org.jtrfp.trcl.beh.DamagedByCollisionWithGameplayObject.java Source code

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Here is the source code for org.jtrfp.trcl.beh.DamagedByCollisionWithGameplayObject.java

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/*******************************************************************************
 * This file is part of TERMINAL RECALL
 * Copyright (c) 2012-2014 Chuck Ritola
 * Part of the jTRFP.org project
 * All rights reserved. This program and the accompanying materials
 * are made available under the terms of the GNU Public License v3.0
 * which accompanies this distribution, and is available at
 * http://www.gnu.org/licenses/gpl.html
 * 
 * Contributors:
 *     chuck - initial API and implementation
 ******************************************************************************/
package org.jtrfp.trcl.beh;

import org.apache.commons.math3.geometry.euclidean.threed.Vector3D;
import org.jtrfp.trcl.AbstractSubmitter;
import org.jtrfp.trcl.math.Vect3D;
import org.jtrfp.trcl.obj.CollisionManager;
import org.jtrfp.trcl.obj.DEFObject;
import org.jtrfp.trcl.obj.Player;
import org.jtrfp.trcl.obj.WorldObject;

public class DamagedByCollisionWithGameplayObject extends Behavior implements CollisionBehavior {
    @Override
    public void proposeCollision(WorldObject other) {
        final WorldObject p = getParent();
        final double distance = Vect3D.distance(other.getPosition(), p.getPosition());
        if (distance < CollisionManager.SHIP_COLLISION_DISTANCE) {
            if (other instanceof Player && getParent() instanceof DEFObject) {
                p.getBehavior().probeForBehaviors(new AbstractSubmitter<DamageableBehavior>() {
                    @Override
                    public void submit(DamageableBehavior item) {
                        item.proposeDamage(new DamageListener.ProjectileDamage(65535 / 30));
                    }
                }, DamageableBehavior.class);
                other.getBehavior().probeForBehaviors(new AbstractSubmitter<DamageableBehavior>() {
                    @Override
                    public void submit(DamageableBehavior item) {
                        item.proposeDamage(new DamageListener.ProjectileDamage(65535 / 10));
                    }
                }, DamageableBehavior.class);
                p.getTr().getResourceManager().getDebrisSystem().spawn(new Vector3D(p.getPosition()),
                        new Vector3D(0, 1000, 0));
            } //end if(Player & this is DEFObject)
        } // end if(nearby)
    }// end proposeCollision
}// end DamagedByCollisionWithGameplayObject