Java tutorial
/******************************************************************************* * Copyright (c) 2010, Wind River Systems and others. * All rights reserved. This program and the accompanying materials * are made available under the terms of the Eclipse Public License v1.0 * which accompanies this distribution, and is available at * http://www.eclipse.org/legal/epl-v10.html * * Contributors: * Wind River Systems - Initial API and implementation *******************************************************************************/ package org.eclipse.swt.opengl; import java.nio.Buffer; public class GL { static { System.loadLibrary("swt-opengl"); } // // GL Version 1.1 // public static final int GL_FALSE = 0x0; public static final int GL_TRUE = 0x1; public static final int GL_BYTE = 0x1400; public static final int GL_UNSIGNED_BYTE = 0x1401; public static final int GL_SHORT = 0x1402; public static final int GL_UNSIGNED_SHORT = 0x1403; public static final int GL_INT = 0x1404; public static final int GL_UNSIGNED_INT = 0x1405; public static final int GL_FLOAT = 0x1406; public static final int GL_DOUBLE = 0x140A; public static final int GL_2_BYTES = 0x1407; public static final int GL_3_BYTES = 0x1408; public static final int GL_4_BYTES = 0x1409; public static final int GL_POINTS = 0x0000; public static final int GL_LINES = 0x0001; public static final int GL_LINE_LOOP = 0x0002; public static final int GL_LINE_STRIP = 0x0003; public static final int GL_TRIANGLES = 0x0004; public static final int GL_TRIANGLE_STRIP = 0x0005; public static final int GL_TRIANGLE_FAN = 0x0006; public static final int GL_QUADS = 0x0007; public static final int GL_QUAD_STRIP = 0x0008; public static final int GL_POLYGON = 0x0009; public static final int GL_VERTEX_ARRAY = 0x8074; public static final int GL_NORMAL_ARRAY = 0x8075; public static final int GL_COLOR_ARRAY = 0x8076; public static final int GL_INDEX_ARRAY = 0x8077; public static final int GL_TEXTURE_COORD_ARRAY = 0x8078; public static final int GL_EDGE_FLAG_ARRAY = 0x8079; public static final int GL_VERTEX_ARRAY_SIZE = 0x807A; public static final int GL_VERTEX_ARRAY_TYPE = 0x807B; public static final int GL_VERTEX_ARRAY_STRIDE = 0x807C; public static final int GL_NORMAL_ARRAY_TYPE = 0x807E; public static final int GL_NORMAL_ARRAY_STRIDE = 0x807F; public static final int GL_COLOR_ARRAY_SIZE = 0x8081; public static final int GL_COLOR_ARRAY_TYPE = 0x8082; public static final int GL_COLOR_ARRAY_STRIDE = 0x8083; public static final int GL_INDEX_ARRAY_TYPE = 0x8085; public static final int GL_INDEX_ARRAY_STRIDE = 0x8086; public static final int GL_TEXTURE_COORD_ARRAY_SIZE = 0x8088; public static final int GL_TEXTURE_COORD_ARRAY_TYPE = 0x8089; public static final int GL_TEXTURE_COORD_ARRAY_STRIDE = 0x808A; public static final int GL_EDGE_FLAG_ARRAY_STRIDE = 0x808C; public static final int GL_VERTEX_ARRAY_POINTER = 0x808E; public static final int GL_NORMAL_ARRAY_POINTER = 0x808F; public static final int GL_COLOR_ARRAY_POINTER = 0x8090; public static final int GL_INDEX_ARRAY_POINTER = 0x8091; public static final int GL_TEXTURE_COORD_ARRAY_POINTER = 0x8092; public static final int GL_EDGE_FLAG_ARRAY_POINTER = 0x8093; public static final int GL_V2F = 0x2A20; public static final int GL_V3F = 0x2A21; public static final int GL_C4UB_V2F = 0x2A22; public static final int GL_C4UB_V3F = 0x2A23; public static final int GL_C3F_V3F = 0x2A24; public static final int GL_N3F_V3F = 0x2A25; public static final int GL_C4F_N3F_V3F = 0x2A26; public static final int GL_T2F_V3F = 0x2A27; public static final int GL_T4F_V4F = 0x2A28; public static final int GL_T2F_C4UB_V3F = 0x2A29; public static final int GL_T2F_C3F_V3F = 0x2A2A; public static final int GL_T2F_N3F_V3F = 0x2A2B; public static final int GL_T2F_C4F_N3F_V3F = 0x2A2C; public static final int GL_T4F_C4F_N3F_V4F = 0x2A2D; public static final int GL_MATRIX_MODE = 0x0BA0; public static final int GL_MODELVIEW = 0x1700; public static final int GL_PROJECTION = 0x1701; public static final int GL_TEXTURE = 0x1702; public static final int GL_POINT_SMOOTH = 0x0B10; public static final int GL_POINT_SIZE = 0x0B11; public static final int GL_POINT_SIZE_GRANULARITY = 0x0B13; public static final int GL_POINT_SIZE_RANGE = 0x0B12; public static final int GL_LINE_SMOOTH = 0x0B20; public static final int GL_LINE_STIPPLE = 0x0B24; public static final int GL_LINE_STIPPLE_PATTERN = 0x0B25; public static final int GL_LINE_STIPPLE_REPEAT = 0x0B26; public static final int GL_LINE_WIDTH = 0x0B21; public static final int GL_LINE_WIDTH_GRANULARITY = 0x0B23; public static final int GL_LINE_WIDTH_RANGE = 0x0B22; public static final int GL_POINT = 0x1B00; public static final int GL_LINE = 0x1B01; public static final int GL_FILL = 0x1B02; public static final int GL_CW = 0x0900; public static final int GL_CCW = 0x0901; public static final int GL_FRONT = 0x0404; public static final int GL_BACK = 0x0405; public static final int GL_POLYGON_MODE = 0x0B40; public static final int GL_POLYGON_SMOOTH = 0x0B41; public static final int GL_POLYGON_STIPPLE = 0x0B42; public static final int GL_EDGE_FLAG = 0x0B43; public static final int GL_CULL_FACE = 0x0B44; public static final int GL_CULL_FACE_MODE = 0x0B45; public static final int GL_FRONT_FACE = 0x0B46; public static final int GL_POLYGON_OFFSET_FACTOR = 0x8038; public static final int GL_POLYGON_OFFSET_UNITS = 0x2A00; public static final int GL_POLYGON_OFFSET_POINT = 0x2A01; public static final int GL_POLYGON_OFFSET_LINE = 0x2A02; public static final int GL_POLYGON_OFFSET_FILL = 0x8037; public static final int GL_COMPILE = 0x1300; public static final int GL_COMPILE_AND_EXECUTE = 0x1301; public static final int GL_LIST_BASE = 0x0B32; public static final int GL_LIST_INDEX = 0x0B33; public static final int GL_LIST_MODE = 0x0B30; public static final int GL_NEVER = 0x0200; public static final int GL_LESS = 0x0201; public static final int GL_EQUAL = 0x0202; public static final int GL_LEQUAL = 0x0203; public static final int GL_GREATER = 0x0204; public static final int GL_NOTEQUAL = 0x0205; public static final int GL_GEQUAL = 0x0206; public static final int GL_ALWAYS = 0x0207; public static final int GL_DEPTH_TEST = 0x0B71; public static final int GL_DEPTH_BITS = 0x0D56; public static final int GL_DEPTH_CLEAR_VALUE = 0x0B73; public static final int GL_DEPTH_FUNC = 0x0B74; public static final int GL_DEPTH_RANGE = 0x0B70; public static final int GL_DEPTH_WRITEMASK = 0x0B72; public static final int GL_DEPTH_COMPONENT = 0x1902; public static final int GL_LIGHTING = 0x0B50; public static final int GL_LIGHT0 = 0x4000; public static final int GL_LIGHT1 = 0x4001; public static final int GL_LIGHT2 = 0x4002; public static final int GL_LIGHT3 = 0x4003; public static final int GL_LIGHT4 = 0x4004; public static final int GL_LIGHT5 = 0x4005; public static final int GL_LIGHT6 = 0x4006; public static final int GL_LIGHT7 = 0x4007; public static final int GL_SPOT_EXPONENT = 0x1205; public static final int GL_SPOT_CUTOFF = 0x1206; public static final int GL_CONSTANT_ATTENUATION = 0x1207; public static final int GL_LINEAR_ATTENUATION = 0x1208; public static final int GL_QUADRATIC_ATTENUATION = 0x1209; public static final int GL_AMBIENT = 0x1200; public static final int GL_DIFFUSE = 0x1201; public static final int GL_SPECULAR = 0x1202; public static final int GL_SHININESS = 0x1601; public static final int GL_EMISSION = 0x1600; public static final int GL_POSITION = 0x1203; public static final int GL_SPOT_DIRECTION = 0x1204; public static final int GL_AMBIENT_AND_DIFFUSE = 0x1602; public static final int GL_COLOR_INDEXES = 0x1603; public static final int GL_LIGHT_MODEL_TWO_SIDE = 0x0B52; public static final int GL_LIGHT_MODEL_LOCAL_VIEWER = 0x0B51; public static final int GL_LIGHT_MODEL_AMBIENT = 0x0B53; public static final int GL_FRONT_AND_BACK = 0x0408; public static final int GL_SHADE_MODEL = 0x0B54; public static final int GL_FLAT = 0x1D00; public static final int GL_SMOOTH = 0x1D01; public static final int GL_COLOR_MATERIAL = 0x0B57; public static final int GL_COLOR_MATERIAL_FACE = 0x0B55; public static final int GL_COLOR_MATERIAL_PARAMETER = 0x0B56; public static final int GL_NORMALIZE = 0x0BA1; public static final int GL_CLIP_PLANE0 = 0x3000; public static final int GL_CLIP_PLANE1 = 0x3001; public static final int GL_CLIP_PLANE2 = 0x3002; public static final int GL_CLIP_PLANE3 = 0x3003; public static final int GL_CLIP_PLANE4 = 0x3004; public static final int GL_CLIP_PLANE5 = 0x3005; public static final int GL_ACCUM_RED_BITS = 0x0D58; public static final int GL_ACCUM_GREEN_BITS = 0x0D59; public static final int GL_ACCUM_BLUE_BITS = 0x0D5A; public static final int GL_ACCUM_ALPHA_BITS = 0x0D5B; public static final int GL_ACCUM_CLEAR_VALUE = 0x0B80; public static final int GL_ACCUM = 0x0100; public static final int GL_ADD = 0x0104; public static final int GL_LOAD = 0x0101; public static final int GL_MULT = 0x0103; public static final int GL_RETURN = 0x0102; public static final int GL_ALPHA_TEST = 0x0BC0; public static final int GL_ALPHA_TEST_REF = 0x0BC2; public static final int GL_ALPHA_TEST_FUNC = 0x0BC1; public static final int GL_BLEND = 0x0BE2; public static final int GL_BLEND_SRC = 0x0BE1; public static final int GL_BLEND_DST = 0x0BE0; public static final int GL_ZERO = 0x0; public static final int GL_ONE = 0x1; public static final int GL_SRC_COLOR = 0x0300; public static final int GL_ONE_MINUS_SRC_COLOR = 0x0301; public static final int GL_SRC_ALPHA = 0x0302; public static final int GL_ONE_MINUS_SRC_ALPHA = 0x0303; public static final int GL_DST_ALPHA = 0x0304; public static final int GL_ONE_MINUS_DST_ALPHA = 0x0305; public static final int GL_DST_COLOR = 0x0306; public static final int GL_ONE_MINUS_DST_COLOR = 0x0307; public static final int GL_SRC_ALPHA_SATURATE = 0x0308; public static final int GL_CONSTANT_COLOR = 0x8001; public static final int GL_ONE_MINUS_CONSTANT_COLOR = 0x8002; public static final int GL_CONSTANT_ALPHA = 0x8003; public static final int GL_ONE_MINUS_CONSTANT_ALPHA = 0x8004; public static final int GL_FEEDBACK = 0x1C01; public static final int GL_RENDER = 0x1C00; public static final int GL_SELECT = 0x1C02; public static final int GL_2D = 0x0600; public static final int GL_3D = 0x0601; public static final int GL_3D_COLOR = 0x0602; public static final int GL_3D_COLOR_TEXTURE = 0x0603; public static final int GL_4D_COLOR_TEXTURE = 0x0604; public static final int GL_POINT_TOKEN = 0x0701; public static final int GL_LINE_TOKEN = 0x0702; public static final int GL_LINE_RESET_TOKEN = 0x0707; public static final int GL_POLYGON_TOKEN = 0x0703; public static final int GL_BITMAP_TOKEN = 0x0704; public static final int GL_DRAW_PIXEL_TOKEN = 0x0705; public static final int GL_COPY_PIXEL_TOKEN = 0x0706; public static final int GL_PASS_THROUGH_TOKEN = 0x0700; public static final int GL_FEEDBACK_BUFFER_POINTER = 0x0DF0; public static final int GL_FEEDBACK_BUFFER_SIZE = 0x0DF1; public static final int GL_FEEDBACK_BUFFER_TYPE = 0x0DF2; public static final int GL_SELECTION_BUFFER_POINTER = 0x0DF3; public static final int GL_SELECTION_BUFFER_SIZE = 0x0DF4; public static final int GL_FOG = 0x0B60; public static final int GL_FOG_MODE = 0x0B65; public static final int GL_FOG_DENSITY = 0x0B62; public static final int GL_FOG_COLOR = 0x0B66; public static final int GL_FOG_INDEX = 0x0B61; public static final int GL_FOG_START = 0x0B63; public static final int GL_FOG_END = 0x0B64; public static final int GL_LINEAR = 0x2601; public static final int GL_EXP = 0x0800; public static final int GL_EXP2 = 0x0801; public static final int GL_LOGIC_OP = 0x0BF1; public static final int GL_INDEX_LOGIC_OP = 0x0BF1; public static final int GL_COLOR_LOGIC_OP = 0x0BF2; public static final int GL_LOGIC_OP_MODE = 0x0BF0; public static final int GL_CLEAR = 0x1500; public static final int GL_SET = 0x150F; public static final int GL_COPY = 0x1503; public static final int GL_COPY_INVERTED = 0x150C; public static final int GL_NOOP = 0x1505; public static final int GL_INVERT = 0x150A; public static final int GL_AND = 0x1501; public static final int GL_NAND = 0x150E; public static final int GL_OR = 0x1507; public static final int GL_NOR = 0x1508; public static final int GL_XOR = 0x1506; public static final int GL_EQUIV = 0x1509; public static final int GL_AND_REVERSE = 0x1502; public static final int GL_AND_INVERTED = 0x1504; public static final int GL_OR_REVERSE = 0x150B; public static final int GL_OR_INVERTED = 0x150D; public static final int GL_STENCIL_TEST = 0x0B90; public static final int GL_STENCIL_WRITEMASK = 0x0B98; public static final int GL_STENCIL_BITS = 0x0D57; public static final int GL_STENCIL_FUNC = 0x0B92; public static final int GL_STENCIL_VALUE_MASK = 0x0B93; public static final int GL_STENCIL_REF = 0x0B97; public static final int GL_STENCIL_FAIL = 0x0B94; public static final int GL_STENCIL_PASS_DEPTH_PASS = 0x0B96; public static final int GL_STENCIL_PASS_DEPTH_FAIL = 0x0B95; public static final int GL_STENCIL_CLEAR_VALUE = 0x0B91; public static final int GL_STENCIL_INDEX = 0x1901; public static final int GL_KEEP = 0x1E00; public static final int GL_REPLACE = 0x1E01; public static final int GL_INCR = 0x1E02; public static final int GL_DECR = 0x1E03; public static final int GL_NONE = 0x0; public static final int GL_LEFT = 0x0406; public static final int GL_RIGHT = 0x0407; public static final int GL_FRONT_LEFT = 0x0400; public static final int GL_FRONT_RIGHT = 0x0401; public static final int GL_BACK_LEFT = 0x0402; public static final int GL_BACK_RIGHT = 0x0403; public static final int GL_AUX0 = 0x0409; public static final int GL_AUX1 = 0x040A; public static final int GL_AUX2 = 0x040B; public static final int GL_AUX3 = 0x040C; public static final int GL_COLOR_INDEX = 0x1900; public static final int GL_RED = 0x1903; public static final int GL_GREEN = 0x1904; public static final int GL_BLUE = 0x1905; public static final int GL_ALPHA = 0x1906; public static final int GL_LUMINANCE = 0x1909; public static final int GL_LUMINANCE_ALPHA = 0x190A; public static final int GL_ALPHA_BITS = 0x0D55; public static final int GL_RED_BITS = 0x0D52; public static final int GL_GREEN_BITS = 0x0D53; public static final int GL_BLUE_BITS = 0x0D54; public static final int GL_INDEX_BITS = 0x0D51; public static final int GL_SUBPIXEL_BITS = 0x0D50; public static final int GL_AUX_BUFFERS = 0x0C00; public static final int GL_READ_BUFFER = 0x0C02; public static final int GL_DRAW_BUFFER = 0x0C01; public static final int GL_DOUBLEBUFFER = 0x0C32; public static final int GL_STEREO = 0x0C33; public static final int GL_BITMAP = 0x1A00; public static final int GL_COLOR = 0x1800; public static final int GL_DEPTH = 0x1801; public static final int GL_STENCIL = 0x1802; public static final int GL_DITHER = 0x0BD0; public static final int GL_RGB = 0x1907; public static final int GL_RGBA = 0x1908; public static final int GL_MAX_LIST_NESTING = 0x0B31; public static final int GL_MAX_ATTRIB_STACK_DEPTH = 0x0D35; public static final int GL_MAX_MODELVIEW_STACK_DEPTH = 0x0D36; public static final int GL_MAX_NAME_STACK_DEPTH = 0x0D37; public static final int GL_MAX_PROJECTION_STACK_DEPTH = 0x0D38; public static final int GL_MAX_TEXTURE_STACK_DEPTH = 0x0D39; public static final int GL_MAX_EVAL_ORDER = 0x0D30; public static final int GL_MAX_LIGHTS = 0x0D31; public static final int GL_MAX_CLIP_PLANES = 0x0D32; public static final int GL_MAX_TEXTURE_SIZE = 0x0D33; public static final int GL_MAX_PIXEL_MAP_TABLE = 0x0D34; public static final int GL_MAX_VIEWPORT_DIMS = 0x0D3A; public static final int GL_MAX_CLIENT_ATTRIB_STACK_DEPTH = 0x0D3B; public static final int GL_ATTRIB_STACK_DEPTH = 0x0BB0; public static final int GL_CLIENT_ATTRIB_STACK_DEPTH = 0x0BB1; public static final int GL_COLOR_CLEAR_VALUE = 0x0C22; public static final int GL_COLOR_WRITEMASK = 0x0C23; public static final int GL_CURRENT_INDEX = 0x0B01; public static final int GL_CURRENT_COLOR = 0x0B00; public static final int GL_CURRENT_NORMAL = 0x0B02; public static final int GL_CURRENT_RASTER_COLOR = 0x0B04; public static final int GL_CURRENT_RASTER_DISTANCE = 0x0B09; public static final int GL_CURRENT_RASTER_INDEX = 0x0B05; public static final int GL_CURRENT_RASTER_POSITION = 0x0B07; public static final int GL_CURRENT_RASTER_TEXTURE_COORDS = 0x0B06; public static final int GL_CURRENT_RASTER_POSITION_VALID = 0x0B08; public static final int GL_CURRENT_TEXTURE_COORDS = 0x0B03; public static final int GL_INDEX_CLEAR_VALUE = 0x0C20; public static final int GL_INDEX_MODE = 0x0C30; public static final int GL_INDEX_WRITEMASK = 0x0C21; public static final int GL_MODELVIEW_MATRIX = 0x0BA6; public static final int GL_MODELVIEW_STACK_DEPTH = 0x0BA3; public static final int GL_NAME_STACK_DEPTH = 0x0D70; public static final int GL_PROJECTION_MATRIX = 0x0BA7; public static final int GL_PROJECTION_STACK_DEPTH = 0x0BA4; public static final int GL_RENDER_MODE = 0x0C40; public static final int GL_RGBA_MODE = 0x0C31; public static final int GL_TEXTURE_MATRIX = 0x0BA8; public static final int GL_TEXTURE_STACK_DEPTH = 0x0BA5; public static final int GL_VIEWPORT = 0x0BA2; public static final int GL_AUTO_NORMAL = 0x0D80; public static final int GL_MAP1_COLOR_4 = 0x0D90; public static final int GL_MAP1_GRID_DOMAIN = 0x0DD0; public static final int GL_MAP1_GRID_SEGMENTS = 0x0DD1; public static final int GL_MAP1_INDEX = 0x0D91; public static final int GL_MAP1_NORMAL = 0x0D92; public static final int GL_MAP1_TEXTURE_COORD_1 = 0x0D93; public static final int GL_MAP1_TEXTURE_COORD_2 = 0x0D94; public static final int GL_MAP1_TEXTURE_COORD_3 = 0x0D95; public static final int GL_MAP1_TEXTURE_COORD_4 = 0x0D96; public static final int GL_MAP1_VERTEX_3 = 0x0D97; public static final int GL_MAP1_VERTEX_4 = 0x0D98; public static final int GL_MAP2_COLOR_4 = 0x0DB0; public static final int GL_MAP2_GRID_DOMAIN = 0x0DD2; public static final int GL_MAP2_GRID_SEGMENTS = 0x0DD3; public static final int GL_MAP2_INDEX = 0x0DB1; public static final int GL_MAP2_NORMAL = 0x0DB2; public static final int GL_MAP2_TEXTURE_COORD_1 = 0x0DB3; public static final int GL_MAP2_TEXTURE_COORD_2 = 0x0DB4; public static final int GL_MAP2_TEXTURE_COORD_3 = 0x0DB5; public static final int GL_MAP2_TEXTURE_COORD_4 = 0x0DB6; public static final int GL_MAP2_VERTEX_3 = 0x0DB7; public static final int GL_MAP2_VERTEX_4 = 0x0DB8; public static final int GL_COEFF = 0x0A00; public static final int GL_DOMAIN = 0x0A02; public static final int GL_ORDER = 0x0A01; public static final int GL_FOG_HINT = 0x0C54; public static final int GL_LINE_SMOOTH_HINT = 0x0C52; public static final int GL_PERSPECTIVE_CORRECTION_HINT = 0x0C50; public static final int GL_POINT_SMOOTH_HINT = 0x0C51; public static final int GL_POLYGON_SMOOTH_HINT = 0x0C53; public static final int GL_DONT_CARE = 0x1100; public static final int GL_FASTEST = 0x1101; public static final int GL_NICEST = 0x1102; public static final int GL_SCISSOR_TEST = 0x0C11; public static final int GL_SCISSOR_BOX = 0x0C10; public static final int GL_MAP_COLOR = 0x0D10; public static final int GL_MAP_STENCIL = 0x0D11; public static final int GL_INDEX_SHIFT = 0x0D12; public static final int GL_INDEX_OFFSET = 0x0D13; public static final int GL_RED_SCALE = 0x0D14; public static final int GL_RED_BIAS = 0x0D15; public static final int GL_GREEN_SCALE = 0x0D18; public static final int GL_GREEN_BIAS = 0x0D19; public static final int GL_BLUE_SCALE = 0x0D1A; public static final int GL_BLUE_BIAS = 0x0D1B; public static final int GL_ALPHA_SCALE = 0x0D1C; public static final int GL_ALPHA_BIAS = 0x0D1D; public static final int GL_DEPTH_SCALE = 0x0D1E; public static final int GL_DEPTH_BIAS = 0x0D1F; public static final int GL_PIXEL_MAP_S_TO_S_SIZE = 0x0CB1; public static final int GL_PIXEL_MAP_I_TO_I_SIZE = 0x0CB0; public static final int GL_PIXEL_MAP_I_TO_R_SIZE = 0x0CB2; public static final int GL_PIXEL_MAP_I_TO_G_SIZE = 0x0CB3; public static final int GL_PIXEL_MAP_I_TO_B_SIZE = 0x0CB4; public static final int GL_PIXEL_MAP_I_TO_A_SIZE = 0x0CB5; public static final int GL_PIXEL_MAP_R_TO_R_SIZE = 0x0CB6; public static final int GL_PIXEL_MAP_G_TO_G_SIZE = 0x0CB7; public static final int GL_PIXEL_MAP_B_TO_B_SIZE = 0x0CB8; public static final int GL_PIXEL_MAP_A_TO_A_SIZE = 0x0CB9; public static final int GL_PIXEL_MAP_S_TO_S = 0x0C71; public static final int GL_PIXEL_MAP_I_TO_I = 0x0C70; public static final int GL_PIXEL_MAP_I_TO_R = 0x0C72; public static final int GL_PIXEL_MAP_I_TO_G = 0x0C73; public static final int GL_PIXEL_MAP_I_TO_B = 0x0C74; public static final int GL_PIXEL_MAP_I_TO_A = 0x0C75; public static final int GL_PIXEL_MAP_R_TO_R = 0x0C76; public static final int GL_PIXEL_MAP_G_TO_G = 0x0C77; public static final int GL_PIXEL_MAP_B_TO_B = 0x0C78; public static final int GL_PIXEL_MAP_A_TO_A = 0x0C79; public static final int GL_PACK_ALIGNMENT = 0x0D05; public static final int GL_PACK_LSB_FIRST = 0x0D01; public static final int GL_PACK_ROW_LENGTH = 0x0D02; public static final int GL_PACK_SKIP_PIXELS = 0x0D04; public static final int GL_PACK_SKIP_ROWS = 0x0D03; public static final int GL_PACK_SWAP_BYTES = 0x0D00; public static final int GL_UNPACK_ALIGNMENT = 0x0CF5; public static final int GL_UNPACK_LSB_FIRST = 0x0CF1; public static final int GL_UNPACK_ROW_LENGTH = 0x0CF2; public static final int GL_UNPACK_SKIP_PIXELS = 0x0CF4; public static final int GL_UNPACK_SKIP_ROWS = 0x0CF3; public static final int GL_UNPACK_SWAP_BYTES = 0x0CF0; public static final int GL_ZOOM_X = 0x0D16; public static final int GL_ZOOM_Y = 0x0D17; /* Texture mapping */ public static final int GL_TEXTURE_ENV = 0x2300; public static final int GL_TEXTURE_ENV_MODE = 0x2200; public static final int GL_TEXTURE_1D = 0x0DE0; public static final int GL_TEXTURE_2D = 0x0DE1; public static final int GL_TEXTURE_WRAP_S = 0x2802; public static final int GL_TEXTURE_WRAP_T = 0x2803; public static final int GL_TEXTURE_MAG_FILTER = 0x2800; public static final int GL_TEXTURE_MIN_FILTER = 0x2801; public static final int GL_TEXTURE_ENV_COLOR = 0x2201; public static final int GL_TEXTURE_GEN_S = 0x0C60; public static final int GL_TEXTURE_GEN_T = 0x0C61; public static final int GL_TEXTURE_GEN_MODE = 0x2500; public static final int GL_TEXTURE_BORDER_COLOR = 0x1004; public static final int GL_TEXTURE_WIDTH = 0x1000; public static final int GL_TEXTURE_HEIGHT = 0x1001; public static final int GL_TEXTURE_BORDER = 0x1005; public static final int GL_TEXTURE_COMPONENTS = 0x1003; public static final int GL_TEXTURE_RED_SIZE = 0x805C; public static final int GL_TEXTURE_GREEN_SIZE = 0x805D; public static final int GL_TEXTURE_BLUE_SIZE = 0x805E; public static final int GL_TEXTURE_ALPHA_SIZE = 0x805F; public static final int GL_TEXTURE_LUMINANCE_SIZE = 0x8060; public static final int GL_TEXTURE_INTENSITY_SIZE = 0x8061; public static final int GL_NEAREST_MIPMAP_NEAREST = 0x2700; public static final int GL_NEAREST_MIPMAP_LINEAR = 0x2702; public static final int GL_LINEAR_MIPMAP_NEAREST = 0x2701; public static final int GL_LINEAR_MIPMAP_LINEAR = 0x2703; public static final int GL_OBJECT_LINEAR = 0x2401; public static final int GL_OBJECT_PLANE = 0x2501; public static final int GL_EYE_LINEAR = 0x2400; public static final int GL_EYE_PLANE = 0x2502; public static final int GL_SPHERE_MAP = 0x2402; public static final int GL_DECAL = 0x2101; public static final int GL_MODULATE = 0x2100; public static final int GL_NEAREST = 0x2600; public static final int GL_REPEAT = 0x2901; public static final int GL_CLAMP = 0x2900; public static final int GL_S = 0x2000; public static final int GL_T = 0x2001; public static final int GL_R = 0x2002; public static final int GL_Q = 0x2003; public static final int GL_TEXTURE_GEN_R = 0x0C62; public static final int GL_TEXTURE_GEN_Q = 0x0C63; public static final int GL_VENDOR = 0x1F00; public static final int GL_RENDERER = 0x1F01; public static final int GL_VERSION = 0x1F02; public static final int GL_EXTENSIONS = 0x1F03; public static final int GL_NO_ERROR = 0x0; public static final int GL_INVALID_VALUE = 0x0501; public static final int GL_INVALID_ENUM = 0x0500; public static final int GL_INVALID_OPERATION = 0x0502; public static final int GL_STACK_OVERFLOW = 0x0503; public static final int GL_STACK_UNDERFLOW = 0x0504; public static final int GL_OUT_OF_MEMORY = 0x0505; public static final int GL_CURRENT_BIT = 0x00000001; public static final int GL_POINT_BIT = 0x00000002; public static final int GL_LINE_BIT = 0x00000004; public static final int GL_POLYGON_BIT = 0x00000008; public static final int GL_POLYGON_STIPPLE_BIT = 0x00000010; public static final int GL_PIXEL_MODE_BIT = 0x00000020; public static final int GL_LIGHTING_BIT = 0x00000040; public static final int GL_FOG_BIT = 0x00000080; public static final int GL_DEPTH_BUFFER_BIT = 0x00000100; public static final int GL_ACCUM_BUFFER_BIT = 0x00000200; public static final int GL_STENCIL_BUFFER_BIT = 0x00000400; public static final int GL_VIEWPORT_BIT = 0x00000800; public static final int GL_TRANSFORM_BIT = 0x00001000; public static final int GL_ENABLE_BIT = 0x00002000; public static final int GL_COLOR_BUFFER_BIT = 0x00004000; public static final int GL_HINT_BIT = 0x00008000; public static final int GL_EVAL_BIT = 0x00010000; public static final int GL_LIST_BIT = 0x00020000; public static final int GL_TEXTURE_BIT = 0x00040000; public static final int GL_SCISSOR_BIT = 0x00080000; public static final int GL_ALL_ATTRIB_BITS = 0x000FFFFF; public static final int GL_PROXY_TEXTURE_1D = 0x8063; public static final int GL_PROXY_TEXTURE_2D = 0x8064; public static final int GL_TEXTURE_PRIORITY = 0x8066; public static final int GL_TEXTURE_RESIDENT = 0x8067; public static final int GL_TEXTURE_BINDING_1D = 0x8068; public static final int GL_TEXTURE_BINDING_2D = 0x8069; public static final int GL_TEXTURE_INTERNAL_FORMAT = 0x1003; public static final int GL_ALPHA4 = 0x803B; public static final int GL_ALPHA8 = 0x803C; public static final int GL_ALPHA12 = 0x803D; public static final int GL_ALPHA16 = 0x803E; public static final int GL_LUMINANCE4 = 0x803F; public static final int GL_LUMINANCE8 = 0x8040; public static final int GL_LUMINANCE12 = 0x8041; public static final int GL_LUMINANCE16 = 0x8042; public static final int GL_LUMINANCE4_ALPHA4 = 0x8043; public static final int GL_LUMINANCE6_ALPHA2 = 0x8044; public static final int GL_LUMINANCE8_ALPHA8 = 0x8045; public static final int GL_LUMINANCE12_ALPHA4 = 0x8046; public static final int GL_LUMINANCE12_ALPHA12 = 0x8047; public static final int GL_LUMINANCE16_ALPHA16 = 0x8048; public static final int GL_INTENSITY = 0x8049; public static final int GL_INTENSITY4 = 0x804A; public static final int GL_INTENSITY8 = 0x804B; public static final int GL_INTENSITY12 = 0x804C; public static final int GL_INTENSITY16 = 0x804D; public static final int GL_R3_G3_B2 = 0x2A10; public static final int GL_RGB4 = 0x804F; public static final int GL_RGB5 = 0x8050; public static final int GL_RGB8 = 0x8051; public static final int GL_RGB10 = 0x8052; public static final int GL_RGB12 = 0x8053; public static final int GL_RGB16 = 0x8054; public static final int GL_RGBA2 = 0x8055; public static final int GL_RGBA4 = 0x8056; public static final int GL_RGB5_A1 = 0x8057; public static final int GL_RGBA8 = 0x8058; public static final int GL_RGB10_A2 = 0x8059; public static final int GL_RGBA12 = 0x805A; public static final int GL_RGBA16 = 0x805B; public static final int GL_CLIENT_PIXEL_STORE_BIT = 0x00000001; public static final int GL_CLIENT_VERTEX_ARRAY_BIT = 0x00000002; public static final int GL_ALL_CLIENT_ATTRIB_BITS = 0xFFFFFFFF; public static final int GL_CLIENT_ALL_ATTRIB_BITS = 0xFFFFFFFF; // type mapping // int -> int // boolean -> boolean // GLbitfield -> int // GLvoid -> void // GLbyte -> byte // GLshort -> short // int -> int // GLubyte -> byte // GLushort -> short // int -> int // int -> int // float -> float // float -> float // GLdouble -> double // GLclampd -> double public static native void glClearIndex(float c); public static native void glClearColor(float red, float green, float blue, float alpha); public static native void glClear(int mask); public static native void glIndexMask(int mask); public static native void glColorMask(boolean red, boolean green, boolean blue, boolean alpha); public static native void glAlphaFunc(int func, float ref); public static native void glBlendFunc(int sfactor, int dfactor); public static native void glLogicOp(int opcode); public static native void glCullFace(int mode); public static native void glFrontFace(int mode); public static native void glPointSize(float size); public static native void glLineWidth(float width); public static native void glLineStipple(int factor, short pattern); public static native void glPolygonMode(int face, int mode); public static native void glPolygonOffset(float factor, float units); public static native void glPolygonStipple(Buffer mask); // ubyte * mask public static native void glGetPolygonStipple(Buffer mask); // void * mask public static native void glEdgeFlag(boolean flag); public static native void glEdgeFlagv(Buffer flag); // boolean * flag public static native void glScissor(int x, int y, int width, int height); public static native void glClipPlane(int plane, Buffer equation); // double equation[4] public static native void glGetClipPlane(int plane, Buffer equation); // double equation[4] public static native void glDrawBuffer(int mode); public static native void glReadBuffer(int mode); public static native void glEnable(int cap); public static native void glDisable(int cap); public static native boolean glIsEnabled(int cap); public static native void glEnableClientState(int cap); public static native void glDisableClientState(int cap); public static native void glGetBooleanv(int pname, Buffer params); // boolean * params public static native void glGetDoublev(int pname, Buffer params); // double * params public static native void glGetFloatv(int pname, Buffer params); // float * params public static native void glGetIntegerv(int pname, Buffer params); // int * params public static native void glPushAttrib(int mask); public static native void glPopAttrib(); public static native void glPushClientAttrib(int mask); public static native void glPopClientAttrib(); public static native int glRenderMode(int mode); public static native int glGetError(); public static native String glGetString(int name); public static native void glFinish(); public static native void glFlush(); public static native void glHint(int target, int mode); public static native void glClearDepth(double depth); public static native void glDepthFunc(int func); public static native void glDepthMask(boolean flag); public static native void glDepthRange(double near_val, double far_val); public static native void glClearAccum(float red, float green, float blue, float alpha); public static native void glAccum(int op, float value); public static native void glMatrixMode(int mode); public static native void glOrtho(double left, double right, double bottom, double top, double near_val, double far_val); public static native void glFrustum(double left, double right, double bottom, double top, double near_val, double far_val); public static native void glViewport(int x, int y, int width, int height); public static native void glPushMatrix(); public static native void glPopMatrix(); public static native void glLoadIdentity(); public static native void glLoadMatrixd(Buffer m); // double m[16] public static native void glLoadMatrixf(Buffer m); // float m[16] public static native void glMultMatrixd(Buffer m); // double m[16] public static native void glMultMatrixf(Buffer m); // float m[16] public static native void glRotated(double angle, double x, double y, double z); public static native void glRotatef(float angle, float x, float y, float z); public static native void glScaled(double x, double y, double z); public static native void glScalef(float x, float y, float z); public static native void glTranslated(double x, double y, double z); public static native void glTranslatef(float x, float y, float z); public static native boolean glIsList(int list); public static native void glDeleteLists(int list, int range); public static native int glGenLists(int range); public static native void glNewList(int list, int mode); public static native void glEndList(); public static native void glCallList(int list); public static native void glCallLists(int n, int type, Buffer lists); public static native void glListBase(int base); public static native void glBegin(int mode); public static native void glEnd(); public static native void glVertex2d(double x, double y); public static native void glVertex2f(float x, float y); public static native void glVertex2i(int x, int y); public static native void glVertex2s(short x, short y); public static native void glVertex3d(double x, double y, double z); public static native void glVertex3f(float x, float y, float z); public static native void glVertex3i(int x, int y, int z); public static native void glVertex3s(short x, short y, short z); public static native void glVertex4d(double x, double y, double z, double w); public static native void glVertex4f(float x, float y, float z, float w); public static native void glVertex4i(int x, int y, int z, int w); public static native void glVertex4s(short x, short y, short z, short w); public static native void glVertex2dv(Buffer v); // double v[2] public static native void glVertex2fv(Buffer v); // float v[2] public static native void glVertex2iv(Buffer v); // int v[2] public static native void glVertex2sv(Buffer v); // short v[2] public static native void glVertex3dv(Buffer v); // double v[3] public static native void glVertex3fv(Buffer v); // float v[3] public static native void glVertex3iv(Buffer v); // int v[3] public static native void glVertex3sv(Buffer v); // short v[3] public static native void glVertex4dv(Buffer v); // double v[4] public static native void glVertex4fv(Buffer v); // float v[4] public static native void glVertex4iv(Buffer v); // int v[4] public static native void glVertex4sv(Buffer v); // short v[4] public static native void glNormal3b(byte nx, byte ny, byte nz); public static native void glNormal3d(double nx, double ny, double nz); public static native void glNormal3f(float nx, float ny, float nz); public static native void glNormal3i(int nx, int ny, int nz); public static native void glNormal3s(short nx, short ny, short nz); public static native void glNormal3bv(Buffer v); // byte v[3] public static native void glNormal3dv(Buffer v); // double v[3] public static native void glNormal3fv(Buffer v); // float v[3] public static native void glNormal3iv(Buffer v); // int v[3] public static native void glNormal3sv(Buffer v); // short v[3] public static native void glIndexd(double c); public static native void glIndexf(float c); public static native void glIndexi(int c); public static native void glIndexs(short c); public static native void glIndexub(byte c); public static native void glIndexdv(Buffer c); public static native void glIndexfv(Buffer c); public static native void glIndexiv(Buffer c); public static native void glIndexsv(Buffer c); public static native void glIndexubv(Buffer c); public static native void glColor3b(byte red, byte green, byte blue); public static native void glColor3d(double red, double green, double blue); public static native void glColor3f(float red, float green, float blue); public static native void glColor3i(int red, int green, int blue); public static native void glColor3s(short red, short green, short blue); public static native void glColor3ub(byte red, byte green, byte blue); public static native void glColor3ui(int red, int green, int blue); public static native void glColor3us(short red, short green, short blue); public static native void glColor4b(byte red, byte green, byte blue, byte alpha); public static native void glColor4d(double red, double green, double blue, double alpha); public static native void glColor4f(float red, float green, float blue, float alpha); public static native void glColor4i(int red, int green, int blue, int alpha); public static native void glColor4s(short red, short green, short blue, short alpha); public static native void glColor4ub(byte red, byte green, byte blue, byte alpha); public static native void glColor4ui(int red, int green, int blue, int alpha); public static native void glColor4us(short red, short green, short blue, short alpha); public static native void glColor3bv(Buffer v); public static native void glColor3dv(Buffer v); public static native void glColor3fv(Buffer v); public static native void glColor3iv(Buffer v); public static native void glColor3sv(Buffer v); public static native void glColor3ubv(Buffer v); public static native void glColor3uiv(Buffer v); public static native void glColor3usv(Buffer v); public static native void glColor4bv(Buffer v); public static native void glColor4dv(Buffer v); public static native void glColor4fv(Buffer v); public static native void glColor4iv(Buffer v); public static native void glColor4sv(Buffer v); public static native void glColor4ubv(Buffer v); public static native void glColor4uiv(Buffer v); public static native void glColor4usv(Buffer v); public static native void glTexCoord1d(double s); public static native void glTexCoord1f(float s); public static native void glTexCoord1i(int s); public static native void glTexCoord1s(short s); public static native void glTexCoord2d(double s, double t); public static native void glTexCoord2f(float s, float t); public static native void glTexCoord2i(int s, int t); public static native void glTexCoord2s(short s, short t); public static native void glTexCoord3d(double s, double t, double r); public static native void glTexCoord3f(float s, float t, float r); public static native void glTexCoord3i(int s, int t, int r); public static native void glTexCoord3s(short s, short t, short r); public static native void glTexCoord4d(double s, double t, double r, double q); public static native void glTexCoord4f(float s, float t, float r, float q); public static native void glTexCoord4i(int s, int t, int r, int q); public static native void glTexCoord4s(short s, short t, short r, short q); public static native void glTexCoord1dv(Buffer v); public static native void glTexCoord1fv(Buffer v); public static native void glTexCoord1iv(Buffer v); public static native void glTexCoord1sv(Buffer v); public static native void glTexCoord2dv(Buffer v); public static native void glTexCoord2fv(Buffer v); public static native void glTexCoord2iv(Buffer v); public static native void glTexCoord2sv(Buffer v); public static native void glTexCoord3dv(Buffer v); public static native void glTexCoord3fv(Buffer v); public static native void glTexCoord3iv(Buffer v); public static native void glTexCoord3sv(Buffer v); public static native void glTexCoord4dv(Buffer v); public static native void glTexCoord4fv(Buffer v); public static native void glTexCoord4iv(Buffer v); public static native void glTexCoord4sv(Buffer v); public static native void glRasterPos2d(double x, double y); public static native void glRasterPos2f(float x, float y); public static native void glRasterPos2i(int x, int y); public static native void glRasterPos2s(short x, short y); public static native void glRasterPos3d(double x, double y, double z); public static native void glRasterPos3f(float x, float y, float z); public static native void glRasterPos3i(int x, int y, int z); public static native void glRasterPos3s(short x, short y, short z); public static native void glRasterPos4d(double x, double y, double z, double w); public static native void glRasterPos4f(float x, float y, float z, float w); public static native void glRasterPos4i(int x, int y, int z, int w); public static native void glRasterPos4s(short x, short y, short z, short w); public static native void glRasterPos2dv(Buffer v); public static native void glRasterPos2fv(Buffer v); public static native void glRasterPos2iv(Buffer v); public static native void glRasterPos2sv(Buffer v); public static native void glRasterPos3dv(Buffer v); public static native void glRasterPos3fv(Buffer v); public static native void glRasterPos3iv(Buffer v); public static native void glRasterPos3sv(Buffer v); public static native void glRasterPos4dv(Buffer v); public static native void glRasterPos4fv(Buffer v); public static native void glRasterPos4iv(Buffer v); public static native void glRasterPos4sv(Buffer v); public static native void glRectd(double x1, double y1, double x2, double y2); public static native void glRectf(float x1, float y1, float x2, float y2); public static native void glRecti(int x1, int y1, int x2, int y2); public static native void glRects(short x1, short y1, short x2, short y2); public static native void glRectdv(Buffer v1, Buffer v2); public static native void glRectfv(Buffer v1, Buffer v2); public static native void glRectiv(Buffer v1, Buffer v2); public static native void glRectsv(Buffer v1, Buffer v2); public static native void glShadeModel(int mode); public static native void glLightf(int light, int pname, float param); public static native void glLighti(int light, int pname, int param); public static native void glLightfv(int light, int pname, Buffer params); public static native void glLightiv(int light, int pname, Buffer params); public static native void glGetLightfv(int light, int pname, Buffer params); public static native void glGetLightiv(int light, int pname, Buffer params); public static native void glLightModelf(int pname, float param); public static native void glLightModeli(int pname, int param); public static native void glLightModelfv(int pname, Buffer params); public static native void glLightModeliv(int pname, Buffer params); public static native void glMaterialf(int face, int pname, float param); public static native void glMateriali(int face, int pname, int param); public static native void glMaterialfv(int face, int pname, Buffer params); public static native void glMaterialiv(int face, int pname, Buffer params); public static native void glGetMaterialfv(int face, int pname, Buffer params); public static native void glGetMaterialiv(int face, int pname, Buffer params); public static native void glColorMaterial(int face, int mode); public static native void glPixelZoom(float xfactor, float yfactor); public static native void glPixelStoref(int pname, float param); public static native void glPixelStorei(int pname, int param); public static native void glPixelTransferf(int pname, float param); public static native void glPixelTransferi(int pname, int param); public static native void glPixelMapfv(int map, int mapsize, Buffer values); public static native void glPixelMapuiv(int map, int mapsize, Buffer values); public static native void glPixelMapusv(int map, int mapsize, Buffer values); public static native void glGetPixelMapfv(int map, Buffer values); public static native void glGetPixelMapuiv(int map, Buffer values); public static native void glGetPixelMapusv(int map, Buffer values); public static native void glBitmap(int width, int height, float xorig, float yorig, float xmove, float ymove, Buffer bitmap); public static native void glReadPixels(int x, int y, int width, int height, int format, int type, Buffer pixels); public static native void glDrawPixels(int width, int height, int format, int type, Buffer pixels); public static native void glCopyPixels(int x, int y, int width, int height, int type); public static native void glStencilFunc(int func, int ref, int mask); public static native void glStencilMask(int mask); public static native void glStencilOp(int fail, int zfail, int zpass); public static native void glClearStencil(int s); public static native void glTexGend(int coord, int pname, double param); public static native void glTexGenf(int coord, int pname, float param); public static native void glTexGeni(int coord, int pname, int param); public static native void glTexGendv(int coord, int pname, Buffer params); public static native void glTexGenfv(int coord, int pname, Buffer params); public static native void glTexGeniv(int coord, int pname, Buffer params); public static native void glGetTexGendv(int coord, int pname, Buffer params); public static native void glGetTexGenfv(int coord, int pname, Buffer params); public static native void glGetTexGeniv(int coord, int pname, Buffer params); public static native void glTexEnvf(int target, int pname, float param); public static native void glTexEnvi(int target, int pname, int param); public static native void glTexEnvfv(int target, int pname, Buffer params); public static native void glTexEnviv(int target, int pname, Buffer params); public static native void glGetTexEnvfv(int target, int pname, Buffer params); public static native void glGetTexEnviv(int target, int pname, Buffer params); public static native void glTexParameterf(int target, int pname, float param); public static native void glTexParameteri(int target, int pname, int param); public static native void glTexParameterfv(int target, int pname, Buffer params); public static native void glTexParameteriv(int target, int pname, Buffer params); public static native void glGetTexParameterfv(int target, int pname, Buffer params); public static native void glGetTexParameteriv(int target, int pname, Buffer params); public static native void glGetTexLevelParameterfv(int target, int level, int pname, Buffer params); public static native void glGetTexLevelParameteriv(int target, int level, int pname, Buffer params); public static native void glTexImage1D(int target, int level, int internalFormat, int width, int border, int format, int type, Buffer pixels); public static native void glTexImage2D(int target, int level, int internalFormat, int width, int height, int border, int format, int type, Buffer pixels); public static native void glGetTexImage(int target, int level, int format, int type, Buffer pixels); public static native void glMap1d(int target, double u1, double u2, int stride, int order, Buffer points); public static native void glMap1f(int target, float u1, float u2, int stride, int order, Buffer points); public static native void glMap2d(int target, double u1, double u2, int ustride, int uorder, double v1, double v2, int vstride, int vorder, Buffer points); public static native void glMap2f(int target, float u1, float u2, int ustride, int uorder, float v1, float v2, int vstride, int vorder, Buffer points); public static native void glGetMapdv(int target, int query, Buffer v); public static native void glGetMapfv(int target, int query, Buffer v); public static native void glGetMapiv(int target, int query, Buffer v); public static native void glEvalCoord1d(double u); public static native void glEvalCoord1f(float u); public static native void glEvalCoord1dv(Buffer u); public static native void glEvalCoord1fv(Buffer u); public static native void glEvalCoord2d(double u, double v); public static native void glEvalCoord2f(float u, float v); public static native void glEvalCoord2dv(Buffer u); public static native void glEvalCoord2fv(Buffer u); public static native void glMapGrid1d(int un, double u1, double u2); public static native void glMapGrid1f(int un, float u1, float u2); public static native void glMapGrid2d(int un, double u1, double u2, int vn, double v1, double v2); public static native void glMapGrid2f(int un, float u1, float u2, int vn, float v1, float v2); public static native void glEvalPoint1(int i); public static native void glEvalPoint2(int i, int j); public static native void glEvalMesh1(int mode, int i1, int i2); public static native void glEvalMesh2(int mode, int i1, int i2, int j1, int j2); public static native void glFogf(int pname, float param); public static native void glFogi(int pname, int param); public static native void glFogfv(int pname, Buffer params); public static native void glFogiv(int pname, Buffer params); public static native void glFeedbackBuffer(int size, int type, Buffer buffer); public static native void glPassThrough(float token); public static native void glSelectBuffer(int size, Buffer buffer); public static native void glInitNames(); public static native void glLoadName(int name); public static native void glPushName(int name); public static native void glPopName(); public static native void glGenTextures(int n, Buffer textures); public static native void glDeleteTextures(int n, Buffer textures); public static native void glBindTexture(int target, int texture); public static native void glPrioritizeTextures(int n, Buffer textures, Buffer priorities); public static native boolean glAreTexturesResident(int n, Buffer textures, Buffer residences); public static native boolean glIsTexture(int texture); public static native void glTexSubImage1D(int target, int level, int xoffset, int width, int format, int type, Buffer pixels); public static native void glTexSubImage2D(int target, int level, int xoffset, int yoffset, int width, int height, int format, int type, Buffer pixels); public static native void glCopyTexImage1D(int target, int level, int internalformat, int x, int y, int width, int border); public static native void glCopyTexImage2D(int target, int level, int internalformat, int x, int y, int width, int height, int border); public static native void glCopyTexSubImage1D(int target, int level, int xoffset, int x, int y, int width); public static native void glCopyTexSubImage2D(int target, int level, int xoffset, int yoffset, int x, int y, int width, int height); public static native void glVertexPointer(int size, int type, int stride, Buffer ptr); public static native void glNormalPointer(int type, int stride, Buffer ptr); public static native void glColorPointer(int size, int type, int stride, Buffer ptr); public static native void glIndexPointer(int type, int stride, Buffer ptr); public static native void glTexCoordPointer(int size, int type, int stride, Buffer ptr); public static native void glEdgeFlagPointer(int stride, Buffer ptr); public static native void glGetPointerv(int pname, Buffer params); public static native void glArrayElement(int i); public static native void glDrawArrays(int mode, int first, int count); public static native void glDrawElements(int mode, int count, int type, Buffer indices); public static native void interleavedArrays(int format, int stride, Buffer pointer); // // GL Version 1.2 // public static final int GL_UNSIGNED_BYTE_3_3_2 = 0x8032; public static final int GL_UNSIGNED_SHORT_4_4_4_4 = 0x8033; public static final int GL_UNSIGNED_SHORT_5_5_5_1 = 0x8034; public static final int GL_UNSIGNED_INT_8_8_8_8 = 0x8035; public static final int GL_UNSIGNED_INT_10_10_10_2 = 0x8036; public static final int GL_TEXTURE_BINDING_3D = 0x806A; public static final int GL_PACK_SKIP_IMAGES = 0x806B; public static final int GL_PACK_IMAGE_HEIGHT = 0x806C; public static final int GL_UNPACK_SKIP_IMAGES = 0x806D; public static final int GL_UNPACK_IMAGE_HEIGHT = 0x806E; public static final int GL_TEXTURE_3D = 0x806F; public static final int GL_PROXY_TEXTURE_3D = 0x8070; public static final int GL_TEXTURE_DEPTH = 0x8071; public static final int GL_TEXTURE_WRAP_R = 0x8072; public static final int GL_MAX_3D_TEXTURE_SIZE = 0x8073; public static final int GL_UNSIGNED_BYTE_2_3_3_REV = 0x8362; public static final int GL_UNSIGNED_SHORT_5_6_5 = 0x8363; public static final int GL_UNSIGNED_SHORT_5_6_5_REV = 0x8364; public static final int GL_UNSIGNED_SHORT_4_4_4_4_REV = 0x8365; public static final int GL_UNSIGNED_SHORT_1_5_5_5_REV = 0x8366; public static final int GL_UNSIGNED_INT_8_8_8_8_REV = 0x8367; public static final int GL_UNSIGNED_INT_2_10_10_10_REV = 0x8368; public static final int GL_BGR = 0x80E0; public static final int GL_BGRA = 0x80E1; public static final int GL_MAX_ELEMENTS_VERTICES = 0x80E8; public static final int GL_MAX_ELEMENTS_INDICES = 0x80E9; public static final int GL_CLAMP_TO_EDGE = 0x812F; public static final int GL_TEXTURE_MIN_LOD = 0x813A; public static final int GL_TEXTURE_MAX_LOD = 0x813B; public static final int GL_TEXTURE_BASE_LEVEL = 0x813C; public static final int GL_TEXTURE_MAX_LEVEL = 0x813D; public static final int GL_SMOOTH_POINT_SIZE_RANGE = 0x0B12; public static final int GL_SMOOTH_POINT_SIZE_GRANULARITY = 0x0B13; public static final int GL_SMOOTH_LINE_WIDTH_RANGE = 0x0B22; public static final int GL_SMOOTH_LINE_WIDTH_GRANULARITY = 0x0B23; public static final int GL_ALIASED_LINE_WIDTH_RANGE = 0x846E; public static final int GL_RESCALE_NORMAL = 0x803A; public static final int GL_LIGHT_MODEL_COLOR_CONTROL = 0x81F8; public static final int GL_SINGLE_COLOR = 0x81F9; public static final int GL_SEPARATE_SPECULAR_COLOR = 0x81FA; public static final int GL_ALIASED_POINT_SIZE_RANGE = 0x846D; public static native void glBlendColor(float red, float green, float blue, float alpha); public static native void glBlendEquation(int mode); public static native void glDrawRangeElements(int mode, int start, int end, int count, int type, Buffer indices); public static native void glTexImage3D(int target, int level, int internalformat, int width, int height, int depth, int border, int format, int type, Buffer pixels); public static native void glTexSubImage3D(int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int type, Buffer pixels); public static native void glCopyTexSubImage3D(int target, int level, int xoffset, int yoffset, int zoffset, int x, int y, int width, int height); public static native void glColorTable(int target, int internalformat, int width, int format, int type, Buffer table); public static native void glColorTableParameterfv(int target, int pname, Buffer params); public static native void glColorTableParameteriv(int target, int pname, Buffer params); public static native void glCopyColorTable(int target, int internalformat, int x, int y, int width); public static native void glGetColorTable(int target, int format, int type, Buffer table); public static native void glGetColorTableParameterfv(int target, int pname, Buffer params); public static native void glGetColorTableParameteriv(int target, int pname, Buffer params); public static native void glColorSubTable(int target, int start, int count, int format, int type, Buffer data); public static native void glCopyColorSubTable(int target, int start, int x, int y, int width); public static native void glConvolutionFilter1D(int target, int internalformat, int width, int format, int type, Buffer image); public static native void glConvolutionFilter2D(int target, int internalformat, int width, int height, int format, int type, Buffer image); public static native void glConvolutionParameterf(int target, int pname, float params); public static native void glConvolutionParameterfv(int target, int pname, Buffer params); public static native void glConvolutionParameteri(int target, int pname, int params); public static native void glConvolutionParameteriv(int target, int pname, Buffer params); public static native void glCopyConvolutionFilter1D(int target, int internalformat, int x, int y, int width); public static native void glCopyConvolutionFilter2D(int target, int internalformat, int x, int y, int width, int height); public static native void glGetConvolutionFilter(int target, int format, int type, Buffer image); public static native void glGetConvolutionParameterfv(int target, int pname, Buffer params); public static native void glGetConvolutionParameteriv(int target, int pname, Buffer params); public static native void glGetSeparableFilter(int target, int format, int type, Buffer row, Buffer column, Buffer span); public static native void glSeparableFilter2D(int target, int internalformat, int width, int height, int format, int type, Buffer row, Buffer column); public static native void glGetHistogram(int target, boolean reset, int format, int type, Buffer values); public static native void glGetHistogramParameterfv(int target, int pname, Buffer params); public static native void glGetHistogramParameteriv(int target, int pname, Buffer params); public static native void glGetMinmax(int target, boolean reset, int format, int type, Buffer values); public static native void glGetMinmaxParameterfv(int target, int pname, Buffer params); public static native void glGetMinmaxParameteriv(int target, int pname, Buffer params); public static native void glHistogram(int target, int width, int internalformat, boolean sink); public static native void glMinmax(int target, int internalformat, boolean sink); public static native void glResetHistogram(int target); public static native void glResetMinmax(int target); }