Java tutorial
/* * This file is part of the Illarion Game Engine. * * Copyright 2013 - Illarion e.V. * * The Illarion Game Engine is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * The Illarion Game Engine is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with the Illarion Game Engine. If not, see <http://www.gnu.org/licenses/>. */ package org.illarion.engine.backend.gdx; import com.badlogic.gdx.Files; import com.badlogic.gdx.graphics.g2d.SpriteBatch; import com.badlogic.gdx.graphics.glutils.ShaderProgram; import illarion.common.types.Location; import org.illarion.engine.graphic.WorldMap; import org.illarion.engine.graphic.effects.MiniMapEffect; import javax.annotation.Nonnull; /** * @author Martin Karing <nitram@illarion.org> */ class GdxMiniMapEffect implements MiniMapEffect, GdxTextureEffect { /** * The pixel shader that is required for this effect. */ @Nonnull private final ShaderProgram shader; /** * The radius of the rendered area */ private int radius; /** * The x coordinate of the center location on the mini map. */ private int centerX; /** * The y coordinate of the center location on the mini map. */ private int centerY; @Nonnull private final WorldMap worldMap; /** * Create a new instance of the mini map effect. * * @param files the file system handler used to load the effect data * @param worldMap the world map that is displayed */ GdxMiniMapEffect(@Nonnull final Files files, @Nonnull final WorldMap worldMap) { //noinspection SpellCheckingInspection shader = new ShaderProgram(files.internal("org/illarion/engine/backend/gdx/shaders/generic.vert"), files.internal("org/illarion/engine/backend/gdx/shaders/minimap.frag")); this.worldMap = worldMap; } @Override public void activateEffect(@Nonnull final SpriteBatch batch) { final float miniMapCenterX = (float) centerX / (float) WorldMap.WORLD_MAP_WIDTH; final float miniMapCenterY = (float) centerY / (float) WorldMap.WORLD_MAP_HEIGHT; batch.setShader(shader); shader.setUniformf("u_radius", (float) radius / (float) WorldMap.WORLD_MAP_HEIGHT); shader.setUniformf("u_markerSize", 2.f / (float) WorldMap.WORLD_MAP_HEIGHT); shader.setUniformf("u_center", miniMapCenterX, miniMapCenterY); } @Override public void disableEffect(@Nonnull final SpriteBatch batch) { batch.setShader(null); } @Override public void setCenter(@Nonnull final Location location) { centerX = location.getScX() - worldMap.getMapOrigin().getScX(); centerY = location.getScY() - worldMap.getMapOrigin().getScY(); } @Override public void setRadius(final int radius) { this.radius = radius; } }