Java tutorial
/** * This file is part of Pulse, licensed under the MIT License (MIT). * * Copyright (c) 2014 InspireNXE <http://inspirenxe.org/> * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN * THE SOFTWARE. */ package org.inspirenxe.server.network.codec.play; import java.io.IOException; import com.flowpowered.networking.ByteBufUtils; import com.flowpowered.networking.Codec; import io.netty.buffer.ByteBuf; import org.inspirenxe.server.network.message.play.JoinGameMessage; public class JoinGameCodec implements Codec<JoinGameMessage> { @Override public JoinGameMessage decode(ByteBuf buf) throws IOException { throw new IOException("The server should not receive a join game from the Minecraft client!"); } @Override public ByteBuf encode(ByteBuf buf, JoinGameMessage message) throws IOException { buf.writeInt(message.getPlayerId()); short gameMode = (short) message.getGameMode().value(); if (message.isHardcore()) { gameMode |= 8; } buf.writeShort(gameMode); buf.writeByte(message.getDimension().value()); buf.writeShort(message.getDifficulty().value()); buf.writeShort(message.getMaxPlayers()); ByteBufUtils.writeUTF8(buf, message.getLevelType().name()); return buf; } }