Java tutorial
/* * Copyright LWJGL. All rights reserved. * License terms: http://lwjgl.org/license.php */ package org.lwjgl.demo.opengl.textures; import org.lwjgl.BufferUtils; import org.lwjgl.glfw.*; import org.lwjgl.opengl.EXTTextureFilterAnisotropic; import org.lwjgl.opengl.GL; import org.lwjgl.opengl.GLCapabilities; import org.lwjgl.opengl.GLUtil; import org.lwjgl.system.Callback; import org.joml.Matrix4f; import java.io.IOException; import java.nio.ByteBuffer; import java.nio.FloatBuffer; import static org.lwjgl.demo.opengl.util.DemoUtils.*; import static org.lwjgl.glfw.GLFW.*; import static org.lwjgl.opengl.GL11.*; import static org.lwjgl.opengl.GL12.*; import static org.lwjgl.opengl.GL15.*; import static org.lwjgl.opengl.GL20.*; import static org.lwjgl.opengl.GL30.*; import static org.lwjgl.system.MemoryUtil.*; public class Texture2DArrayMipmapping { private long window; private int width = 1024; private int height = 768; private int texSize = 1024; private int tex; private int vao; private int program; private int viewProjMatrixUniform; private Matrix4f viewProjMatrix = new Matrix4f(); private FloatBuffer matrixBuffer = BufferUtils.createFloatBuffer(16); GLCapabilities caps; GLFWErrorCallback errCallback; GLFWKeyCallback keyCallback; GLFWFramebufferSizeCallback fbCallback; Callback debugProc; private void init() throws IOException { glfwSetErrorCallback(errCallback = new GLFWErrorCallback() { private GLFWErrorCallback delegate = GLFWErrorCallback.createPrint(System.err); @Override public void invoke(int error, long description) { if (error == GLFW_VERSION_UNAVAILABLE) System.err.println("This demo requires OpenGL 3.0 or higher."); delegate.invoke(error, description); } @Override public void free() { delegate.free(); } }); if (!glfwInit()) throw new IllegalStateException("Unable to initialize GLFW"); glfwDefaultWindowHints(); glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 3); glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 0); glfwWindowHint(GLFW_VISIBLE, GLFW_FALSE); glfwWindowHint(GLFW_RESIZABLE, GLFW_TRUE); window = glfwCreateWindow(width, height, "Mipmapping with 2D array textures", NULL, NULL); if (window == NULL) { throw new AssertionError("Failed to create the GLFW window"); } glfwSetFramebufferSizeCallback(window, fbCallback = new GLFWFramebufferSizeCallback() { @Override public void invoke(long window, int width, int height) { if (width > 0 && height > 0 && (Texture2DArrayMipmapping.this.width != width || Texture2DArrayMipmapping.this.height != height)) { Texture2DArrayMipmapping.this.width = width; Texture2DArrayMipmapping.this.height = height; } } }); glfwSetKeyCallback(window, keyCallback = new GLFWKeyCallback() { @Override public void invoke(long window, int key, int scancode, int action, int mods) { if (action != GLFW_RELEASE) return; if (key == GLFW_KEY_ESCAPE) { glfwSetWindowShouldClose(window, true); } } }); GLFWVidMode vidmode = glfwGetVideoMode(glfwGetPrimaryMonitor()); glfwSetWindowPos(window, (vidmode.width() - width) / 2, (vidmode.height() - height) / 2); glfwMakeContextCurrent(window); glfwSwapInterval(0); glfwShowWindow(window); caps = GL.createCapabilities(); debugProc = GLUtil.setupDebugMessageCallback(); /* Create all needed GL resources */ createTexture(); createVao(); createRasterProgram(); initProgram(); } private void createTexture() { this.tex = glGenTextures(); glBindTexture(GL_TEXTURE_2D_ARRAY, this.tex); glTexParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_MAG_FILTER, GL_LINEAR); /* Add maximum anisotropic filtering, if available */ if (caps.GL_EXT_texture_filter_anisotropic) { glTexParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_MIN_FILTER, GL_LINEAR); float maxAnisotropy = glGetFloat(EXTTextureFilterAnisotropic.GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT); glTexParameterf(GL_TEXTURE_2D_ARRAY, EXTTextureFilterAnisotropic.GL_TEXTURE_MAX_ANISOTROPY_EXT, maxAnisotropy); } else { glTexParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_LINEAR); } glTexImage3D(GL_TEXTURE_2D_ARRAY, 0, GL_RGB8, texSize, texSize, 2, 0, GL_RGB, GL_UNSIGNED_BYTE, (ByteBuffer) null); ByteBuffer bb = BufferUtils.createByteBuffer(3 * texSize * texSize); int checkSize = 5; /* Generate some checker board pattern */ for (int y = 0; y < texSize; y++) { for (int x = 0; x < texSize; x++) { if (((x / checkSize + y / checkSize) % 2) == 0) { bb.put((byte) 255).put((byte) 255).put((byte) 255); } else { bb.put((byte) 0).put((byte) 0).put((byte) 0); } } } bb.flip(); glTexSubImage3D(GL_TEXTURE_2D_ARRAY, 0, 0, 0, 0, texSize, texSize, 1, GL_RGB, GL_UNSIGNED_BYTE, bb); /* Generate some diagonal lines for the second layer */ for (int y = 0; y < texSize; y++) { for (int x = 0; x < texSize; x++) { if ((x + y) / 3 % 3 == 0) { bb.put((byte) 255).put((byte) 255).put((byte) 255); } else { bb.put((byte) 0).put((byte) 0).put((byte) 0); } } } bb.flip(); glTexSubImage3D(GL_TEXTURE_2D_ARRAY, 0, 0, 0, 1, texSize, texSize, 1, GL_RGB, GL_UNSIGNED_BYTE, bb); glGenerateMipmap(GL_TEXTURE_2D_ARRAY); glBindTexture(GL_TEXTURE_2D_ARRAY, 0); } private void createVao() { this.vao = glGenVertexArrays(); int vbo = glGenBuffers(); glBindVertexArray(vao); glBindBuffer(GL_ARRAY_BUFFER, vbo); ByteBuffer bb = BufferUtils.createByteBuffer(4 * 2 * 6); FloatBuffer fv = bb.asFloatBuffer(); fv.put(-1.0f).put(-1.0f); fv.put(1.0f).put(-1.0f); fv.put(1.0f).put(1.0f); fv.put(1.0f).put(1.0f); fv.put(-1.0f).put(1.0f); fv.put(-1.0f).put(-1.0f); glBufferData(GL_ARRAY_BUFFER, bb, GL_STATIC_DRAW); glEnableVertexAttribArray(0); glVertexAttribPointer(0, 2, GL_FLOAT, false, 0, 0L); glBindBuffer(GL_ARRAY_BUFFER, 0); glBindVertexArray(0); } /** * Create the raster shader. * * @throws IOException */ private void createRasterProgram() throws IOException { int program = glCreateProgram(); int vshader = createShader("org/lwjgl/demo/opengl/textures/texture2dArrayMipmap.vs", GL_VERTEX_SHADER); int fshader = createShader("org/lwjgl/demo/opengl/textures/texture2dArrayMipmap.fs", GL_FRAGMENT_SHADER); glAttachShader(program, vshader); glAttachShader(program, fshader); glBindAttribLocation(program, 0, "position"); glBindFragDataLocation(program, 0, "color"); glLinkProgram(program); int linked = glGetProgrami(program, GL_LINK_STATUS); String programLog = glGetProgramInfoLog(program); if (programLog.trim().length() > 0) { System.err.println(programLog); } if (linked == 0) { throw new AssertionError("Could not link program"); } this.program = program; } /** * Initialize the shader program. */ private void initProgram() { glUseProgram(this.program); viewProjMatrixUniform = glGetUniformLocation(this.program, "viewProjMatrix"); glUseProgram(0); } private void update() { viewProjMatrix.setPerspective((float) Math.toRadians(60.0f), (float) width / height, 0.01f, 100.0f) .lookAt(0.0f, 1.0f, 5.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f, 0.0f); } private void render() { glUseProgram(this.program); glUniformMatrix4fv(viewProjMatrixUniform, false, viewProjMatrix.get(matrixBuffer)); glBindVertexArray(vao); glBindTexture(GL_TEXTURE_2D_ARRAY, tex); glDrawArrays(GL_TRIANGLES, 0, 6); glBindTexture(GL_TEXTURE_2D_ARRAY, 0); glBindVertexArray(0); glUseProgram(0); } private void loop() { while (!glfwWindowShouldClose(window)) { glfwPollEvents(); glViewport(0, 0, width, height); glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); update(); render(); glfwSwapBuffers(window); } } private void run() { try { init(); loop(); if (debugProc != null) { debugProc.free(); } errCallback.free(); keyCallback.free(); fbCallback.free(); glfwDestroyWindow(window); } catch (Throwable t) { t.printStackTrace(); } finally { glfwTerminate(); } } public static void main(String[] args) { new Texture2DArrayMipmapping().run(); } }