org.eclipse.swt.opengl.GL.java Source code

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/*******************************************************************************
 * Copyright (c) 2010, Wind River Systems and others.
 * All rights reserved. This program and the accompanying materials
 * are made available under the terms of the Eclipse Public License v1.0
 * which accompanies this distribution, and is available at
 * http://www.eclipse.org/legal/epl-v10.html
 *
 * Contributors:
 *     Wind River Systems - Initial API and implementation
 *******************************************************************************/
package org.eclipse.swt.opengl;

import java.nio.Buffer;

public class GL {

    static {
        System.loadLibrary("swt-opengl");
    }

    //
    // GL Version 1.1
    //

    public static final int GL_FALSE = 0x0;
    public static final int GL_TRUE = 0x1;

    public static final int GL_BYTE = 0x1400;
    public static final int GL_UNSIGNED_BYTE = 0x1401;
    public static final int GL_SHORT = 0x1402;
    public static final int GL_UNSIGNED_SHORT = 0x1403;
    public static final int GL_INT = 0x1404;
    public static final int GL_UNSIGNED_INT = 0x1405;
    public static final int GL_FLOAT = 0x1406;
    public static final int GL_DOUBLE = 0x140A;
    public static final int GL_2_BYTES = 0x1407;
    public static final int GL_3_BYTES = 0x1408;
    public static final int GL_4_BYTES = 0x1409;

    public static final int GL_POINTS = 0x0000;
    public static final int GL_LINES = 0x0001;
    public static final int GL_LINE_LOOP = 0x0002;
    public static final int GL_LINE_STRIP = 0x0003;
    public static final int GL_TRIANGLES = 0x0004;
    public static final int GL_TRIANGLE_STRIP = 0x0005;
    public static final int GL_TRIANGLE_FAN = 0x0006;
    public static final int GL_QUADS = 0x0007;
    public static final int GL_QUAD_STRIP = 0x0008;
    public static final int GL_POLYGON = 0x0009;

    public static final int GL_VERTEX_ARRAY = 0x8074;
    public static final int GL_NORMAL_ARRAY = 0x8075;
    public static final int GL_COLOR_ARRAY = 0x8076;
    public static final int GL_INDEX_ARRAY = 0x8077;
    public static final int GL_TEXTURE_COORD_ARRAY = 0x8078;
    public static final int GL_EDGE_FLAG_ARRAY = 0x8079;
    public static final int GL_VERTEX_ARRAY_SIZE = 0x807A;
    public static final int GL_VERTEX_ARRAY_TYPE = 0x807B;
    public static final int GL_VERTEX_ARRAY_STRIDE = 0x807C;
    public static final int GL_NORMAL_ARRAY_TYPE = 0x807E;
    public static final int GL_NORMAL_ARRAY_STRIDE = 0x807F;
    public static final int GL_COLOR_ARRAY_SIZE = 0x8081;
    public static final int GL_COLOR_ARRAY_TYPE = 0x8082;
    public static final int GL_COLOR_ARRAY_STRIDE = 0x8083;
    public static final int GL_INDEX_ARRAY_TYPE = 0x8085;
    public static final int GL_INDEX_ARRAY_STRIDE = 0x8086;
    public static final int GL_TEXTURE_COORD_ARRAY_SIZE = 0x8088;
    public static final int GL_TEXTURE_COORD_ARRAY_TYPE = 0x8089;
    public static final int GL_TEXTURE_COORD_ARRAY_STRIDE = 0x808A;
    public static final int GL_EDGE_FLAG_ARRAY_STRIDE = 0x808C;
    public static final int GL_VERTEX_ARRAY_POINTER = 0x808E;
    public static final int GL_NORMAL_ARRAY_POINTER = 0x808F;
    public static final int GL_COLOR_ARRAY_POINTER = 0x8090;
    public static final int GL_INDEX_ARRAY_POINTER = 0x8091;
    public static final int GL_TEXTURE_COORD_ARRAY_POINTER = 0x8092;
    public static final int GL_EDGE_FLAG_ARRAY_POINTER = 0x8093;
    public static final int GL_V2F = 0x2A20;
    public static final int GL_V3F = 0x2A21;
    public static final int GL_C4UB_V2F = 0x2A22;
    public static final int GL_C4UB_V3F = 0x2A23;
    public static final int GL_C3F_V3F = 0x2A24;
    public static final int GL_N3F_V3F = 0x2A25;
    public static final int GL_C4F_N3F_V3F = 0x2A26;
    public static final int GL_T2F_V3F = 0x2A27;
    public static final int GL_T4F_V4F = 0x2A28;
    public static final int GL_T2F_C4UB_V3F = 0x2A29;
    public static final int GL_T2F_C3F_V3F = 0x2A2A;
    public static final int GL_T2F_N3F_V3F = 0x2A2B;
    public static final int GL_T2F_C4F_N3F_V3F = 0x2A2C;
    public static final int GL_T4F_C4F_N3F_V4F = 0x2A2D;

    public static final int GL_MATRIX_MODE = 0x0BA0;
    public static final int GL_MODELVIEW = 0x1700;
    public static final int GL_PROJECTION = 0x1701;
    public static final int GL_TEXTURE = 0x1702;

    public static final int GL_POINT_SMOOTH = 0x0B10;
    public static final int GL_POINT_SIZE = 0x0B11;
    public static final int GL_POINT_SIZE_GRANULARITY = 0x0B13;
    public static final int GL_POINT_SIZE_RANGE = 0x0B12;

    public static final int GL_LINE_SMOOTH = 0x0B20;
    public static final int GL_LINE_STIPPLE = 0x0B24;
    public static final int GL_LINE_STIPPLE_PATTERN = 0x0B25;
    public static final int GL_LINE_STIPPLE_REPEAT = 0x0B26;
    public static final int GL_LINE_WIDTH = 0x0B21;
    public static final int GL_LINE_WIDTH_GRANULARITY = 0x0B23;
    public static final int GL_LINE_WIDTH_RANGE = 0x0B22;

    public static final int GL_POINT = 0x1B00;
    public static final int GL_LINE = 0x1B01;
    public static final int GL_FILL = 0x1B02;
    public static final int GL_CW = 0x0900;
    public static final int GL_CCW = 0x0901;
    public static final int GL_FRONT = 0x0404;
    public static final int GL_BACK = 0x0405;
    public static final int GL_POLYGON_MODE = 0x0B40;
    public static final int GL_POLYGON_SMOOTH = 0x0B41;
    public static final int GL_POLYGON_STIPPLE = 0x0B42;
    public static final int GL_EDGE_FLAG = 0x0B43;
    public static final int GL_CULL_FACE = 0x0B44;
    public static final int GL_CULL_FACE_MODE = 0x0B45;
    public static final int GL_FRONT_FACE = 0x0B46;
    public static final int GL_POLYGON_OFFSET_FACTOR = 0x8038;
    public static final int GL_POLYGON_OFFSET_UNITS = 0x2A00;
    public static final int GL_POLYGON_OFFSET_POINT = 0x2A01;
    public static final int GL_POLYGON_OFFSET_LINE = 0x2A02;
    public static final int GL_POLYGON_OFFSET_FILL = 0x8037;

    public static final int GL_COMPILE = 0x1300;
    public static final int GL_COMPILE_AND_EXECUTE = 0x1301;
    public static final int GL_LIST_BASE = 0x0B32;
    public static final int GL_LIST_INDEX = 0x0B33;
    public static final int GL_LIST_MODE = 0x0B30;

    public static final int GL_NEVER = 0x0200;
    public static final int GL_LESS = 0x0201;
    public static final int GL_EQUAL = 0x0202;
    public static final int GL_LEQUAL = 0x0203;
    public static final int GL_GREATER = 0x0204;
    public static final int GL_NOTEQUAL = 0x0205;
    public static final int GL_GEQUAL = 0x0206;
    public static final int GL_ALWAYS = 0x0207;
    public static final int GL_DEPTH_TEST = 0x0B71;
    public static final int GL_DEPTH_BITS = 0x0D56;
    public static final int GL_DEPTH_CLEAR_VALUE = 0x0B73;
    public static final int GL_DEPTH_FUNC = 0x0B74;
    public static final int GL_DEPTH_RANGE = 0x0B70;
    public static final int GL_DEPTH_WRITEMASK = 0x0B72;
    public static final int GL_DEPTH_COMPONENT = 0x1902;

    public static final int GL_LIGHTING = 0x0B50;
    public static final int GL_LIGHT0 = 0x4000;
    public static final int GL_LIGHT1 = 0x4001;
    public static final int GL_LIGHT2 = 0x4002;
    public static final int GL_LIGHT3 = 0x4003;
    public static final int GL_LIGHT4 = 0x4004;
    public static final int GL_LIGHT5 = 0x4005;
    public static final int GL_LIGHT6 = 0x4006;
    public static final int GL_LIGHT7 = 0x4007;
    public static final int GL_SPOT_EXPONENT = 0x1205;
    public static final int GL_SPOT_CUTOFF = 0x1206;
    public static final int GL_CONSTANT_ATTENUATION = 0x1207;
    public static final int GL_LINEAR_ATTENUATION = 0x1208;
    public static final int GL_QUADRATIC_ATTENUATION = 0x1209;
    public static final int GL_AMBIENT = 0x1200;
    public static final int GL_DIFFUSE = 0x1201;
    public static final int GL_SPECULAR = 0x1202;
    public static final int GL_SHININESS = 0x1601;
    public static final int GL_EMISSION = 0x1600;
    public static final int GL_POSITION = 0x1203;
    public static final int GL_SPOT_DIRECTION = 0x1204;
    public static final int GL_AMBIENT_AND_DIFFUSE = 0x1602;
    public static final int GL_COLOR_INDEXES = 0x1603;
    public static final int GL_LIGHT_MODEL_TWO_SIDE = 0x0B52;
    public static final int GL_LIGHT_MODEL_LOCAL_VIEWER = 0x0B51;
    public static final int GL_LIGHT_MODEL_AMBIENT = 0x0B53;
    public static final int GL_FRONT_AND_BACK = 0x0408;
    public static final int GL_SHADE_MODEL = 0x0B54;
    public static final int GL_FLAT = 0x1D00;
    public static final int GL_SMOOTH = 0x1D01;
    public static final int GL_COLOR_MATERIAL = 0x0B57;
    public static final int GL_COLOR_MATERIAL_FACE = 0x0B55;
    public static final int GL_COLOR_MATERIAL_PARAMETER = 0x0B56;
    public static final int GL_NORMALIZE = 0x0BA1;

    public static final int GL_CLIP_PLANE0 = 0x3000;
    public static final int GL_CLIP_PLANE1 = 0x3001;
    public static final int GL_CLIP_PLANE2 = 0x3002;
    public static final int GL_CLIP_PLANE3 = 0x3003;
    public static final int GL_CLIP_PLANE4 = 0x3004;
    public static final int GL_CLIP_PLANE5 = 0x3005;

    public static final int GL_ACCUM_RED_BITS = 0x0D58;
    public static final int GL_ACCUM_GREEN_BITS = 0x0D59;
    public static final int GL_ACCUM_BLUE_BITS = 0x0D5A;
    public static final int GL_ACCUM_ALPHA_BITS = 0x0D5B;
    public static final int GL_ACCUM_CLEAR_VALUE = 0x0B80;
    public static final int GL_ACCUM = 0x0100;
    public static final int GL_ADD = 0x0104;
    public static final int GL_LOAD = 0x0101;
    public static final int GL_MULT = 0x0103;
    public static final int GL_RETURN = 0x0102;

    public static final int GL_ALPHA_TEST = 0x0BC0;
    public static final int GL_ALPHA_TEST_REF = 0x0BC2;
    public static final int GL_ALPHA_TEST_FUNC = 0x0BC1;

    public static final int GL_BLEND = 0x0BE2;
    public static final int GL_BLEND_SRC = 0x0BE1;
    public static final int GL_BLEND_DST = 0x0BE0;
    public static final int GL_ZERO = 0x0;
    public static final int GL_ONE = 0x1;
    public static final int GL_SRC_COLOR = 0x0300;
    public static final int GL_ONE_MINUS_SRC_COLOR = 0x0301;
    public static final int GL_SRC_ALPHA = 0x0302;
    public static final int GL_ONE_MINUS_SRC_ALPHA = 0x0303;
    public static final int GL_DST_ALPHA = 0x0304;
    public static final int GL_ONE_MINUS_DST_ALPHA = 0x0305;
    public static final int GL_DST_COLOR = 0x0306;
    public static final int GL_ONE_MINUS_DST_COLOR = 0x0307;
    public static final int GL_SRC_ALPHA_SATURATE = 0x0308;
    public static final int GL_CONSTANT_COLOR = 0x8001;
    public static final int GL_ONE_MINUS_CONSTANT_COLOR = 0x8002;
    public static final int GL_CONSTANT_ALPHA = 0x8003;
    public static final int GL_ONE_MINUS_CONSTANT_ALPHA = 0x8004;

    public static final int GL_FEEDBACK = 0x1C01;
    public static final int GL_RENDER = 0x1C00;
    public static final int GL_SELECT = 0x1C02;

    public static final int GL_2D = 0x0600;
    public static final int GL_3D = 0x0601;
    public static final int GL_3D_COLOR = 0x0602;
    public static final int GL_3D_COLOR_TEXTURE = 0x0603;
    public static final int GL_4D_COLOR_TEXTURE = 0x0604;
    public static final int GL_POINT_TOKEN = 0x0701;
    public static final int GL_LINE_TOKEN = 0x0702;
    public static final int GL_LINE_RESET_TOKEN = 0x0707;
    public static final int GL_POLYGON_TOKEN = 0x0703;
    public static final int GL_BITMAP_TOKEN = 0x0704;
    public static final int GL_DRAW_PIXEL_TOKEN = 0x0705;
    public static final int GL_COPY_PIXEL_TOKEN = 0x0706;
    public static final int GL_PASS_THROUGH_TOKEN = 0x0700;
    public static final int GL_FEEDBACK_BUFFER_POINTER = 0x0DF0;
    public static final int GL_FEEDBACK_BUFFER_SIZE = 0x0DF1;
    public static final int GL_FEEDBACK_BUFFER_TYPE = 0x0DF2;

    public static final int GL_SELECTION_BUFFER_POINTER = 0x0DF3;
    public static final int GL_SELECTION_BUFFER_SIZE = 0x0DF4;

    public static final int GL_FOG = 0x0B60;
    public static final int GL_FOG_MODE = 0x0B65;
    public static final int GL_FOG_DENSITY = 0x0B62;
    public static final int GL_FOG_COLOR = 0x0B66;
    public static final int GL_FOG_INDEX = 0x0B61;
    public static final int GL_FOG_START = 0x0B63;
    public static final int GL_FOG_END = 0x0B64;
    public static final int GL_LINEAR = 0x2601;
    public static final int GL_EXP = 0x0800;
    public static final int GL_EXP2 = 0x0801;

    public static final int GL_LOGIC_OP = 0x0BF1;
    public static final int GL_INDEX_LOGIC_OP = 0x0BF1;
    public static final int GL_COLOR_LOGIC_OP = 0x0BF2;
    public static final int GL_LOGIC_OP_MODE = 0x0BF0;
    public static final int GL_CLEAR = 0x1500;
    public static final int GL_SET = 0x150F;
    public static final int GL_COPY = 0x1503;
    public static final int GL_COPY_INVERTED = 0x150C;
    public static final int GL_NOOP = 0x1505;
    public static final int GL_INVERT = 0x150A;
    public static final int GL_AND = 0x1501;
    public static final int GL_NAND = 0x150E;
    public static final int GL_OR = 0x1507;
    public static final int GL_NOR = 0x1508;
    public static final int GL_XOR = 0x1506;
    public static final int GL_EQUIV = 0x1509;
    public static final int GL_AND_REVERSE = 0x1502;
    public static final int GL_AND_INVERTED = 0x1504;
    public static final int GL_OR_REVERSE = 0x150B;
    public static final int GL_OR_INVERTED = 0x150D;

    public static final int GL_STENCIL_TEST = 0x0B90;
    public static final int GL_STENCIL_WRITEMASK = 0x0B98;
    public static final int GL_STENCIL_BITS = 0x0D57;
    public static final int GL_STENCIL_FUNC = 0x0B92;
    public static final int GL_STENCIL_VALUE_MASK = 0x0B93;
    public static final int GL_STENCIL_REF = 0x0B97;
    public static final int GL_STENCIL_FAIL = 0x0B94;
    public static final int GL_STENCIL_PASS_DEPTH_PASS = 0x0B96;
    public static final int GL_STENCIL_PASS_DEPTH_FAIL = 0x0B95;
    public static final int GL_STENCIL_CLEAR_VALUE = 0x0B91;
    public static final int GL_STENCIL_INDEX = 0x1901;
    public static final int GL_KEEP = 0x1E00;
    public static final int GL_REPLACE = 0x1E01;
    public static final int GL_INCR = 0x1E02;
    public static final int GL_DECR = 0x1E03;

    public static final int GL_NONE = 0x0;
    public static final int GL_LEFT = 0x0406;
    public static final int GL_RIGHT = 0x0407;
    public static final int GL_FRONT_LEFT = 0x0400;
    public static final int GL_FRONT_RIGHT = 0x0401;
    public static final int GL_BACK_LEFT = 0x0402;
    public static final int GL_BACK_RIGHT = 0x0403;
    public static final int GL_AUX0 = 0x0409;
    public static final int GL_AUX1 = 0x040A;
    public static final int GL_AUX2 = 0x040B;
    public static final int GL_AUX3 = 0x040C;
    public static final int GL_COLOR_INDEX = 0x1900;
    public static final int GL_RED = 0x1903;
    public static final int GL_GREEN = 0x1904;
    public static final int GL_BLUE = 0x1905;
    public static final int GL_ALPHA = 0x1906;
    public static final int GL_LUMINANCE = 0x1909;
    public static final int GL_LUMINANCE_ALPHA = 0x190A;
    public static final int GL_ALPHA_BITS = 0x0D55;
    public static final int GL_RED_BITS = 0x0D52;
    public static final int GL_GREEN_BITS = 0x0D53;
    public static final int GL_BLUE_BITS = 0x0D54;
    public static final int GL_INDEX_BITS = 0x0D51;
    public static final int GL_SUBPIXEL_BITS = 0x0D50;
    public static final int GL_AUX_BUFFERS = 0x0C00;
    public static final int GL_READ_BUFFER = 0x0C02;
    public static final int GL_DRAW_BUFFER = 0x0C01;
    public static final int GL_DOUBLEBUFFER = 0x0C32;
    public static final int GL_STEREO = 0x0C33;
    public static final int GL_BITMAP = 0x1A00;
    public static final int GL_COLOR = 0x1800;
    public static final int GL_DEPTH = 0x1801;
    public static final int GL_STENCIL = 0x1802;
    public static final int GL_DITHER = 0x0BD0;
    public static final int GL_RGB = 0x1907;
    public static final int GL_RGBA = 0x1908;

    public static final int GL_MAX_LIST_NESTING = 0x0B31;
    public static final int GL_MAX_ATTRIB_STACK_DEPTH = 0x0D35;
    public static final int GL_MAX_MODELVIEW_STACK_DEPTH = 0x0D36;
    public static final int GL_MAX_NAME_STACK_DEPTH = 0x0D37;
    public static final int GL_MAX_PROJECTION_STACK_DEPTH = 0x0D38;
    public static final int GL_MAX_TEXTURE_STACK_DEPTH = 0x0D39;
    public static final int GL_MAX_EVAL_ORDER = 0x0D30;
    public static final int GL_MAX_LIGHTS = 0x0D31;
    public static final int GL_MAX_CLIP_PLANES = 0x0D32;
    public static final int GL_MAX_TEXTURE_SIZE = 0x0D33;
    public static final int GL_MAX_PIXEL_MAP_TABLE = 0x0D34;
    public static final int GL_MAX_VIEWPORT_DIMS = 0x0D3A;
    public static final int GL_MAX_CLIENT_ATTRIB_STACK_DEPTH = 0x0D3B;

    public static final int GL_ATTRIB_STACK_DEPTH = 0x0BB0;
    public static final int GL_CLIENT_ATTRIB_STACK_DEPTH = 0x0BB1;
    public static final int GL_COLOR_CLEAR_VALUE = 0x0C22;
    public static final int GL_COLOR_WRITEMASK = 0x0C23;
    public static final int GL_CURRENT_INDEX = 0x0B01;
    public static final int GL_CURRENT_COLOR = 0x0B00;
    public static final int GL_CURRENT_NORMAL = 0x0B02;
    public static final int GL_CURRENT_RASTER_COLOR = 0x0B04;
    public static final int GL_CURRENT_RASTER_DISTANCE = 0x0B09;
    public static final int GL_CURRENT_RASTER_INDEX = 0x0B05;
    public static final int GL_CURRENT_RASTER_POSITION = 0x0B07;
    public static final int GL_CURRENT_RASTER_TEXTURE_COORDS = 0x0B06;
    public static final int GL_CURRENT_RASTER_POSITION_VALID = 0x0B08;
    public static final int GL_CURRENT_TEXTURE_COORDS = 0x0B03;
    public static final int GL_INDEX_CLEAR_VALUE = 0x0C20;
    public static final int GL_INDEX_MODE = 0x0C30;
    public static final int GL_INDEX_WRITEMASK = 0x0C21;
    public static final int GL_MODELVIEW_MATRIX = 0x0BA6;
    public static final int GL_MODELVIEW_STACK_DEPTH = 0x0BA3;
    public static final int GL_NAME_STACK_DEPTH = 0x0D70;
    public static final int GL_PROJECTION_MATRIX = 0x0BA7;
    public static final int GL_PROJECTION_STACK_DEPTH = 0x0BA4;
    public static final int GL_RENDER_MODE = 0x0C40;
    public static final int GL_RGBA_MODE = 0x0C31;
    public static final int GL_TEXTURE_MATRIX = 0x0BA8;
    public static final int GL_TEXTURE_STACK_DEPTH = 0x0BA5;
    public static final int GL_VIEWPORT = 0x0BA2;

    public static final int GL_AUTO_NORMAL = 0x0D80;
    public static final int GL_MAP1_COLOR_4 = 0x0D90;
    public static final int GL_MAP1_GRID_DOMAIN = 0x0DD0;
    public static final int GL_MAP1_GRID_SEGMENTS = 0x0DD1;
    public static final int GL_MAP1_INDEX = 0x0D91;
    public static final int GL_MAP1_NORMAL = 0x0D92;
    public static final int GL_MAP1_TEXTURE_COORD_1 = 0x0D93;
    public static final int GL_MAP1_TEXTURE_COORD_2 = 0x0D94;
    public static final int GL_MAP1_TEXTURE_COORD_3 = 0x0D95;
    public static final int GL_MAP1_TEXTURE_COORD_4 = 0x0D96;
    public static final int GL_MAP1_VERTEX_3 = 0x0D97;
    public static final int GL_MAP1_VERTEX_4 = 0x0D98;
    public static final int GL_MAP2_COLOR_4 = 0x0DB0;
    public static final int GL_MAP2_GRID_DOMAIN = 0x0DD2;
    public static final int GL_MAP2_GRID_SEGMENTS = 0x0DD3;
    public static final int GL_MAP2_INDEX = 0x0DB1;
    public static final int GL_MAP2_NORMAL = 0x0DB2;
    public static final int GL_MAP2_TEXTURE_COORD_1 = 0x0DB3;
    public static final int GL_MAP2_TEXTURE_COORD_2 = 0x0DB4;
    public static final int GL_MAP2_TEXTURE_COORD_3 = 0x0DB5;
    public static final int GL_MAP2_TEXTURE_COORD_4 = 0x0DB6;
    public static final int GL_MAP2_VERTEX_3 = 0x0DB7;
    public static final int GL_MAP2_VERTEX_4 = 0x0DB8;
    public static final int GL_COEFF = 0x0A00;
    public static final int GL_DOMAIN = 0x0A02;
    public static final int GL_ORDER = 0x0A01;

    public static final int GL_FOG_HINT = 0x0C54;
    public static final int GL_LINE_SMOOTH_HINT = 0x0C52;
    public static final int GL_PERSPECTIVE_CORRECTION_HINT = 0x0C50;
    public static final int GL_POINT_SMOOTH_HINT = 0x0C51;
    public static final int GL_POLYGON_SMOOTH_HINT = 0x0C53;
    public static final int GL_DONT_CARE = 0x1100;
    public static final int GL_FASTEST = 0x1101;
    public static final int GL_NICEST = 0x1102;

    public static final int GL_SCISSOR_TEST = 0x0C11;
    public static final int GL_SCISSOR_BOX = 0x0C10;

    public static final int GL_MAP_COLOR = 0x0D10;
    public static final int GL_MAP_STENCIL = 0x0D11;
    public static final int GL_INDEX_SHIFT = 0x0D12;
    public static final int GL_INDEX_OFFSET = 0x0D13;
    public static final int GL_RED_SCALE = 0x0D14;
    public static final int GL_RED_BIAS = 0x0D15;
    public static final int GL_GREEN_SCALE = 0x0D18;
    public static final int GL_GREEN_BIAS = 0x0D19;
    public static final int GL_BLUE_SCALE = 0x0D1A;
    public static final int GL_BLUE_BIAS = 0x0D1B;
    public static final int GL_ALPHA_SCALE = 0x0D1C;
    public static final int GL_ALPHA_BIAS = 0x0D1D;
    public static final int GL_DEPTH_SCALE = 0x0D1E;
    public static final int GL_DEPTH_BIAS = 0x0D1F;
    public static final int GL_PIXEL_MAP_S_TO_S_SIZE = 0x0CB1;
    public static final int GL_PIXEL_MAP_I_TO_I_SIZE = 0x0CB0;
    public static final int GL_PIXEL_MAP_I_TO_R_SIZE = 0x0CB2;
    public static final int GL_PIXEL_MAP_I_TO_G_SIZE = 0x0CB3;
    public static final int GL_PIXEL_MAP_I_TO_B_SIZE = 0x0CB4;
    public static final int GL_PIXEL_MAP_I_TO_A_SIZE = 0x0CB5;
    public static final int GL_PIXEL_MAP_R_TO_R_SIZE = 0x0CB6;
    public static final int GL_PIXEL_MAP_G_TO_G_SIZE = 0x0CB7;
    public static final int GL_PIXEL_MAP_B_TO_B_SIZE = 0x0CB8;
    public static final int GL_PIXEL_MAP_A_TO_A_SIZE = 0x0CB9;
    public static final int GL_PIXEL_MAP_S_TO_S = 0x0C71;
    public static final int GL_PIXEL_MAP_I_TO_I = 0x0C70;
    public static final int GL_PIXEL_MAP_I_TO_R = 0x0C72;
    public static final int GL_PIXEL_MAP_I_TO_G = 0x0C73;
    public static final int GL_PIXEL_MAP_I_TO_B = 0x0C74;
    public static final int GL_PIXEL_MAP_I_TO_A = 0x0C75;
    public static final int GL_PIXEL_MAP_R_TO_R = 0x0C76;
    public static final int GL_PIXEL_MAP_G_TO_G = 0x0C77;
    public static final int GL_PIXEL_MAP_B_TO_B = 0x0C78;
    public static final int GL_PIXEL_MAP_A_TO_A = 0x0C79;
    public static final int GL_PACK_ALIGNMENT = 0x0D05;
    public static final int GL_PACK_LSB_FIRST = 0x0D01;
    public static final int GL_PACK_ROW_LENGTH = 0x0D02;
    public static final int GL_PACK_SKIP_PIXELS = 0x0D04;
    public static final int GL_PACK_SKIP_ROWS = 0x0D03;
    public static final int GL_PACK_SWAP_BYTES = 0x0D00;
    public static final int GL_UNPACK_ALIGNMENT = 0x0CF5;
    public static final int GL_UNPACK_LSB_FIRST = 0x0CF1;
    public static final int GL_UNPACK_ROW_LENGTH = 0x0CF2;
    public static final int GL_UNPACK_SKIP_PIXELS = 0x0CF4;
    public static final int GL_UNPACK_SKIP_ROWS = 0x0CF3;
    public static final int GL_UNPACK_SWAP_BYTES = 0x0CF0;
    public static final int GL_ZOOM_X = 0x0D16;
    public static final int GL_ZOOM_Y = 0x0D17;

    /* Texture mapping */
    public static final int GL_TEXTURE_ENV = 0x2300;
    public static final int GL_TEXTURE_ENV_MODE = 0x2200;
    public static final int GL_TEXTURE_1D = 0x0DE0;
    public static final int GL_TEXTURE_2D = 0x0DE1;
    public static final int GL_TEXTURE_WRAP_S = 0x2802;
    public static final int GL_TEXTURE_WRAP_T = 0x2803;
    public static final int GL_TEXTURE_MAG_FILTER = 0x2800;
    public static final int GL_TEXTURE_MIN_FILTER = 0x2801;
    public static final int GL_TEXTURE_ENV_COLOR = 0x2201;
    public static final int GL_TEXTURE_GEN_S = 0x0C60;
    public static final int GL_TEXTURE_GEN_T = 0x0C61;
    public static final int GL_TEXTURE_GEN_MODE = 0x2500;
    public static final int GL_TEXTURE_BORDER_COLOR = 0x1004;
    public static final int GL_TEXTURE_WIDTH = 0x1000;
    public static final int GL_TEXTURE_HEIGHT = 0x1001;
    public static final int GL_TEXTURE_BORDER = 0x1005;
    public static final int GL_TEXTURE_COMPONENTS = 0x1003;
    public static final int GL_TEXTURE_RED_SIZE = 0x805C;
    public static final int GL_TEXTURE_GREEN_SIZE = 0x805D;
    public static final int GL_TEXTURE_BLUE_SIZE = 0x805E;
    public static final int GL_TEXTURE_ALPHA_SIZE = 0x805F;
    public static final int GL_TEXTURE_LUMINANCE_SIZE = 0x8060;
    public static final int GL_TEXTURE_INTENSITY_SIZE = 0x8061;
    public static final int GL_NEAREST_MIPMAP_NEAREST = 0x2700;
    public static final int GL_NEAREST_MIPMAP_LINEAR = 0x2702;
    public static final int GL_LINEAR_MIPMAP_NEAREST = 0x2701;
    public static final int GL_LINEAR_MIPMAP_LINEAR = 0x2703;
    public static final int GL_OBJECT_LINEAR = 0x2401;
    public static final int GL_OBJECT_PLANE = 0x2501;
    public static final int GL_EYE_LINEAR = 0x2400;
    public static final int GL_EYE_PLANE = 0x2502;
    public static final int GL_SPHERE_MAP = 0x2402;
    public static final int GL_DECAL = 0x2101;
    public static final int GL_MODULATE = 0x2100;
    public static final int GL_NEAREST = 0x2600;
    public static final int GL_REPEAT = 0x2901;
    public static final int GL_CLAMP = 0x2900;
    public static final int GL_S = 0x2000;
    public static final int GL_T = 0x2001;
    public static final int GL_R = 0x2002;
    public static final int GL_Q = 0x2003;
    public static final int GL_TEXTURE_GEN_R = 0x0C62;
    public static final int GL_TEXTURE_GEN_Q = 0x0C63;

    public static final int GL_VENDOR = 0x1F00;
    public static final int GL_RENDERER = 0x1F01;
    public static final int GL_VERSION = 0x1F02;
    public static final int GL_EXTENSIONS = 0x1F03;

    public static final int GL_NO_ERROR = 0x0;
    public static final int GL_INVALID_VALUE = 0x0501;
    public static final int GL_INVALID_ENUM = 0x0500;
    public static final int GL_INVALID_OPERATION = 0x0502;
    public static final int GL_STACK_OVERFLOW = 0x0503;
    public static final int GL_STACK_UNDERFLOW = 0x0504;
    public static final int GL_OUT_OF_MEMORY = 0x0505;

    public static final int GL_CURRENT_BIT = 0x00000001;
    public static final int GL_POINT_BIT = 0x00000002;
    public static final int GL_LINE_BIT = 0x00000004;
    public static final int GL_POLYGON_BIT = 0x00000008;
    public static final int GL_POLYGON_STIPPLE_BIT = 0x00000010;
    public static final int GL_PIXEL_MODE_BIT = 0x00000020;
    public static final int GL_LIGHTING_BIT = 0x00000040;
    public static final int GL_FOG_BIT = 0x00000080;
    public static final int GL_DEPTH_BUFFER_BIT = 0x00000100;
    public static final int GL_ACCUM_BUFFER_BIT = 0x00000200;
    public static final int GL_STENCIL_BUFFER_BIT = 0x00000400;
    public static final int GL_VIEWPORT_BIT = 0x00000800;
    public static final int GL_TRANSFORM_BIT = 0x00001000;
    public static final int GL_ENABLE_BIT = 0x00002000;
    public static final int GL_COLOR_BUFFER_BIT = 0x00004000;
    public static final int GL_HINT_BIT = 0x00008000;
    public static final int GL_EVAL_BIT = 0x00010000;
    public static final int GL_LIST_BIT = 0x00020000;
    public static final int GL_TEXTURE_BIT = 0x00040000;
    public static final int GL_SCISSOR_BIT = 0x00080000;
    public static final int GL_ALL_ATTRIB_BITS = 0x000FFFFF;

    public static final int GL_PROXY_TEXTURE_1D = 0x8063;
    public static final int GL_PROXY_TEXTURE_2D = 0x8064;
    public static final int GL_TEXTURE_PRIORITY = 0x8066;
    public static final int GL_TEXTURE_RESIDENT = 0x8067;
    public static final int GL_TEXTURE_BINDING_1D = 0x8068;
    public static final int GL_TEXTURE_BINDING_2D = 0x8069;
    public static final int GL_TEXTURE_INTERNAL_FORMAT = 0x1003;
    public static final int GL_ALPHA4 = 0x803B;
    public static final int GL_ALPHA8 = 0x803C;
    public static final int GL_ALPHA12 = 0x803D;
    public static final int GL_ALPHA16 = 0x803E;
    public static final int GL_LUMINANCE4 = 0x803F;
    public static final int GL_LUMINANCE8 = 0x8040;
    public static final int GL_LUMINANCE12 = 0x8041;
    public static final int GL_LUMINANCE16 = 0x8042;
    public static final int GL_LUMINANCE4_ALPHA4 = 0x8043;
    public static final int GL_LUMINANCE6_ALPHA2 = 0x8044;
    public static final int GL_LUMINANCE8_ALPHA8 = 0x8045;
    public static final int GL_LUMINANCE12_ALPHA4 = 0x8046;
    public static final int GL_LUMINANCE12_ALPHA12 = 0x8047;
    public static final int GL_LUMINANCE16_ALPHA16 = 0x8048;
    public static final int GL_INTENSITY = 0x8049;
    public static final int GL_INTENSITY4 = 0x804A;
    public static final int GL_INTENSITY8 = 0x804B;
    public static final int GL_INTENSITY12 = 0x804C;
    public static final int GL_INTENSITY16 = 0x804D;
    public static final int GL_R3_G3_B2 = 0x2A10;
    public static final int GL_RGB4 = 0x804F;
    public static final int GL_RGB5 = 0x8050;
    public static final int GL_RGB8 = 0x8051;
    public static final int GL_RGB10 = 0x8052;
    public static final int GL_RGB12 = 0x8053;
    public static final int GL_RGB16 = 0x8054;
    public static final int GL_RGBA2 = 0x8055;
    public static final int GL_RGBA4 = 0x8056;
    public static final int GL_RGB5_A1 = 0x8057;
    public static final int GL_RGBA8 = 0x8058;
    public static final int GL_RGB10_A2 = 0x8059;
    public static final int GL_RGBA12 = 0x805A;
    public static final int GL_RGBA16 = 0x805B;
    public static final int GL_CLIENT_PIXEL_STORE_BIT = 0x00000001;
    public static final int GL_CLIENT_VERTEX_ARRAY_BIT = 0x00000002;
    public static final int GL_ALL_CLIENT_ATTRIB_BITS = 0xFFFFFFFF;
    public static final int GL_CLIENT_ALL_ATTRIB_BITS = 0xFFFFFFFF;

    // type mapping
    // int -> int
    // boolean -> boolean
    // GLbitfield -> int
    // GLvoid -> void
    // GLbyte -> byte
    // GLshort -> short
    // int -> int
    // GLubyte -> byte
    // GLushort -> short
    // int -> int
    // int -> int
    // float -> float
    // float -> float
    // GLdouble -> double
    // GLclampd -> double

    public static native void glClearIndex(float c);

    public static native void glClearColor(float red, float green, float blue, float alpha);

    public static native void glClear(int mask);

    public static native void glIndexMask(int mask);

    public static native void glColorMask(boolean red, boolean green, boolean blue, boolean alpha);

    public static native void glAlphaFunc(int func, float ref);

    public static native void glBlendFunc(int sfactor, int dfactor);

    public static native void glLogicOp(int opcode);

    public static native void glCullFace(int mode);

    public static native void glFrontFace(int mode);

    public static native void glPointSize(float size);

    public static native void glLineWidth(float width);

    public static native void glLineStipple(int factor, short pattern);

    public static native void glPolygonMode(int face, int mode);

    public static native void glPolygonOffset(float factor, float units);

    public static native void glPolygonStipple(Buffer mask); // ubyte * mask

    public static native void glGetPolygonStipple(Buffer mask); // void * mask

    public static native void glEdgeFlag(boolean flag);

    public static native void glEdgeFlagv(Buffer flag); // boolean * flag

    public static native void glScissor(int x, int y, int width, int height);

    public static native void glClipPlane(int plane, Buffer equation); // double equation[4]

    public static native void glGetClipPlane(int plane, Buffer equation); // double equation[4]

    public static native void glDrawBuffer(int mode);

    public static native void glReadBuffer(int mode);

    public static native void glEnable(int cap);

    public static native void glDisable(int cap);

    public static native boolean glIsEnabled(int cap);

    public static native void glEnableClientState(int cap);

    public static native void glDisableClientState(int cap);

    public static native void glGetBooleanv(int pname, Buffer params); // boolean * params

    public static native void glGetDoublev(int pname, Buffer params); // double * params

    public static native void glGetFloatv(int pname, Buffer params); // float * params

    public static native void glGetIntegerv(int pname, Buffer params); // int * params

    public static native void glPushAttrib(int mask);

    public static native void glPopAttrib();

    public static native void glPushClientAttrib(int mask);

    public static native void glPopClientAttrib();

    public static native int glRenderMode(int mode);

    public static native int glGetError();

    public static native String glGetString(int name);

    public static native void glFinish();

    public static native void glFlush();

    public static native void glHint(int target, int mode);

    public static native void glClearDepth(double depth);

    public static native void glDepthFunc(int func);

    public static native void glDepthMask(boolean flag);

    public static native void glDepthRange(double near_val, double far_val);

    public static native void glClearAccum(float red, float green, float blue, float alpha);

    public static native void glAccum(int op, float value);

    public static native void glMatrixMode(int mode);

    public static native void glOrtho(double left, double right, double bottom, double top, double near_val,
            double far_val);

    public static native void glFrustum(double left, double right, double bottom, double top, double near_val,
            double far_val);

    public static native void glViewport(int x, int y, int width, int height);

    public static native void glPushMatrix();

    public static native void glPopMatrix();

    public static native void glLoadIdentity();

    public static native void glLoadMatrixd(Buffer m); // double m[16]

    public static native void glLoadMatrixf(Buffer m); // float m[16]

    public static native void glMultMatrixd(Buffer m); // double m[16]

    public static native void glMultMatrixf(Buffer m); // float m[16]

    public static native void glRotated(double angle, double x, double y, double z);

    public static native void glRotatef(float angle, float x, float y, float z);

    public static native void glScaled(double x, double y, double z);

    public static native void glScalef(float x, float y, float z);

    public static native void glTranslated(double x, double y, double z);

    public static native void glTranslatef(float x, float y, float z);

    public static native boolean glIsList(int list);

    public static native void glDeleteLists(int list, int range);

    public static native int glGenLists(int range);

    public static native void glNewList(int list, int mode);

    public static native void glEndList();

    public static native void glCallList(int list);

    public static native void glCallLists(int n, int type, Buffer lists);

    public static native void glListBase(int base);

    public static native void glBegin(int mode);

    public static native void glEnd();

    public static native void glVertex2d(double x, double y);

    public static native void glVertex2f(float x, float y);

    public static native void glVertex2i(int x, int y);

    public static native void glVertex2s(short x, short y);

    public static native void glVertex3d(double x, double y, double z);

    public static native void glVertex3f(float x, float y, float z);

    public static native void glVertex3i(int x, int y, int z);

    public static native void glVertex3s(short x, short y, short z);

    public static native void glVertex4d(double x, double y, double z, double w);

    public static native void glVertex4f(float x, float y, float z, float w);

    public static native void glVertex4i(int x, int y, int z, int w);

    public static native void glVertex4s(short x, short y, short z, short w);

    public static native void glVertex2dv(Buffer v); // double v[2]

    public static native void glVertex2fv(Buffer v); // float v[2]

    public static native void glVertex2iv(Buffer v); // int v[2]

    public static native void glVertex2sv(Buffer v); // short v[2]

    public static native void glVertex3dv(Buffer v); // double v[3]

    public static native void glVertex3fv(Buffer v); // float v[3]

    public static native void glVertex3iv(Buffer v); // int v[3]

    public static native void glVertex3sv(Buffer v); // short v[3]

    public static native void glVertex4dv(Buffer v); // double v[4]

    public static native void glVertex4fv(Buffer v); // float v[4]

    public static native void glVertex4iv(Buffer v); // int v[4]

    public static native void glVertex4sv(Buffer v); // short v[4]

    public static native void glNormal3b(byte nx, byte ny, byte nz);

    public static native void glNormal3d(double nx, double ny, double nz);

    public static native void glNormal3f(float nx, float ny, float nz);

    public static native void glNormal3i(int nx, int ny, int nz);

    public static native void glNormal3s(short nx, short ny, short nz);

    public static native void glNormal3bv(Buffer v); // byte v[3]

    public static native void glNormal3dv(Buffer v); // double v[3]

    public static native void glNormal3fv(Buffer v); // float v[3]

    public static native void glNormal3iv(Buffer v); // int v[3]

    public static native void glNormal3sv(Buffer v); // short v[3]

    public static native void glIndexd(double c);

    public static native void glIndexf(float c);

    public static native void glIndexi(int c);

    public static native void glIndexs(short c);

    public static native void glIndexub(byte c);

    public static native void glIndexdv(Buffer c);

    public static native void glIndexfv(Buffer c);

    public static native void glIndexiv(Buffer c);

    public static native void glIndexsv(Buffer c);

    public static native void glIndexubv(Buffer c);

    public static native void glColor3b(byte red, byte green, byte blue);

    public static native void glColor3d(double red, double green, double blue);

    public static native void glColor3f(float red, float green, float blue);

    public static native void glColor3i(int red, int green, int blue);

    public static native void glColor3s(short red, short green, short blue);

    public static native void glColor3ub(byte red, byte green, byte blue);

    public static native void glColor3ui(int red, int green, int blue);

    public static native void glColor3us(short red, short green, short blue);

    public static native void glColor4b(byte red, byte green, byte blue, byte alpha);

    public static native void glColor4d(double red, double green, double blue, double alpha);

    public static native void glColor4f(float red, float green, float blue, float alpha);

    public static native void glColor4i(int red, int green, int blue, int alpha);

    public static native void glColor4s(short red, short green, short blue, short alpha);

    public static native void glColor4ub(byte red, byte green, byte blue, byte alpha);

    public static native void glColor4ui(int red, int green, int blue, int alpha);

    public static native void glColor4us(short red, short green, short blue, short alpha);

    public static native void glColor3bv(Buffer v);

    public static native void glColor3dv(Buffer v);

    public static native void glColor3fv(Buffer v);

    public static native void glColor3iv(Buffer v);

    public static native void glColor3sv(Buffer v);

    public static native void glColor3ubv(Buffer v);

    public static native void glColor3uiv(Buffer v);

    public static native void glColor3usv(Buffer v);

    public static native void glColor4bv(Buffer v);

    public static native void glColor4dv(Buffer v);

    public static native void glColor4fv(Buffer v);

    public static native void glColor4iv(Buffer v);

    public static native void glColor4sv(Buffer v);

    public static native void glColor4ubv(Buffer v);

    public static native void glColor4uiv(Buffer v);

    public static native void glColor4usv(Buffer v);

    public static native void glTexCoord1d(double s);

    public static native void glTexCoord1f(float s);

    public static native void glTexCoord1i(int s);

    public static native void glTexCoord1s(short s);

    public static native void glTexCoord2d(double s, double t);

    public static native void glTexCoord2f(float s, float t);

    public static native void glTexCoord2i(int s, int t);

    public static native void glTexCoord2s(short s, short t);

    public static native void glTexCoord3d(double s, double t, double r);

    public static native void glTexCoord3f(float s, float t, float r);

    public static native void glTexCoord3i(int s, int t, int r);

    public static native void glTexCoord3s(short s, short t, short r);

    public static native void glTexCoord4d(double s, double t, double r, double q);

    public static native void glTexCoord4f(float s, float t, float r, float q);

    public static native void glTexCoord4i(int s, int t, int r, int q);

    public static native void glTexCoord4s(short s, short t, short r, short q);

    public static native void glTexCoord1dv(Buffer v);

    public static native void glTexCoord1fv(Buffer v);

    public static native void glTexCoord1iv(Buffer v);

    public static native void glTexCoord1sv(Buffer v);

    public static native void glTexCoord2dv(Buffer v);

    public static native void glTexCoord2fv(Buffer v);

    public static native void glTexCoord2iv(Buffer v);

    public static native void glTexCoord2sv(Buffer v);

    public static native void glTexCoord3dv(Buffer v);

    public static native void glTexCoord3fv(Buffer v);

    public static native void glTexCoord3iv(Buffer v);

    public static native void glTexCoord3sv(Buffer v);

    public static native void glTexCoord4dv(Buffer v);

    public static native void glTexCoord4fv(Buffer v);

    public static native void glTexCoord4iv(Buffer v);

    public static native void glTexCoord4sv(Buffer v);

    public static native void glRasterPos2d(double x, double y);

    public static native void glRasterPos2f(float x, float y);

    public static native void glRasterPos2i(int x, int y);

    public static native void glRasterPos2s(short x, short y);

    public static native void glRasterPos3d(double x, double y, double z);

    public static native void glRasterPos3f(float x, float y, float z);

    public static native void glRasterPos3i(int x, int y, int z);

    public static native void glRasterPos3s(short x, short y, short z);

    public static native void glRasterPos4d(double x, double y, double z, double w);

    public static native void glRasterPos4f(float x, float y, float z, float w);

    public static native void glRasterPos4i(int x, int y, int z, int w);

    public static native void glRasterPos4s(short x, short y, short z, short w);

    public static native void glRasterPos2dv(Buffer v);

    public static native void glRasterPos2fv(Buffer v);

    public static native void glRasterPos2iv(Buffer v);

    public static native void glRasterPos2sv(Buffer v);

    public static native void glRasterPos3dv(Buffer v);

    public static native void glRasterPos3fv(Buffer v);

    public static native void glRasterPos3iv(Buffer v);

    public static native void glRasterPos3sv(Buffer v);

    public static native void glRasterPos4dv(Buffer v);

    public static native void glRasterPos4fv(Buffer v);

    public static native void glRasterPos4iv(Buffer v);

    public static native void glRasterPos4sv(Buffer v);

    public static native void glRectd(double x1, double y1, double x2, double y2);

    public static native void glRectf(float x1, float y1, float x2, float y2);

    public static native void glRecti(int x1, int y1, int x2, int y2);

    public static native void glRects(short x1, short y1, short x2, short y2);

    public static native void glRectdv(Buffer v1, Buffer v2);

    public static native void glRectfv(Buffer v1, Buffer v2);

    public static native void glRectiv(Buffer v1, Buffer v2);

    public static native void glRectsv(Buffer v1, Buffer v2);

    public static native void glShadeModel(int mode);

    public static native void glLightf(int light, int pname, float param);

    public static native void glLighti(int light, int pname, int param);

    public static native void glLightfv(int light, int pname, Buffer params);

    public static native void glLightiv(int light, int pname, Buffer params);

    public static native void glGetLightfv(int light, int pname, Buffer params);

    public static native void glGetLightiv(int light, int pname, Buffer params);

    public static native void glLightModelf(int pname, float param);

    public static native void glLightModeli(int pname, int param);

    public static native void glLightModelfv(int pname, Buffer params);

    public static native void glLightModeliv(int pname, Buffer params);

    public static native void glMaterialf(int face, int pname, float param);

    public static native void glMateriali(int face, int pname, int param);

    public static native void glMaterialfv(int face, int pname, Buffer params);

    public static native void glMaterialiv(int face, int pname, Buffer params);

    public static native void glGetMaterialfv(int face, int pname, Buffer params);

    public static native void glGetMaterialiv(int face, int pname, Buffer params);

    public static native void glColorMaterial(int face, int mode);

    public static native void glPixelZoom(float xfactor, float yfactor);

    public static native void glPixelStoref(int pname, float param);

    public static native void glPixelStorei(int pname, int param);

    public static native void glPixelTransferf(int pname, float param);

    public static native void glPixelTransferi(int pname, int param);

    public static native void glPixelMapfv(int map, int mapsize, Buffer values);

    public static native void glPixelMapuiv(int map, int mapsize, Buffer values);

    public static native void glPixelMapusv(int map, int mapsize, Buffer values);

    public static native void glGetPixelMapfv(int map, Buffer values);

    public static native void glGetPixelMapuiv(int map, Buffer values);

    public static native void glGetPixelMapusv(int map, Buffer values);

    public static native void glBitmap(int width, int height, float xorig, float yorig, float xmove, float ymove,
            Buffer bitmap);

    public static native void glReadPixels(int x, int y, int width, int height, int format, int type,
            Buffer pixels);

    public static native void glDrawPixels(int width, int height, int format, int type, Buffer pixels);

    public static native void glCopyPixels(int x, int y, int width, int height, int type);

    public static native void glStencilFunc(int func, int ref, int mask);

    public static native void glStencilMask(int mask);

    public static native void glStencilOp(int fail, int zfail, int zpass);

    public static native void glClearStencil(int s);

    public static native void glTexGend(int coord, int pname, double param);

    public static native void glTexGenf(int coord, int pname, float param);

    public static native void glTexGeni(int coord, int pname, int param);

    public static native void glTexGendv(int coord, int pname, Buffer params);

    public static native void glTexGenfv(int coord, int pname, Buffer params);

    public static native void glTexGeniv(int coord, int pname, Buffer params);

    public static native void glGetTexGendv(int coord, int pname, Buffer params);

    public static native void glGetTexGenfv(int coord, int pname, Buffer params);

    public static native void glGetTexGeniv(int coord, int pname, Buffer params);

    public static native void glTexEnvf(int target, int pname, float param);

    public static native void glTexEnvi(int target, int pname, int param);

    public static native void glTexEnvfv(int target, int pname, Buffer params);

    public static native void glTexEnviv(int target, int pname, Buffer params);

    public static native void glGetTexEnvfv(int target, int pname, Buffer params);

    public static native void glGetTexEnviv(int target, int pname, Buffer params);

    public static native void glTexParameterf(int target, int pname, float param);

    public static native void glTexParameteri(int target, int pname, int param);

    public static native void glTexParameterfv(int target, int pname, Buffer params);

    public static native void glTexParameteriv(int target, int pname, Buffer params);

    public static native void glGetTexParameterfv(int target, int pname, Buffer params);

    public static native void glGetTexParameteriv(int target, int pname, Buffer params);

    public static native void glGetTexLevelParameterfv(int target, int level, int pname, Buffer params);

    public static native void glGetTexLevelParameteriv(int target, int level, int pname, Buffer params);

    public static native void glTexImage1D(int target, int level, int internalFormat, int width, int border,
            int format, int type, Buffer pixels);

    public static native void glTexImage2D(int target, int level, int internalFormat, int width, int height,
            int border, int format, int type, Buffer pixels);

    public static native void glGetTexImage(int target, int level, int format, int type, Buffer pixels);

    public static native void glMap1d(int target, double u1, double u2, int stride, int order, Buffer points);

    public static native void glMap1f(int target, float u1, float u2, int stride, int order, Buffer points);

    public static native void glMap2d(int target, double u1, double u2, int ustride, int uorder, double v1,
            double v2, int vstride, int vorder, Buffer points);

    public static native void glMap2f(int target, float u1, float u2, int ustride, int uorder, float v1, float v2,
            int vstride, int vorder, Buffer points);

    public static native void glGetMapdv(int target, int query, Buffer v);

    public static native void glGetMapfv(int target, int query, Buffer v);

    public static native void glGetMapiv(int target, int query, Buffer v);

    public static native void glEvalCoord1d(double u);

    public static native void glEvalCoord1f(float u);

    public static native void glEvalCoord1dv(Buffer u);

    public static native void glEvalCoord1fv(Buffer u);

    public static native void glEvalCoord2d(double u, double v);

    public static native void glEvalCoord2f(float u, float v);

    public static native void glEvalCoord2dv(Buffer u);

    public static native void glEvalCoord2fv(Buffer u);

    public static native void glMapGrid1d(int un, double u1, double u2);

    public static native void glMapGrid1f(int un, float u1, float u2);

    public static native void glMapGrid2d(int un, double u1, double u2, int vn, double v1, double v2);

    public static native void glMapGrid2f(int un, float u1, float u2, int vn, float v1, float v2);

    public static native void glEvalPoint1(int i);

    public static native void glEvalPoint2(int i, int j);

    public static native void glEvalMesh1(int mode, int i1, int i2);

    public static native void glEvalMesh2(int mode, int i1, int i2, int j1, int j2);

    public static native void glFogf(int pname, float param);

    public static native void glFogi(int pname, int param);

    public static native void glFogfv(int pname, Buffer params);

    public static native void glFogiv(int pname, Buffer params);

    public static native void glFeedbackBuffer(int size, int type, Buffer buffer);

    public static native void glPassThrough(float token);

    public static native void glSelectBuffer(int size, Buffer buffer);

    public static native void glInitNames();

    public static native void glLoadName(int name);

    public static native void glPushName(int name);

    public static native void glPopName();

    public static native void glGenTextures(int n, Buffer textures);

    public static native void glDeleteTextures(int n, Buffer textures);

    public static native void glBindTexture(int target, int texture);

    public static native void glPrioritizeTextures(int n, Buffer textures, Buffer priorities);

    public static native boolean glAreTexturesResident(int n, Buffer textures, Buffer residences);

    public static native boolean glIsTexture(int texture);

    public static native void glTexSubImage1D(int target, int level, int xoffset, int width, int format, int type,
            Buffer pixels);

    public static native void glTexSubImage2D(int target, int level, int xoffset, int yoffset, int width,
            int height, int format, int type, Buffer pixels);

    public static native void glCopyTexImage1D(int target, int level, int internalformat, int x, int y, int width,
            int border);

    public static native void glCopyTexImage2D(int target, int level, int internalformat, int x, int y, int width,
            int height, int border);

    public static native void glCopyTexSubImage1D(int target, int level, int xoffset, int x, int y, int width);

    public static native void glCopyTexSubImage2D(int target, int level, int xoffset, int yoffset, int x, int y,
            int width, int height);

    public static native void glVertexPointer(int size, int type, int stride, Buffer ptr);

    public static native void glNormalPointer(int type, int stride, Buffer ptr);

    public static native void glColorPointer(int size, int type, int stride, Buffer ptr);

    public static native void glIndexPointer(int type, int stride, Buffer ptr);

    public static native void glTexCoordPointer(int size, int type, int stride, Buffer ptr);

    public static native void glEdgeFlagPointer(int stride, Buffer ptr);

    public static native void glGetPointerv(int pname, Buffer params);

    public static native void glArrayElement(int i);

    public static native void glDrawArrays(int mode, int first, int count);

    public static native void glDrawElements(int mode, int count, int type, Buffer indices);

    public static native void interleavedArrays(int format, int stride, Buffer pointer);

    //
    // GL Version 1.2
    //

    public static final int GL_UNSIGNED_BYTE_3_3_2 = 0x8032;
    public static final int GL_UNSIGNED_SHORT_4_4_4_4 = 0x8033;
    public static final int GL_UNSIGNED_SHORT_5_5_5_1 = 0x8034;
    public static final int GL_UNSIGNED_INT_8_8_8_8 = 0x8035;
    public static final int GL_UNSIGNED_INT_10_10_10_2 = 0x8036;
    public static final int GL_TEXTURE_BINDING_3D = 0x806A;
    public static final int GL_PACK_SKIP_IMAGES = 0x806B;
    public static final int GL_PACK_IMAGE_HEIGHT = 0x806C;
    public static final int GL_UNPACK_SKIP_IMAGES = 0x806D;
    public static final int GL_UNPACK_IMAGE_HEIGHT = 0x806E;
    public static final int GL_TEXTURE_3D = 0x806F;
    public static final int GL_PROXY_TEXTURE_3D = 0x8070;
    public static final int GL_TEXTURE_DEPTH = 0x8071;
    public static final int GL_TEXTURE_WRAP_R = 0x8072;
    public static final int GL_MAX_3D_TEXTURE_SIZE = 0x8073;
    public static final int GL_UNSIGNED_BYTE_2_3_3_REV = 0x8362;
    public static final int GL_UNSIGNED_SHORT_5_6_5 = 0x8363;
    public static final int GL_UNSIGNED_SHORT_5_6_5_REV = 0x8364;
    public static final int GL_UNSIGNED_SHORT_4_4_4_4_REV = 0x8365;
    public static final int GL_UNSIGNED_SHORT_1_5_5_5_REV = 0x8366;
    public static final int GL_UNSIGNED_INT_8_8_8_8_REV = 0x8367;
    public static final int GL_UNSIGNED_INT_2_10_10_10_REV = 0x8368;
    public static final int GL_BGR = 0x80E0;
    public static final int GL_BGRA = 0x80E1;
    public static final int GL_MAX_ELEMENTS_VERTICES = 0x80E8;
    public static final int GL_MAX_ELEMENTS_INDICES = 0x80E9;
    public static final int GL_CLAMP_TO_EDGE = 0x812F;
    public static final int GL_TEXTURE_MIN_LOD = 0x813A;
    public static final int GL_TEXTURE_MAX_LOD = 0x813B;
    public static final int GL_TEXTURE_BASE_LEVEL = 0x813C;
    public static final int GL_TEXTURE_MAX_LEVEL = 0x813D;
    public static final int GL_SMOOTH_POINT_SIZE_RANGE = 0x0B12;
    public static final int GL_SMOOTH_POINT_SIZE_GRANULARITY = 0x0B13;
    public static final int GL_SMOOTH_LINE_WIDTH_RANGE = 0x0B22;
    public static final int GL_SMOOTH_LINE_WIDTH_GRANULARITY = 0x0B23;
    public static final int GL_ALIASED_LINE_WIDTH_RANGE = 0x846E;

    public static final int GL_RESCALE_NORMAL = 0x803A;
    public static final int GL_LIGHT_MODEL_COLOR_CONTROL = 0x81F8;
    public static final int GL_SINGLE_COLOR = 0x81F9;
    public static final int GL_SEPARATE_SPECULAR_COLOR = 0x81FA;
    public static final int GL_ALIASED_POINT_SIZE_RANGE = 0x846D;

    public static native void glBlendColor(float red, float green, float blue, float alpha);

    public static native void glBlendEquation(int mode);

    public static native void glDrawRangeElements(int mode, int start, int end, int count, int type,
            Buffer indices);

    public static native void glTexImage3D(int target, int level, int internalformat, int width, int height,
            int depth, int border, int format, int type, Buffer pixels);

    public static native void glTexSubImage3D(int target, int level, int xoffset, int yoffset, int zoffset,
            int width, int height, int depth, int format, int type, Buffer pixels);

    public static native void glCopyTexSubImage3D(int target, int level, int xoffset, int yoffset, int zoffset,
            int x, int y, int width, int height);

    public static native void glColorTable(int target, int internalformat, int width, int format, int type,
            Buffer table);

    public static native void glColorTableParameterfv(int target, int pname, Buffer params);

    public static native void glColorTableParameteriv(int target, int pname, Buffer params);

    public static native void glCopyColorTable(int target, int internalformat, int x, int y, int width);

    public static native void glGetColorTable(int target, int format, int type, Buffer table);

    public static native void glGetColorTableParameterfv(int target, int pname, Buffer params);

    public static native void glGetColorTableParameteriv(int target, int pname, Buffer params);

    public static native void glColorSubTable(int target, int start, int count, int format, int type, Buffer data);

    public static native void glCopyColorSubTable(int target, int start, int x, int y, int width);

    public static native void glConvolutionFilter1D(int target, int internalformat, int width, int format, int type,
            Buffer image);

    public static native void glConvolutionFilter2D(int target, int internalformat, int width, int height,
            int format, int type, Buffer image);

    public static native void glConvolutionParameterf(int target, int pname, float params);

    public static native void glConvolutionParameterfv(int target, int pname, Buffer params);

    public static native void glConvolutionParameteri(int target, int pname, int params);

    public static native void glConvolutionParameteriv(int target, int pname, Buffer params);

    public static native void glCopyConvolutionFilter1D(int target, int internalformat, int x, int y, int width);

    public static native void glCopyConvolutionFilter2D(int target, int internalformat, int x, int y, int width,
            int height);

    public static native void glGetConvolutionFilter(int target, int format, int type, Buffer image);

    public static native void glGetConvolutionParameterfv(int target, int pname, Buffer params);

    public static native void glGetConvolutionParameteriv(int target, int pname, Buffer params);

    public static native void glGetSeparableFilter(int target, int format, int type, Buffer row, Buffer column,
            Buffer span);

    public static native void glSeparableFilter2D(int target, int internalformat, int width, int height, int format,
            int type, Buffer row, Buffer column);

    public static native void glGetHistogram(int target, boolean reset, int format, int type, Buffer values);

    public static native void glGetHistogramParameterfv(int target, int pname, Buffer params);

    public static native void glGetHistogramParameteriv(int target, int pname, Buffer params);

    public static native void glGetMinmax(int target, boolean reset, int format, int type, Buffer values);

    public static native void glGetMinmaxParameterfv(int target, int pname, Buffer params);

    public static native void glGetMinmaxParameteriv(int target, int pname, Buffer params);

    public static native void glHistogram(int target, int width, int internalformat, boolean sink);

    public static native void glMinmax(int target, int internalformat, boolean sink);

    public static native void glResetHistogram(int target);

    public static native void glResetMinmax(int target);

}