Java tutorial
/* * This file is part of the Illarion Game Engine. * * Copyright 2013 - Illarion e.V. * * The Illarion Game Engine is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * The Illarion Game Engine is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with the Illarion Game Engine. If not, see <http://www.gnu.org/licenses/>. */ package org.illarion.engine.backend.gdx; import com.badlogic.gdx.Files; import com.badlogic.gdx.graphics.g2d.SpriteBatch; import com.badlogic.gdx.graphics.glutils.ShaderProgram; import org.illarion.engine.graphic.effects.FogEffect; import javax.annotation.Nonnull; /** * The libGDX implementation of the fog effect. * * @author Martin Karing <nitram@illarion.org> */ class GdxFogEffect implements FogEffect, GdxSceneEffect { /** * The pixel shader that is required for this effect. */ @Nonnull private final ShaderProgram shader; /** * The density that was applied last. */ private float density; GdxFogEffect(@Nonnull final Files files) { //noinspection SpellCheckingInspection shader = new ShaderProgram(files.internal("org/illarion/engine/backend/gdx/shaders/generic.vert"), files.internal("org/illarion/engine/backend/gdx/shaders/fog.frag")); } @Override public void setDensity(final float density) { this.density = density; } @Override public void update(final int delta) { // nothing to do } @Override public void activateEffect(@Nonnull final SpriteBatch batch, final int screenWidth, final int screenHeight, final int textureWidth, final int textureHeight) { batch.setShader(shader); shader.setUniformf("u_density", density); shader.setUniformf("u_center", (float) screenWidth / 2.f / (float) textureWidth, (float) screenHeight / 2.f / (float) textureHeight); } @Override public void disableEffect(@Nonnull final SpriteBatch batch) { batch.setShader(null); } }