL30#GL_RGB16F RGB16F}</td><td>{@link GL30#GL_RGBA16F RGBA16F}</td><td>{@link GL30#GL_RGB32F RGB32F}</td><td>{@link GL30#GL_RGBA32F RGBA32F}</td><td>{@link GL30#GL_R11F_G11F_B10F R11F_G11F_B10F}</td><td>{@link GL11#GL_ALPHA ALPHA}</td><td>{@link GL11#GL_LUMINANCE LUMINANCE}</td></tr><tr><td>{@link GL11#GL_LUMINANCE_ALPHA LUMINANCE_ALPHA}</td><td>{@link GL11#GL_INTENSITY INTENSITY}</td><td>{@link GL11#GL_ALPHA4 ALPHA4}</td><td>{@link GL11#GL_ALPHA8 ALPHA8}</td><td>{@link GL11#GL_ALPHA12 ALPHA12}</td><td>{@link GL11#GL_ALPHA16 ALPHA16}</td><td>{@link GL11#GL_LUMINANCE4 LUMINANCE4}</td><td>{@link GL11#GL_LUMINANCE8 LUMINANCE8}</td></tr><tr><td>{@link GL11#GL_LUMINANCE12 LUMINANCE12}</td><td>{@link GL11#GL_LUMINANCE16 LUMINANCE16}</td><td>{@link GL11#GL_LUMINANCE4_ALPHA4 LUMINANCE4_ALPHA4}</td><td>{@link GL11#GL_LUMINANCE6_ALPHA2 LUMINANCE6_ALPHA2}</td><td>{@link GL11#GL_LUMINANCE8_ALPHA8 LUMINANCE8_ALPHA8}</td><td>{@link GL11#GL_LUMINANCE12_ALPHA4 LUMINANCE12_ALPHA4}</td><td>{@link GL11#GL_LUMINANCE12_ALPHA12 LUMINANCE12_ALPHA12}</td><td>{@link GL11#GL_LUMINANCE16_ALPHA16 LUMINANCE16_ALPHA16}</td></tr><tr><td>{@link GL11#GL_INTENSITY4 INTENSITY4}</td><td>{@link GL11#GL_INTENSITY8 INTENSITY8}</td><td>{@link GL11#GL_INTENSITY12 INTENSITY12}</td><td>{@link GL11#GL_INTENSITY16 INTENSITY16}</td><td>{@link GL21#GL_SLUMINANCE SLUMINANCE}</td><td>{@link GL21#GL_SLUMINANCE8_ALPHA8 SLUMINANCE8_ALPHA8}</td></tr></table> * @param width the filter width * @param height the filter height * @param format the filter data format. One of:<br><table><tr><td>{@link GL11#GL_RED RED}</td><td>{@link GL11#GL_GREEN GREEN}</td><td>{@link GL11#GL_BLUE BLUE}</td><td>{@link GL11#GL_ALPHA ALPHA}</td><td>{@link GL11#GL_RGB RGB}</td><td>{@link GL11#GL_RGBA RGBA}</td><td>{@link GL12#GL_BGR BGR}</td><td>{@link GL12#GL_BGRA BGRA}</td><td>{@link GL11#GL_LUMINANCE LUMINANCE}</td><td>{@link GL11#GL_LUMINANCE_ALPHA LUMINANCE_ALPHA}</td></tr></table> * @param type the filter data type. One of:<br><table><tr><td>{@link GL11#GL_UNSIGNED_BYTE UNSIGNED_BYTE}</td><td>{@link GL11#GL_BYTE BYTE}</td><td>{@link GL11#GL_UNSIGNED_SHORT UNSIGNED_SHORT}</td><td>{@link GL11#GL_SHORT SHORT}</td></tr><tr><td>{@link GL11#GL_UNSIGNED_INT UNSIGNED_INT}</td><td>{@link GL11#GL_INT INT}</td><td>{@link GL12#GL_UNSIGNED_BYTE_3_3_2 UNSIGNED_BYTE_3_3_2}</td><td>{@link GL12#GL_UNSIGNED_BYTE_2_3_3_REV UNSIGNED_BYTE_2_3_3_REV}</td></tr><tr><td>{@link GL12#GL_UNSIGNED_SHORT_5_6_5 UNSIGNED_SHORT_5_6_5}</td><td>{@link GL12#GL_UNSIGNED_SHORT_5_6_5_REV UNSIGNED_SHORT_5_6_5_REV}</td><td>{@link GL12#GL_UNSIGNED_SHORT_4_4_4_4 UNSIGNED_SHORT_4_4_4_4}</td><td>{@link GL12#GL_UNSIGNED_SHORT_4_4_4_4_REV UNSIGNED_SHORT_4_4_4_4_REV}</td></tr><tr><td>{@link GL12#GL_UNSIGNED_SHORT_5_5_5_1 UNSIGNED_SHORT_5_5_5_1}</td><td>{@link GL12#GL_UNSIGNED_SHORT_1_5_5_5_REV UNSIGNED_SHORT_1_5_5_5_REV}</td><td>{@link GL12#GL_UNSIGNED_INT_8_8_8_8 UNSIGNED_INT_8_8_8_8}</td><td>{@link GL12#GL_UNSIGNED_INT_8_8_8_8_REV UNSIGNED_INT_8_8_8_8_REV}</td></tr><tr><td>{@link GL12#GL_UNSIGNED_INT_10_10_10_2 UNSIGNED_INT_10_10_10_2}</td><td>{@link GL12#GL_UNSIGNED_INT_2_10_10_10_REV UNSIGNED_INT_2_10_10_10_REV}</td></tr></table> * @param row the horizontal filter data * @param column the vertical filter data */ public static void glSeparableFilter2D(@NativeType("GLenum") int target, @NativeType("GLenum") int internalformat, @NativeType("GLsizei") int width, @NativeType("GLsizei") int height, @NativeType("GLenum") int format, @NativeType("GLenum") int type, @NativeType("void const *") ByteBuffer row, @NativeType("void const *") ByteBuffer column) { nglSeparableFilter2D(target, internalformat, width, height, format, type, memAddress(row), memAddress(column)); } /** * Specifies a two-dimensional separable convolution filter. * * @param target the filter target. Must be:<br><table><tr><td>{@link #GL_SEPARABLE_2D SEPARABLE_2D}</td></tr></table> * @param internalformat the filter internal format. One of:<br><table><tr><td>{@link GL11#GL_RGB RGB}</td><td>{@link GL11#GL_RGBA RGBA}</td><td>{@link GL30#GL_RG8 RG8}</td><td>{@link GL31#GL_RG8_SNORM RG8_SNORM}</td><td>{@link GL11#GL_R3_G3_B2 R3_G3_B2}</td><td>{@link GL11#GL_RGB4 RGB4}</td><td>{@link GL11#GL_RGB5 RGB5}</td><td>{@link GL41#GL_RGB565 RGB565}</td></tr><tr><td>{@link GL11#GL_RGB8 RGB8}</td><td>{@link GL31#GL_RGB8_SNORM RGB8_SNORM}</td><td>{@link GL11#GL_RGB10 RGB10}</td><td>{@link GL11#GL_RGB12 RGB12}</td><td>{@link GL11#GL_RGB16 RGB16}</td><td>{@link GL31#GL_RGB16_SNORM RGB16_SNORM}</td><td>{@link GL11#GL_RGBA2 RGBA2}</td><td>{@link GL11#GL_RGBA4 RGBA4}</td></tr><tr><td>{@link GL11#GL_RGB5_A1 RGB5_A1}</td><td>{@link GL11#GL_RGBA8 RGBA8}</td><td>{@link GL31#GL_RGBA8_SNORM RGBA8_SNORM}</td><td>{@link GL11#GL_RGB10_A2 RGB10_A2}</td><td>{@link GL11#GL_RGBA12 RGBA12}</td><td>{@link GL11#GL_RGBA16 RGBA16}</td><td>{@link GL31#GL_RGBA16_SNORM RGBA16_SNORM}</td><td>{@link GL21#GL_SRGB8 SRGB8}</td></tr><tr><td>{@link GL21#GL_SRGB8_ALPHA8 SRGB8_ALPHA8}</td><td>{@link GL30#GL_RGB16F RGB16F}</td><td>{@link GL30#GL_RGBA16F RGBA16F}</td><td>{@link GL30#GL_RGB32F RGB32F}</td><td>{@link GL30#GL_RGBA32F RGBA32F}</td><td>{@link GL30#GL_R11F_G11F_B10F R11F_G11F_B10F}</td><td>{@link GL11#GL_ALPHA ALPHA}</td><td>{@link GL11#GL_LUMINANCE LUMINANCE}</td></tr><tr><td>{@link GL11#GL_LUMINANCE_ALPHA LUMINANCE_ALPHA}</td><td>{@link GL11#GL_INTENSITY INTENSITY}</td><td>{@link GL11#GL_ALPHA4 ALPHA4}</td><td>{@link GL11#GL_ALPHA8 ALPHA8}</td><td>{@link GL11#GL_ALPHA12 ALPHA12}</td><td>{@link GL11#GL_ALPHA16 ALPHA16}</td><td>{@link GL11#GL_LUMINANCE4 LUMINANCE4}</td><td>{@link GL11#GL_LUMINANCE8 LUMINANCE8}</td></tr><tr><td>{@link GL11#GL_LUMINANCE12 LUMINANCE12}</td><td>{@link GL11#GL_LUMINANCE16 LUMINANCE16}</td><td>{@link GL11#GL_LUMINANCE4_ALPHA4 LUMINANCE4_ALPHA4}</td><td>{@link GL11#GL_LUMINANCE6_ALPHA2 LUMINANCE6_ALPHA2}</td><td>{@link GL11#GL_LUMINANCE8_ALPHA8 LUMINANCE8_ALPHA8}</td><td>{@link GL11#GL_LUMINANCE12_ALPHA4 LUMINANCE12_ALPHA4}</td><td>{@link GL11#GL_LUMINANCE12_ALPHA12 LUMINANCE12_ALPHA12}</td><td>{@link GL11#GL_LUMINANCE16_ALPHA16 LUMINANCE16_ALPHA16}</td></tr><tr><td>{@link GL11#GL_INTENSITY4 INTENSITY4}</td><td>{@link GL11#GL_INTENSITY8 INTENSITY8}</td><td>{@link GL11#GL_INTENSITY12 INTENSITY12}</td><td>{@link GL11#GL_INTENSITY16 INTENSITY16}</td><td>{@link GL21#GL_SLUMINANCE SLUMINANCE}</td><td>{@link GL21#GL_SLUMINANCE8_ALPHA8 SLUMINANCE8_ALPHA8}</td></tr></table> * @param width the filter width * @param height the filter height * @param format the filter data format. One of:<br><table><tr><td>{@link GL11#GL_RED RED}</td><td>{@link GL11#GL_GREEN GREEN}</td><td>{@link GL11#GL_BLUE BLUE}</td><td>{@link GL11#GL_ALPHA ALPHA}</td><td>{@link GL11#GL_RGB RGB}</td><td>{@link GL11#GL_RGBA RGBA}</td><td>{@link GL12#GL_BGR BGR}</td><td>{@link GL12#GL_BGRA BGRA}</td><td>{@link GL11#GL_LUMINANCE LUMINANCE}</td><td>{@link GL11#GL_LUMINANCE_ALPHA LUMINANCE_ALPHA}</td></tr></table> * @param type the filter data type. One of:<br><table><tr><td>{@link GL11#GL_UNSIGNED_BYTE UNSIGNED_BYTE}</td><td>{@link GL11#GL_BYTE BYTE}</td><td>{@link GL11#GL_UNSIGNED_SHORT UNSIGNED_SHORT}</td><td>{@link GL11#GL_SHORT SHORT}</td></tr><tr><td>{@link GL11#GL_UNSIGNED_INT UNSIGNED_INT}</td><td>{@link GL11#GL_INT INT}</td><td>{@link GL12#GL_UNSIGNED_BYTE_3_3_2 UNSIGNED_BYTE_3_3_2}</td><td>{@link GL12#GL_UNSIGNED_BYTE_2_3_3_REV UNSIGNED_BYTE_2_3_3_REV}</td></tr><tr><td>{@link GL12#GL_UNSIGNED_SHORT_5_6_5 UNSIGNED_SHORT_5_6_5}</td><td>{@link GL12#GL_UNSIGNED_SHORT_5_6_5_REV UNSIGNED_SHORT_5_6_5_REV}</td><td>{@link GL12#GL_UNSIGNED_SHORT_4_4_4_4 UNSIGNED_SHORT_4_4_4_4}</td><td>{@link GL12#GL_UNSIGNED_SHORT_4_4_4_4_REV UNSIGNED_SHORT_4_4_4_4_REV}</td></tr><tr><td>{@link GL12#GL_UNSIGNED_SHORT_5_5_5_1 UNSIGNED_SHORT_5_5_5_1}</td><td>{@link GL12#GL_UNSIGNED_SHORT_1_5_5_5_REV UNSIGNED_SHORT_1_5_5_5_REV}</td><td>{@link GL12#GL_UNSIGNED_INT_8_8_8_8 UNSIGNED_INT_8_8_8_8}</td><td>{@link GL12#GL_UNSIGNED_INT_8_8_8_8_REV UNSIGNED_INT_8_8_8_8_REV}</td></tr><tr><td>{@link GL12#GL_UNSIGNED_INT_10_10_10_2 UNSIGNED_INT_10_10_10_2}</td><td>{@link GL12#GL_UNSIGNED_INT_2_10_10_10_REV UNSIGNED_INT_2_10_10_10_REV}</td></tr></table> * @param row the horizontal filter data * @param column the vertical filter data */ public static void glSeparableFilter2D(@NativeType("GLenum") int target, @NativeType("GLenum") int internalformat, @NativeType("GLsizei") int width, @NativeType("GLsizei") int height, @NativeType("GLenum") int format, @NativeType("GLenum") int type, @NativeType("void const *") long row, @NativeType("void const *") long column) { nglSeparableFilter2D(target, internalformat, width, height, format, type, row, column); } // --- [ glGetSeparableFilter ] --- /** Unsafe version of: {@link #glGetSeparableFilter GetSeparableFilter} */ public static native void nglGetSeparableFilter(int target, int format, int type, long row, long column, long span); /** * Returns the current contents of a separable convolution filter. * * @param target the filter target. Must be:<br><table><tr><td>{@link #GL_SEPARABLE_2D SEPARABLE_2D}</td></tr></table> * @param format the filter data format. One of:<br><table><tr><td>{@link GL11#GL_RED RED}</td><td>{@link GL11#GL_GREEN GREEN}</td><td>{@link GL11#GL_BLUE BLUE}</td><td>{@link GL11#GL_ALPHA ALPHA}</td><td>{@link GL11#GL_RGB RGB}</td><td>{@link GL11#GL_RGBA RGBA}</td><td>{@link GL12#GL_BGR BGR}</td><td>{@link GL12#GL_BGRA BGRA}</td><td>{@link GL11#GL_LUMINANCE LUMINANCE}</td><td>{@link GL11#GL_LUMINANCE_ALPHA LUMINANCE_ALPHA}</td></tr></table> * @param type the filter data type. One of:<br><table><tr><td>{@link GL11#GL_UNSIGNED_BYTE UNSIGNED_BYTE}</td><td>{@link GL11#GL_BYTE BYTE}</td><td>{@link GL11#GL_UNSIGNED_SHORT UNSIGNED_SHORT}</td><td>{@link GL11#GL_SHORT SHORT}</td></tr><tr><td>{@link GL11#GL_UNSIGNED_INT UNSIGNED_INT}</td><td>{@link GL11#GL_INT INT}</td><td>{@link GL12#GL_UNSIGNED_BYTE_3_3_2 UNSIGNED_BYTE_3_3_2}</td><td>{@link GL12#GL_UNSIGNED_BYTE_2_3_3_REV UNSIGNED_BYTE_2_3_3_REV}</td></tr><tr><td>{@link GL12#GL_UNSIGNED_SHORT_5_6_5 UNSIGNED_SHORT_5_6_5}</td><td>{@link GL12#GL_UNSIGNED_SHORT_5_6_5_REV UNSIGNED_SHORT_5_6_5_REV}</td><td>{@link GL12#GL_UNSIGNED_SHORT_4_4_4_4 UNSIGNED_SHORT_4_4_4_4}</td><td>{@link GL12#GL_UNSIGNED_SHORT_4_4_4_4_REV UNSIGNED_SHORT_4_4_4_4_REV}</td></tr><tr><td>{@link GL12#GL_UNSIGNED_SHORT_5_5_5_1 UNSIGNED_SHORT_5_5_5_1}</td><td>{@link GL12#GL_UNSIGNED_SHORT_1_5_5_5_REV UNSIGNED_SHORT_1_5_5_5_REV}</td><td>{@link GL12#GL_UNSIGNED_INT_8_8_8_8 UNSIGNED_INT_8_8_8_8}</td><td>{@link GL12#GL_UNSIGNED_INT_8_8_8_8_REV UNSIGNED_INT_8_8_8_8_REV}</td></tr><tr><td>{@link GL12#GL_UNSIGNED_INT_10_10_10_2 UNSIGNED_INT_10_10_10_2}</td><td>{@link GL12#GL_UNSIGNED_INT_2_10_10_10_REV UNSIGNED_INT_2_10_10_10_REV}</td></tr></table> * @param row a buffer in which to return the filter row * @param column a buffer in which to return the filter column * @param span unused */ public static void glGetSeparableFilter(@NativeType("GLenum") int target, @NativeType("GLenum") int format, @NativeType("GLenum") int type, @NativeType("void *") ByteBuffer row, @NativeType("void *") ByteBuffer column, @Nullable @NativeType("void *") ByteBuffer span) { nglGetSeparableFilter(target, format, type, memAddress(row), memAddress(column), memAddressSafe(span)); } /** * Returns the current contents of a separable convolution filter. * * @param target the filter target. Must be:<br><table><tr><td>{@link #GL_SEPARABLE_2D SEPARABLE_2D}</td></tr></table> * @param format the filter data format. One of:<br><table><tr><td>{@link GL11#GL_RED RED}</td><td>{@link GL11#GL_GREEN GREEN}</td><td>{@link GL11#GL_BLUE BLUE}</td><td>{@link GL11#GL_ALPHA ALPHA}</td><td>{@link GL11#GL_RGB RGB}</td><td>{@link GL11#GL_RGBA RGBA}</td><td>{@link GL12#GL_BGR BGR}</td><td>{@link GL12#GL_BGRA BGRA}</td><td>{@link GL11#GL_LUMINANCE LUMINANCE}</td><td>{@link GL11#GL_LUMINANCE_ALPHA LUMINANCE_ALPHA}</td></tr></table> * @param type the filter data type. One of:<br><table><tr><td>{@link GL11#GL_UNSIGNED_BYTE UNSIGNED_BYTE}</td><td>{@link GL11#GL_BYTE BYTE}</td><td>{@link GL11#GL_UNSIGNED_SHORT UNSIGNED_SHORT}</td><td>{@link GL11#GL_SHORT SHORT}</td></tr><tr><td>{@link GL11#GL_UNSIGNED_INT UNSIGNED_INT}</td><td>{@link GL11#GL_INT INT}</td><td>{@link GL12#GL_UNSIGNED_BYTE_3_3_2 UNSIGNED_BYTE_3_3_2}</td><td>{@link GL12#GL_UNSIGNED_BYTE_2_3_3_REV UNSIGNED_BYTE_2_3_3_REV}</td></tr><tr><td>{@link GL12#GL_UNSIGNED_SHORT_5_6_5 UNSIGNED_SHORT_5_6_5}</td><td>{@link GL12#GL_UNSIGNED_SHORT_5_6_5_REV UNSIGNED_SHORT_5_6_5_REV}</td><td>{@link GL12#GL_UNSIGNED_SHORT_4_4_4_4 UNSIGNED_SHORT_4_4_4_4}</td><td>{@link GL12#GL_UNSIGNED_SHORT_4_4_4_4_REV UNSIGNED_SHORT_4_4_4_4_REV}</td></tr><tr><td>{@link GL12#GL_UNSIGNED_SHORT_5_5_5_1 UNSIGNED_SHORT_5_5_5_1}</td><td>{@link GL12#GL_UNSIGNED_SHORT_1_5_5_5_REV UNSIGNED_SHORT_1_5_5_5_REV}</td><td>{@link GL12#GL_UNSIGNED_INT_8_8_8_8 UNSIGNED_INT_8_8_8_8}</td><td>{@link GL12#GL_UNSIGNED_INT_8_8_8_8_REV UNSIGNED_INT_8_8_8_8_REV}</td></tr><tr><td>{@link GL12#GL_UNSIGNED_INT_10_10_10_2 UNSIGNED_INT_10_10_10_2}</td><td>{@link GL12#GL_UNSIGNED_INT_2_10_10_10_REV UNSIGNED_INT_2_10_10_10_REV}</td></tr></table> * @param row a buffer in which to return the filter row * @param column a buffer in which to return the filter column * @param span unused */ public static void glGetSeparableFilter(@NativeType("GLenum") int target, @NativeType("GLenum") int format, @NativeType("GLenum") int type, @NativeType("void *") long row, @NativeType("void *") long column, @Nullable @NativeType("void *") ByteBuffer span) { nglGetSeparableFilter(target, format, type, row, column, memAddressSafe(span)); } // --- [ glConvolutionParameteri ] --- /** * Specifies the scale and bias of a convolution filter. * * @param target the filter target. One of:<br><table><tr><td>{@link #GL_CONVOLUTION_1D CONVOLUTION_1D}</td><td>{@link #GL_CONVOLUTION_2D CONVOLUTION_2D}</td><td>{@link #GL_SEPARABLE_2D SEPARABLE_2D}</td></tr></table> * @param pname the parameter to set. Must be:<br><table><tr><td>{@link #GL_CONVOLUTION_BORDER_MODE CONVOLUTION_BORDER_MODE}</td></tr></table> * @param param the parameter value */ public static native void glConvolutionParameteri(@NativeType("GLenum") int target, @NativeType("GLenum") int pname, @NativeType("GLint") int param); // --- [ glConvolutionParameteriv ] --- /** Unsafe version of: {@link #glConvolutionParameteriv ConvolutionParameteriv} */ public static native void nglConvolutionParameteriv(int target, int pname, long params); /** * Pointer version of {@link #glConvolutionParameteri ConvolutionParameteri}. * * @param target the filter target * @param pname the parameter to set. One of:<br><table><tr><td>{@link #GL_CONVOLUTION_FILTER_SCALE CONVOLUTION_FILTER_SCALE}</td><td>{@link #GL_CONVOLUTION_FILTER_BIAS CONVOLUTION_FILTER_BIAS}</td><td>{@link #GL_CONVOLUTION_BORDER_COLOR CONVOLUTION_BORDER_COLOR}</td></tr></table> * @param params the parameter value */ public static void glConvolutionParameteriv(@NativeType("GLenum") int target, @NativeType("GLenum") int pname, @NativeType("GLint const *") IntBuffer params) { if (CHECKS) { check(params, 4); } nglConvolutionParameteriv(target, pname, memAddress(params)); } // --- [ glConvolutionParameterf ] --- /** * Float version of {@link #glConvolutionParameteri ConvolutionParameteri} * * @param target the filter target * @param pname the parameter to set * @param param the parameter value */ public static native void glConvolutionParameterf(@NativeType("GLenum") int target, @NativeType("GLenum") int pname, @NativeType("GLfloat") float param); // --- [ glConvolutionParameterfv ] --- /** Unsafe version of: {@link #glConvolutionParameterfv ConvolutionParameterfv} */ public static native void nglConvolutionParameterfv(int target, int pname, long params); /** * Pointer version of {@link #glConvolutionParameterf ConvolutionParameterf}. * * @param target the filter target * @param pname the parameter to set. One of:<br><table><tr><td>{@link #GL_CONVOLUTION_FILTER_SCALE CONVOLUTION_FILTER_SCALE}</td><td>{@link #GL_CONVOLUTION_FILTER_BIAS CONVOLUTION_FILTER_BIAS}</td><td>{@link #GL_CONVOLUTION_BORDER_COLOR CONVOLUTION_BORDER_COLOR}</td></tr></table> * @param params the parameter value */ public static void glConvolutionParameterfv(@NativeType("GLenum") int target, @NativeType("GLenum") int pname, @NativeType("GLfloat const *") FloatBuffer params) { if (CHECKS) { check(params, 4); } nglConvolutionParameterfv(target, pname, memAddress(params)); } // --- [ glGetConvolutionParameteriv ] --- /** Unsafe version of: {@link #glGetConvolutionParameteriv GetConvolutionParameteriv} */ public static native void nglGetConvolutionParameteriv(int target, int pname, long params); /** * Returns the value of a convolution filter parameter. * * @param target the filter target. One of:<br><table><tr><td>{@link #GL_CONVOLUTION_1D CONVOLUTION_1D}</td><td>{@link #GL_CONVOLUTION_2D CONVOLUTION_2D}</td><td>{@link #GL_SEPARABLE_2D SEPARABLE_2D}</td></tr></table> * @param pname the parameter to query. One of:<br><table><tr><td>{@link #GL_CONVOLUTION_FORMAT CONVOLUTION_FORMAT}</td><td>{@link #GL_CONVOLUTION_WIDTH CONVOLUTION_WIDTH}</td><td>{@link #GL_CONVOLUTION_HEIGHT CONVOLUTION_HEIGHT}</td><td>{@link #GL_MAX_CONVOLUTION_WIDTH MAX_CONVOLUTION_WIDTH}</td></tr><tr><td>{@link #GL_MAX_CONVOLUTION_HEIGHT MAX_CONVOLUTION_HEIGHT}</td></tr></table> * @param params a buffer in which to return the parameter value */ public static void glGetConvolutionParameteriv(@NativeType("GLenum") int target, @NativeType("GLenum") int pname, @NativeType("GLint *") IntBuffer params) { if (CHECKS) { check(params, 4); } nglGetConvolutionParameteriv(target, pname, memAddress(params)); } /** * Returns the value of a convolution filter parameter. * * @param target the filter target. One of:<br><table><tr><td>{@link #GL_CONVOLUTION_1D CONVOLUTION_1D}</td><td>{@link #GL_CONVOLUTION_2D CONVOLUTION_2D}</td><td>{@link #GL_SEPARABLE_2D SEPARABLE_2D}</td></tr></table> * @param pname the parameter to query. One of:<br><table><tr><td>{@link #GL_CONVOLUTION_FORMAT CONVOLUTION_FORMAT}</td><td>{@link #GL_CONVOLUTION_WIDTH CONVOLUTION_WIDTH}</td><td>{@link #GL_CONVOLUTION_HEIGHT CONVOLUTION_HEIGHT}</td><td>{@link #GL_MAX_CONVOLUTION_WIDTH MAX_CONVOLUTION_WIDTH}</td></tr><tr><td>{@link #GL_MAX_CONVOLUTION_HEIGHT MAX_CONVOLUTION_HEIGHT}</td></tr></table> */ @NativeType("void") public static int glGetConvolutionParameteri(@NativeType("GLenum") int target, @NativeType("GLenum") int pname) { MemoryStack stack = stackGet(); int stackPointer = stack.getPointer(); try { IntBuffer params = stack.callocInt(1); nglGetConvolutionParameteriv(target, pname, memAddress(params)); return params.get(0); } finally { stack.setPointer(stackPointer); } } // --- [ glGetConvolutionParameterfv ] --- /** Unsafe version of: {@link #glGetConvolutionParameterfv GetConvolutionParameterfv} */ public static native void nglGetConvolutionParameterfv(int target, int pname, long params); /** * Float version of {@link #glGetConvolutionParameteriv GetConvolutionParameteriv}. * * @param target the filter target * @param pname the parameter to query * @param params a buffer in which to return the parameter value */ public static void glGetConvolutionParameterfv(@NativeType("GLenum") int target, @NativeType("GLenum") int pname, @NativeType("GLfloat *") FloatBuffer params) { if (CHECKS) { check(params, 4); } nglGetConvolutionParameterfv(target, pname, memAddress(params)); } /** * Float version of {@link #glGetConvolutionParameteriv GetConvolutionParameteriv}. * * @param target the filter target * @param pname the parameter to query */ @NativeType("void") public static float glGetConvolutionParameterf(@NativeType("GLenum") int target, @NativeType("GLenum") int pname) { MemoryStack stack = stackGet(); int stackPointer = stack.getPointer(); try { FloatBuffer params = stack.callocFloat(1); nglGetConvolutionParameterfv(target, pname, memAddress(params)); return params.get(0); } finally { stack.setPointer(stackPointer); } } // --- [ glHistogram ] --- /** * Specifies the histogram table. * * @param target the histogram target. One of:<br><table><tr><td>{@link #GL_HISTOGRAM HISTOGRAM}</td><td>{@link #GL_PROXY_HISTOGRAM PROXY_HISTOGRAM}</td></tr></table> * @param width the histogram width * @param internalformat the histogram internal format. One of:<br><table><tr><td>{@link GL11#GL_RGB RGB}</td><td>{@link GL11#GL_RGBA RGBA}</td><td>{@link GL30#GL_RG8 RG8}</td><td>{@link GL31#GL_RG8_SNORM RG8_SNORM}</td><td>{@link GL11#GL_R3_G3_B2 R3_G3_B2}</td><td>{@link GL11#GL_RGB4 RGB4}</td><td>{@link GL11#GL_RGB5 RGB5}</td><td>{@link GL41#GL_RGB565 RGB565}</td></tr><tr><td>{@link GL11#GL_RGB8 RGB8}</td><td>{@link GL31#GL_RGB8_SNORM RGB8_SNORM}</td><td>{@link GL11#GL_RGB10 RGB10}</td><td>{@link GL11#GL_RGB12 RGB12}</td><td>{@link GL11#GL_RGB16 RGB16}</td><td>{@link GL31#GL_RGB16_SNORM RGB16_SNORM}</td><td>{@link GL11#GL_RGBA2 RGBA2}</td><td>{@link GL11#GL_RGBA4 RGBA4}</td></tr><tr><td>{@link GL11#GL_RGB5_A1 RGB5_A1}</td><td>{@link GL11#GL_RGBA8 RGBA8}</td><td>{@link GL31#GL_RGBA8_SNORM RGBA8_SNORM}</td><td>{@link GL11#GL_RGB10_A2 RGB10_A2}</td><td>{@link GL11#GL_RGBA12 RGBA12}</td><td>{@link GL11#GL_RGBA16 RGBA16}</td><td>{@link GL31#GL_RGBA16_SNORM RGBA16_SNORM}</td><td>{@link GL21#GL_SRGB8 SRGB8}</td></tr><tr><td>{@link GL21#GL_SRGB8_ALPHA8 SRGB8_ALPHA8}</td><td>{@link GL30#GL_RGB16F RGB16F}</td><td>{@link GL30#GL_RGBA16F RGBA16F}</td><td>{@link GL30#GL_RGB32F RGB32F}</td><td>{@link GL30#GL_RGBA32F RGBA32F}</td><td>{@link GL30#GL_R11F_G11F_B10F R11F_G11F_B10F}</td><td>{@link GL11#GL_ALPHA ALPHA}</td><td>{@link GL11#GL_LUMINANCE LUMINANCE}</td></tr><tr><td>{@link GL11#GL_LUMINANCE_ALPHA LUMINANCE_ALPHA}</td><td>{@link GL11#GL_INTENSITY INTENSITY}</td><td>{@link GL11#GL_ALPHA4 ALPHA4}</td><td>{@link GL11#GL_ALPHA8 ALPHA8}</td><td>{@link GL11#GL_ALPHA12 ALPHA12}</td><td>{@link GL11#GL_ALPHA16 ALPHA16}</td><td>{@link GL11#GL_LUMINANCE4 LUMINANCE4}</td><td>{@link GL11#GL_LUMINANCE8 LUMINANCE8}</td></tr><tr><td>{@link GL11#GL_LUMINANCE12 LUMINANCE12}</td><td>{@link GL11#GL_LUMINANCE16 LUMINANCE16}</td><td>{@link GL11#GL_LUMINANCE4_ALPHA4 LUMINANCE4_ALPHA4}</td><td>{@link GL11#GL_LUMINANCE6_ALPHA2 LUMINANCE6_ALPHA2}</td><td>{@link GL11#GL_LUMINANCE8_ALPHA8 LUMINANCE8_ALPHA8}</td><td>{@link GL11#GL_LUMINANCE12_ALPHA4 LUMINANCE12_ALPHA4}</td><td>{@link GL11#GL_LUMINANCE12_ALPHA12 LUMINANCE12_ALPHA12}</td><td>{@link GL11#GL_LUMINANCE16_ALPHA16 LUMINANCE16_ALPHA16}</td></tr><tr><td>{@link GL11#GL_INTENSITY4 INTENSITY4}</td><td>{@link GL11#GL_INTENSITY8 INTENSITY8}</td><td>{@link GL11#GL_INTENSITY12 INTENSITY12}</td><td>{@link GL11#GL_INTENSITY16 INTENSITY16}</td><td>{@link GL21#GL_SLUMINANCE SLUMINANCE}</td><td>{@link GL21#GL_SLUMINANCE8_ALPHA8 SLUMINANCE8_ALPHA8}</td></tr></table> * @param sink whether pixel groups will be consumed by the histogram operation ({@link GL11#GL_TRUE TRUE}) or passed on to the minmax operation ({@link GL11#GL_FALSE FALSE}) */ public static native void glHistogram(@NativeType("GLenum") int target, @NativeType("GLsizei") int width, @NativeType("GLenum") int internalformat, @NativeType("GLboolean") boolean sink); // --- [ glResetHistogram ] --- /** * Resets all counters of all elements of the histogram table to zero. * * @param target the histogram target. Must be:<br><table><tr><td>{@link #GL_HISTOGRAM HISTOGRAM}</td></tr></table> */ public static native void glResetHistogram(@NativeType("GLenum") int target); // --- [ glGetHistogram ] --- /** Unsafe version of: {@link #glGetHistogram GetHistogram} */ public static native void nglGetHistogram(int target, boolean reset, int format, int type, long values); /** * Returns the current contents of the histogram table. * * @param target the histogram target. Must be:<br><table><tr><td>{@link #GL_HISTOGRAM HISTOGRAM}</td></tr></table> * @param reset if {@link GL11#GL_TRUE TRUE}, then all counters of all elements of the histogram are reset to zero. Counters are reset whether returned or not. * @param format the pixel data format. One of:<br><table><tr><td>{@link GL11#GL_RED RED}</td><td>{@link GL11#GL_GREEN GREEN}</td><td>{@link GL11#GL_BLUE BLUE}</td><td>{@link GL11#GL_ALPHA ALPHA}</td><td>{@link GL11#GL_RGB RGB}</td><td>{@link GL11#GL_RGBA RGBA}</td><td>{@link GL12#GL_BGR BGR}</td><td>{@link GL12#GL_BGRA BGRA}</td><td>{@link GL11#GL_LUMINANCE LUMINANCE}</td><td>{@link GL11#GL_LUMINANCE_ALPHA LUMINANCE_ALPHA}</td></tr></table> * @param type the pixel data types. One of:<br><table><tr><td>{@link GL11#GL_UNSIGNED_BYTE UNSIGNED_BYTE}</td><td>{@link GL11#GL_BYTE BYTE}</td><td>{@link GL11#GL_UNSIGNED_SHORT UNSIGNED_SHORT}</td><td>{@link GL11#GL_SHORT SHORT}</td></tr><tr><td>{@link GL11#GL_UNSIGNED_INT UNSIGNED_INT}</td><td>{@link GL11#GL_INT INT}</td><td>{@link GL12#GL_UNSIGNED_BYTE_3_3_2 UNSIGNED_BYTE_3_3_2}</td><td>{@link GL12#GL_UNSIGNED_BYTE_2_3_3_REV UNSIGNED_BYTE_2_3_3_REV}</td></tr><tr><td>{@link GL12#GL_UNSIGNED_SHORT_5_6_5 UNSIGNED_SHORT_5_6_5}</td><td>{@link GL12#GL_UNSIGNED_SHORT_5_6_5_REV UNSIGNED_SHORT_5_6_5_REV}</td><td>{@link GL12#GL_UNSIGNED_SHORT_4_4_4_4 UNSIGNED_SHORT_4_4_4_4}</td><td>{@link GL12#GL_UNSIGNED_SHORT_4_4_4_4_REV UNSIGNED_SHORT_4_4_4_4_REV}</td></tr><tr><td>{@link GL12#GL_UNSIGNED_SHORT_5_5_5_1 UNSIGNED_SHORT_5_5_5_1}</td><td>{@link GL12#GL_UNSIGNED_SHORT_1_5_5_5_REV UNSIGNED_SHORT_1_5_5_5_REV}</td><td>{@link GL12#GL_UNSIGNED_INT_8_8_8_8 UNSIGNED_INT_8_8_8_8}</td><td>{@link GL12#GL_UNSIGNED_INT_8_8_8_8_REV UNSIGNED_INT_8_8_8_8_REV}</td></tr><tr><td>{@link GL12#GL_UNSIGNED_INT_10_10_10_2 UNSIGNED_INT_10_10_10_2}</td><td>{@link GL12#GL_UNSIGNED_INT_2_10_10_10_REV UNSIGNED_INT_2_10_10_10_REV}</td></tr></table> * @param values the pixel data */ public static void glGetHistogram(@NativeType("GLenum") int target, @NativeType("GLboolean") boolean reset, @NativeType("GLenum") int format, @NativeType("GLenum") int type, @NativeType("void *") ByteBuffer values) { nglGetHistogram(target, reset, format, type, memAddress(values)); } /** * Returns the current contents of the histogram table. * * @param target the histogram target. Must be:<br><table><tr><td>{@link #GL_HISTOGRAM HISTOGRAM}</td></tr></table> * @param reset if {@link GL11#GL_TRUE TRUE}, then all counters of all elements of the histogram are reset to zero. Counters are reset whether returned or not. * @param format the pixel data format. One of:<br><table><tr><td>{@link GL11#GL_RED RED}</td><td>{@link GL11#GL_GREEN GREEN}</td><td>{@link GL11#GL_BLUE BLUE}</td><td>{@link GL11#GL_ALPHA ALPHA}</td><td>{@link GL11#GL_RGB RGB}</td><td>{@link GL11#GL_RGBA RGBA}</td><td>{@link GL12#GL_BGR BGR}</td><td>{@link GL12#GL_BGRA BGRA}</td><td>{@link GL11#GL_LUMINANCE LUMINANCE}</td><td>{@link GL11#GL_LUMINANCE_ALPHA LUMINANCE_ALPHA}</td></tr></table> * @param type the pixel data types. One of:<br><table><tr><td>{@link GL11#GL_UNSIGNED_BYTE UNSIGNED_BYTE}</td><td>{@link GL11#GL_BYTE BYTE}</td><td>{@link GL11#GL_UNSIGNED_SHORT UNSIGNED_SHORT}</td><td>{@link GL11#GL_SHORT SHORT}</td></tr><tr><td>{@link GL11#GL_UNSIGNED_INT UNSIGNED_INT}</td><td>{@link GL11#GL_INT INT}</td><td>{@link GL12#GL_UNSIGNED_BYTE_3_3_2 UNSIGNED_BYTE_3_3_2}</td><td>{@link GL12#GL_UNSIGNED_BYTE_2_3_3_REV UNSIGNED_BYTE_2_3_3_REV}</td></tr><tr><td>{@link GL12#GL_UNSIGNED_SHORT_5_6_5 UNSIGNED_SHORT_5_6_5}</td><td>{@link GL12#GL_UNSIGNED_SHORT_5_6_5_REV UNSIGNED_SHORT_5_6_5_REV}</td><td>{@link GL12#GL_UNSIGNED_SHORT_4_4_4_4 UNSIGNED_SHORT_4_4_4_4}</td><td>{@link GL12#GL_UNSIGNED_SHORT_4_4_4_4_REV UNSIGNED_SHORT_4_4_4_4_REV}</td></tr><tr><td>{@link GL12#GL_UNSIGNED_SHORT_5_5_5_1 UNSIGNED_SHORT_5_5_5_1}</td><td>{@link GL12#GL_UNSIGNED_SHORT_1_5_5_5_REV UNSIGNED_SHORT_1_5_5_5_REV}</td><td>{@link GL12#GL_UNSIGNED_INT_8_8_8_8 UNSIGNED_INT_8_8_8_8}</td><td>{@link GL12#GL_UNSIGNED_INT_8_8_8_8_REV UNSIGNED_INT_8_8_8_8_REV}</td></tr><tr><td>{@link GL12#GL_UNSIGNED_INT_10_10_10_2 UNSIGNED_INT_10_10_10_2}</td><td>{@link GL12#GL_UNSIGNED_INT_2_10_10_10_REV UNSIGNED_INT_2_10_10_10_REV}</td></tr></table> * @param values the pixel data */ public static void glGetHistogram(@NativeType("GLenum") int target, @NativeType("GLboolean") boolean reset, @NativeType("GLenum") int format, @NativeType("GLenum") int type, @NativeType("void *") long values) { nglGetHistogram(target, reset, format, type, values); } // --- [ glGetHistogramParameteriv ] --- /** Unsafe version of: {@link #glGetHistogramParameteriv GetHistogramParameteriv} */ public static native void nglGetHistogramParameteriv(int target, int pname, long params); /** * Returns the integer values of the specified histogram parameter * * @param target the histogram target. Must be:<br><table><tr><td>{@link #GL_HISTOGRAM HISTOGRAM}</td></tr></table> * @param pname the parameter to query. One of:<br><table><tr><td>{@link #GL_HISTOGRAM_WIDTH HISTOGRAM_WIDTH}</td><td>{@link #GL_HISTOGRAM_FORMAT HISTOGRAM_FORMAT}</td><td>{@link #GL_HISTOGRAM_RED_SIZE HISTOGRAM_RED_SIZE}</td><td>{@link #GL_HISTOGRAM_GREEN_SIZE HISTOGRAM_GREEN_SIZE}</td></tr><tr><td>{@link #GL_HISTOGRAM_BLUE_SIZE HISTOGRAM_BLUE_SIZE}</td><td>{@link #GL_HISTOGRAM_ALPHA_SIZE HISTOGRAM_ALPHA_SIZE}</td><td>{@link #GL_HISTOGRAM_LUMINANCE_SIZE HISTOGRAM_LUMINANCE_SIZE}</td><td>{@link #GL_HISTOGRAM_SINK HISTOGRAM_SINK}</td></tr></table> * @param params a buffer in which to return the parameter values */ public static void glGetHistogramParameteriv(@NativeType("GLenum") int target, @NativeType("GLenum") int pname, @NativeType("GLint *") IntBuffer params) { if (CHECKS) { check(params, 1); } nglGetHistogramParameteriv(target, pname, memAddress(params)); } /** * Returns the integer values of the specified histogram parameter * * @param target the histogram target. Must be:<br><table><tr><td>{@link #GL_HISTOGRAM HISTOGRAM}</td></tr></table> * @param pname the parameter to query. One of:<br><table><tr><td>{@link #GL_HISTOGRAM_WIDTH HISTOGRAM_WIDTH}</td><td>{@link #GL_HISTOGRAM_FORMAT HISTOGRAM_FORMAT}</td><td>{@link #GL_HISTOGRAM_RED_SIZE HISTOGRAM_RED_SIZE}</td><td>{@link #GL_HISTOGRAM_GREEN_SIZE HISTOGRAM_GREEN_SIZE}</td></tr><tr><td>{@link #GL_HISTOGRAM_BLUE_SIZE HISTOGRAM_BLUE_SIZE}</td><td>{@link #GL_HISTOGRAM_ALPHA_SIZE HISTOGRAM_ALPHA_SIZE}</td><td>{@link #GL_HISTOGRAM_LUMINANCE_SIZE HISTOGRAM_LUMINANCE_SIZE}</td><td>{@link #GL_HISTOGRAM_SINK HISTOGRAM_SINK}</td></tr></table> */ @NativeType("void") public static int glGetHistogramParameteri(@NativeType("GLenum") int target, @NativeType("GLenum") int pname) { MemoryStack stack = stackGet(); int stackPointer = stack.getPointer(); try { IntBuffer params = stack.callocInt(1); nglGetHistogramParameteriv(target, pname, memAddress(params)); return params.get(0); } finally { stack.setPointer(stackPointer); } } // --- [ glGetHistogramParameterfv ] --- /** Unsafe version of: {@link #glGetHistogramParameterfv GetHistogramParameterfv} */ public static native void nglGetHistogramParameterfv(int target, int pname, long params); /** * Float version of {@link #glGetHistogramParameteriv GetHistogramParameteriv}. * * @param target the histogram target * @param pname the parameter to query * @param params a buffer in which to place the returned value */ public static void glGetHistogramParameterfv(@NativeType("GLenum") int target, @NativeType("GLenum") int pname, @NativeType("GLfloat *") FloatBuffer params) { if (CHECKS) { check(params, 1); } nglGetHistogramParameterfv(target, pname, memAddress(params)); } /** * Float version of {@link #glGetHistogramParameteriv GetHistogramParameteriv}. * * @param target the histogram target * @param pname the parameter to query */ @NativeType("void") public static float glGetHistogramParameterf(@NativeType("GLenum") int target, @NativeType("GLenum") int pname) { MemoryStack stack = stackGet(); int stackPointer = stack.getPointer(); try { FloatBuffer params = stack.callocFloat(1); nglGetHistogramParameterfv(target, pname, memAddress(params)); return params.get(0); } finally { stack.setPointer(stackPointer); } } // --- [ glMinmax ] --- /** * Specifies the minmax table. * * @param target the minmax target. Must be:<br><table><tr><td>{@link #GL_MINMAX MINMAX}</td></tr></table> * @param internalformat the minmax table internal format. One of:<br><table><tr><td>{@link GL11#GL_RGB RGB}</td><td>{@link GL11#GL_RGBA RGBA}</td><td>{@link GL30#GL_RG8 RG8}</td><td>{@link GL31#GL_RG8_SNORM RG8_SNORM}</td><td>{@link GL11#GL_R3_G3_B2 R3_G3_B2}</td><td>{@link GL11#GL_RGB4 RGB4}</td><td>{@link GL11#GL_RGB5 RGB5}</td><td>{@link GL41#GL_RGB565 RGB565}</td></tr><tr><td>{@link GL11#GL_RGB8 RGB8}</td><td>{@link GL31#GL_RGB8_SNORM RGB8_SNORM}</td><td>{@link GL11#GL_RGB10 RGB10}</td><td>{@link GL11#GL_RGB12 RGB12}</td><td>{@link GL11#GL_RGB16 RGB16}</td><td>{@link GL31#GL_RGB16_SNORM RGB16_SNORM}</td><td>{@link GL11#GL_RGBA2 RGBA2}</td><td>{@link GL11#GL_RGBA4 RGBA4}</td></tr><tr><td>{@link GL11#GL_RGB5_A1 RGB5_A1}</td><td>{@link GL11#GL_RGBA8 RGBA8}</td><td>{@link GL31#GL_RGBA8_SNORM RGBA8_SNORM}</td><td>{@link GL11#GL_RGB10_A2 RGB10_A2}</td><td>{@link GL11#GL_RGBA12 RGBA12}</td><td>{@link GL11#GL_RGBA16 RGBA16}</td><td>{@link GL31#GL_RGBA16_SNORM RGBA16_SNORM}</td><td>{@link GL21#GL_SRGB8 SRGB8}</td></tr><tr><td>{@link GL21#GL_SRGB8_ALPHA8 SRGB8_ALPHA8}</td><td>{@link GL30#GL_RGB16F RGB16F}</td><td>{@link GL30#GL_RGBA16F RGBA16F}</td><td>{@link GL30#GL_RGB32F RGB32F}</td><td>{@link GL30#GL_RGBA32F RGBA32F}</td><td>{@link GL30#GL_R11F_G11F_B10F R11F_G11F_B10F}</td><td>{@link GL11#GL_ALPHA ALPHA}</td><td>{@link GL11#GL_LUMINANCE LUMINANCE}</td></tr><tr><td>{@link GL11#GL_LUMINANCE_ALPHA LUMINANCE_ALPHA}</td><td>{@link GL11#GL_INTENSITY INTENSITY}</td><td>{@link GL11#GL_ALPHA4 ALPHA4}</td><td>{@link GL11#GL_ALPHA8 ALPHA8}</td><td>{@link GL11#GL_ALPHA12 ALPHA12}</td><td>{@link GL11#GL_ALPHA16 ALPHA16}</td><td>{@link GL11#GL_LUMINANCE4 LUMINANCE4}</td><td>{@link GL11#GL_LUMINANCE8 LUMINANCE8}</td></tr><tr><td>{@link GL11#GL_LUMINANCE12 LUMINANCE12}</td><td>{@link GL11#GL_LUMINANCE16 LUMINANCE16}</td><td>{@link GL11#GL_LUMINANCE4_ALPHA4 LUMINANCE4_ALPHA4}</td><td>{@link GL11#GL_LUMINANCE6_ALPHA2 LUMINANCE6_ALPHA2}</td><td>{@link GL11#GL_LUMINANCE8_ALPHA8 LUMINANCE8_ALPHA8}</td><td>{@link GL11#GL_LUMINANCE12_ALPHA4 LUMINANCE12_ALPHA4}</td><td>{@link GL11#GL_LUMINANCE12_ALPHA12 LUMINANCE12_ALPHA12}</td><td>{@link GL11#GL_LUMINANCE16_ALPHA16 LUMINANCE16_ALPHA16}</td></tr><tr><td>{@link GL11#GL_INTENSITY4 INTENSITY4}</td><td>{@link GL11#GL_INTENSITY8 INTENSITY8}</td><td>{@link GL11#GL_INTENSITY12 INTENSITY12}</td><td>{@link GL11#GL_INTENSITY16 INTENSITY16}</td><td>{@link GL21#GL_SLUMINANCE SLUMINANCE}</td><td>{@link GL21#GL_SLUMINANCE8_ALPHA8 SLUMINANCE8_ALPHA8}</td></tr></table> * @param sink whether pixel groups will be consumed by the minmax operation ({@link GL11#GL_TRUE TRUE}) or passed on to final conversion ({@link GL11#GL_FALSE FALSE}) */ public static native void glMinmax(@NativeType("GLenum") int target, @NativeType("GLenum") int internalformat, @NativeType("GLboolean") boolean sink); // --- [ glResetMinmax ] --- /** * Resets all minimum and maximum values of {@code target} to to their maximum and minimum representable values, respectively. * * @param target the minmax target. Must be:<br><table><tr><td>{@link #GL_MINMAX MINMAX}</td></tr></table> */ public static native void glResetMinmax(@NativeType("GLenum") int target); // --- [ glGetMinmax ] --- /** Unsafe version of: {@link #glGetMinmax GetMinmax} */ public static native void nglGetMinmax(int target, boolean reset, int format, int type, long values); /** * Returns the current contents of the minmax table. * * @param target the minmax target. Must be:<br><table><tr><td>{@link #GL_MINMAX MINMAX}</td></tr></table> * @param reset If {@link GL11#GL_TRUE TRUE}, then each minimum value is reset to the maximum representable value, and each maximum value is reset to the minimum * representable value. All values are reset, whether returned or not. * @param format the pixel data format. One of:<br><table><tr><td>{@link GL11#GL_RED RED}</td><td>{@link GL11#GL_GREEN GREEN}</td><td>{@link GL11#GL_BLUE BLUE}</td><td>{@link GL11#GL_ALPHA ALPHA}</td><td>{@link GL11#GL_RGB RGB}</td><td>{@link GL11#GL_RGBA RGBA}</td><td>{@link GL12#GL_BGR BGR}</td><td>{@link GL12#GL_BGRA BGRA}</td><td>{@link GL11#GL_LUMINANCE LUMINANCE}</td><td>{@link GL11#GL_LUMINANCE_ALPHA LUMINANCE_ALPHA}</td></tr></table> * @param type the pixel data type. One of:<br><table><tr><td>{@link GL11#GL_UNSIGNED_BYTE UNSIGNED_BYTE}</td><td>{@link GL11#GL_BYTE BYTE}</td><td>{@link GL11#GL_UNSIGNED_SHORT UNSIGNED_SHORT}</td><td>{@link GL11#GL_SHORT SHORT}</td></tr><tr><td>{@link GL11#GL_UNSIGNED_INT UNSIGNED_INT}</td><td>{@link GL11#GL_INT INT}</td><td>{@link GL12#GL_UNSIGNED_BYTE_3_3_2 UNSIGNED_BYTE_3_3_2}</td><td>{@link GL12#GL_UNSIGNED_BYTE_2_3_3_REV UNSIGNED_BYTE_2_3_3_REV}</td></tr><tr><td>{@link GL12#GL_UNSIGNED_SHORT_5_6_5 UNSIGNED_SHORT_5_6_5}</td><td>{@link GL12#GL_UNSIGNED_SHORT_5_6_5_REV UNSIGNED_SHORT_5_6_5_REV}</td><td>{@link GL12#GL_UNSIGNED_SHORT_4_4_4_4 UNSIGNED_SHORT_4_4_4_4}</td><td>{@link GL12#GL_UNSIGNED_SHORT_4_4_4_4_REV UNSIGNED_SHORT_4_4_4_4_REV}</td></tr><tr><td>{@link GL12#GL_UNSIGNED_SHORT_5_5_5_1 UNSIGNED_SHORT_5_5_5_1}</td><td>{@link GL12#GL_UNSIGNED_SHORT_1_5_5_5_REV UNSIGNED_SHORT_1_5_5_5_REV}</td><td>{@link GL12#GL_UNSIGNED_INT_8_8_8_8 UNSIGNED_INT_8_8_8_8}</td><td>{@link GL12#GL_UNSIGNED_INT_8_8_8_8_REV UNSIGNED_INT_8_8_8_8_REV}</td></tr><tr><td>{@link GL12#GL_UNSIGNED_INT_10_10_10_2 UNSIGNED_INT_10_10_10_2}</td><td>{@link GL12#GL_UNSIGNED_INT_2_10_10_10_REV UNSIGNED_INT_2_10_10_10_REV}</td></tr></table> * @param values a buffer in which to place the minmax values */ public static void glGetMinmax(@NativeType("GLenum") int target, @NativeType("GLboolean") boolean reset, @NativeType("GLenum") int format, @NativeType("GLenum") int type, @NativeType("void *") ByteBuffer values) { nglGetMinmax(target, reset, format, type, memAddress(values)); } /** * Returns the current contents of the minmax table. * * @param target the minmax target. Must be:<br><table><tr><td>{@link #GL_MINMAX MINMAX}</td></tr></table> * @param reset If {@link GL11#GL_TRUE TRUE}, then each minimum value is reset to the maximum representable value, and each maximum value is reset to the minimum * representable value. All values are reset, whether returned or not. * @param format the pixel data format. One of:<br><table><tr><td>{@link GL11#GL_RED RED}</td><td>{@link GL11#GL_GREEN GREEN}</td><td>{@link GL11#GL_BLUE BLUE}</td><td>{@link GL11#GL_ALPHA ALPHA}</td><td>{@link GL11#GL_RGB RGB}</td><td>{@link GL11#GL_RGBA RGBA}</td><td>{@link GL12#GL_BGR BGR}</td><td>{@link GL12#GL_BGRA BGRA}</td><td>{@link GL11#GL_LUMINANCE LUMINANCE}</td><td>{@link GL11#GL_LUMINANCE_ALPHA LUMINANCE_ALPHA}</td></tr></table> * @param type the pixel data type. One of:<br><table><tr><td>{@link GL11#GL_UNSIGNED_BYTE UNSIGNED_BYTE}</td><td>{@link GL11#GL_BYTE BYTE}</td><td>{@link GL11#GL_UNSIGNED_SHORT UNSIGNED_SHORT}</td><td>{@link GL11#GL_SHORT SHORT}</td></tr><tr><td>{@link GL11#GL_UNSIGNED_INT UNSIGNED_INT}</td><td>{@link GL11#GL_INT INT}</td><td>{@link GL12#GL_UNSIGNED_BYTE_3_3_2 UNSIGNED_BYTE_3_3_2}</td><td>{@link GL12#GL_UNSIGNED_BYTE_2_3_3_REV UNSIGNED_BYTE_2_3_3_REV}</td></tr><tr><td>{@link GL12#GL_UNSIGNED_SHORT_5_6_5 UNSIGNED_SHORT_5_6_5}</td><td>{@link GL12#GL_UNSIGNED_SHORT_5_6_5_REV UNSIGNED_SHORT_5_6_5_REV}</td><td>{@link GL12#GL_UNSIGNED_SHORT_4_4_4_4 UNSIGNED_SHORT_4_4_4_4}</td><td>{@link GL12#GL_UNSIGNED_SHORT_4_4_4_4_REV UNSIGNED_SHORT_4_4_4_4_REV}</td></tr><tr><td>{@link GL12#GL_UNSIGNED_SHORT_5_5_5_1 UNSIGNED_SHORT_5_5_5_1}</td><td>{@link GL12#GL_UNSIGNED_SHORT_1_5_5_5_REV UNSIGNED_SHORT_1_5_5_5_REV}</td><td>{@link GL12#GL_UNSIGNED_INT_8_8_8_8 UNSIGNED_INT_8_8_8_8}</td><td>{@link GL12#GL_UNSIGNED_INT_8_8_8_8_REV UNSIGNED_INT_8_8_8_8_REV}</td></tr><tr><td>{@link GL12#GL_UNSIGNED_INT_10_10_10_2 UNSIGNED_INT_10_10_10_2}</td><td>{@link GL12#GL_UNSIGNED_INT_2_10_10_10_REV UNSIGNED_INT_2_10_10_10_REV}</td></tr></table> * @param values a buffer in which to place the minmax values */ public static void glGetMinmax(@NativeType("GLenum") int target, @NativeType("GLboolean") boolean reset, @NativeType("GLenum") int format, @NativeType("GLenum") int type, @NativeType("void *") long values) { nglGetMinmax(target, reset, format, type, values); } // --- [ glGetMinmaxParameteriv ] --- /** Unsafe version of: {@link #glGetMinmaxParameteriv GetMinmaxParameteriv} */ public static native void nglGetMinmaxParameteriv(int target, int pname, long params); /** * Returns the integer value of the specified minmax parameter. * * @param target the minmax target. Must be:<br><table><tr><td>{@link #GL_MINMAX MINMAX}</td></tr></table> * @param pname the parameter to query * @param params a buffer in which to place the returned value */ public static void glGetMinmaxParameteriv(@NativeType("GLenum") int target, @NativeType("GLenum") int pname, @NativeType("GLint *") IntBuffer params) { if (CHECKS) { check(params, 1); } nglGetMinmaxParameteriv(target, pname, memAddress(params)); } /** * Returns the integer value of the specified minmax parameter. * * @param target the minmax target. Must be:<br><table><tr><td>{@link #GL_MINMAX MINMAX}</td></tr></table> * @param pname the parameter to query */ @NativeType("void") public static int glGetMinmaxParameteri(@NativeType("GLenum") int target, @NativeType("GLenum") int pname) { MemoryStack stack = stackGet(); int stackPointer = stack.getPointer(); try { IntBuffer params = stack.callocInt(1); nglGetMinmaxParameteriv(target, pname, memAddress(params)); return params.get(0); } finally { stack.setPointer(stackPointer); } } // --- [ glGetMinmaxParameterfv ] --- /** Unsafe version of: {@link #glGetMinmaxParameterfv GetMinmaxParameterfv} */ public static native void nglGetMinmaxParameterfv(int target, int pname, long params); /** * Float version of {@link #glGetMinmaxParameteriv GetMinmaxParameteriv}. * * @param target the minmax target. Must be:<br><table><tr><td>{@link #GL_MINMAX MINMAX}</td></tr></table> * @param pname the parameter to query * @param params a buffer in which to place the returned value */ public static void glGetMinmaxParameterfv(@NativeType("GLenum") int target, @NativeType("GLenum") int pname, @NativeType("GLfloat *") FloatBuffer params) { if (CHECKS) { check(params, 1); } nglGetMinmaxParameterfv(target, pname, memAddress(params)); } /** * Float version of {@link #glGetMinmaxParameteriv GetMinmaxParameteriv}. * * @param target the minmax target. Must be:<br><table><tr><td>{@link #GL_MINMAX MINMAX}</td></tr></table> * @param pname the parameter to query */ @NativeType("void") public static float glGetMinmaxParameterf(@NativeType("GLenum") int target, @NativeType("GLenum") int pname) { MemoryStack stack = stackGet(); int stackPointer = stack.getPointer(); try { FloatBuffer params = stack.callocFloat(1); nglGetMinmaxParameterfv(target, pname, memAddress(params)); return params.get(0); } finally { stack.setPointer(stackPointer); } } // --- [ glBlendColor ] --- /** * Specifies the constant color C<sub>c</sub> to be used in blending. * * @param red the red color component * @param green the green color component * @param blue the blue color component * @param alpha the alpha color component */ public static void glBlendColor(@NativeType("GLfloat") float red, @NativeType("GLfloat") float green, @NativeType("GLfloat") float blue, @NativeType("GLfloat") float alpha) { GL14C.glBlendColor(red, green, blue, alpha); } // --- [ glBlendEquation ] --- /** * Controls the blend equations used for per-fragment blending. * * @param mode the blend equation. One of:<br><table><tr><td>{@link GL14C#GL_FUNC_ADD FUNC_ADD}</td><td>{@link GL14C#GL_FUNC_SUBTRACT FUNC_SUBTRACT}</td><td>{@link GL14C#GL_FUNC_REVERSE_SUBTRACT FUNC_REVERSE_SUBTRACT}</td><td>{@link GL14C#GL_MIN MIN}</td><td>{@link GL14C#GL_MAX MAX}</td></tr></table> */ public static void glBlendEquation(@NativeType("GLenum") int mode) { GL14C.glBlendEquation(mode); } /** Array version of: {@link #glColorTable ColorTable} */ public static void glColorTable(@NativeType("GLenum") int target, @NativeType("GLenum") int internalformat, @NativeType("GLsizei") int width, @NativeType("GLenum") int format, @NativeType("GLenum") int type, @NativeType("void const *") short[] table) { long __functionAddress = GL.getICD().glColorTable; if (CHECKS) { check(__functionAddress); } callPV(target, internalformat, width, format, type, table, __functionAddress); } /** Array version of: {@link #glColorTable ColorTable} */ public static void glColorTable(@NativeType("GLenum") int target, @NativeType("GLenum") int internalformat, @NativeType("GLsizei") int width, @NativeType("GLenum") int format, @NativeType("GLenum") int type, @NativeType("void const *") int[] table) { long __functionAddress = GL.getICD().glColorTable; if (CHECKS) { check(__functionAddress); } callPV(target, internalformat, width, format, type, table, __functionAddress); } /** Array version of: {@link #glColorTable ColorTable} */ public static void glColorTable(@NativeType("GLenum") int target, @NativeType("GLenum") int internalformat, @NativeType("GLsizei") int width, @NativeType("GLenum") int format, @NativeType("GLenum") int type, @NativeType("void const *") float[] table) { long __functionAddress = GL.getICD().glColorTable; if (CHECKS) { check(__functionAddress); } callPV(target, internalformat, width, format, type, table, __functionAddress); } /** Array version of: {@link #glColorTableParameteriv ColorTableParameteriv} */ public static void glColorTableParameteriv(@NativeType("GLenum") int target, @NativeType("GLenum") int pname, @NativeType("GLint const *") int[] params) { long __functionAddress = GL.getICD().glColorTableParameteriv; if (CHECKS) { check(__functionAddress); check(params, 4); } callPV(target, pname, params, __functionAddress); } /** Array version of: {@link #glColorTableParameterfv ColorTableParameterfv} */ public static void glColorTableParameterfv(@NativeType("GLenum") int target, @NativeType("GLenum") int pname, @NativeType("GLfloat const *") float[] params) { long __functionAddress = GL.getICD().glColorTableParameterfv; if (CHECKS) { check(__functionAddress); check(params, 4); } callPV(target, pname, params, __functionAddress); } /** Array version of: {@link #glGetColorTable GetColorTable} */ public static void glGetColorTable(@NativeType("GLenum") int target, @NativeType("GLenum") int format, @NativeType("GLenum") int type, @NativeType("void *") short[] table) { long __functionAddress = GL.getICD().glGetColorTable; if (CHECKS) { check(__functionAddress); } callPV(target, format, type, table, __functionAddress); } /** Array version of: {@link #glGetColorTable GetColorTable} */ public static void glGetColorTable(@NativeType("GLenum") int target, @NativeType("GLenum") int format, @NativeType("GLenum") int type, @NativeType("void *") int[] table) { long __functionAddress = GL.getICD().glGetColorTable; if (CHECKS) { check(__functionAddress); } callPV(target, format, type, table, __functionAddress); } /** Array version of: {@link #glGetColorTable GetColorTable} */ public static void glGetColorTable(@NativeType("GLenum") int target, @NativeType("GLenum") int format, @NativeType("GLenum") int type, @NativeType("void *") float[] table) { long __functionAddress = GL.getICD().glGetColorTable; if (CHECKS) { check(__functionAddress); } callPV(target, format, type, table, __functionAddress); } /** Array version of: {@link #glGetColorTableParameteriv GetColorTableParameteriv} */ public static void glGetColorTableParameteriv(@NativeType("GLenum") int target, @NativeType("GLenum") int pname, @NativeType("GLint *") int[] params) { long __functionAddress = GL.getICD().glGetColorTableParameteriv; if (CHECKS) { check(__functionAddress); check(params, 4); } callPV(target, pname, params, __functionAddress); } /** Array version of: {@link #glGetColorTableParameterfv GetColorTableParameterfv} */ public static void glGetColorTableParameterfv(@NativeType("GLenum") int target, @NativeType("GLenum") int pname, @NativeType("GLfloat *") float[] params) { long __functionAddress = GL.getICD().glGetColorTableParameterfv; if (CHECKS) { check(__functionAddress); check(params, 4); } callPV(target, pname, params, __functionAddress); } /** Array version of: {@link #glConvolutionParameteriv ConvolutionParameteriv} */ public static void glConvolutionParameteriv(@NativeType("GLenum") int target, @NativeType("GLenum") int pname, @NativeType("GLint const *") int[] params) { long __functionAddress = GL.getICD().glConvolutionParameteriv; if (CHECKS) { check(__functionAddress); check(params, 4); } callPV(target, pname, params, __functionAddress); } /** Array version of: {@link #glConvolutionParameterfv ConvolutionParameterfv} */ public static void glConvolutionParameterfv(@NativeType("GLenum") int target, @NativeType("GLenum") int pname, @NativeType("GLfloat const *") float[] params) { long __functionAddress = GL.getICD().glConvolutionParameterfv; if (CHECKS) { check(__functionAddress); check(params, 4); } callPV(target, pname, params, __functionAddress); } /** Array version of: {@link #glGetConvolutionParameteriv GetConvolutionParameteriv} */ public static void glGetConvolutionParameteriv(@NativeType("GLenum") int target, @NativeType("GLenum") int pname, @NativeType("GLint *") int[] params) { long __functionAddress = GL.getICD().glGetConvolutionParameteriv; if (CHECKS) { check(__functionAddress); check(params, 4); } callPV(target, pname, params, __functionAddress); } /** Array version of: {@link #glGetConvolutionParameterfv GetConvolutionParameterfv} */ public static void glGetConvolutionParameterfv(@NativeType("GLenum") int target, @NativeType("GLenum") int pname, @NativeType("GLfloat *") float[] params) { long __functionAddress = GL.getICD().glGetConvolutionParameterfv; if (CHECKS) { check(__functionAddress); check(params, 4); } callPV(target, pname, params, __functionAddress); } /** Array version of: {@link #glGetHistogramParameteriv GetHistogramParameteriv} */ public static void glGetHistogramParameteriv(@NativeType("GLenum") int target, @NativeType("GLenum") int pname, @NativeType("GLint *") int[] params) { long __functionAddress = GL.getICD().glGetHistogramParameteriv; if (CHECKS) { check(__functionAddress); check(params, 1); } callPV(target, pname, params, __functionAddress); } /** Array version of: {@link #glGetHistogramParameterfv GetHistogramParameterfv} */ public static void glGetHistogramParameterfv(@NativeType("GLenum") int target, @NativeType("GLenum") int pname, @NativeType("GLfloat *") float[] params) { long __functionAddress = GL.getICD().glGetHistogramParameterfv; if (CHECKS) { check(__functionAddress); check(params, 1); } callPV(target, pname, params, __functionAddress); } /** Array version of: {@link #glGetMinmaxParameteriv GetMinmaxParameteriv} */ public static void glGetMinmaxParameteriv(@NativeType("GLenum") int target, @NativeType("GLenum") int pname, @NativeType("GLint *") int[] params) { long __functionAddress = GL.getICD().glGetMinmaxParameteriv; if (CHECKS) { check(__functionAddress); check(params, 1); } callPV(target, pname, params, __functionAddress); } /** Array version of: {@link #glGetMinmaxParameterfv GetMinmaxParameterfv} */ public static void glGetMinmaxParameterfv(@NativeType("GLenum") int target, @NativeType("GLenum") int pname, @NativeType("GLfloat *") float[] params) { long __functionAddress = GL.getICD().glGetMinmaxParameterfv; if (CHECKS) { check(__functionAddress); check(params, 1); } callPV(target, pname, params, __functionAddress); } }