Java tutorial
/* * This file is part of Spoutcraft (http://wiki.getspout.org/). * * Spoutcraft is free software: you can redistribute it and/or modify * it under the terms of the GNU Lesser General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * Spoutcraft is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. */ package org.getspout.spout.entity; import org.getspout.spout.io.CustomTextureManager; import org.lwjgl.opengl.GL11; import net.minecraft.src.Entity; import net.minecraft.src.RenderEntity; import net.minecraft.src.RenderHelper; import net.minecraft.src.Tessellator; public class RenderTexture extends RenderEntity { @Override public void doRender(Entity entity, double x, double y, double z, float yaw, float pitch) { EntityTexture entityT = (EntityTexture) entity; if (entityT.texture == null) { entityT.texture = CustomTextureManager.getTextureFromUrl(entityT.getUrl()); if (entityT.texture == null) { return; } } GL11.glPushMatrix(); RenderHelper.disableStandardItemLighting(); yaw = entityT.isRotateWithPlayer() ? -this.renderManager.playerViewY : yaw; GL11.glTranslated(x, y, z); GL11.glRotatef(yaw, 0, 1.0F, 0); GL11.glColor4f(1.0F, 1.0F, 1.0F, 1.0F); GL11.glBindTexture(GL11.GL_TEXTURE_2D, entityT.texture.getTextureID()); Tessellator tessellator = Tessellator.instance; tessellator.startDrawingQuads(); double h = entityT.height * 0.014; double w = entityT.width * 0.014; tessellator.addVertexWithUV(w / 2, -h / 2, 0, 0.0D, 0.0D); //draw corners tessellator.addVertexWithUV(-w / 2, -h / 2, 0, entityT.texture.getWidth(), 0.0D); tessellator.addVertexWithUV(-w / 2, h / 2, 0, entityT.texture.getWidth(), entityT.texture.getHeight()); tessellator.addVertexWithUV(w / 2, h / 2, 0, 0.0D, entityT.texture.getHeight()); tessellator.draw(); GL11.glColor4f(1.0F, 1.0F, 1.0F, 1.0F); RenderHelper.enableStandardItemLighting(); GL11.glPopMatrix(); } }